ScatterSpasm
08-24-2009, 11:51 AM
Asmodai the Overseer
To not confuse people, I won't edit my hero's name, but ingame he will only be "The Overseer", to comply with suggestion rules.
Melee Strength Caster for the Hellborne
http://img33.imageshack.us/img33/4120/asmodaitheoverseer.jpg
Visual
I imagine something like the image above, though standing more upright.
Attributes:
Primary Attribute: Strength
Move Speed: 290
Attack Range: Melee
Base stats: 53
Stats/lvl:
Str – medium – 15+ 2.25
Agi – Low – 10 + 1
Int – medium/high – 18 + 2.75
Story:
Asmodai the overseer was the slavemaster in the demonic army of a demon lord. Nefarious to the bone, he worked his slaves to a pulp, always using his demonic powers to force them over the brink of exhaustion. When Asmodais master was destroyed by the legion, he was left without purpose. Sensing the great strength within the Hellborne faction, he found a place in the fray, directing his demonic powers towards the wretched legion. Although Asmodai is a potent warrior, his true strength lies with the infernal magic he wields.
Abilities:
Please vote on concept!
The purpose of this thread is to outline a hero concept, not suggest numbers!
Ability 1: Infernal Flames
Targeted AoE slow and DPS.
http://img89.imageshack.us/img89/8750/infernalflamesframedam6.png
Description: Asmodai makes the very earth around his target spew demonic flames and molten rock. The flames gain in intensity the nearer the target you are.
Effect: Creates a field around the target, in which enemies gets slowed and takes damage each second. As the enemies moves closer to the target, they get increasingly slowed and take increasing amounts of damage each second. The slow does not apply to the target of the spell, even if it is an enemy.
Stats:
Cooldown: 20 sec.
Mana cost: 130/140/155/165
Cast range: 700. Has an Area of Effect of 600
Level 1: 3% slow and 5 dmg/sec at longest range, 20% slow and 25 dmg/sec at melee range. Lasts for 3 seconds.
Level 2: 6% slow and 8 dmg/sec at longest range, 35% slow and 35 dmg/sec at melee range. Lasts for 3.5 seconds.
Level 3: 9% slow and 12 dmg/sec at longest range, 45% slow and 45 dmg/sec at melee range. Lasts for 4 seconds.
Level 4: 12% slow and 15 dmg/sec at longest range, 55% slow and 55 dmg/sec at melee range. Lasts for 4.5 seconds.
Thoughts:
This is a very versatile skill, an can be used for different purposes depending on who you target. The obvious choice is to place it on a melee carry, preferably with some blink ability, who will be able to destroy an enemy with his attack while the spell slows. Another choice is to place on an enemy hero, forcing their team to spread out or be slowed/damaged.
Ability 2: Curse of the lethargic
Single Target DoT
http://img148.imageshack.us/img148/6686/curseofthelethargicframwt2.png
Description: A spell frequently used on slaves not working quickly enough, this curse punishes the target if it does not move fast enough.
Effect: A DoT is placed on an enemy, dealing damage dependant on their movement speed. The slower the enemy moves, the more damage they take. If targets movement speed is above 400, it will be reduced to 400 for the duration of the spell.
Stats:
Cooldown: 20 sec.
Duration: 8 seconds
Mana cost: 150/160/170/180
Cast range: 900
Level 1: 300 movement speed equals 10 damage per second. Increases/decreases by 5 damage per 20 ms. Maximum of 35 damage/second.
Level 2: 300 movement speed equals 15 damage per second. Increases/decreases by 7 damage per 20 ms. Maximum of 45 damage/second.
Level 3: 300 movement speed equals 20 damage per second. Increases/decreases by 10 damage per 20 ms. Maximum of 60 damage/second.
Level 4: 300 movement speed equals 30 damage per second. Increases/decreases by 15 damage per 20 ms. Maximum of 75 damage/second.
Thoughts:
The spell is a weak/mediocre dot if target is left alone, but as soon as the target gets slowed its true potential kicks in. Together with Infernal Flames, it will be able to pack quite a punch, and other players’ abilities adds even better possibility for use of this spell. The speedcap of 400 will also help to get those really annoying Hack&Slash + post haste heroes.
Note: This skill is not based upon units moved, but on the actual movement speed of the target, therefore standing still will not increase damage taken.
Ability 3: Conflagrate
Passive spell booster.
http://img529.imageshack.us/img529/690/conflagrateframedlz7.png
Description: All of Asmodais abilities is imbued with hell fire, conflagrating the target on contact.
Effect: Each time an enemy is hit by one of Asmodais spells, flames will cling to it, slowing it down and dealing minor damage each second. For each time the unit gets hit by a spell, more flames will ignite, increasing damage dealt each second.
Stats:
Duration: 5 seconds, resets if target is hit by another of Asmodais spells.
Level1: Slows for 5 %, 5 damage/second. Stacks once.
level2. Slows for 7 %, 5 damage/second. Stacks 2 times.
Level3: Slows for 10 %, 10 damage/second. Stacks 2 times
Level4: Slows for 13 %, 15 damage/second. Stacks 3 times
Thoughts:
Works with Infernal Flames; is able to trigger once, only once, when units gets in range of the spell. Has obvious synergy with ultimate, and with Curse of the lethargic. Will help to trap players when using Infernal Flames. Hero has a high mana use, so a passive will be a viable choice earlygame to preserve mana.
Ultimate: Flame Lash
Spammable small AoE nuke.
http://img511.imageshack.us/img511/3681/flamelashframedcv3.png
Description: When his slaves had exhausted their usefulness, Asmodai would finish them off with a burst of fire. Any strugglers would be hit again, and for each hit they would be crippled, their bodies ruined one body part at a time, until nothing but a lifeless husk would remain.
Effect: Targets a small area on the ground, and instantly fires a lash of flame to the spot. All units in the area will take damage and have reduced armor. For each consecutive strike, damage and armor reduction will increase. When a unit is hit by flame lash, it will be given a buff that lasts for 6 seconds, if it gets hit a second time within these 6 seconds, the cooldown of the buff will be reset. Each consecutive strike on the target will increase damage done by 25. Armor reduction is constant, but it stacks.
Stats:
AoE: 200 (ie. Very small. Its very unlikely this will hit more than one hero at a time)
Cooldown: 4 / 3.5 / 3 sec.
Mana cost: 75 / 100 / 150
Cast range: 700
Visual effect: Something instantaneous, and something with fire, and something obvious.
Level 1: Deals 50 damage, strips target of 1 armor per strike. Cap of 125 extra damage and 6 armor.
Level 2: Deals 75 damage, strips target of 2 armor per. Cap of 150 extra damage, and cap of 8 armor.
Level 3: Deals 100 damage, strips target of 3 armor per strike. Cap of 175 extra damage, and a cap of 10 armor.
Thoughts:
Perfect for when chasing heroes, or harassing. Will be able to stack to quite large amounts of damage and armor reduction after a while. Also a decent farming tool, especially since the hero is melee, allowing him to farm against ranged opponents.
Strategies and stuff:
Synergies:
Conflagrate + Flame Lash: With flame lash, you will be able to have your enemies in a permanent state conflagration.
Infernal Flames + Conflagrate: When chasing a player after having used Infernal Flames, Conflagrate will trigger as enemies gets within 600 range, slowing them down for just long enough that they will get within close range of the one Asmodai has used Infernal Flames on, resulting in a much higher slow.
Infernal Flames + Curse of the Lethargic: Obvious. The Slow of infernal flames will boost the damage dealt by the curse.
Curse of the Lethargic + Conflagrate: Conflagrate will boost the damage dealt by Curse, because of the slow, and of course because of the extra dps.
Infernal Flames + Flame Lash: Perfect chasing combo. The slow will make hitting with Flame Lash a lot easier.
Strengths/weaknesses:
Strengths:
He is a strength hero, and therefore has quite a lot of hp for a nuker of his kind. He is able to dish out some pretty hefty damage, both as harass and for ganking. Because of his ulti, he is able to farm even though he is laning against two ranged heroes. If manapool is high enough, able to do massive sustained damage. Able to slow enemies to walking speeds.
Weaknesses:
He is melee, but has a skillset of a ranged spellcaster. Is not able to deal huge amounts of damage instantly, like other nukers. Has no disable, or other kinds of escape mechanisms, except for a rather situational slow. Ultimate is not targeted, making it a lot harder to hit your target. I Requires a lot of mana to sustain the damage.
Allies/Counters:
Allies:
Asmodai obviously benefits from having slowing or stunning allies, making it easier for him utilize infernal flames and boosting the DPS of Curse of the Lethargic. Dps heroes, who will be able to smack heroes up while Asmodai slows them down, and heroes with blink, so he can use Infernal Flames with maximum efficiency.
Counters:
Because Asmodai has a lot of damage over time, heroes who can quickly deal a lot of damage before Asmodai is able to stack Flame Lash. Heroes like Pyromancer, who are able to nuke him, or chrono/night hound who can get in close very quickly, and dish out large amounts of damage, and who are able to easily escape Asmodais slow. Mana burners are devastating, as he cant use his mana in large bursts, but need time to do deal damage.
Item suggestions:
His main attribute is STR, which means extra int wont provide any extra damage. For this reason, intelligence items are not as powerful for him as they are for INT based casters. He still needs them though, as he is very dependant on a large mana pool.
Totem of kuldra: Hex enemies, charge slow, watch them never get away. Good for his mana pool and regen.
Frostfield: Even more slow, and a nice bunch of extra intelligence.
Codex: The stats are great, and the extra speed granted by the demons will further his chasing capabilities even more.
Eye of Skadi: Provides a much needed boost to his manapool, and with the slow of Skadi enemies will never escape.
Ring of Sorcery: A fast way to improve his mana pool, and a great item for him and his team because of mana-replenish.
Concluding thoughts:
Asmodai would be another way of playing the team nuker/supporter. Flame Lash grants him a great farming and harass tool, easing his earlygame until it gets midgame, as well as being a great hero killer. Midgame he will have a mana pool large enough to spam his spells, and hopefully get some kills and participate in ganks. Endgame he will lose some of his worth, not having the instant damage potential of a hero like pyromancer, or a spell like thunder's that deals in percentages. His focus will most likely shift to supporter in lategame, especially if he went Kuldra.
To not confuse people, I won't edit my hero's name, but ingame he will only be "The Overseer", to comply with suggestion rules.
Melee Strength Caster for the Hellborne
http://img33.imageshack.us/img33/4120/asmodaitheoverseer.jpg
Visual
I imagine something like the image above, though standing more upright.
Attributes:
Primary Attribute: Strength
Move Speed: 290
Attack Range: Melee
Base stats: 53
Stats/lvl:
Str – medium – 15+ 2.25
Agi – Low – 10 + 1
Int – medium/high – 18 + 2.75
Story:
Asmodai the overseer was the slavemaster in the demonic army of a demon lord. Nefarious to the bone, he worked his slaves to a pulp, always using his demonic powers to force them over the brink of exhaustion. When Asmodais master was destroyed by the legion, he was left without purpose. Sensing the great strength within the Hellborne faction, he found a place in the fray, directing his demonic powers towards the wretched legion. Although Asmodai is a potent warrior, his true strength lies with the infernal magic he wields.
Abilities:
Please vote on concept!
The purpose of this thread is to outline a hero concept, not suggest numbers!
Ability 1: Infernal Flames
Targeted AoE slow and DPS.
http://img89.imageshack.us/img89/8750/infernalflamesframedam6.png
Description: Asmodai makes the very earth around his target spew demonic flames and molten rock. The flames gain in intensity the nearer the target you are.
Effect: Creates a field around the target, in which enemies gets slowed and takes damage each second. As the enemies moves closer to the target, they get increasingly slowed and take increasing amounts of damage each second. The slow does not apply to the target of the spell, even if it is an enemy.
Stats:
Cooldown: 20 sec.
Mana cost: 130/140/155/165
Cast range: 700. Has an Area of Effect of 600
Level 1: 3% slow and 5 dmg/sec at longest range, 20% slow and 25 dmg/sec at melee range. Lasts for 3 seconds.
Level 2: 6% slow and 8 dmg/sec at longest range, 35% slow and 35 dmg/sec at melee range. Lasts for 3.5 seconds.
Level 3: 9% slow and 12 dmg/sec at longest range, 45% slow and 45 dmg/sec at melee range. Lasts for 4 seconds.
Level 4: 12% slow and 15 dmg/sec at longest range, 55% slow and 55 dmg/sec at melee range. Lasts for 4.5 seconds.
Thoughts:
This is a very versatile skill, an can be used for different purposes depending on who you target. The obvious choice is to place it on a melee carry, preferably with some blink ability, who will be able to destroy an enemy with his attack while the spell slows. Another choice is to place on an enemy hero, forcing their team to spread out or be slowed/damaged.
Ability 2: Curse of the lethargic
Single Target DoT
http://img148.imageshack.us/img148/6686/curseofthelethargicframwt2.png
Description: A spell frequently used on slaves not working quickly enough, this curse punishes the target if it does not move fast enough.
Effect: A DoT is placed on an enemy, dealing damage dependant on their movement speed. The slower the enemy moves, the more damage they take. If targets movement speed is above 400, it will be reduced to 400 for the duration of the spell.
Stats:
Cooldown: 20 sec.
Duration: 8 seconds
Mana cost: 150/160/170/180
Cast range: 900
Level 1: 300 movement speed equals 10 damage per second. Increases/decreases by 5 damage per 20 ms. Maximum of 35 damage/second.
Level 2: 300 movement speed equals 15 damage per second. Increases/decreases by 7 damage per 20 ms. Maximum of 45 damage/second.
Level 3: 300 movement speed equals 20 damage per second. Increases/decreases by 10 damage per 20 ms. Maximum of 60 damage/second.
Level 4: 300 movement speed equals 30 damage per second. Increases/decreases by 15 damage per 20 ms. Maximum of 75 damage/second.
Thoughts:
The spell is a weak/mediocre dot if target is left alone, but as soon as the target gets slowed its true potential kicks in. Together with Infernal Flames, it will be able to pack quite a punch, and other players’ abilities adds even better possibility for use of this spell. The speedcap of 400 will also help to get those really annoying Hack&Slash + post haste heroes.
Note: This skill is not based upon units moved, but on the actual movement speed of the target, therefore standing still will not increase damage taken.
Ability 3: Conflagrate
Passive spell booster.
http://img529.imageshack.us/img529/690/conflagrateframedlz7.png
Description: All of Asmodais abilities is imbued with hell fire, conflagrating the target on contact.
Effect: Each time an enemy is hit by one of Asmodais spells, flames will cling to it, slowing it down and dealing minor damage each second. For each time the unit gets hit by a spell, more flames will ignite, increasing damage dealt each second.
Stats:
Duration: 5 seconds, resets if target is hit by another of Asmodais spells.
Level1: Slows for 5 %, 5 damage/second. Stacks once.
level2. Slows for 7 %, 5 damage/second. Stacks 2 times.
Level3: Slows for 10 %, 10 damage/second. Stacks 2 times
Level4: Slows for 13 %, 15 damage/second. Stacks 3 times
Thoughts:
Works with Infernal Flames; is able to trigger once, only once, when units gets in range of the spell. Has obvious synergy with ultimate, and with Curse of the lethargic. Will help to trap players when using Infernal Flames. Hero has a high mana use, so a passive will be a viable choice earlygame to preserve mana.
Ultimate: Flame Lash
Spammable small AoE nuke.
http://img511.imageshack.us/img511/3681/flamelashframedcv3.png
Description: When his slaves had exhausted their usefulness, Asmodai would finish them off with a burst of fire. Any strugglers would be hit again, and for each hit they would be crippled, their bodies ruined one body part at a time, until nothing but a lifeless husk would remain.
Effect: Targets a small area on the ground, and instantly fires a lash of flame to the spot. All units in the area will take damage and have reduced armor. For each consecutive strike, damage and armor reduction will increase. When a unit is hit by flame lash, it will be given a buff that lasts for 6 seconds, if it gets hit a second time within these 6 seconds, the cooldown of the buff will be reset. Each consecutive strike on the target will increase damage done by 25. Armor reduction is constant, but it stacks.
Stats:
AoE: 200 (ie. Very small. Its very unlikely this will hit more than one hero at a time)
Cooldown: 4 / 3.5 / 3 sec.
Mana cost: 75 / 100 / 150
Cast range: 700
Visual effect: Something instantaneous, and something with fire, and something obvious.
Level 1: Deals 50 damage, strips target of 1 armor per strike. Cap of 125 extra damage and 6 armor.
Level 2: Deals 75 damage, strips target of 2 armor per. Cap of 150 extra damage, and cap of 8 armor.
Level 3: Deals 100 damage, strips target of 3 armor per strike. Cap of 175 extra damage, and a cap of 10 armor.
Thoughts:
Perfect for when chasing heroes, or harassing. Will be able to stack to quite large amounts of damage and armor reduction after a while. Also a decent farming tool, especially since the hero is melee, allowing him to farm against ranged opponents.
Strategies and stuff:
Synergies:
Conflagrate + Flame Lash: With flame lash, you will be able to have your enemies in a permanent state conflagration.
Infernal Flames + Conflagrate: When chasing a player after having used Infernal Flames, Conflagrate will trigger as enemies gets within 600 range, slowing them down for just long enough that they will get within close range of the one Asmodai has used Infernal Flames on, resulting in a much higher slow.
Infernal Flames + Curse of the Lethargic: Obvious. The Slow of infernal flames will boost the damage dealt by the curse.
Curse of the Lethargic + Conflagrate: Conflagrate will boost the damage dealt by Curse, because of the slow, and of course because of the extra dps.
Infernal Flames + Flame Lash: Perfect chasing combo. The slow will make hitting with Flame Lash a lot easier.
Strengths/weaknesses:
Strengths:
He is a strength hero, and therefore has quite a lot of hp for a nuker of his kind. He is able to dish out some pretty hefty damage, both as harass and for ganking. Because of his ulti, he is able to farm even though he is laning against two ranged heroes. If manapool is high enough, able to do massive sustained damage. Able to slow enemies to walking speeds.
Weaknesses:
He is melee, but has a skillset of a ranged spellcaster. Is not able to deal huge amounts of damage instantly, like other nukers. Has no disable, or other kinds of escape mechanisms, except for a rather situational slow. Ultimate is not targeted, making it a lot harder to hit your target. I Requires a lot of mana to sustain the damage.
Allies/Counters:
Allies:
Asmodai obviously benefits from having slowing or stunning allies, making it easier for him utilize infernal flames and boosting the DPS of Curse of the Lethargic. Dps heroes, who will be able to smack heroes up while Asmodai slows them down, and heroes with blink, so he can use Infernal Flames with maximum efficiency.
Counters:
Because Asmodai has a lot of damage over time, heroes who can quickly deal a lot of damage before Asmodai is able to stack Flame Lash. Heroes like Pyromancer, who are able to nuke him, or chrono/night hound who can get in close very quickly, and dish out large amounts of damage, and who are able to easily escape Asmodais slow. Mana burners are devastating, as he cant use his mana in large bursts, but need time to do deal damage.
Item suggestions:
His main attribute is STR, which means extra int wont provide any extra damage. For this reason, intelligence items are not as powerful for him as they are for INT based casters. He still needs them though, as he is very dependant on a large mana pool.
Totem of kuldra: Hex enemies, charge slow, watch them never get away. Good for his mana pool and regen.
Frostfield: Even more slow, and a nice bunch of extra intelligence.
Codex: The stats are great, and the extra speed granted by the demons will further his chasing capabilities even more.
Eye of Skadi: Provides a much needed boost to his manapool, and with the slow of Skadi enemies will never escape.
Ring of Sorcery: A fast way to improve his mana pool, and a great item for him and his team because of mana-replenish.
Concluding thoughts:
Asmodai would be another way of playing the team nuker/supporter. Flame Lash grants him a great farming and harass tool, easing his earlygame until it gets midgame, as well as being a great hero killer. Midgame he will have a mana pool large enough to spam his spells, and hopefully get some kills and participate in ganks. Endgame he will lose some of his worth, not having the instant damage potential of a hero like pyromancer, or a spell like thunder's that deals in percentages. His focus will most likely shift to supporter in lategame, especially if he went Kuldra.