View Full Version : Enigma's ult
`14FAussie
08-23-2009, 01:11 PM
The programming of this spell is needs to be fixed to be more centered when casting it. If you are playing a good enigma you won't be able to disable them unless you are behind or with a potm arrow. When she casts the ultimate, the blackhole is centered on the spot that she cast the spell, not the hero.
This causes people who understand the game the ability to abuse this flaw by bottle necking team fights and blinking in-front of them not into them. Enigma is less vulnerable this way from taking damage because no spell can disable her from the front unless it is a potm arrow or fissure.
She can be attacked from behind by a meele hero as well when channeling her ultimate since it is not centered on the hero, but cast outwards onto the enemies. The spell needs to be channeled into the hero as in the dota game to prevent people abusing these flaws on either side of the team.
Stergeary
08-23-2009, 01:26 PM
You are mistaken on a number of things.
In DotA, Enigma channels his Black Hole in front of himself just as Tempest channels Elemental Void in front of himself in HoN.
The fact that either of the two heroes are allowed to channel their Ultimate in a particular direction to capture the maximum number of heroes within its effects and placing it such that the hero himself is subject to the least threat is intended by the game, and is therefore a strategy, not an abuse.
With that said, whether or not Elemental Void should be centered on the Tempest or on the selected location is a question of balance, not one of mechanics. But in its current incarnation, Tempest is indeed a top-tier pick due to the devastating effects of its Elemental Void Ultimate.
p0rkguy1
08-23-2009, 02:00 PM
There has always been a cast range of 250.
The way I see your complaint is that his ultimate isn't casted on himself to avoid being vulnerable.
You can always cast it where you're standing if you don't want to be vulnerable...
Edit -
It has a casting range of 250.
It has a pull range of 400.
It has a far damage AOE of 500 dealing 30/50/70.
It has a close damage AOE of 150 dealing 60/100/140.
Stergeary
08-23-2009, 02:03 PM
No, his complaint is that Tempest is allowed to direct his Elemental Void in a particular direction, which makes it difficult for someone who is not trapped inside of the spell to disable him without risking walking into the Elemental Void itself.
truckdriver1
08-23-2009, 03:12 PM
Wow lets try to make yourself sound smart. I've had success in disabling tempest in his ult once and that was with bloodhunter's silence. The range on blackhole seems WAY more than enigma. my 2 cents
p0rkguy1
08-23-2009, 04:44 PM
Wow lets try to make yourself sound smart. I've had success in disabling tempest in his ult once and that was with bloodhunter's silence. The range on blackhole seems WAY more than enigma. my 2 cents
Tempest's ult only looks bigger because you can see the AOE now which includes the far damage AOE also which is 500. It's 400 to pull.
No, his complaint is that Tempest is allowed to direct his Elemental Void in a particular direction, which makes it difficult for someone who is not trapped inside of the spell to disable him without risking walking into the Elemental Void itself.
What the ****? You'd think he knew what he was talking about when he used DotA names instead of HoN ones. You're allowed to aim it at a particular direction.
The programming of this spell is needs to be fixed to be more centered when casting it. If you are playing a good enigma you won't be able to disable them unless you are behind or with a potm arrow. When she casts the ultimate, the blackhole is centered on the spot that she cast the spell, not the hero.
It is centered when casting. All enemy units get pulled into the center of the target location. It was NEVER on the hero.
People counter enigma by not grouping together.
This causes people who understand the game the ability to abuse this flaw by bottle necking team fights and blinking in-front of them not into them. Enigma is less vulnerable this way from taking damage because no spell can disable her from the front unless it is a potm arrow or fissure.
Once again, don't group together. It's not a flaw, it's made that way.
She can be attacked from behind by a meele hero as well when channeling her ultimate since it is not centered on the hero, but cast outwards onto the enemies.
So what? That just means the Enigma used black hole at the furthest range.
The spell needs to be channeled into the hero as in the dota game to prevent people abusing these flaws on either side of the team.
People cast black holes where it's the center of everything not on himself. You probably think it's on himself because he's in the center of it.
Stergeary
08-23-2009, 07:04 PM
What the ****? You'd think he knew what he was talking about when he used DotA names instead of HoN ones. You're allowed to aim it at a particular direction.
Well, he also did not realize that Enigma's Black Hole in DotA was not centered on himself, so I wouldn't give him too much credit on being particularly savvy as far as HoN is concerned.
`14FAussie
08-23-2009, 10:21 PM
Nigmas balckhole was actually centered on himself. It was the same aoe from the front and from the back of him. In HON you can walk up behind engima and attack him during his ultimate while it has more pull range from the front.
Let's try not being dumb and throwing numbers out there to sound educated but rather try it for yourself.
Sheep range is about 600 in this game, You cannot sheep temptest when he is casting his ult if he is facing you. Therefore the pull range is greater than 600. HON is adding the extra length from where he was able to cast black hole. Making this close to 600-650 range. Just shy of being able to disable with about 90% of them if the temptest has a brain. That is quite an exploit. Having a hero that can cast his ultimate that channels everything infront of him into each other for a 5 second disable and he himself cannot be disabled unless from the very side and or attacked from the back.
The part I am arguing is the fact that HON is adding the extra length from the pull range into the hero's ability to contort his ultimate. You can actually add another 150-200 maybe even more to the range of your ult. You can push mid with their rax/tower still up and completely rape their lane unless their team has mass aoe to keep you out of their base and lower hp. It wouldn't matter about not grouping up or grouping up because you can cast this on ONE HERO that matters or got caught if he was in the prime location to ultimate. Now if they dont have an es or potm in the adjacent lane to get an arrow off instantly they cannot stop your blackhole. This guartnees one kill/pickoff atleast. Now if they try to disable it which is only natural from playing dota since you were able to actually do this from the front, you would get caught in the grip as well.
p0rkguy1
08-23-2009, 11:42 PM
Wow. You're so ****ing stupid. Blackhole was NEVER centered on himself. He is allowed to cast it within 250 range from himself.
Have you actually ****ing tested the pull? It's 400 range. If you haven't noticed that's pretty ****ing big. You're just saying its bigger in HoN because you can actually see the area before casting. You can complain about hex all you want if it is about 600 range since DotA's guinsoo is 800 range. Don't go complaining about Black hole. Get your facts straight.
Here's more info on stuff that are over 650 range.
Orchid's range is 900.
Luna's beam range is 800.
Nymphora's stun is 1000.
Behemoth's fissure is 1200.
PotM's arrow is 3000.
I believe The Dark Lady's DB + CS also works. 900 range.
Leshrac's stun is 650 range but with 225 AOE. That's 875.
WD's cask range is 700 on first strike and 600 on bouncing.
Thunderbringer's BoL is 700.
Pebble's stun is 600 range but with 200 AOE. That's 800.
Devourer's hook is 1000 + 125 seek range. That's 1125.
Pharaoh's ultimate is 2000/2500/3000. It also goes through allies. Hell you can even walk in there with hellfire and hope it hits him while you're trapped.
Tree's ult range is 750.
Magmus' impale is 700.
Defiler's silence is 900 range with 350 AOE. That's 1250.
Madman's BR is 700.
Hellbringer's ult is 1200 range with 600 AOE. That's 1800.
Anything else? Are you seriously complaining?
Mittsies
08-24-2009, 12:02 AM
No need to be so offensive, p0rkguy, but it's true what you say. Engima's Black Hole is centered off of where you cast it, just like in HoN.
Sheapy1
08-24-2009, 12:03 AM
Does anyone know if the range of Tempest's ult extends to the outer circle of the target circle or to the inner one?
`14FAussie
08-24-2009, 12:10 AM
Like I said morons throw out numbers but yet have to try it and see whats going on
p0rkguy1
08-24-2009, 12:13 AM
It's pointless trying to argue with an idiot who can't read. If hex is 600 range like you say it is then no **** it won't work. DotA's range is 800.
Stergeary
08-24-2009, 01:53 AM
Like I said morons throw out numbers but yet have to try it and see whats going on
Numbers show us conclusions that intuition and sense could never hope to grasp. Just because an explanation goes over your head does not immediately invalidate it. I have had plenty of experience canceling a Tempest's Elemental Void as well as an Engima's Black Hole. Though the spell remains a high-tier threat in team fights, it is by no means the unstoppable juggernaut of an area effect powerhouse that you make it out to be. I really don't think you have ever played Enigma in DotA, because if you had, you would notice that Enigma's Black Hole allows you to select a target location. Spells centered on a hero in DotA never has a target indicator, simply because there would be no need for one.