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ScatterSpasm
08-24-2009, 11:51 AM
Asmodai the Overseer
To not confuse people, I won't edit my hero's name, but ingame he will only be "The Overseer", to comply with suggestion rules.
Melee Strength Caster for the Hellborne
http://img33.imageshack.us/img33/4120/asmodaitheoverseer.jpg

Visual
I imagine something like the image above, though standing more upright.

Attributes:
Primary Attribute: Strength
Move Speed: 290
Attack Range: Melee
Base stats: 53
Stats/lvl:
Str – medium – 15+ 2.25
Agi – Low – 10 + 1
Int – medium/high – 18 + 2.75

Story:
Asmodai the overseer was the slavemaster in the demonic army of a demon lord. Nefarious to the bone, he worked his slaves to a pulp, always using his demonic powers to force them over the brink of exhaustion. When Asmodais master was destroyed by the legion, he was left without purpose. Sensing the great strength within the Hellborne faction, he found a place in the fray, directing his demonic powers towards the wretched legion. Although Asmodai is a potent warrior, his true strength lies with the infernal magic he wields.


Abilities:


Please vote on concept!
The purpose of this thread is to outline a hero concept, not suggest numbers!









Ability 1: Infernal Flames
Targeted AoE slow and DPS.

http://img89.imageshack.us/img89/8750/infernalflamesframedam6.png


Description: Asmodai makes the very earth around his target spew demonic flames and molten rock. The flames gain in intensity the nearer the target you are.

Effect: Creates a field around the target, in which enemies gets slowed and takes damage each second. As the enemies moves closer to the target, they get increasingly slowed and take increasing amounts of damage each second. The slow does not apply to the target of the spell, even if it is an enemy.

Stats:
Cooldown: 20 sec.
Mana cost: 130/140/155/165
Cast range: 700. Has an Area of Effect of 600

Level 1: 3% slow and 5 dmg/sec at longest range, 20% slow and 25 dmg/sec at melee range. Lasts for 3 seconds.

Level 2: 6% slow and 8 dmg/sec at longest range, 35% slow and 35 dmg/sec at melee range. Lasts for 3.5 seconds.

Level 3: 9% slow and 12 dmg/sec at longest range, 45% slow and 45 dmg/sec at melee range. Lasts for 4 seconds.


Level 4: 12% slow and 15 dmg/sec at longest range, 55% slow and 55 dmg/sec at melee range. Lasts for 4.5 seconds.


Thoughts:
This is a very versatile skill, an can be used for different purposes depending on who you target. The obvious choice is to place it on a melee carry, preferably with some blink ability, who will be able to destroy an enemy with his attack while the spell slows. Another choice is to place on an enemy hero, forcing their team to spread out or be slowed/damaged.





Ability 2: Curse of the lethargic
Single Target DoT

http://img148.imageshack.us/img148/6686/curseofthelethargicframwt2.png


Description: A spell frequently used on slaves not working quickly enough, this curse punishes the target if it does not move fast enough.

Effect: A DoT is placed on an enemy, dealing damage dependant on their movement speed. The slower the enemy moves, the more damage they take. If targets movement speed is above 400, it will be reduced to 400 for the duration of the spell.

Stats:
Cooldown: 20 sec.
Duration: 8 seconds
Mana cost: 150/160/170/180
Cast range: 900

Level 1: 300 movement speed equals 10 damage per second. Increases/decreases by 5 damage per 20 ms. Maximum of 35 damage/second.

Level 2: 300 movement speed equals 15 damage per second. Increases/decreases by 7 damage per 20 ms. Maximum of 45 damage/second.

Level 3: 300 movement speed equals 20 damage per second. Increases/decreases by 10 damage per 20 ms. Maximum of 60 damage/second.

Level 4: 300 movement speed equals 30 damage per second. Increases/decreases by 15 damage per 20 ms. Maximum of 75 damage/second.

Thoughts:
The spell is a weak/mediocre dot if target is left alone, but as soon as the target gets slowed its true potential kicks in. Together with Infernal Flames, it will be able to pack quite a punch, and other players’ abilities adds even better possibility for use of this spell. The speedcap of 400 will also help to get those really annoying Hack&Slash + post haste heroes.

Note: This skill is not based upon units moved, but on the actual movement speed of the target, therefore standing still will not increase damage taken.





Ability 3: Conflagrate
Passive spell booster.
http://img529.imageshack.us/img529/690/conflagrateframedlz7.png



Description: All of Asmodais abilities is imbued with hell fire, conflagrating the target on contact.

Effect: Each time an enemy is hit by one of Asmodais spells, flames will cling to it, slowing it down and dealing minor damage each second. For each time the unit gets hit by a spell, more flames will ignite, increasing damage dealt each second.

Stats:
Duration: 5 seconds, resets if target is hit by another of Asmodais spells.

Level1: Slows for 5 %, 5 damage/second. Stacks once.
level2. Slows for 7 %, 5 damage/second. Stacks 2 times.
Level3: Slows for 10 %, 10 damage/second. Stacks 2 times
Level4: Slows for 13 %, 15 damage/second. Stacks 3 times

Thoughts:
Works with Infernal Flames; is able to trigger once, only once, when units gets in range of the spell. Has obvious synergy with ultimate, and with Curse of the lethargic. Will help to trap players when using Infernal Flames. Hero has a high mana use, so a passive will be a viable choice earlygame to preserve mana.






Ultimate: Flame Lash
Spammable small AoE nuke.
http://img511.imageshack.us/img511/3681/flamelashframedcv3.png




Description: When his slaves had exhausted their usefulness, Asmodai would finish them off with a burst of fire. Any strugglers would be hit again, and for each hit they would be crippled, their bodies ruined one body part at a time, until nothing but a lifeless husk would remain.

Effect: Targets a small area on the ground, and instantly fires a lash of flame to the spot. All units in the area will take damage and have reduced armor. For each consecutive strike, damage and armor reduction will increase. When a unit is hit by flame lash, it will be given a buff that lasts for 6 seconds, if it gets hit a second time within these 6 seconds, the cooldown of the buff will be reset. Each consecutive strike on the target will increase damage done by 25. Armor reduction is constant, but it stacks.

Stats:
AoE: 200 (ie. Very small. Its very unlikely this will hit more than one hero at a time)
Cooldown: 4 / 3.5 / 3 sec.
Mana cost: 75 / 100 / 150
Cast range: 700
Visual effect: Something instantaneous, and something with fire, and something obvious.

Level 1: Deals 50 damage, strips target of 1 armor per strike. Cap of 125 extra damage and 6 armor.

Level 2: Deals 75 damage, strips target of 2 armor per. Cap of 150 extra damage, and cap of 8 armor.

Level 3: Deals 100 damage, strips target of 3 armor per strike. Cap of 175 extra damage, and a cap of 10 armor.

Thoughts:
Perfect for when chasing heroes, or harassing. Will be able to stack to quite large amounts of damage and armor reduction after a while. Also a decent farming tool, especially since the hero is melee, allowing him to farm against ranged opponents.
Strategies and stuff:

Synergies:
Conflagrate + Flame Lash: With flame lash, you will be able to have your enemies in a permanent state conflagration.

Infernal Flames + Conflagrate: When chasing a player after having used Infernal Flames, Conflagrate will trigger as enemies gets within 600 range, slowing them down for just long enough that they will get within close range of the one Asmodai has used Infernal Flames on, resulting in a much higher slow.

Infernal Flames + Curse of the Lethargic: Obvious. The Slow of infernal flames will boost the damage dealt by the curse.

Curse of the Lethargic + Conflagrate: Conflagrate will boost the damage dealt by Curse, because of the slow, and of course because of the extra dps.

Infernal Flames + Flame Lash: Perfect chasing combo. The slow will make hitting with Flame Lash a lot easier.


Strengths/weaknesses:

Strengths:
He is a strength hero, and therefore has quite a lot of hp for a nuker of his kind. He is able to dish out some pretty hefty damage, both as harass and for ganking. Because of his ulti, he is able to farm even though he is laning against two ranged heroes. If manapool is high enough, able to do massive sustained damage. Able to slow enemies to walking speeds.

Weaknesses:
He is melee, but has a skillset of a ranged spellcaster. Is not able to deal huge amounts of damage instantly, like other nukers. Has no disable, or other kinds of escape mechanisms, except for a rather situational slow. Ultimate is not targeted, making it a lot harder to hit your target. I Requires a lot of mana to sustain the damage.


Allies/Counters:

Allies:
Asmodai obviously benefits from having slowing or stunning allies, making it easier for him utilize infernal flames and boosting the DPS of Curse of the Lethargic. Dps heroes, who will be able to smack heroes up while Asmodai slows them down, and heroes with blink, so he can use Infernal Flames with maximum efficiency.

Counters:
Because Asmodai has a lot of damage over time, heroes who can quickly deal a lot of damage before Asmodai is able to stack Flame Lash. Heroes like Pyromancer, who are able to nuke him, or chrono/night hound who can get in close very quickly, and dish out large amounts of damage, and who are able to easily escape Asmodais slow. Mana burners are devastating, as he cant use his mana in large bursts, but need time to do deal damage.


Item suggestions:
His main attribute is STR, which means extra int wont provide any extra damage. For this reason, intelligence items are not as powerful for him as they are for INT based casters. He still needs them though, as he is very dependant on a large mana pool.

Totem of kuldra: Hex enemies, charge slow, watch them never get away. Good for his mana pool and regen.

Frostfield: Even more slow, and a nice bunch of extra intelligence.

Codex: The stats are great, and the extra speed granted by the demons will further his chasing capabilities even more.

Eye of Skadi: Provides a much needed boost to his manapool, and with the slow of Skadi enemies will never escape.

Ring of Sorcery: A fast way to improve his mana pool, and a great item for him and his team because of mana-replenish.

Concluding thoughts:
Asmodai would be another way of playing the team nuker/supporter. Flame Lash grants him a great farming and harass tool, easing his earlygame until it gets midgame, as well as being a great hero killer. Midgame he will have a mana pool large enough to spam his spells, and hopefully get some kills and participate in ganks. Endgame he will lose some of his worth, not having the instant damage potential of a hero like pyromancer, or a spell like thunder's that deals in percentages. His focus will most likely shift to supporter in lategame, especially if he went Kuldra.

br0wnie
08-24-2009, 01:26 PM
I like everything but the ultimate.
Thumbs up, I'm voting yes.

Review mine?
http://forums.heroesofnewerth.com/showthread.php?t=14047

NinjaPants
08-24-2009, 02:55 PM
Very nice. I think the ultimate is a bit too strong though. Should definitely tone down the duration of the debuff to something more like 2.5 to 3.5 seconds.
Especially since your dot will be able to refresh the debuff.

THE_SPOOKY
08-24-2009, 03:52 PM
I really love the idea of this character, except for the ultimate. It doesn't seem "Ultimate" enough to me, maybe...but that's nitpicking. This hero is great.

Sufferr
08-24-2009, 04:33 PM
Yes.

Rentaromon
08-24-2009, 07:32 PM
ok 1 change i know its all about slow and dot but i would change the 2nd skill so it makes a unit move faster. Also any enemy around the unit will take damamge. Lastly you can cast the spell on yourself to increase your speed.

The only big change is that you would use this as your last skill in your cobo or on yourself to chase better. Shure he might get away if you use it on him but its gona hurt him and his friends. and if you get good magic defence it wont do to much to you.

Flow_Rush
08-25-2009, 08:58 PM
I welcome any more elemental based heroes into HoN!

Infernal Flames:

Shorter Ion Shell version, but with a touch of slow. Asmodai's primary spell throughout a match. I see no problems with this spell.

Curse of the lethargic:

I have got to see this spell in game in order for me to understand it better. Otherwise I am not sure about this one yet. Would using Nullblade give it instant maximum damage?

Conflagration:

I really like this, but could you perhaps buff the numbers a little up? Looking at Behemoth's passive, I think you should.

Flame Lash:

Well, if this is combined with Demented Shaman's ulti and any ulti which can disable all enemies for a while, you would had a nightmarish combo. On it's own it does not mean much but combined with my example plus carry heroes, not to mention Asmodai's other spells keep the enemies slowed, this would make it a very strong support ulti. A risky ulti you have created, but I like it.

In overall, I give it a definite thumbs up!

ScatterSpasm
08-26-2009, 08:12 AM
I'll just comment on the people having problems with my hero. To the rest of you, Thanks for taking the time to read through my suggestion, and for the T-up! :)


I really love the idea of this character, except for the ultimate. It doesn't seem "Ultimate" enough to me, maybe...but that's nitpicking. This hero is great.
Ah, well, it is definitely no Keeper of the forest ulti, but that is not at all the point of it anyway. It is a very strong spell on its own, due to its low cooldown and stacking damage. In the right hands, it would be a lot more useful than Pyro ulti (and in the wrong hands, a lot less ;))


n ok 1 change i know its all about slow and dot but i would change the 2nd skill so it makes a unit move faster. Also any enemy around the unit will take damamge. Lastly you can cast the spell on yourself to increase your speed.

The only big change is that you would use this as your last skill in your cobo or on yourself to chase better. Shure he might get away if you use it on him but its gona hurt him and his friends. and if you get good magic defence it wont do to much to you. Well, I already got a skill that damages around the target, I dont need another one. I could see how a speed boost would be neat, but it would be a bit much both being able to slow down enemies and improve your own speed, and both being able to slow and speed up enemies wont work together. So far, I'll keep it as it is. If anyone else begins to say the same thing, I will probably redo it, but one guy saying it is not enough :) Thanks for taking the time to go through my suggestion, and for the T-up, ofcourse :)

----
@Flowrush
Curse of the lethargic:


I have got to see this spell in game in order for me to understand it better. Otherwise I am not sure about this one yet. Would using Nullblade give it instant maximum damage?Yea, nullblade would result in maximum damage, because it affects the movement speed of the hero. A stun, however, would not, as it only immobilizes, it doesn't slow.


Conflagration:

I really like this, but could you perhaps buff the numbers a little up? Looking at Behemoth's passive, I think you should.Well, Behemoth can't spam his spells as Asmodai can. And remember, it stacks 3 times. Thats a total of 45 damage/sec, along with 39% slow for 5 seconds (or longer, if spells are cast upon him again), and it is quite easily achieved in combination with his other spells. I'm afraid that if I buff it, it will become overpowered.

RenoFox
08-26-2009, 03:38 PM
Looks like a cool hero.
T-up.

GeneralGrind
08-27-2009, 03:37 PM
All things considered, I realy like this hero. I love me some spammage heroes, and this fits the bill nicely. The second spell should realy have it's describtion done better though, at this point I dont get it. Does the buff start once the enemy gets 300 or lower, and then stays constant til he gets above 300 again? Or does it increase more and more along with the movement speed?

The ultimate sounds fun and all, and I dont see how it should be imba, considering -6 armor is not THAT much, and you it has a realy low AoE.

A definite thumbs up from me.

Rentaromon
08-27-2009, 03:52 PM
Well, I already got a skill that damages around the target, I dont need another one. I could see how a speed boost would be neat, but it would be a bit much both being able to slow down enemies and improve your own speed, and both being able to slow and speed up enemies wont work together. So far, I'll keep it as it is. If anyone else begins to say the same thing, I will probably redo it, but one guy saying it is not enough :) Thanks for taking the time to go through my suggestion, and for the T-up, ofcourse :)


i didnt mean it both slows them and speed you i mean it speeds up whatever target you hit, and that means the fire around the target could be used on you to give you a aoe damage around you buff.

hope that cleared up any misunderstandings.

Platonic
08-28-2009, 11:43 AM
A nice, well-rounded hero with a streamlined concept.

The only tiny little touch I might recommend would be a .1 second mini-stun on the fire whip. It could disorient players, and it seems to me being hit with a whip should break the concentration required for a channeling spell...
T-up~

warped1
08-29-2009, 08:01 AM
I really like it.

ScatterSpasm
08-30-2009, 03:44 AM
All things considered, I realy like this hero. I love me some spammage heroes, and this fits the bill nicely. The second spell should realy have it's describtion done better though, at this point I dont get it. Does the buff start once the enemy gets 300 or lower, and then stays constant til he gets above 300 again? Or does it increase more and more along with the movement speed?

A definite thumbs up from me.

The Buff of skill two deals damage dependant of the MS of the hero. The dps will change if the MS of the hero changes. If cast on a hero with 300 ms, it will deal 30damage/sec. If the hero then is slowed for 10% (=30 MS), the dps will increase to 52.5 (30 + (15*1.5)). Is that clear enough?
Ty for the T-up


The only tiny little touch I might recommend would be a .1 second mini-stun on the fire whip. It could disorient players, and it seems to me being hit with a whip should break the concentration required for a channeling spell...

Well, I think it would be a neat effect to add, but it might be a bit imba since the CD of the spell is so low = no hero could ever channel anything when Asmodai was near. Thanks for the T-up :)

Drasha
08-30-2009, 03:55 AM
Switch Infernal flame and Flame lash then rebalence them infernal flame just seems like more of an ult then flame lash.

afrikanen
08-31-2009, 07:44 AM
I really like the concept. I always fancied combos like STR casters, INT dpsers, AGI tanks etc. Things that are not really following the norm. So just that part is good, because HoN innovative stuff. Repetition and clones are just horrible, so you're off to a good start if you ask me.

I do feel he has really low stats and gains, but that might just be me. I know those are just numbers, but everything should be as good as possible! He has both really low agi + gain as well as a rather mediocre str, which makes him pretty vulnerable. Having no real escape mechanisms at all might make him a tad easy to counter, especially since he has low base ms and needs to build up his damage. Just my spontaneous thought, might be wrong.

The skill set is something I really like. Most of the skills have concepts that are proven to be good but in a new package.

Skill number one could definitely be the best one. Really versatile. It works really great for chasing, team battles, ganking and also - at least to an extent - as an escape mechanism. I don't think I need to say much, as I don't believe there is anything to change with it!

The second is pretty much the same; creative DoT with nothing for me to leave any input on, besides that it's a good skill. Well done.

Conflagrate is the one skill I have a problem with, at the same time I don't. It's kinda a forced synergy spell. I mean, you don't need it for any other skill to work, but it's still just a boost of all the other skills. A hefty boost, though, so I believe it's all right. I like passive boosts, and since it works with any of the other skills, It's good anyway.

Just a thought: does being hit by the damage/slow of Infernal Flames trigger Conflagrate or just being targetted by it?

I like the ultimate as well. Always fun with spammable ultimates. Could seem OP, but you need an insane mana pool and/or regen to able to spam it fully, which in turn would make him vulnerable for missing out on other parts such as armor/HP.

One thing, though; all the damage his skills dish out is magical, right? So, the armor reduction is pretty useless to himself. Not really a bad thing, since it is grate for the eventual carry hero chasing the poor fella. Brings some more team synergy into play, which is good.


Conclusion:
I see this hero as a very nicely balanced one. The vulnerability I talked about regarding the stats may be in perfect balance with his overall concept and strengths. He has the ability to deal out some massively insane amounts of damage over time, making him a real force to be reckoned with in team fights. Also a great hero to have in ganks. Sure, he doesn't have the ridiculous burst damage in mere seconds that Thunderbringer has, but if you see Asmodai in a gank you'd better back - fast. The slow and the DoT is great for chasing.

He synergizes really well with himself and with team mates - especially with the carries. Good early lane partners are, as you say, heroes with stun/slow to synergize with his skills. Also, he is a great combo with well-played carries as the game progresses. Inferal Flames on the carry and Curse on the target, mix this with his passive and a total mayhem of ultimate spam and you get one (or more) sorry enemy(/enemies).

At the same time, as I said, he has some really obvious weaknesses, which makes him a hero that's neatly balanced. One heck of an assisting machine if played right and a rage-inducing feeder if played wrong.


Who has two thumbs and thinks this hero suggestion is awesome? afrikanen.

SunshinePony
08-31-2009, 05:51 PM
I like this characters play style overall. I walk up. I poke you. You die.

The only thing that I don't like about him is that is the only way you can play him. For this character to be affective you have to spam and harass constantly. If your laning against him its gonna be a complete pain in the rear for any melee based character but someone like slithe or arachna with ranged slows its gonna eat this guy alive.

VOTED BASED ON CONCEPT: YES

Bobnintendo
08-31-2009, 06:23 PM
Now that you changed the first spell according to my suggestion, I vote yes.