Tryptophan
07-15-2010, 05:27 AM
I'm Back to Guide Writing after 1 year! Enjoy!
Wildsoul
http://img248.imageshack.us/img248/6364/wildsoul.jpg
Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.
Table of Contents
Intro to Wildsoul
Basic Info
Strengths and Weaknesses
Base Stats
Abilities
Beardulon Stats
Skill Allocation
Item Build
Starting Items
Core Items
Luxury Items
Alternative Items
Step by Step Strategy
The Basics
Laning/Pulling
Jungling
Pushing
Teamfights
Counterpicks
Replays
Things to Do
Changelog
Credits
Intro to Wildsoul
Hello. This guide is your handbook to stomping with Wildsoul: stomping meaning strictly to mid level public games. I have found Wildsoul to be one of the most versatile heroes in the game in the sense that he can fill multiple roles: ganker, pusher, tank, and carry. Wildsoul's role depends on his team's composition and what role is needed. The most common role for Wildsoul is to be the support DPS/semi-carry. However, Wildsoul does not have any game-breaking skills (ie. Chronosphere, Shockwave, Elemental Void, etc) and does not have any skills that scale (ie. An innate critical ability or any skill that amplifies damage by a ridiculous % such as Dark Blades). However, what we have to work with is 1) a bear with an ensnare attack modifier, 2) a skill with no cast time that grants 40 AS/ 20% MS, 3) a metamorphosis ability that grants 1000hp and 8 armor at the cost of losing 30 movespeed, 4) a subskill that adds 60 damage and 8 armor.
That being said, is Wildsoul the hero for you? I recommend playing Wildsoul if you have decent micromanagement ability, have the knowledge of animation canceling, capable of creep pulling and stacking, and have quite some patience.
Basic Info
Strengths and Weaknesses
Pros:
-Insane movement speed
-Insane attack speed
-Can gain 1000 max HP in 0.8 seconds
-Very versatile
-Farming comes at ease
-Good attack animation
-Ranged
Cons:
-Other heroes perform his role better
-Does not scale
-Item dependent
-Decent stat gain at average
-Low base HP
-Low damage
Base Stats:
Base Attack Damage: 46-50
Base Attack Time (BAT): 1.7 sec / 1.6 sec (Bear Form)
Range: 550 / 100 (Bear Form)
Base Movement Speed: 315 / 285 (Bear Form)
Base Strength: 17 (+2.1 per level)
Base Agility: 24 (+2.7 per level)
Base Intelligence: 13 (+1.4 per level)
Base Armor: 3.36 (17% reduction)
Base Magic Armor: 5.5 (24.8% reduction)
Base Health: 473
Base Mana: 169
Abilities:
Summon Beardulon
http://honwiki.net/w/images/thumb/0/0e/Wildsoulskill1.gif/96px-Wildsoulskill1.gif
Wildsoul summons his pet bear, Beardulon.
Level 1: Summons Level 1 Beardulon
Level 2: Summons Level 2 Beardulon
Level 3: Summons Level 3 Beardulon
Level 4: Summons Level 4 Beardulon
Cast Time: 1.0 seconds
Mana Cost: 75 seconds
Cooldown: 180/160/140/120 seconds
My Notes:
This is a 2700 Health, 6 armor unit that can land a 3 second immobilize that deals 135 damage over that 3 second period. This is what makes Wildsoul annoying as f*ck and a major part of why he's so versatile. Having a tanky unit like Beardulon allows Wildsoul to play many roles such as the jungling carry, the pusher with his Demolish, the ganker with Entangle, and a pesudo-initiator by sending this buff ass bear in. Beardulon can also be the X-Factor in a teamfight due to the fact that he can absorb Plague Rider/Moon Queen bounces. However, this can also turn out worse for your team. That extra bounce on a Plague Rider ultimate/Voodoo Jester cocktail can chain to the next closest target if you're not positioned properly. However, running at 450+ MS, separating Beardulon should be no problem.
Wild
http://honwiki.net/w/images/thumb/2/2d/Wildsoulskill2.gif/96px-Wildsoulskill2.gif
Wildsoul drives both himself and Beardulon wild, increasing attack speed and movement speed.
Action: Global
Target: All Units
Level 1: +10 Attack Speed, +5% Movement Speed
Level 2: +20 Attack Speed, +10% Movement Speed
Level 3: +30 Attack Speed, +15% Movement Speed
Level 4: +40 Attack Speed, +20% Movement Speed
Mana Cost: 50
Cooldown: 30 seconds
Duration: 10 seconds
Improved by Natural Attunement
Applies to ALL owned units (Puzzlebox, Whispering Helm, etc)
My Notes:
Wild is bread and butter skill. This is his only advantage when the game is gearing towards the late game phase. You get 40 bonus attack speed which is why we focus on items that have special procedure (spec_proc or proc) abilities such as Charged Hammer, Riftshards, and Savage Mace. 20% movement speed is what makes Wildsoul an incredible chaser, ganker, and escape artist. With Wild activated, you can juke with ease while continuing to chase or escape. With Wildsoul's superior farming ability, we take advantage of this speed bonus by boosting his damage via proc items and boost his speed further with the use of a Frostburn (which will also slow enemies down)
Natural Attunement
http://honwiki.net/w/images/thumb/4/43/Wildsoulskill3.gif/96px-Wildsoulskill3.gif
Wildsoul attunes himself further to the needs of nature, adding to the power of his other abilities
Action: Passive
Level 1:
-Beardulon: +10 damage, +10 movement speed
-Wild: +10 second duration
-Bear Form: +100 max Health
Level 2:
-Beardulon: +20 damage, +20 movement speed
-Wild: +20 seconds duration
-Bear Form: +200 max Health
Level 3:
-Beardulon: +30 damage, +30 movement speed
-Wild: +30 seconds duration
-Bear Form: +300 max Health
Level 4:
-Beardulon: +40 damage, +40 movement speed
-Wild: +40 seconds duration
-Bear Form: +400 max Health
My Notes:
Another great skill in Wildsoul's set. Without this, you are nothing. Your bear will be slow as **** and deal no damage. Your Wild will last for 10 seconds. Your Bear Form only grants 600 max Health. This skill is without a doubt the #1 priority early into the game because it sets up the game for Wildsoul by giving him enhanced farming, pushing, and ganking abilities.
Bear Form
http://honwiki.net/w/images/thumb/d/df/Wildsoulskill4.gif/96px-Wildsoulskill4.gif
Wildsoul takes the form of a bear, causing him to switch to melee based attacks, have a faster attack time, and gain more armor and health.
Action: Toggle
Level 1: +250 Max Health, +4 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Level 2: +400 Max Health, +6 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Level 3: +600 Max Health, +8 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Cast Time: 1.0 seconds
Mana Cost: 25 mana
Cooldown: N/A
My Notes:
Nut up or shut up. Sometimes you just gotta sack up, give up your ranged form, and take one for the team. However, the current metagame is still shifted towards ranged hero domination. With 1000 extra Health, 60 damage, and 14 bonus Armor through Battle Cry and the shapeshift, you will fare decently and will contribute greatly to your team in battles. When you switch to Bear Form, you retain the same percentage of HP as you had before. So if you need to tank something, switch to Bear Form. Keep in mind that it has a 1.0 second cast time and does not disjoint spells like it did in DotA. If you're healing, switch out of Bear Form and switch Steamboots to Agility. This way you heal a higher % of your health when your max Health is lower and you'll have a higher % of your health than if you kept Steamboots on Strength in Bear Form. Obviously this doesn't count in the fountain because the fountain restores your health/mana in by a percentage every second. Using Bear Form to reduce incoming damage is all dependent on the situation.
Battle Cry
http://honwiki.net/w/images/thumb/f/fa/Wildsoulskill5.gif/96px-Wildsoulskill5.gif
Wildsoul lets out a might battle cry, adding armor and damage to himself and nearby units he controls.
Action: Self
Target: Owned Units
Level 1: +20 damage, +2 armor
Level 2: +40 damage, +4 armor
Level 3: +60 damage, +6 armor
Mana Cost: 50
Cooldown: 30 seconds
Duration: 8 seconds
Area of Effect: 900
My Notes:
This will apply to all units that you own in the said radius. Short for, get a god damn Puzzlebox if you want to abuse this skill to the maximum. Puzzlebox minions running around with a bonus 60 damage AND Wild on is no laughing matters. Towers fall down in 3 seconds.
Beardulon Stats:
Base Attack Damage: 28-38 (68-78 with Level 4 Natural Attunement)
Range: 128 (Melee)
Base Movement Speed: 320/320/330/340 (380)
Base Armor: 3/4/5/6
Base Magic Armor: 0 (8.2)
Base Health: 1400/1800/2300/2700
Return
http://honwiki.net/w/images/d/d9/Boobooskill1.gif
Teleports Beardulon to Wildsoul's location.
Cooldown: 5 seconds
Learned at Level 1
Tangle Claw
http://honwiki.net/w/images/d/d4/Boobooskill2.gif
While attacking, Beardulon has a chance to root the target in place, preventing moving and attack
Action: Passive
20% chance to apply Bear Claw (immobilized, revealed) to target for 3 seconds
Cooldown: 5 seconds
Attack Modifier
Does not actually prevent attacking
Learned at Level 2
Demolish
http://honwiki.net/w/images/4/43/Boobooskill3.gif
Beardulon's massive claws have a demolishing effect on structures.
Action: Passive
Deals 60% extra damage to buildings
Learned at Level 3
Magic Resist
http://img713.imageshack.us/img713/4959/bear4.jpg
Beardulon is inherently resistant to Magic, adding extra Magic Armor
Action: Passive
Adds 8.2 Magic Armor
Learned at Level 4
Skill Allocation
There are several ways to build Wildsoul. However, they all lead up to the same result and have very little difference. Level Wild as top priority over Natural Attunement and Summon Beardulon is retarded. By leveling Wild as the top priority skill, you are giving you and your bear high attack speed to boost absolutely no damage. The only thing Wild is useful for that early on is for escaping. Why waste 4 precious skill points when the problem can be solved through Marchers or your team buying Wards?
The Cookie Cutter Build
Summon Beardulon
Natural Attunement
Summon Beardulon
Natural Attunement
Natural Attunement
Summon Beardulon
Natural Attunement
Summon Beardulon
Wild
Wild
Wild
Wild
Bear Form
Bear Form
Stats
Bear Form
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
The reason we get prioritize Natural Attunement over Summon Beardulon is because it gives us damage. However, you could also argue that health, armor, and attack speed is more valuable than damage.
Here's a little info. The bear's base attack animation is and will always be 1 second. Correct me if I'm wrong here. At level 1, the attack damage point is at .4 seconds while the backswing is .6 seconds. At level 4, the attack damage point is at 0.31 seconds while the backswing is .69 seconds. So, leveling the bear is a double edged sword here because you have a longer backswing to cancel. And since Natural Attunement + Summon Beardulon give the same movement speed bonus after level 2 of the bear, the damage is more important because the attack speed difference is miniscule. Also it will further help in jungling.
Variation 1
Summon Beardulon
Natural Attunement
Summon Beardulon
Natural Attunement
Natural Attunement
Wild
Natural Attunement
Wild
Wild
Wild
Summon Beardulon
Summon Beardulon
Bear Form
Bear Form
Stats
Bear Form
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
This build solely dedicates you to early game ricing and erases the idea of pushing since you do not have Demolish until level 11. Wild will increase your attack speed and the bear's movement speed more than leveling Summon Beardulon will. Using this build, your farming will be much quicker. However, I haven't tested this very much and I'd say that it's a decent build except you're missing 2 armor and 900 health on your bear. This is easily fixed by double stacking and creep pulling while you send your bear back to the fountain for heals and picking up items.
Speaking of items..
Item Build
Starting Items
http://www.heroesofnewerth.com/images/items/Item_IronBuckler.jpghttp://www.heroesofnewerth.com/images/items/Item_LoggersHatchet.jpghttp://www.heroesofnewerth.com/images/items/Item_HealthPotion.jpg
250 1x Iron Shield
225 1x Logger's Hatchet
100 1x Health Potion
575 Total Gold
Put the Iron Shield on your bear from the start. At Level 2, put the Hatchet on your bear for more damage.
Alchemist Bones (Optional)
http://www.heroesofnewerth.com/images/items/Item_Gloves3.jpg
1000 2x Gloves of the Swift
900 1x Alchemist Bones
1900 Total Gold
+30 Attack Speed
Active: Transmute (25 mana cost, 100 second cooldown, 600 range, target creep is killed by 3x bounty)
Contrary to most people, I find this item very optional. It will increase your GPM but by buying this item, you will delay your core item build (Thunderclaw + Frostburn).
Let's do some mathcraft. The cooldown for Alchemist Bones is 100 seconds. Now. If you get lucky, you could get 6 back to back Vagabond Leaders to turn into gold and that will pay off your Alchemist bones in 10 minutes (6 x 100 seconds). However, You'll get Vulture Lords, Centaurs, Skeleton Kings, and Catmen. You'll also get the occasional catapults when you'll be farming in the lane.
Average bounty for Catman Champion is 82. Vulture Lord is 72. Skeleton King is 58. Minotaur is 72. Vagabond Leader is 100. Catapult is 68. And them all up and you get an average of 75.33 repeated per creep. Multiply by 3 and you get an average of 226 gold per Alchemist Bones use. 1900/224 = 8.4 --> round up to 9 because you can use them .4 times. 900 seconds (15 minutes) is the average to pay off your Alchemist Bones. If you average 350 gold per minute (which is possible) during those 50 minutes, you'll get 5250 gold. That's pretty good. After those 15 minutes, Alchemist Bones will start becoming pure profit while giving you 30 IAS. However, with 5250 gold you've got a Mock. With the 1900 gold you spent from buying Alchemist bones, you could just get a pair of Steamboots. Doing some more math. With 1900 gold, 1450 could be used for Steamboots and another 50 will be needed to get Marchers for your bear. Now you have 5200 gold left over from that 15 minute rice. Thunderclaw costs 3000 and Icebrand costs 2200. Perfect. However, with Alchemist Bones you'll get all of these at the same time, except each individual part is delayed a little.
Alchemist Bones is a great item to improve your farm but is not necessary 100% of the time. If you choose to get it, rush it and get it ASAP to maximize its efficiency.
Core Items
http://honwiki.net/w/images/8/88/Steambootsitem.gifhttp://img14.imageshack.us/img14/4448/tclaw.jpghttp://www.heroesofnewerth.com/images/items/Item_StrengthAgility.jpg
1450 Steamboots
+10 Agility/Strength/Intelligence
+30 Attack Speed
+60 Movement Speed
3000 Thunder Claw
+24 Damage
+15 Attack Speed
20% chance to cast a 150 damage Chain Lightning (Exclusive Modifier) that strikes your main target and two additional targets
4400 Frostburn
+16 Agility
+16 Strength
+10 Damage
+20 Attack Speed
+14% Movement Speed
Passive Attack Modifier "Chilled"
-3.5 second duration when used by melee heroes, 2 by ranged
-5% MS reduction per charge
-Maximum of 3 charges
7400 Total Gold
Buying order is Steamboots and then Warhammer -> Recipe -> Gloves of the Swift. Then Icebrand and then Firebrand. This is because you never know when you need that extra hp or that extra slow. You may also get a pair of Marchers for your bear if you like. However, he still outruns you until you get a Firebrand/Frostburn.
You got insane attack speed with just Wild and Steamboots. Why not abuse it with Thunderclaw? Great farming tool and great for increasing your DPS in team battles. Frostburn is all around a great item. You get 503 movement speed in Ranged form with Steamboots and a Frostburn. More attack speed also means you get your charges up on Frostburn faster. And with Frostburn and Steamboots you have almost 3K HP in melee Form and you can run around over 450 MS. This is the cookie cutter build for Wildsoul.
Luxury Items
http://www.heroesofnewerth.com/images/items/Item_Lightning2.jpghttp://img227.imageshack.us/img227/4448/tclaw.jpghttp://www.heroesofnewerth.com/images/items/Item_Weapon3.jpg
Riftshards (2650/3600/4550/5500):
+45/55/65/75 Damage
10/13/16/20% chance for 1.8/2.0/2.2/2.4x critical strike
Charged Hammer (5500):
+24 Damage
+70 Attack Speed
20% chance to cast a 200 damage Chain Lightning (Exclusive Modifier) that strikes your main target and two additional targets
Active: Charged Up
-Gives 20% chance to cast Electric Jolt when attacked, dealing 200 damage to main attacker and two additional targets
Savage Mace (5400):
+88 Damage
+15 attack Speed
True Strike (ignore Evasion)
35% chance to deal 100 bonus Physical damage and a 0.1 second ministun
These are your basic luxury items. Finish your Charged Hammer for faster attack speed and stronger lightning. It costs 2500 more gold to finish the Charged Hammer.
The old Riftshards vs Savage Mace issue. With your attack speed, Riftshards will do more damage and is easier to build up. However, the interrupt and true strike of Savage Mace isn't something to ignore. You decide what you need based on your team composition. Most of the time, Riftshards will be the better option. Riftshards is only 100 gold more expensive but is much easier to build up.
Wildsoul
http://img248.imageshack.us/img248/6364/wildsoul.jpg
Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.
Table of Contents
Intro to Wildsoul
Basic Info
Strengths and Weaknesses
Base Stats
Abilities
Beardulon Stats
Skill Allocation
Item Build
Starting Items
Core Items
Luxury Items
Alternative Items
Step by Step Strategy
The Basics
Laning/Pulling
Jungling
Pushing
Teamfights
Counterpicks
Replays
Things to Do
Changelog
Credits
Intro to Wildsoul
Hello. This guide is your handbook to stomping with Wildsoul: stomping meaning strictly to mid level public games. I have found Wildsoul to be one of the most versatile heroes in the game in the sense that he can fill multiple roles: ganker, pusher, tank, and carry. Wildsoul's role depends on his team's composition and what role is needed. The most common role for Wildsoul is to be the support DPS/semi-carry. However, Wildsoul does not have any game-breaking skills (ie. Chronosphere, Shockwave, Elemental Void, etc) and does not have any skills that scale (ie. An innate critical ability or any skill that amplifies damage by a ridiculous % such as Dark Blades). However, what we have to work with is 1) a bear with an ensnare attack modifier, 2) a skill with no cast time that grants 40 AS/ 20% MS, 3) a metamorphosis ability that grants 1000hp and 8 armor at the cost of losing 30 movespeed, 4) a subskill that adds 60 damage and 8 armor.
That being said, is Wildsoul the hero for you? I recommend playing Wildsoul if you have decent micromanagement ability, have the knowledge of animation canceling, capable of creep pulling and stacking, and have quite some patience.
Basic Info
Strengths and Weaknesses
Pros:
-Insane movement speed
-Insane attack speed
-Can gain 1000 max HP in 0.8 seconds
-Very versatile
-Farming comes at ease
-Good attack animation
-Ranged
Cons:
-Other heroes perform his role better
-Does not scale
-Item dependent
-Decent stat gain at average
-Low base HP
-Low damage
Base Stats:
Base Attack Damage: 46-50
Base Attack Time (BAT): 1.7 sec / 1.6 sec (Bear Form)
Range: 550 / 100 (Bear Form)
Base Movement Speed: 315 / 285 (Bear Form)
Base Strength: 17 (+2.1 per level)
Base Agility: 24 (+2.7 per level)
Base Intelligence: 13 (+1.4 per level)
Base Armor: 3.36 (17% reduction)
Base Magic Armor: 5.5 (24.8% reduction)
Base Health: 473
Base Mana: 169
Abilities:
Summon Beardulon
http://honwiki.net/w/images/thumb/0/0e/Wildsoulskill1.gif/96px-Wildsoulskill1.gif
Wildsoul summons his pet bear, Beardulon.
Level 1: Summons Level 1 Beardulon
Level 2: Summons Level 2 Beardulon
Level 3: Summons Level 3 Beardulon
Level 4: Summons Level 4 Beardulon
Cast Time: 1.0 seconds
Mana Cost: 75 seconds
Cooldown: 180/160/140/120 seconds
My Notes:
This is a 2700 Health, 6 armor unit that can land a 3 second immobilize that deals 135 damage over that 3 second period. This is what makes Wildsoul annoying as f*ck and a major part of why he's so versatile. Having a tanky unit like Beardulon allows Wildsoul to play many roles such as the jungling carry, the pusher with his Demolish, the ganker with Entangle, and a pesudo-initiator by sending this buff ass bear in. Beardulon can also be the X-Factor in a teamfight due to the fact that he can absorb Plague Rider/Moon Queen bounces. However, this can also turn out worse for your team. That extra bounce on a Plague Rider ultimate/Voodoo Jester cocktail can chain to the next closest target if you're not positioned properly. However, running at 450+ MS, separating Beardulon should be no problem.
Wild
http://honwiki.net/w/images/thumb/2/2d/Wildsoulskill2.gif/96px-Wildsoulskill2.gif
Wildsoul drives both himself and Beardulon wild, increasing attack speed and movement speed.
Action: Global
Target: All Units
Level 1: +10 Attack Speed, +5% Movement Speed
Level 2: +20 Attack Speed, +10% Movement Speed
Level 3: +30 Attack Speed, +15% Movement Speed
Level 4: +40 Attack Speed, +20% Movement Speed
Mana Cost: 50
Cooldown: 30 seconds
Duration: 10 seconds
Improved by Natural Attunement
Applies to ALL owned units (Puzzlebox, Whispering Helm, etc)
My Notes:
Wild is bread and butter skill. This is his only advantage when the game is gearing towards the late game phase. You get 40 bonus attack speed which is why we focus on items that have special procedure (spec_proc or proc) abilities such as Charged Hammer, Riftshards, and Savage Mace. 20% movement speed is what makes Wildsoul an incredible chaser, ganker, and escape artist. With Wild activated, you can juke with ease while continuing to chase or escape. With Wildsoul's superior farming ability, we take advantage of this speed bonus by boosting his damage via proc items and boost his speed further with the use of a Frostburn (which will also slow enemies down)
Natural Attunement
http://honwiki.net/w/images/thumb/4/43/Wildsoulskill3.gif/96px-Wildsoulskill3.gif
Wildsoul attunes himself further to the needs of nature, adding to the power of his other abilities
Action: Passive
Level 1:
-Beardulon: +10 damage, +10 movement speed
-Wild: +10 second duration
-Bear Form: +100 max Health
Level 2:
-Beardulon: +20 damage, +20 movement speed
-Wild: +20 seconds duration
-Bear Form: +200 max Health
Level 3:
-Beardulon: +30 damage, +30 movement speed
-Wild: +30 seconds duration
-Bear Form: +300 max Health
Level 4:
-Beardulon: +40 damage, +40 movement speed
-Wild: +40 seconds duration
-Bear Form: +400 max Health
My Notes:
Another great skill in Wildsoul's set. Without this, you are nothing. Your bear will be slow as **** and deal no damage. Your Wild will last for 10 seconds. Your Bear Form only grants 600 max Health. This skill is without a doubt the #1 priority early into the game because it sets up the game for Wildsoul by giving him enhanced farming, pushing, and ganking abilities.
Bear Form
http://honwiki.net/w/images/thumb/d/df/Wildsoulskill4.gif/96px-Wildsoulskill4.gif
Wildsoul takes the form of a bear, causing him to switch to melee based attacks, have a faster attack time, and gain more armor and health.
Action: Toggle
Level 1: +250 Max Health, +4 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Level 2: +400 Max Health, +6 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Level 3: +600 Max Health, +8 Armor, Melee attacks, BAT reduced to 1.6 from 1.7, base movement speed reduced to 285 from 315
Cast Time: 1.0 seconds
Mana Cost: 25 mana
Cooldown: N/A
My Notes:
Nut up or shut up. Sometimes you just gotta sack up, give up your ranged form, and take one for the team. However, the current metagame is still shifted towards ranged hero domination. With 1000 extra Health, 60 damage, and 14 bonus Armor through Battle Cry and the shapeshift, you will fare decently and will contribute greatly to your team in battles. When you switch to Bear Form, you retain the same percentage of HP as you had before. So if you need to tank something, switch to Bear Form. Keep in mind that it has a 1.0 second cast time and does not disjoint spells like it did in DotA. If you're healing, switch out of Bear Form and switch Steamboots to Agility. This way you heal a higher % of your health when your max Health is lower and you'll have a higher % of your health than if you kept Steamboots on Strength in Bear Form. Obviously this doesn't count in the fountain because the fountain restores your health/mana in by a percentage every second. Using Bear Form to reduce incoming damage is all dependent on the situation.
Battle Cry
http://honwiki.net/w/images/thumb/f/fa/Wildsoulskill5.gif/96px-Wildsoulskill5.gif
Wildsoul lets out a might battle cry, adding armor and damage to himself and nearby units he controls.
Action: Self
Target: Owned Units
Level 1: +20 damage, +2 armor
Level 2: +40 damage, +4 armor
Level 3: +60 damage, +6 armor
Mana Cost: 50
Cooldown: 30 seconds
Duration: 8 seconds
Area of Effect: 900
My Notes:
This will apply to all units that you own in the said radius. Short for, get a god damn Puzzlebox if you want to abuse this skill to the maximum. Puzzlebox minions running around with a bonus 60 damage AND Wild on is no laughing matters. Towers fall down in 3 seconds.
Beardulon Stats:
Base Attack Damage: 28-38 (68-78 with Level 4 Natural Attunement)
Range: 128 (Melee)
Base Movement Speed: 320/320/330/340 (380)
Base Armor: 3/4/5/6
Base Magic Armor: 0 (8.2)
Base Health: 1400/1800/2300/2700
Return
http://honwiki.net/w/images/d/d9/Boobooskill1.gif
Teleports Beardulon to Wildsoul's location.
Cooldown: 5 seconds
Learned at Level 1
Tangle Claw
http://honwiki.net/w/images/d/d4/Boobooskill2.gif
While attacking, Beardulon has a chance to root the target in place, preventing moving and attack
Action: Passive
20% chance to apply Bear Claw (immobilized, revealed) to target for 3 seconds
Cooldown: 5 seconds
Attack Modifier
Does not actually prevent attacking
Learned at Level 2
Demolish
http://honwiki.net/w/images/4/43/Boobooskill3.gif
Beardulon's massive claws have a demolishing effect on structures.
Action: Passive
Deals 60% extra damage to buildings
Learned at Level 3
Magic Resist
http://img713.imageshack.us/img713/4959/bear4.jpg
Beardulon is inherently resistant to Magic, adding extra Magic Armor
Action: Passive
Adds 8.2 Magic Armor
Learned at Level 4
Skill Allocation
There are several ways to build Wildsoul. However, they all lead up to the same result and have very little difference. Level Wild as top priority over Natural Attunement and Summon Beardulon is retarded. By leveling Wild as the top priority skill, you are giving you and your bear high attack speed to boost absolutely no damage. The only thing Wild is useful for that early on is for escaping. Why waste 4 precious skill points when the problem can be solved through Marchers or your team buying Wards?
The Cookie Cutter Build
Summon Beardulon
Natural Attunement
Summon Beardulon
Natural Attunement
Natural Attunement
Summon Beardulon
Natural Attunement
Summon Beardulon
Wild
Wild
Wild
Wild
Bear Form
Bear Form
Stats
Bear Form
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
The reason we get prioritize Natural Attunement over Summon Beardulon is because it gives us damage. However, you could also argue that health, armor, and attack speed is more valuable than damage.
Here's a little info. The bear's base attack animation is and will always be 1 second. Correct me if I'm wrong here. At level 1, the attack damage point is at .4 seconds while the backswing is .6 seconds. At level 4, the attack damage point is at 0.31 seconds while the backswing is .69 seconds. So, leveling the bear is a double edged sword here because you have a longer backswing to cancel. And since Natural Attunement + Summon Beardulon give the same movement speed bonus after level 2 of the bear, the damage is more important because the attack speed difference is miniscule. Also it will further help in jungling.
Variation 1
Summon Beardulon
Natural Attunement
Summon Beardulon
Natural Attunement
Natural Attunement
Wild
Natural Attunement
Wild
Wild
Wild
Summon Beardulon
Summon Beardulon
Bear Form
Bear Form
Stats
Bear Form
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
This build solely dedicates you to early game ricing and erases the idea of pushing since you do not have Demolish until level 11. Wild will increase your attack speed and the bear's movement speed more than leveling Summon Beardulon will. Using this build, your farming will be much quicker. However, I haven't tested this very much and I'd say that it's a decent build except you're missing 2 armor and 900 health on your bear. This is easily fixed by double stacking and creep pulling while you send your bear back to the fountain for heals and picking up items.
Speaking of items..
Item Build
Starting Items
http://www.heroesofnewerth.com/images/items/Item_IronBuckler.jpghttp://www.heroesofnewerth.com/images/items/Item_LoggersHatchet.jpghttp://www.heroesofnewerth.com/images/items/Item_HealthPotion.jpg
250 1x Iron Shield
225 1x Logger's Hatchet
100 1x Health Potion
575 Total Gold
Put the Iron Shield on your bear from the start. At Level 2, put the Hatchet on your bear for more damage.
Alchemist Bones (Optional)
http://www.heroesofnewerth.com/images/items/Item_Gloves3.jpg
1000 2x Gloves of the Swift
900 1x Alchemist Bones
1900 Total Gold
+30 Attack Speed
Active: Transmute (25 mana cost, 100 second cooldown, 600 range, target creep is killed by 3x bounty)
Contrary to most people, I find this item very optional. It will increase your GPM but by buying this item, you will delay your core item build (Thunderclaw + Frostburn).
Let's do some mathcraft. The cooldown for Alchemist Bones is 100 seconds. Now. If you get lucky, you could get 6 back to back Vagabond Leaders to turn into gold and that will pay off your Alchemist bones in 10 minutes (6 x 100 seconds). However, You'll get Vulture Lords, Centaurs, Skeleton Kings, and Catmen. You'll also get the occasional catapults when you'll be farming in the lane.
Average bounty for Catman Champion is 82. Vulture Lord is 72. Skeleton King is 58. Minotaur is 72. Vagabond Leader is 100. Catapult is 68. And them all up and you get an average of 75.33 repeated per creep. Multiply by 3 and you get an average of 226 gold per Alchemist Bones use. 1900/224 = 8.4 --> round up to 9 because you can use them .4 times. 900 seconds (15 minutes) is the average to pay off your Alchemist Bones. If you average 350 gold per minute (which is possible) during those 50 minutes, you'll get 5250 gold. That's pretty good. After those 15 minutes, Alchemist Bones will start becoming pure profit while giving you 30 IAS. However, with 5250 gold you've got a Mock. With the 1900 gold you spent from buying Alchemist bones, you could just get a pair of Steamboots. Doing some more math. With 1900 gold, 1450 could be used for Steamboots and another 50 will be needed to get Marchers for your bear. Now you have 5200 gold left over from that 15 minute rice. Thunderclaw costs 3000 and Icebrand costs 2200. Perfect. However, with Alchemist Bones you'll get all of these at the same time, except each individual part is delayed a little.
Alchemist Bones is a great item to improve your farm but is not necessary 100% of the time. If you choose to get it, rush it and get it ASAP to maximize its efficiency.
Core Items
http://honwiki.net/w/images/8/88/Steambootsitem.gifhttp://img14.imageshack.us/img14/4448/tclaw.jpghttp://www.heroesofnewerth.com/images/items/Item_StrengthAgility.jpg
1450 Steamboots
+10 Agility/Strength/Intelligence
+30 Attack Speed
+60 Movement Speed
3000 Thunder Claw
+24 Damage
+15 Attack Speed
20% chance to cast a 150 damage Chain Lightning (Exclusive Modifier) that strikes your main target and two additional targets
4400 Frostburn
+16 Agility
+16 Strength
+10 Damage
+20 Attack Speed
+14% Movement Speed
Passive Attack Modifier "Chilled"
-3.5 second duration when used by melee heroes, 2 by ranged
-5% MS reduction per charge
-Maximum of 3 charges
7400 Total Gold
Buying order is Steamboots and then Warhammer -> Recipe -> Gloves of the Swift. Then Icebrand and then Firebrand. This is because you never know when you need that extra hp or that extra slow. You may also get a pair of Marchers for your bear if you like. However, he still outruns you until you get a Firebrand/Frostburn.
You got insane attack speed with just Wild and Steamboots. Why not abuse it with Thunderclaw? Great farming tool and great for increasing your DPS in team battles. Frostburn is all around a great item. You get 503 movement speed in Ranged form with Steamboots and a Frostburn. More attack speed also means you get your charges up on Frostburn faster. And with Frostburn and Steamboots you have almost 3K HP in melee Form and you can run around over 450 MS. This is the cookie cutter build for Wildsoul.
Luxury Items
http://www.heroesofnewerth.com/images/items/Item_Lightning2.jpghttp://img227.imageshack.us/img227/4448/tclaw.jpghttp://www.heroesofnewerth.com/images/items/Item_Weapon3.jpg
Riftshards (2650/3600/4550/5500):
+45/55/65/75 Damage
10/13/16/20% chance for 1.8/2.0/2.2/2.4x critical strike
Charged Hammer (5500):
+24 Damage
+70 Attack Speed
20% chance to cast a 200 damage Chain Lightning (Exclusive Modifier) that strikes your main target and two additional targets
Active: Charged Up
-Gives 20% chance to cast Electric Jolt when attacked, dealing 200 damage to main attacker and two additional targets
Savage Mace (5400):
+88 Damage
+15 attack Speed
True Strike (ignore Evasion)
35% chance to deal 100 bonus Physical damage and a 0.1 second ministun
These are your basic luxury items. Finish your Charged Hammer for faster attack speed and stronger lightning. It costs 2500 more gold to finish the Charged Hammer.
The old Riftshards vs Savage Mace issue. With your attack speed, Riftshards will do more damage and is easier to build up. However, the interrupt and true strike of Savage Mace isn't something to ignore. You decide what you need based on your team composition. Most of the time, Riftshards will be the better option. Riftshards is only 100 gold more expensive but is much easier to build up.