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Murderaa
12-25-2010, 01:39 PM
Im a not in a clan, but my forum name still has the tag.

ratStick
12-27-2010, 03:04 AM
So I have two questions, I'm a new player (started like 3 weeks ago) and I have tons of trouble in lane v. swiftblade . I tend to play pesti and electrician if I have a choice, otherwise I lean towards similar characters, support or initiation as I don't trust myself to play carries yet . Whenever I lane against an SB I find that if I'm ever caught out of position I get immediately ruined by his blade frenzy, or if he focuses my lane partner I can't stop it either . Is there anything simple (or anything) I can do to avoid this ?

And that leads to my next question, what carries would be accommodating to transfer into ?

Decency
12-27-2010, 04:02 AM
So I have two questions, I'm a new player (started like 3 weeks ago) and I have tons of trouble in lane v. swiftblade . I tend to play pesti and electrician if I have a choice, otherwise I lean towards similar characters, support or initiation as I don't trust myself to play carries yet . Whenever I lane against an SB I find that if I'm ever caught out of position I get immediately ruined by his blade frenzy, or if he focuses my lane partner I can't stop it either . Is there anything simple (or anything) I can do to avoid this ?

And that leads to my next question, what carries would be accommodating to transfer into ?

Swiftblade is regarded as overpowered in pubs because he's either good or terrible depending on if you counterpick him or not. No one in pubs counterpicks, so he seems a lot stronger than he really is. He's also very strong against dual melee lanes, which you'll essentially never see in a competitive game but see all the time in pubs.

If you see someone take Swiftblade, some good heroes to deal with him are: :engi::deme::phar: because they have physical spells that go through his spin. Also, anyone with a leap/blink like :wret::valk::myrm: etc. is pretty unthreatened by him in lane. :jera::accu::pred: are also good for their heals/magic immune, Vindicator can drain his mana, etc.


As for your second completely unrelated question, some good carries for new players are Swiftblade, Forsaken Archer, and Pestilence. I'd say you're better off staying with babysitters/utility heroes until you feel comfortable with most of those, though.

Shinzuwa
12-27-2010, 01:36 PM
Im a not in a clan, but my forum name still has the tag.

Ask S2 to fix it. Or try to join another clan and then leave it and see if it helps (you can create your own clan and then disband it).

ratStick
12-27-2010, 03:12 PM
Thank you much Decency, makes sense . Yeah pubs and AP matchmaking are terrible, even I realize this, I'll keep those toons in mind next time . As for the second part, I led in a little bit, I said I wasn't comfortable with carries yet, those all seem worth a try . One more now, since I've read pesti is a semi-carry, if I build him as an initiator and focus on surviving/disabling within a team fight, am I just being bad ?

Santana
12-27-2010, 07:26 PM
Really noob question:

Is there a scoreboard that shows CK, GPM and everything? I recall when I first started that there was a big scoreboard that could be toggled and showed all these things, but now, all I can seem to get is a small one showing K/D/A in the top right.

Yukari
12-27-2010, 07:29 PM
The old scoreboard didn't show CK and GPM, you are thinking of the spectator scoretable. You can see your own CK/CD on the top of your screen, and you can see other valuable information like GPM by hovering your cursor over your gold.

Santana
12-27-2010, 09:44 PM
So, how would I go about checking other people's CK/GPM during the game (if it's possible)?

Tripwyr
12-27-2010, 10:15 PM
So, how would I go about checking other people's CK/GPM during the game (if it's possible)?

You can't.

Decency
12-27-2010, 10:20 PM
Thank you much Decency, makes sense . Yeah pubs and AP matchmaking are terrible, even I realize this, I'll keep those toons in mind next time . As for the second part, I led in a little bit, I said I wasn't comfortable with carries yet, those all seem worth a try . One more now, since I've read pesti is a semi-carry, if I build him as an initiator and focus on surviving/disabling within a team fight, am I just being bad ?
The standard build on Pestilence is Blood Chalice-->Steamboots-->Portal Key-->Shrunken Head-->Daemonic Breastplate. He's a semi-carry who can gank and chase well because of his great stun, but he should also be putting out a decent amount of damage simply due to his ultimate.


So, how would I go about checking other people's CK/GPM during the game (if it's possible)?
By default, you can't. There might be a mod that does it, but I'm not sure.

_SeedHeart_
12-28-2010, 03:07 AM
You see guys... im a newbie for HON... but does play its counter part..

My personal fav is Ophelia but i like her do support / battle build..

Im pretty bad in controlling 2 or more characters thats why i dont get 3rd skill...

i usually equip her with ASTRO, MARCHERS, and THUNDER CLAW as CORE items...

what do you suggest i go for with LATE GAME items? pls help

Yukari
12-28-2010, 04:55 AM
You see guys... im a newbie for HON... but does play its counter part..

My personal fav is Ophelia but i like her do support / battle build..

Im pretty bad in controlling 2 or more characters thats why i dont get 3rd skill...

i usually equip her with ASTRO, MARCHERS, and THUNDER CLAW as CORE items...

what do you suggest i go for with LATE GAME items? pls help



Not really the way Ophelia was meant to be played, and It's my duty as a TG Elder to try to guide you away from building Ophelia like that... I can't even see what your build leans towards, as astrolabe is a support item, yet thunderclaw is a carry item. If you are adamant about going that build, I would normally suggest a puzzlebox, but seeing as you have trouble microing, I would say sheepstick. Ophelia is not meant to carry.

_SeedHeart_
12-28-2010, 08:39 PM
Not really the way Ophelia was meant to be played, and It's my duty as a TG Elder to try to guide you away from building Ophelia like that... I can't even see what your build leans towards, as astrolabe is a support item, yet thunderclaw is a carry item. If you are adamant about going that build, I would normally suggest a puzzlebox, but seeing as you have trouble microing, I would say sheepstick. Ophelia is not meant to carry.
... hmmmm yup true that.... most of the time i end up being eaten alive after killing 1 or 2 heroes... and the rest would normaly attack me...

should i go for support then? well the usual support =c

Yukari
12-28-2010, 08:46 PM
I really suggest learning how to micro in practice games (protip: use the tab key to cycle through selected units)

If you want to build a support ophelia, get the usual courier/wards, proceed with your normal starting item, maybe get a chalice to spam your slow, an astrolabe is always good, a Table of Command because it's an awesome item with awesome utilities, keep wards up, then go for a support item or survival item if farm permits. Nullstone, sheep stick, etc.

But again, I REALLY recommend that you learn to micro.

_SeedHeart_
12-28-2010, 09:06 PM
I really suggest learning how to micro in practice games (protip: use the tab key to cycle through selected units)

If you want to build a support ophelia, get the usual courier/wards, proceed with your normal starting item, maybe get a chalice to spam your slow, an astrolabe is always good, a Table of Command because it's an awesome item with awesome utilities, keep wards up, then go for a support item or survival item if farm permits. Nullstone, sheep stick, etc.

But again, I REALLY recommend that you learn to micro.
True that... i think ophei having atleast 3 creeps with over 500 hp is a good way to ward of gankers hohoho..

its just that i think her 2nd skill is imba thats why i go for it first ahaha... it deals a lot of damage in early to mid game XD

thanks yukari...

_SeedHeart_
12-28-2010, 11:19 PM
one more thing.. do you think DAGON equivalent is a good idea for ophelia:ophe:?... just a thought

Yukari
12-28-2010, 11:35 PM
Ahh the ophelia codex build. It's really gimmicky and makes you really really fragile. Of course, even with level 1 codex, you will be able to combo anyone below 1k health before they can even respond. I don't suggest trying this in a serious game, perhaps if you're just messing with friends.

Lastly, the nuke is the worst of ophelia's arsenal of spells. You are supposed to max your slow first, its just TOO GOOD TO PASS UP! The nuke, while providing a decent burst of damage, costs way too much of your mana pool, and has an absurdly long cooldown for just nuking.

_SeedHeart_
12-28-2010, 11:45 PM
Ahh the ophelia codex build. It's really gimmicky and makes you really really fragile. Of course, even with level 1 codex, you will be able to combo anyone below 1k health before they can even respond. I don't suggest trying this in a serious game, perhaps if you're just messing with friends.

Lastly, the nuke is the worst of ophelia's arsenal of spells. You are supposed to max your slow first, its just TOO GOOD TO PASS UP! The nuke, while providing a decent burst of damage, costs way too much of your mana pool, and has an absurdly long cooldown for just nuking.
i see.. i noticed that too... whenver im tryin to use 1st and 2nd skill as combo it usually drains my man completely thats why i needed to like get consumbales ready all the time...

you think SHIVA's Guard equivalent is a good idea as well?

im sorry for too much quetions... i really liked ophelia but cant seem to get a perfect build fore her =c

Yukari
12-28-2010, 11:54 PM
Shiva is almost always a good pick up on supports.

KARTlK
12-29-2010, 09:28 AM
Frostfield plate is a bad item for ophelia. First, you shouldn't be able to afford it after your plated grieves/astrolabe/sotm, second there should be another hero to get it who can make use of it better than you, third it's not always a good item. It's only good against dps physical carries, and works best if they are stacking attack speed.

But if you actually do fulfill all of these things, then yeah go ahead get a frostfield (or a sheepstick if you can afford it).

Edit: the teleport spell (nuke) is one of ophelia's strongest. Use it when your carry is being dpsed down fast (it's impossible to interrupt without death) and then he'll heal up at the fountain, tp back to a nearby tower and be able to rejoin the fight at the perfect time. Or, he'll have survived if it was just a gank.

Yukari
12-29-2010, 09:57 AM
Problem is, the teleport has a long ass delay, even with lightning fast reaction you will most likely be unable to save a stunlocked carry.

Decency
12-29-2010, 11:54 AM
I haven't seen it ever used well, but I agree it sounds great in theory.

_SeedHeart_
12-29-2010, 09:43 PM
true that Ophei's TP takes 10 years to tp back allies.... next thing you know... your mate is but a cold corpse....

ratStick
12-30-2010, 02:42 AM
The standard build on Pestilence is Blood Chalice-->Steamboots-->Portal Key-->Shrunken Head-->Daemonic Breastplate. He's a semi-carry who can gank and chase well because of his great stun, but he should also be putting out a decent amount of damage simply due to his ultimate.


By default, you can't. There might be a mod that does it, but I'm not sure.

Ah awesome, finally a build that isn't miserably outdated, thanks a ton .

Rkey
01-06-2011, 12:49 AM
Why is the training grounds forum more professional than the strategy forum?

Hmm, maybe the strategy forum is for people who think they are good while the training grounds forum is for people who know they have weakneses...

Seriously, strategy looks like this now lol:

http://img59.imageshack.us/img59/7122/lolwtfstrategy.gif

Anakha
01-06-2011, 01:16 AM
Why is the training grounds forum more professional than the strategy forum?

Hmm, maybe the strategy forum is for people who think they are good while the training grounds forum is for people who know they have weakneses...

Seriously, strategy looks like this now lol:

http://img59.imageshack.us/img59/7122/lolwtfstrategy.gif

Because bad players with no awareness of their flaws live in blissful ignorance of them, and attempt to justify averse circumstances as being out of their control.

Tripwyr
01-06-2011, 01:42 AM
The Training Grounds is better than Strategy because I'm a nazi harsh moderator and they aren't.

Rkey
01-06-2011, 03:12 AM
The Training Grounds is better than Strategy because I'm a nazi harsh moderator and they aren't.
Having Glacius in your sig made me insta-like you anyways, Glacia for the win though =)

And yeah I'll probably spend more time here than there, this seems to be the part of the forum that actually wants to get better at the game and you, like, not yell about who's mother did what lol.

pk_thunder
01-06-2011, 05:51 PM
The Training Grounds is better than Strategy because I'm a grammar nazi harsh moderator and they aren't.

fix'd :/

tho it is completely true

VoidRayRush
01-06-2011, 09:42 PM
So I was told today that backdoring was a bannable offense. I knew before that people in game seemed to dislike it but is it bannable? I don't think the guy knew what he was talking about but I'm not sure.

Yukari
01-07-2011, 01:33 AM
It's a perfectly legitimate strategy. Ignore them.

Boltzen
01-07-2011, 04:56 PM
Of course it's not bannable. He's bluffing. Keep backdooring.

Shinzuwa
01-08-2011, 03:09 PM
It's a perfectly legitimate strategy. Ignore them.

It's not allowed in tournament play, but that ofcourse not what Gadsby was reffering to.

However it's an evil strategy, and it's norm to not bd. Also it's likely that the other team will do it against you. I had a game where a guy in my team bd their base tower (that one defending the raxes mid) and the other team wasn't happy about it. It ended with them bd our shrine. We might have come back from that game, but because one guy bd the other team bd also (with valk ulti), which they wouldn't have if our guy hadn't to begin with.

It's not bannable, but people will not like you more for that sake. I consider it pretty much the same as unpausing too early.

Yukari
01-08-2011, 04:38 PM
It's not allowed in tournament play, but that ofcourse not what Gadsby was reffering to.

However it's an evil strategy, and it's norm to not bd. Also it's likely that the other team will do it against you. I had a game where a guy in my team bd their base tower (that one defending the raxes mid) and the other team wasn't happy about it. It ended with them bd our shrine. We might have come back from that game, but because one guy bd the other team bd also (with valk ulti), which they wouldn't have if our guy hadn't to begin with.

It's not bannable, but people will not like you more for that sake. I consider it pretty much the same as unpausing too early.

In most tournies today, BD is perfectly legal. If they don't want to BD you, thats their business. I BD randomly if it benefits my team overall. There is no such thing as a "evil" strategy. Anyway, if you lose to BD, you simply got outplayed.

VoidRayRush
01-09-2011, 02:55 PM
What is a good site to find guides to heroes (skills / items)? It seems like even though I just started I know more than certain guides online (like, guides that have me buy 2 different morph attacks).

Should I just use the strategy forum here? They seem fairly in-depth and know what they're talking about.

Tripwyr
01-09-2011, 03:18 PM
Keep in mind that Lifesteal only recently became an attack modifier (morph/orb), so any guides which recommend it in combination with other attack modifiers are simply out-dated.

Yes though, the strategy forum here is fairly good. The Premium Guides (also linked at the top of this section) are hand-selected guides so they are always worth a read. Keep in mind that guides are often not updated with changing versions, so take everything with a grain of salt.

Shinzuwa
01-10-2011, 12:14 PM
What is a good site to find guides to heroes (skills / items)? It seems like even though I just started I know more than certain guides online (like, guides that have me buy 2 different morph attacks).

Should I just use the strategy forum here? They seem fairly in-depth and know what they're talking about.

The best site for guides is this forum. If you can't find a guide for a certain hero then ask in TG.

pk_thunder
01-10-2011, 09:15 PM
Keep in mind that Lifesteal only recently became an attack modifier (morph/orb), so any guides which recommend it in combination with other attack modifiers are simply out-dated.

Recent? You mean ~10 months ago?

And the prem guides are fine, if you can't find a hero that you're looking for read an outdated guide and check the newer posts (if they are any). Generally the discussing will yield possible item/skill builds.

HaiBai
01-11-2011, 12:05 AM
I click on the ability and once I see the AoE circle, I crash and have to reconnect. Is there a fix for this or something?

Yukari
01-11-2011, 12:10 AM
I click on the ability and once I see the AoE circle, I crash and have to reconnect. Is there a fix for this or something?

Since I have never seen anyone else come across this problem, you should reinstall. If that does not fix it, contact tech support

VoidRayRush
01-11-2011, 06:03 PM
What point would your recommend me switching from Casual to Regular mode? I'm hovering in mid 1400's at this point, before I was in mid 1500's (got carried every game) and then mid 1300's but now I've brought myself up to a decent spot (at least in my mind, this is still in casual).

I haven't really touched regular games outside of custom non-ranked, but is there a point I should switch from one to the other?

Tripwyr
01-11-2011, 07:19 PM
If you want to learn to play Normal mode games, play Normal mode games. There is no switch, you shouldn't be playing the wrong mode in the first place. Switch now.

The problem with the naming system of normal and casual mode is that they imply you should learn on casual mode. This is the downfall of nearly every new player. Casual mode is absolutely not a learning mode. It is a completely different style of gameplay which should only be played if the intent is to learn it's style. It will in no (or very little) way benefit your normal mode play.

In short, there is no magic point at which you would switch because you should have never started. Switch now.

Your__Mother
01-12-2011, 07:57 AM
I recommend you completely stop playing casual mode, as it teaches you the wrong way to play. Yes, making the switch is going to be hard and you're going to have to adapt your item builds & play style but trust me, normal mode is 100x better. Int roles are actually terrifying as opposed to getting slaughtered by agi carries.

Just do it, you'll thank us in a month.

Pebbles
01-12-2011, 05:12 PM
Why do pro players often gather like 3k when they can buy components earlier?

Aviseras
01-12-2011, 06:01 PM
Why do pro players often gather like 3k when they can buy components earlier?

There's a couple of possible reasons, it depends on the situation:
1) Waiting to see how farming goes before deciding on item path
2) Saving for possible needed buyback
3) Too busy doing things to micro the components
4) Flexing their farm abilities on vent (wowowowow what do I do with 5k gold?)

Tripwyr
01-12-2011, 06:06 PM
1) Waiting to see how farming goes before deciding on item path
2) Saving for possible needed buyback


These two are correct.

IRONBRAH
01-14-2011, 10:54 AM
Definitely save up to get item at once unless a part of the item gives a certain needed stat such as more health ect ect, most of the time they save it for a much needed buyback where fights happen at towers ect and they can easily jump back into the fight and get some kills or turn it around. It is DEFINITELY not because of being too busy doing other things... Buying things takes like 1-2 seconds. If even ;)

Savaii64
01-14-2011, 05:45 PM
There is a replay from 12/14/2011 that I want to record but I can't seem to download it. Can anyone help me out? 26442103 Much appreciated.

Yukari
01-14-2011, 06:08 PM
No one can help you retrieve a replay that has failed to upload :/

Savaii64
01-14-2011, 07:21 PM
So in other words, there is no way I can get this particular replay? Ok, I can accept that. I wanted to record a funny triple-insta-kill-ks for entertainment and history but I guess the funny moment can live on in my mind.

xpinchx
01-15-2011, 01:58 AM
Noob question, EHP and WHP. What do they stand for? There used to be an acronym thread but I can't remember which forum it's in.

Aviseras
01-15-2011, 06:40 AM
I have one that's always bugged me.

What on earth does "ss" stand for? I know it means missing, but exact translation?

EHP is effective hit points (factoring in armor, etc)

Co
01-15-2011, 07:54 AM
I have one that's always bugged me.

What on earth does "ss" stand for? I know it means missing, but exact translation?


miSSing. Its just faster to type than anything else.

^So if it isnt obivious enough SS stands for double S in missing.

Decretium
01-15-2011, 05:50 PM
I have TinyUI, how I see the big scoreboard? with gpm and stuff, I know i used to have it back in beta but really can't remember it. [the one the damn caster use, is it a diff UI mod, if so, which one?]

and how to display bigger text window 'z' doesn't do anything for me.

Yukari
01-15-2011, 11:43 PM
I have TinyUI, how I see the big scoreboard? with gpm and stuff, I know i used to have it back in beta but really can't remember it. [the one the damn caster use, is it a diff UI mod, if so, which one?]

and how to display bigger text window 'z' doesn't do anything for me.

The big scoreboard is only for spectators

TaeYeon
01-17-2011, 02:36 PM
Hero-wise, who wins mid between FA and Bubbles? FA got better last hitting and range for harassment, Bubbles got his abilities...

Undutchable
01-17-2011, 03:32 PM
define winning... bubbles can't stop FA from farming, but with the help of his teammates and proper rune control FA has trouble staying alive.

Also, you save your money to potentially counter the enemies items/hero (for instance, if the enemy has pebbles mid, you as a carry need to pick some HP, unless pebbles is getting slaughtered where you might skip it to get a faster geo)
Or savage to counter wingbow, etc.

On top of the earlier mentioned reasons btw

Nobody
01-17-2011, 05:38 PM
While forsaken archer would be likely to win in lasthits bubbles gains more for levels and he has an easier time keeping rune control.

it all comes down to the build on the heroes and whether or not they have good ward placement. If bubbles gets the first 2 runes he will be able to deal a good amount of damage with his shellsurf for harassment and when he hits level 6 he should be able to either gank the sidelanes for some extra gold or kill forsaken archer since she lacks any means to escape (a good bubbles player can easily time take cover to avoid the volley)

though this is all theory craft a 2000 bubbles player should normally beat a 2000 Forsaken archer player mid 100# due to rune control and the harassment/ farm this allowes you to get.

TaeYeon
01-17-2011, 06:59 PM
I just played the match-up and this mega-aggressive FA won pretty badly. FA got majority of last hits, harassed way better due to dmg and range, and all I could do was using Shell Surf to either harass or last hit (unable to do both due to simple positioning). Dodging Volleys with Take Cover was a breeze, but the skeletons raped me in 3 secs. Ending up with me running out of regen, forced out of exp range and by the time I got Bottle so rune control would actually matter she was 3 lvls above and I couldn't stay in the lane at all.

Was kinda shocked losing that lane but Bubs is one of my least experienced solo mids so it was kinda a crap game for me too. Looking for revenge next time I'm paired up vs. FA with Bubbles, how to improve? ^^

Nobody
01-18-2011, 02:30 AM
It really comes down to not going out too far, bubbles shines with levels and can't do much without them. staying back and try to lasthit as much as possible and use shellsurf to get a few lasthits if you have to.

spdn4cr
01-18-2011, 02:03 PM
Can someone explain to me how Ophelia's ally teleport (judgement) spell works? Is there a casting time frame that lowers when you level that spell up? Also, assuming a dying teammate is around and I cast the teleport on him to send him back to fountain....if he or I (or both are stunned after I cast it on him, does he still return to the fountain or is the cast interrupted somehow...I'm unclear how that works. Thanks!

EMPerr0r
01-19-2011, 09:30 AM
Can someone say me how to do such tree escape like sucub on this match (~14-16min)
26929772. Never saw anything like this... and im confused.

Yukari
01-19-2011, 11:42 AM
Can someone explain to me how Ophelia's ally teleport (judgement) spell works? Is there a casting time frame that lowers when you level that spell up? Also, assuming a dying teammate is around and I cast the teleport on him to send him back to fountain....if he or I (or both are stunned after I cast it on him, does he still return to the fountain or is the cast interrupted somehow...I'm unclear how that works. Thanks!

Ophelia's friendly teleport cannot be interrupted by anything other than death. After you have casted your spell, after the set amount of time has passed, the target will appear at the fountain. Stunning or things a like cannot stop it.



Can someone say me how to do such tree escape like sucub on this match (~14-16min)
26929772. Never saw anything like this... and im confused.
What are you talking about? What is unclear?

spdn4cr
01-19-2011, 01:24 PM
Ophelia's friendly teleport cannot be interrupted by anything other than death. After you have casted your spell, after the set amount of time has passed, the target will appear at the fountain. Stunning or things a like cannot stop it.

Thanks Yukari....how long is that time that passes fbetween cast and the TP? and is it lowered the more levels you have in the spell? I don't see it on the spell description.

EMPerr0r
01-19-2011, 01:27 PM
As i said Sucub on this match escaped to trees near outpost (left side of map)... but we could not enter this part of forest - watch the predator who was trying to chase, i tryed enter to this part of forest on practice and i also failed. How did the sucub do that? ~15min. In this match http://replays.heroesofnewerth.com/match_replay.php?mid=26929772

Boet
01-19-2011, 02:14 PM
As i said Sucub on this match escaped to trees near outpost (left side of map)... but we could not enter this part of forest - watch the predator who was trying to chase, i tryed enter to this part of forest on practice and i also failed. How did the sucub do that? ~15min. In this match http://replays.heroesofnewerth.com/match_replay.php?mid=26929772

Im at work, so I can't watch the replay, but the trees respawn every 5 minutes. So if this happened around the 15 minute mark, Succubus could have cut a tree, or run through a tree-spot that was already cut, and moments later at 15:00 exactly the trees respawned, blocking the path...? Just a thought, without seeing it for myself

EMPerr0r
01-19-2011, 02:27 PM
Thx for idea - checked it again but not - it is 15:20 o demo around 11:30 of the game time. So not it is not the case.

Tripwyr
01-19-2011, 02:37 PM
The most likely circumstance is that you were trying to path your hero into a location which was unreachable due to her presence. What this means is that you were trying to move to a location behind her, such that she was between you and the spot you were attempting to move to.

Pathing is all-seeing; your hero will attempt to path around objects, even if you can't see them. As a result, attempting to move through a corridor which is blocked by another player is not possible.

spdn4cr
01-19-2011, 06:12 PM
Is Myrmidon's ult a fixed amount of damage? In an exaggerated case let's say that a person has enough items to give Myrmidon 500 damage per hit. If he uses his ult does that mean he's only hitting 250 magic damage per hit so his attack damage actually goes down? (ignoring for the second armor and magic armor).

Tripwyr
01-19-2011, 06:22 PM
Yes.

HalluziNatio
01-19-2011, 09:19 PM
Regarding Succubus:
I've watched the replay and tried to get there. It's not possible.

She is stuck in between a hero and the trees however and i think the unstuck-system put her there.

Rkey
01-20-2011, 06:17 AM
I just had a game where I played Glacius, hardcore support, and my team didn't capitalize on ganks (through pushing) and generally was just running around in circles on several good Kongor-opportunities. The team didn't respond to my commands, and I sometimes ended up solo-pushing towers by ulti'ing the creepwaves and dying just to get a tower kill.

Is there something else you can do in such a situation or can you just sit back and cry as you made 2 genocides and still didn't get the rax and ended up loosing the game?

Shinzuwa
01-20-2011, 01:02 PM
I just had a game where I played Glacius, hardcore support, and my team didn't capitalize on ganks (through pushing) and generally was just running around in circles on several good Kongor-opportunities. The team didn't respond to my commands, and I sometimes ended up solo-pushing towers by ulti'ing the creepwaves and dying just to get a tower kill.

Is there something else you can do in such a situation or can you just sit back and cry as you made 2 genocides and still didn't get the rax and ended up loosing the game?

The game is about teamplay. If you're able to win a teamfight you must have some ability to cooperate. If they don't listen to you, but to someone not as wise as you, then follow his orders anyways, it's better to do the wrong thing really good than to do the right thing wrong.

If your team fail at cooperating then you're doomed. Tell them why they should do as you suggest, and ping and be annoying in a good way. Getting those raxes down is the best thing that can happen to your team, getting a free kongorkill being second best. Make your team realise that, even if it means that you have to stand in the base typing for a minute.

spdn4cr
01-21-2011, 08:40 PM
Yes.

can riftshards proc on Myrmidon's ultimate hits?

Tripwyr
01-22-2011, 01:01 PM
can riftshards proc on Myrmidon's ultimate hits?

Yes.

clonii
01-22-2011, 10:51 PM
So whats the deal with these critters? you cant kill any of them but the frog, and the frog gives +1 gold :O? there arnt any threads about the critters so imma ask here.

natiko
01-23-2011, 03:13 AM
Is Runed Axe a good item for Chronos after EP? Or is Savage Mace much more reliable? Maybe SotM?

Yukari
01-23-2011, 06:59 AM
So whats the deal with these critters? you cant kill any of them but the frog, and the frog gives +1 gold :O? there arnt any threads about the critters so imma ask here.

They're of no importance, don't worry about them.



Is Runed Axe a good item for Chronos after EP? Or is Savage Mace much more reliable? Maybe SotM?

I personally get runed axe before getting EP, but if your hellbent on EP first, go for a runed axe if the game is still relatively early. If things are heating up, and everyone is roaming around ganking and pushing, then go for a savage mace. Don't get SotM, that item is almost never viable on chronos.

DeathCult
01-23-2011, 03:16 PM
I seriously want to become a good player. No more LN clan, they just play like crap. Yes, I left LN as I could not stand the amount of idiocy that I saw in many players.

Here are the stuff I tried over some time.
1. I played a ton of No-Stat. But every no-stat game is filled with leaver and quitters who quit after they die just once.
2. Played with a clan. LN specifically. Yes, there are decent players in LN, I agree. But when it comes to MM or any other stat game, I seem to end up with players far worse than myself who have perfect skill in blaming others for their short comings and telling the entire game was lost just because of one player.
3. Left clan to try and solo myself to increase my MMR, PSR, etc. It has been a 50-50 chance. Winning and loosing the game seems to hand in hand. So I am not sure if I am improving myself or not.

I am open to any idea/suggestions/revolution/anything that will get me to improve my skill.

Shinzuwa
01-24-2011, 10:35 AM
Play a game with X hero. Then watch a replay of a pro player playing that hero (I'm talking of players like Trixi, chu and AnryTestie and not your best buddy). Then go watch your own replay and compare the two. See what the pro player does that you don't and take all your new knowledge to hearth. Then go play that hero once more and try to play like the pros.

Here's a link to a guide written by Jayrod. He tries to explain how he went from 1400 to 1780 psr (yes it was quite a while ago) with 0 dota experience. http://forums.heroesofnewerth.com/showthread.php?t=114076

Anakha
01-24-2011, 12:11 PM
I seriously want to become a good player. No more LN clan, they just play like crap. Yes, I left LN as I could not stand the amount of idiocy that I saw in many players.

Here are the stuff I tried over some time.
1. I played a ton of No-Stat. But every no-stat game is filled with leaver and quitters who quit after they die just once.
2. Played with a clan. LN specifically. Yes, there are decent players in LN, I agree. But when it comes to MM or any other stat game, I seem to end up with players far worse than myself who have perfect skill in blaming others for their short comings and telling the entire game was lost just because of one player.
3. Left clan to try and solo myself to increase my MMR, PSR, etc. It has been a 50-50 chance. Winning and loosing the game seems to hand in hand. So I am not sure if I am improving myself or not.

I am open to any idea/suggestions/revolution/anything that will get me to improve my skill.

http://forums.heroesofnewerth.com/showthread.php?t=171595

http://forums.heroesofnewerth.com/showpost.php?p=12927288&postcount=87

Imp0se
01-25-2011, 10:11 AM
I seriously want to become a good player. No more LN clan, they just play like crap. Yes, I left LN as I could not stand the amount of idiocy that I saw in many players.

Here are the stuff I tried over some time.
1. I played a ton of No-Stat. But every no-stat game is filled with leaver and quitters who quit after they die just once.
2. Played with a clan. LN specifically. Yes, there are decent players in LN, I agree. But when it comes to MM or any other stat game, I seem to end up with players far worse than myself who have perfect skill in blaming others for their short comings and telling the entire game was lost just because of one player.
3. Left clan to try and solo myself to increase my MMR, PSR, etc. It has been a 50-50 chance. Winning and loosing the game seems to hand in hand. So I am not sure if I am improving myself or not.

I am open to any idea/suggestions/revolution/anything that will get me to improve my skill.
Lose your cockiness first of all. Thats step one. But seeing as how you just wrote a rage paragraph bashing a clan for being bad i doubt that will happen anytime soon

Meneldour
01-25-2011, 10:30 AM
Hey, could anyone tell me, whether there's a way (mod, or even ingame feature I'm not aware of) to rotate the camera? Have searched the forums, but came across only suggestions to implement it as it was in DotA, yet I've seen the camera rotation in a few HoN movies. How did the people do that? :)

Yukari
01-25-2011, 11:26 AM
Hey, could anyone tell me, whether there's a way (mod, or even ingame feature I'm not aware of) to rotate the camera? Have searched the forums, but came across only suggestions to implement it as it was in DotA, yet I've seen the camera rotation in a few HoN movies. How did the people do that? :)

You can only do it in replays and practice mode, the hotkey is \

Hold it down and use your mouse

VoidRayRush
01-26-2011, 02:03 AM
Why is hellbringer so good? His ult just seems like a Bubbles ult without the 2nd stun. The demon doesn't seem to do much besides tank towers.

Hunler
01-26-2011, 02:13 AM
K
Why is hellbringer so good? His ult just seems like a Bubbles ult without the 2nd stun. The demon doesn't seem to do much besides tank towers.

From my experience his ult is very powerful not only is it a very large aoe stun but he haas a aoe spell you can cast. Can't count how mamy times I've died and picked up kills with the ult demon after I'm dead. Great tower push, dot is nice with his heal is fantastic combo. And if ur good he cann semi carry

ChuJr
01-26-2011, 08:50 AM
Hi Everyone,

Im looking to improve my last hitting as I think thats the weakest part of my game (overall im pretty awful >.<). Is there any tips or tricks you can give me to improve last hitting?

Thanks

Myr
01-26-2011, 09:09 AM
go to practice mode, get soulstealer with no items and no skills, play mid for 10 minutes.
repeat.

Rkey
01-26-2011, 10:15 AM
Are roles for the game static or is possible for them to change? I once started my games with Glacius with bloodlust and a 3-0 after 10 minutes, wouldn't it be better for me to get phaseboots and thunderclaw then and start lasthitting? I mean, with such a great start, a hero that has both a slow and a disable, carrying would clearly be possible, or? Is it better to quickly up the courier and get a mekansm or something so the carry will have a lovely support?

Glibber`
01-26-2011, 11:12 AM
27689901

Was this build ok? In sd I went :mage: (seeing others had better choices for non carries, and I was highest kda), to face a team consisting of: :soulr::devo::pand::arac::thun:


:WhisperingHelm::Nullstone::Steamboots::DaemonicBr eastplate

Then wanted to build savage mace, team said go riftshards now (my damage was just below 200 at that time). I thought the ministun and damage from savage would've been better. Anyway game ended after we raped them at some point, with fine :engi::pebb::valk: initiation (engi and peb both had a pk), followed up by me, :mage:, and :bomb:.

I felt the strboots and nullstone gave enough *tankyness*/survivability, +the magic armor self buff was enough to face their magic damage nukers (also positioning ofcourse), so the whispering/demonic would benefit most.


edit: Instead of just a shrunken, seeing they had 2 physical disablers/nukers.

Tripwyr
01-26-2011, 11:27 AM
Daemonic was a good choice against Arachna and Pandamonium. However, a good Thunderbringer would have prevented you from ever gaining any benefit from your Nullstone. I would recommend simply getting either a Geo's Bane or a Shaman's Headdress instead of the Nullstone.

After that, your team was right. Riftshards would have given you more damage. The only reason to get Savage is if you needed to interrupt the Devo/Panda, but they should have been ulti'ing you anyway.

Glibber`
01-26-2011, 12:18 PM
However, a good Thunderbringer would have prevented you from ever gaining any benefit from your Nullstone. I would recommend simply getting either a Geo's Bane or a Shaman's Headdress instead of the Nullstone.

After that, your team was right. Riftshards would have given you more damage. The only reason to get Savage is if you needed to interrupt the Devo/Panda, but they should have been ulti'ing you anyway.


Tb was severly underleveled/farmed (100gpm in 40 mins game), I guess he ended up being the wardhoe. And devo was pretty bad with hooking etc., so my main concern was panda (who went shrunken first, as he should've :>).
I did consider headdress at some point (even upgrading it into barrier, since we had no obvious carrier for it), but felt like the selfbuff would've been enough to handle tb, and I/we would benefit more from demonic.

Would you rush geo's right away (after boots and/or whispering)?

Usually I build ra first, bit depending on the enemy setup, and then shrunken. I guess the regen from nullstone is wasted on mage, now that I think of it. Just so used to build runed on him. Hotbl would've been best in this situation?

Something like hotbl, geo's and steamboots/whipsering somewhere in between. And then riftshards to top it off? (/maybe get :SymbolOfRage: or :BehemothsHeart: if crazy farm happens). Would've abyssal skull been nice instead of whispering vs this setup?


^ sorry 2-3 questions :p

pk_thunder
01-26-2011, 05:20 PM
Are roles for the game static or is possible for them to change? I once started my games with Glacius with bloodlust and a 3-0 after 10 minutes, wouldn't it be better for me to get phaseboots and thunderclaw then and start lasthitting? I mean, with such a great start, a hero that has both a slow and a disable, carrying would clearly be possible, or? Is it better to quickly up the courier and get a mekansm or something so the carry will have a lovely support?

no because :glac: with epic carry items would never outcarry a real one (unless if it's a stomp/not serious game)

tbh u shouldn't even get those kills with :glac:, it's better that another hero gets it

and gmarchers + thunderclaw would suck on :glac: even if u are carrying <.<

some heroes do have flexible roles tho, like :slit: that can semi carry/support/gank

VacUmber
01-27-2011, 08:06 AM
Does riftshardes crit chance carry over to :fors:'s split shot resulting in each of the 4 attacks a chance to crit?

Shinzuwa
01-27-2011, 09:25 AM
Does riftshardes crit chance carry over to :fors:'s split shot resulting in each of the 4 attacks a chance to crit?


Only the main target-arrow contains the damage from +damage items as well.
There are 3 extra arrows, which are targeted at randomly chosen targets within range.
Each arrow count as a normal attack; They trigger any Modifiers. An exception seems to be Thunderclaw (http://honwiki.net/wiki/Thunderclaw)/Charged Hammer (http://honwiki.net/wiki/Charged_Hammer) that only triggers from the main arrow.

Seems like each arrow can crit, yes. But only the main arrow crits with +damage (acording to the first paragraph).

Nvm, after reading tripwyrs post I realized that crit isn't an attackmodifier but, uh, a crit...? Which means that my post didn't answer your question :) I'll trust Tripwyr know what he's talking about. Any attack modifiers do, however, trigger on each attack.

Shinzuwa
01-27-2011, 10:01 AM
I've always thought lifesteal made you deal (for example whispering helm) 15% more damage by stealing that hp to yourself. But is it so that the only lifesteal does is to give you back a percentage of your autoattack in hp, without increasing the dps. Or have I been right all along, and the lifesteal does increase your dps?

ty.

Tripwyr
01-27-2011, 10:02 AM
Crits only trigger from the main arrow.

Aviseras
01-27-2011, 01:17 PM
Why is hellbringer so good? His ult just seems like a Bubbles ult without the 2nd stun. The demon doesn't seem to do much besides tank towers.

The biggest reason hellbringer is picked, is for Death Boil. It is by far one of the strongest laning tools in the game.

His ult is also very powerful, since the stun can go through Shrunken Heads and stop a Tempest/Panda. Being able to drop an AoE stun from a large range works very well for initiation/counter-initiation.

The slow and life void synergize really well, but are just icing on the cake.

MiniDon
01-27-2011, 01:34 PM
Why is geometers bane:GeometersBane: most used on arachna:arac:, it seems like that is the only hero it is a "must" on, y not on :corr::pyro::chip:...

How do you get charges on nullfire:NullfireBlade: or do you only get 8 and thats it?

How is a nullstone:Nullstone: used, never bought one and i am confused by description, do you get to negate someone from using a certain spell?


Most agi carries should get geo, pyro should,t neither shopuld chip.. corrupted maybe.........Why is this well the item gives agi so it doesnt work well on int heroes like pyro,m it works on autoatacking heroes its the3 basic item for every agi ranged hero, not melee cuz it blocks you

nullfire can be upgraded by buying another recipe
Null nullifies different spellls egh pyro ult

Savaii64
01-27-2011, 01:38 PM
I've always thought lifesteal made you deal (for example whispering helm) 15% more damage by stealing that hp to yourself. But is it so that the only lifesteal does is to give you back a percentage of your autoattack in hp, without increasing the dps. Or have I been right all along, and the lifesteal does increase your dps?

ty.

Lifesteal gives you back a percentage of your auto attack dps in HP. It does not increase dps.

Shinzuwa
01-27-2011, 02:07 PM
Lifesteal gives you back a percentage of your auto attack dps in HP. It does not increase dps.

Thank you m8.

spdn4cr
01-27-2011, 04:10 PM
I asked a similar question a few months back but I am still a little confused on how gladiator's flagellation works. If the main target gets hit by 100 damage which is reduced to 70 damage because of his armor, does the true damage to those behind him take 70 or is it 100? Thanks!

Yukari
01-27-2011, 04:15 PM
They take 70

Marach
01-28-2011, 06:14 AM
for that reason, you want to hit an enemy creep (low armor) instead of an enemy hero (higher armor), if situation permits, so that flagellation AoE deals more damage to enemy heroes. ranged creeps have lower armor so it'd be optimal to hit a ranged creep for flagellation splash. check creeps' armor in-game or here:
http://www.hondb.com/?creeps=creep

o_Q
01-30-2011, 09:46 PM
So i've got another account, that i purchased shortly after the beta was finished and the game released. Now at the time there was no shop in place obviously, so i didnt see the benefit of it being a sub account.

Clearly now im wishing i had chosen to buy a subaccount rather than a new account seeing as the items i buy in the shop are shared into subaccs and such.

So my question is, is there any way to change my normal second account, into a sub account attatched to this one?

Shinzuwa
01-31-2011, 10:15 AM
Beg S2? Other than that, no, I don't think so.

o_Q
01-31-2011, 04:02 PM
Not really expecting it to be possible. But no harm in checking.

Yukari
02-01-2011, 02:40 AM
Theres no harm in emailing them and asking either :P

Savaii64
02-01-2011, 07:20 AM
If Devourer has spellshards, does the item cause his rot to ignore his own magic defense?

Yukari
02-01-2011, 07:21 AM
Last I checked, it does.

Marach
02-01-2011, 09:26 AM
I asked a similar question a few months back but I am still a little confused on how gladiator's flagellation works. If the main target gets hit by 100 damage which is reduced to 70 damage because of his armor, does the true damage to those behind him take 70 or is it 100? Thanks!


They take 70


for that reason, you want to hit an enemy creep (low armor) instead of an enemy hero (higher armor), if situation permits, so that flagellation AoE deals more damage to enemy heroes. ranged creeps have lower armor so it'd be optimal to hit a ranged creep for flagellation splash. check creeps' armor in-game or here:
http://www.hondb.com/?creeps=creep

spdn4cr, I apologize for the misinformation I have given. Yukari was also wrong. please read further below to find the correct answer to your question about how Gladiator's Flagellation works

---

the following quotes are from the premium Gladiator guide, found here:
http://forums.heroesofnewerth.com/showthread.php?t=168455&page=7


You shouldn't mention that Shieldbreaker is bad for Gladi, reducing the main targets armor is exactly what you want to do to increase your truedamage, in team fights attacking a creep is often smarter as they very often have less armor than playertargets.

SB is also applied before the damage is dealt to the target so there's no reason not to go Daemonic + SB in longer games.


The damage dealt to the main target of the Flagellation does not have any impact on the splash. Getting Shieldbraker only makes the main target take more damage (if we ignore the +60 damage).


huh, did I wrongly understand how Flagellation works then?

doesn't Flagellation deal true damage equal to the actual damage done to your main target? meaning, if you manage to deal more damage to your main target (where your damage is reduced by his physical armor), you will deal more true damage to others (splash). and you can increase damage you do to the main target either by buying items that increase your damage or items that reduce enemy armor.

for example, if I hit an enemy ranged creep (zero armor), I should deal more true splash damage than if I hit an enemy agility hero that has a lot of armor, right?

if that is correct, then it would also mean Verkku is right that Shieldbreaker would increase your true splash damage (as you would deal more damage to your main target due to reduced armor effect of Shieldbreaker). whether it is worth buying over other items is another thing.


Nope that isn't correct.
If you have 100 damage and max level Flagellation with no items.
The splash will do 160 true damage (100 + 60 from Flagellation effect), the main target however will take 160 physical damage, which can be reduced by their armour. The true damage splash is not effected by the targets armour in any way at all.


Yeah it's been proven multiple times that NomesWisdom and Vahn1670 are correct

---

there you go. this explains it and clears the things up. sorry once again for giving the incorrect answer, I was honestly thinking that's how it works, otherwise I wouldn't post a response to your question.

Yukari
02-01-2011, 11:56 AM
Looks like I mixed up dota and hon mechanics again :/

Aviseras
02-01-2011, 01:05 PM
So Glad's whip hits for true damage on splash no matter who his target is?

Interesting. Pure damage obviously the way to go then.

oceanpollen
02-01-2011, 08:03 PM
Should NM MMR go up when CM MMR does?

I played my first Casual Mode matchmaking game today; at hero selection, I had a CM MMR of 1500 and a Normal Mode MMR of 1270 (too high). My team won the CM game, so my CM MMR went up to 1518 and my NM MMR went up to 1288.

Is this intended behavior?

I thought these stats were completely separate - my CM MMR hasn't been falling this whole time that I was playing NM games. I can't use Casual Mode games a way to let off steam if they raise my Normal Mode rating.

Tripwyr
02-01-2011, 08:16 PM
They are separate.

oceanpollen
02-01-2011, 08:25 PM
OK, so it is a bug that my NM MMR went up after I won a CM game?

Yukari
02-01-2011, 08:45 PM
It could be that your NM MMR did not update by the time your CM game started, and updated in the midst of the game.

DrillAgo
02-02-2011, 04:45 PM
Ive Bought acc this day. how can i invite friends 4 the 10 day trail?

Doom_Whale
02-02-2011, 11:04 PM
top corner of the screen when your on the main screen, main page for the website have to be logged in its the image of 3 person image things wow this is almost as bad english as your post

Nonirik
02-07-2011, 11:01 AM
They take 70

for sure they take 100...

pick 300 creeps and a gladiator with exactly he 550 damage (Counting + 60 from splash)... you'll see only the creep you hit will stay alive =)

Tripwyr
02-07-2011, 11:25 AM
for sure they take 100...

pick 300 creeps and a gladiator with exactly he 550 damage (Counting + 60 from splash)... you'll see only the creep you hit will stay alive =)

This is correct. Proven using an extreme case: Jereziah with ultimate as the first target. When Blessed Jereziah (1012.78 armor) is attacked, all creeps will die but Jereziah will take no damage.

Warning: Large Image
http://i.min.us/ieobCw.png

Nonirik
02-08-2011, 08:46 AM
This is correct. Proven using an extreme case: Jereziah with ultimate as the first target. When Blessed Jereziah (1012.78 armor) is attacked, all creeps will die but Jereziah will take no damage.

Warning: Large Image
http://i.min.us/ieobCw.png

Don't know if you know, this is why you ALWAYS hit another target when you have splash at 100%(gladiator),3+ runed axe, this is a bit difficult to know but is when you have 2 runed axe and the armor from your main target is above 30% def so you'll do more damage hitting another target than him directly..

AND splash & cleave is not reduced by armor or spell resistence..

Aviseras
02-08-2011, 06:34 PM
I remember reading that Runed Axe was coded differently in HoN and the damage was affected by armor. Not sure if it was the primary target's armor or the cleaved target, though.

Yukari
02-08-2011, 07:32 PM
Cleaved is physical in HoN, in dota it was pure.

Tripwyr
02-10-2011, 12:12 PM
I remember reading that Runed Axe was coded differently in HoN and the damage was affected by armor. Not sure if it was the primary target's armor or the cleaved target, though.

As proven by my screenshot above, it is definitely not the target's armor. In that screenshot I hit the ulti'd Jereziah and killed all of the creeps behind him without damaging him. I'll test cleaved armor tonight.

Postius
02-10-2011, 05:11 PM
If i ult on someone as empath, and than use shrunken head does shrunken head makes my ult target (in which im sitting) immune as well?

Decency
02-11-2011, 01:37 AM
No..

Forthemoves
02-13-2011, 07:37 AM
Is Battle Fury viable on Moraxes? I tired it yesterday and liked it. Just wondering what others thought.

Affentoast
02-13-2011, 07:52 AM
empath wall rage has been changed to 800.
what was it before patch ?

Anakha
02-13-2011, 01:09 PM
1000.

Miveal
02-14-2011, 03:11 AM
What's command in game to show fps?

Gizmo`Duck
02-14-2011, 02:15 PM
Im got a question about the Musik in HoN.
If i start 1st game musik starts with track 1 or i dont know , but if i start a second game do it playing the Playlist 1 by 1.

Also track 1 then 2, 3, 4, 5, or its shuffle some thimes like start with 3 then 5,2,6. ?

Rkey
02-15-2011, 03:22 AM
I'd like to post a guide on where to ward, not in terms of warding spots but stuff like "warding for a push bot", though I still cannot make threads in any forum. What's wrong?

Anakha
02-15-2011, 03:50 AM
http://forums.heroesofnewerth.com/forumdisplay.php?f=56

Marach
02-15-2011, 05:04 AM
What's command in game to show fps?

CTRL+F8 to open the console, type the command host_drawfps 1 and press the ENTER key, CTRL+F8 to close the console. use the host_drawfps 0 command to remove the FPS counter. use the reconnect command to reconnect to the game from which you dropped (useful if you don't get that pop-up window with a reconnect button).

Rkey
02-15-2011, 11:44 AM
http://forums.heroesofnewerth.com/forumdisplay.php?f=56

Was that a reply to me? Because I can't start thread there either and I don't know what you're talking about.

Edit: Oh wait nothing, I just misread. I can post threads :D

Anakha
02-15-2011, 12:47 PM
Should click the new thread button then.

Gizmo`Duck
02-16-2011, 08:46 AM
how to get a higher APM?
---my is only 100

how u do it pros?

Decency
02-16-2011, 11:15 AM
Think about what you could be doing, ideally. Imagine random situations that only happen rarely like if there were an invisible Devourer behind that tree or if three people got teleported by Nymphora into that small fogged area: what would you want to be doing if you knew that? Then do it every time it won't cost you anything to do it.

Then when similar but far less rare things happen like a mid hero comes with a haste rune, you're already moving backwards between each CK because there's nothing else that you could be doing, and you're that much closer to not dying.

MangO_O
02-16-2011, 11:21 AM
High APM is overrated.... Apm over 100 is perfectly fine. Constantly being spastic doesn't benefit you. You wana higher apm? Spam s instead of h when waiting for a last hit. Try constantly animation canceling.

Pwnograhpy
02-16-2011, 09:09 PM
Can you watch a replay without logging into HoN?

Marach
02-17-2011, 03:23 AM
Can you watch a replay without logging into HoN?

yes. go into HoN and logout. you'll be in the login screen (where you type your username and password). remove the 'Auto Login' checkmark (or w/e it's called), if you have it turned on, and when you start HoN next time, you'll be sitting in the login screen. there you can click the small camera icon top left to load and watch a replay. so it is possible to watch a replay w/o logging in.

other possibility, if you want to watch a replay and don't want others to know you're online, is to use invisibility mode (you can turn it on in the login screen). click to login and click the camera icon to watch a replay.

Bwned
02-17-2011, 11:04 AM
Since there's no question up, I'll ask one.

Is there any system that determines different item buildups? For example you can use a :Lifetube: instead of 2x :TrinketOfRestoratio for a :ShamansHeaddress:, and you can choose between :ApprenticesRobe:/:BolsteringArmband:/:Fleetfeet: for :Steamboots:.
Are there more items you can do this on except :Steamboots: and :ShamansHeaddress:?

Zulyar
02-17-2011, 11:32 AM
yes sotm can be made with any of the +10 stat items, albeit not the same one twice thus

:Quickblade::MightyBlade:
:Quickblade::NeophytesBook:
:MightyBlade::NeophytesBook:

also note that 1x lifetube is more expensive then 2x rings

Gizmo`Duck
02-17-2011, 11:35 AM
how to play a good support?

FistofHeaven
02-17-2011, 11:41 AM
1. Ward
2. stack your creep camps/pull
3. babysit
4. gank
5. sacrifice for your carry(i.g. let your carry last hit for the kill)

VoidRayRush
02-17-2011, 07:33 PM
Why is Slither perma-banned like every competitive game? I don't understand what makes him great (I can see him as a good character, but great?).

Tripwyr
02-17-2011, 07:38 PM
Look for some old replays of Trixi playing Slither. You'll start to recognize why he's always banned.

In short: Amazing lane presence, carry capable, insane pushing capabilities, strong scouting skill (wards), etc etc etc. He's an extremely versatile hero without significant sacrifice.

Anakha
02-17-2011, 07:58 PM
Unbeatable in a 1v1 lane after a certain point because of low attack point, Toxicity and Spray.

Mikina
02-18-2011, 06:07 PM
So, here's my question:
Why its better to take that Deny (Consume? not sure about the name lol) skill at lvl1 as plague, instead of nuke? I've read it in few guides and seen few players do it.
So far i've came with one explanation -> You can use it to deny 1-2(if you are fast enough) creeps from 1st wave even BEFORE they reach XP range of enemies. Is this The Best use, or is there any other reason why i learned to level deny skill at l1...

Anakha
02-18-2011, 06:38 PM
Extinguish. Essentially yes, it's for eating creeps hard from the 0:00 spawn. Gimps experience gain for anyone you're facing in that lane, and eating from 0:00 means the cd isn't as restrictive initially.

Savaii64
02-18-2011, 09:08 PM
How do you counter legionaire and Soul Reaper Creep Skipping together?

pk_thunder
02-18-2011, 11:55 PM
How do you counter legionaire and Soul Reaper Creep Skipping together?

trilane or :deme:

itwasntmeo_O
02-19-2011, 06:32 PM
trilane or :deme:

This is pretty much right, but if you cant get demented you can get :corr: :ophe: :arma: :slit: :vind:

Someone with a really annoying skill (corrupted conduit, toxicity, sage's lore, etc) is what you want.

Ayotte
02-19-2011, 09:40 PM
Think about what you could be doing, ideally. Imagine random situations that only happen rarely like if there were an invisible Devourer behind that tree or if three people got teleported by Nymphora into that small fogged area: what would you want to be doing if you knew that? Then do it every time it won't cost you anything to do it.

Then when similar but far less rare things happen like a mid hero comes with a haste rune, you're already moving backwards between each CK because there's nothing else that you could be doing, and you're that much closer to not dying.

Fantastic advice; it's like defensive driving.

VoidRayRush
02-20-2011, 07:39 PM
What can I do to last hit better?

Anakha
02-21-2011, 01:44 AM
Practice. Starting up a practice game and using someone like Soulstealer with no items or whoever with the aim of keeping the lane in the exact same position it initially meets is good as it lets you naturally get the feel of when you can go for the lasthit or deny.

wietepiet
02-21-2011, 02:37 PM
I just saw a game where a cd player went corrupted conduit and his 3rd skill (forgot name) before his electrical current.

Is this a good stat build? You'd have to keep up with the one you used the skill on for it to be effective, wouldn't it be dangerous to get that skill over the 1st skill?

Aviseras
02-21-2011, 05:46 PM
So, here's my question:
Why its better to take that Deny (Consume? not sure about the name lol) skill at lvl1 as plague, instead of nuke? I've read it in few guides and seen few players do it.
So far i've came with one explanation -> You can use it to deny 1-2(if you are fast enough) creeps from 1st wave even BEFORE they reach XP range of enemies. Is this The Best use, or is there any other reason why i learned to level deny skill at l1...

Jumping back to this one because I strongly disagree with getting deny first.

Unless you are against an extremely passive level 1 lane (like scout dsham), if you take deny at level one, the enemy can instantly start blasting away on you. Every single time I see a plague lane with a creep missing, I KNOW that he doesn't have his nuke and my team has the advantage since all he can do is auto us if we attack.

The default choice should always be the nuke first and in a very, very, very small amount of situations do you pick up the deny first instead.

pk_thunder
02-21-2011, 08:54 PM
I just saw a game where a cd player went corrupted conduit and his 3rd skill (forgot name) before his electrical current.

Is this a good stat build? You'd have to keep up with the one you used the skill on for it to be effective, wouldn't it be dangerous to get that skill over the 1st skill?

Corrupted conduit and static discharge without his nuke?

Sounds like he was either facing a :thun: with 30 magic armor mid, he's trolling, or I'm insane.

Tripwyr
02-21-2011, 09:53 PM
Corrupted conduit and static discharge without his nuke?

Sounds like he was either facing a :thun: with 30 magic armor mid, he's trolling, or I'm insane.

It's a strong build against melee solo mids. It prevents them from moving forward for risk of getting conduit -> raped.

pk_thunder
02-21-2011, 09:58 PM
It's a strong build against melee solo mids. It prevents them from moving forward for risk of getting conduit -> raped.

Still rather have the nuke, it's not using the full potential of static discharge.

Tripwyr
02-22-2011, 01:17 PM
Still rather have the nuke, it's not using the full potential of static discharge.

Static Discharge synergizes with Conduit better than it does with Tide. A movement speed bonus allows you to stay right next to the opponent for much longer, allowing you to do much more damage. All it does for Tide is allow you to get in position, something which should already be afforded by your offensive capabilities.

Denvert
02-22-2011, 01:39 PM
when should I use gladi over panda?

Tripwyr
02-22-2011, 01:54 PM
when should I use gladi over panda?

I... don't even know how to answer that. The only thing that Gladiator and Panda have in common is their attribute type. Aside from both being strength, they are in no way related.

Panda is a lock down hero, he's good at keeping one hero from doing anything at all for a large portion of the fight. He's also a strong counter against magic immune heroes.

Gladiator is an early carry with strong team fight value. His ultimate halves all damage taken temporarily for the entire team, and he deals a large amount of AoE cleave damage with his whip.

Denvert
02-22-2011, 05:11 PM
yeah was something I made up cuz im thinking of learning/improving in some more STR gankers. always doing the support and the need of playing some behe, panda & co again has awakened. so now I try to figure which hero is more need in what lineup. I know behe is more of an initiator than a ganker (besides roaming). panda sure is a 1on1 hero, that can lock down ppl regardless of shrunken heads and also has some teamfight capability with his flurry and cannonball. gladi on the other hand has a sneaky stun->slow, a catchup skill, a buttraping whiplash and a quite complicated ulti.
gladi is rather new to me, the indi skin somehow made him interesting, so you got some cool tips, besides the common things like assa shroud, frostburn, manually triggering colloseum and so on?
also do you think gladi should be taken as a potential second carry if your main carry (lets say :chro: or :sand: ) fail or rather as a ganking force, keeping the team up in terms of farm?

pk_thunder
02-22-2011, 05:41 PM
^

I would say :glad: is an ganker/initiator, much like a fusion of :behe: and :pand:'s roles. I wouldn't ever consider him a true semi carry because he's main goal in a team fight is to ult, put down his pitfall (or save it for later), and then whip. I just don't see him getting a lot of atk speed (as carries do) and rely solely on his regular auto attacks.


Static Discharge synergizes with Conduit better than it does with Tide. A movement speed bonus allows you to stay right next to the opponent for much longer, allowing you to do much more damage. All it does for Tide is allow you to get in position, something which should already be afforded by your offensive capabilities.

I understand why it makes sense but I'm saying in my opinion I'd rather have tide. And I was talking about the fact that it doesn't capitalize on the dmg from a direct spell casted on :corr: because not many melee solo mids have those spells (I'm assuming :devo:'s hooks don't allow you to "target" a hero, but I'd like to get that confirmed).

Erglis
02-23-2011, 07:08 AM
Why no new symbols in shops? Only other stuff?

Marach
02-23-2011, 10:36 AM
Static Discharge synergizes with Conduit better than it does with Tide. A movement speed bonus allows you to stay right next to the opponent for much longer, allowing you to do much more damage. All it does for Tide is allow you to get in position, something which should already be afforded by your offensive capabilities.

I disagree that this is a strong build for solo mid. unless you catch someone far from safety of his tower (and even then), like going for rune or something, there is no much space in mid lane that movement speed bonus provided by Static Discharge would benefit you more than your Electric Tide (a really strong AoE nuke). your nuke deals 200-350 magic damage on level 4, depending on how far away spell's ring hits the opponent. you won't be able to match that damage by taking Static Discharge instead. and Electric Tide is great when you need to deal that killing blow when chasing (radius of 700 and spell dealing more damage farther away). moreover, when you take into account that CD can gank sidelanes with good runes or when a good opportunity arises, Static Discharge is even less viable comparing to a strong nuke that can hit multiple enemies in a sidelane. to conclude, I see no logic in maxing Static Discharge over Electric Tide when taking the solo mid lane. or ever.

Tripwyr
02-23-2011, 03:05 PM
I disagree that this is a strong build for solo mid. unless you catch someone far from safety of his tower (and even then), like going for rune or something, there is no much space in mid lane that movement speed bonus provided by Static Discharge would benefit you more than your Electric Tide (a really strong AoE nuke). your nuke deals 200-350 magic damage on level 4, depending on how far away spell's ring hits the opponent. you won't be able to match that damage by taking Static Discharge instead. and Electric Tide is great when you need to deal that killing blow when chasing (radius of 700 and spell dealing more damage farther away). moreover, when you take into account that CD can gank sidelanes with good runes or when a good opportunity arises, Static Discharge is even less viable comparing to a strong nuke that can hit multiple enemies in a sidelane. to conclude, I see no logic in maxing Static Discharge over Electric Tide when taking the solo mid lane. or ever.

I absolutely never said that I would max Static Discharge over Tide. I only said that Static Discharge synergizes better with Conduit than it does with Tide. Typically if I were playing a solo mid Corrupted against a melee hero, I would play a Tide/Conduit/Tide/Conduit/Tide/Ult/Tide/Static+++ build. Against ranged, I would replace Conduit with Static.

EDIT: I should have been more clear in this regard in my original post.

Denvert
02-23-2011, 03:11 PM
^

I would say :glad: is an ganker/initiator, much like a fusion of :behe: and :pand:'s roles. I wouldn't ever consider him a true semi carry because he's main goal in a team fight is to ult, put down his pitfall (or save it for later), and then whip. I just don't see him getting a lot of atk speed (as carries do) and rely solely on his regular auto attacks.



yeah i wouldnt treat him a semi carry as well, he can eventually carry like :pand:, but thats not carrying, it is just ganking and helping your mates winning their lanes imo, thats what I meant with the ganking force. I would also rather take him as a second initiator, cause you need a very good placement of your skills in order to initaite properly and you wont have as much chances to initiate well as e.g. :behe: has, I guess thats due to the delays of his skills, you need to be predictive and thats why I'd say it is rather hard to play him correctly. Once the opponents are initiated on, they focus more on the fight than on :glad:'s skills incoming and thus make hitting them easier.
The reason that ppl dont get AS on :glad: is simply explained by the mechanics of his whip. it has a strict 4 sec cd and ppl rather want him to hit a massive AoE nuke every 4 secs instead of dealing some more or less harmless AAs in between, thats why ppl rather get dmg instead of AS on him. There are much better alternatives in terms of semi carries in terms of semi carrying I guess like :valk:, due to her range, a safe catchup(not ketchup) /escape skill and a nice dmg.

Denvert
02-23-2011, 05:22 PM
more important question: what is it that I hit with rotten grasp much easier than with pitfall? I somehow have to feeling that rotten grasp hits much earlier even though the skills say rotten grasp has a delay of 2 secs, whereas pitfall only has 1.6 secs...

WILDDADDY
02-25-2011, 08:08 PM
I have looked all over the HoN forums specifically the FAQ and guide sections for this matter: What are the terms of nullifying a game, ei: if multiple players or many players D/C within a certain time frame etc will the game automatically not count?

I had a recent game where I went 12-0 with fayde, 3 people all ragequit the game from the opposing team after the slaughter, the remaining 2 then conceded and the game never showed up on match stats. [It was a normal mode match making game]



update: 30min-1hour after the game had ended, still no sign of it existing on match history.

pk_thunder
02-25-2011, 08:42 PM
^are you sure it wasn't no stats? I think that if an entire team leaves before the 10 min mark the game doesn't count (might of been changed over the patches...)


more important question: what is it that I hit with rotten grasp much easier than with pitfall? I somehow have to feeling that rotten grasp hits much earlier even though the skills say rotten grasp has a delay of 2 secs, whereas pitfall only has 1.6 secs...

you must lag hard (or more likely it's because of the animation/backswing but I don't know much about that)

WILDDADDY
02-25-2011, 09:43 PM
^are you sure it wasn't no stats? I think that if an entire team leaves before the 10 min mark the game doesn't count (might of been changed over the patches...)

It was a 1600-1700 matchmaking(normal mode) usa west game, so obviously not no stats ;p

And the match lasted roughly 20-30min.

Gizmo`Duck
02-27-2011, 02:01 PM
some fktard kicked me on the end of th e game....we win do i get the stats?

Tripwyr
02-27-2011, 07:16 PM
No you do not.

Pwnograhpy
02-27-2011, 07:34 PM
I have looked all over the HoN forums specifically the FAQ and guide sections for this matter: What are the terms of nullifying a game, ei: if multiple players or many players D/C within a certain time frame etc will the game automatically not count?

I had a recent game where I went 12-0 with fayde, 3 people all ragequit the game from the opposing team after the slaughter, the remaining 2 then conceded and the game never showed up on match stats. [It was a normal mode match making game]



update: 30min-1hour after the game had ended, still no sign of it existing on match history.
Could be just a bug, I've had it happen to me with a no stat game before (sucks because it was one where I was Magebane 2 shot codex + ulting with spellshards on their Sandwraith who had like 20k worth of gold in items including tanky stuff like frostwolf)

Decency
02-27-2011, 08:23 PM
No you do not.

You sure on that...? Been kicked from games before and still won PSR iirc.

wietepiet
02-28-2011, 07:15 AM
My friend plays a lot of carries and always ends with an apm of around 70.
I always tick at around 120 apm.

I play mostly semi carries/tank/gankers.

The thing is that he can carry just fine given the time to farm his items.

What is APM for? What does it tell? It can't have to do with skill that much seeing how he can win a game just fine.

Tripwyr
02-28-2011, 11:02 AM
APM isn't important in HoN. Many players click continuously to keep themselves mentally and physically active, as well as improving their reaction speed. Not all players need to do this and if you're not having any troubles with a 70 APM, don't change it. Anything higher than 30-40 is acceptable. Under 30-40 though means that you're making too few movements and are vulnerable to surprises.

Ookpik
02-28-2011, 08:10 PM
How do I pull mid when I'm legion and pull bot (ancients) when I'm hellborn?

pk_thunder
02-28-2011, 09:58 PM
How do I pull mid when I'm legion and pull bot (ancients) when I'm hellborn?

not sure if you can pull them anymore but you can pull the medium camp at legion mid inward tower (you used to be able to pull the easy camp to the mid tower). pretty sure you can't pull hellbourne ancients anymore

DeepWaters
03-01-2011, 02:37 PM
what should be the ratio between attack and attack speed? should it be equal? as in 200 atk:200 AS? whats the best ratio for effectiveness?

VoidRayRush
03-01-2011, 08:12 PM
What's a good electrician build? (items and skills)

VoidRayRush
03-01-2011, 08:42 PM
Also, why don't I ever see Tundra competitively (I watch Honcast a bit)? I don't hear people complain he's underpowered so what's his deal? Just doesn't fit the metagame?

Tripwyr
03-01-2011, 10:29 PM
Just doesn't fit the metagame currently.

Serris
03-01-2011, 10:32 PM
What's a good electrician build? (items and skills)

Brized build is 1-4-1-1 at 7, then 1-4-4-2.

Build Ring of Sorcery, Ring of the Teacher, Plated Greaves. Then Shrunken, followed by Nullstone/Frostfield Plate/Sheepstick/whatever you need to get tanky.

Shinzuwa
03-02-2011, 06:38 AM
Brized build is 1-4-1-1 at 7, then 1-4-4-2.

Build Ring of Sorcery, Ring of the Teacher, Plated Greaves. Then Shrunken, followed by Nullstone/Frostfield Plate/Sheepstick/whatever you need to get tanky.

Trixi went 1-1-4-1 then 1-4-4-2 in the resent MSI vs OK.

Items: Hotbl --> ring of sorcery --> phase boots --> sheepstick --> game ended, picked up another +25int item (forgot the name).

iNoScopedJFK
03-02-2011, 02:13 PM
How do you disassemble an item?

Yukari
03-02-2011, 04:47 PM
put it in your stash, then double click it

robogo
03-03-2011, 12:42 PM
Hi,
I was wondering the best way to deal with a proxy lego, ie encountering your creeps before they meet the enemy creeps. I have seen this happen a few games, and we end up sending a third to help. What's the optimal strat? Thanks in advance.

Tripwyr
03-03-2011, 04:14 PM
Hi,
I was wondering the best way to deal with a proxy lego, ie encountering your creeps before they meet the enemy creeps. I have seen this happen a few games, and we end up sending a third to help. What's the optimal strat? Thanks in advance.

Generally a ranged hero can deal with him. Send a babysitter to deal with Lego (and his partner) and let your carry get free farm at the tower. Remember that a free farming carry is much scarier than a free farming legionnaire.

robogo
03-03-2011, 04:35 PM
Generally a ranged hero can deal with him. Send a babysitter to deal with Lego (and his partner) and let your carry get free farm at the tower. Remember that a free farming carry is much scarier than a free farming legionnaire.

I think this situation works better in theory. A solo carry at the tower cam only survive a few waves before needing to fountain/heal. The creeps end up decimating the tower very quickly.

Edit: sorry I just realized how vague my response was. A ranged hero attacking a lego does negligible dmg, procs more spins for him and is also in a 2v1 situation in my experiences. The "carry" at the tower gets aggrod by the creeps when in range, and drops quickly. Any input on this? I encountered a dual buckler lego assisted by a polly and found them tough to deal with.

Yukari
03-03-2011, 06:07 PM
If you have a ranged hero (preferably babysitter), and he harasses consistantly, it does not matter how many buckler the legionnaire starts off with, the damage will add up and he will be forced out.
As for the carry, if he does indeed get low, save up for a buckler of your own and ferry it to yourself along with regen in an upgraded courier.

Tripwyr
03-03-2011, 08:47 PM
If you have a ranged hero (preferably babysitter), and he harasses consistantly, it does not matter how many buckler the legionnaire starts off with, the damage will add up and he will be forced out.
As for the carry, if he does indeed get low, save up for a buckler of your own and ferry it to yourself along with regen in an upgraded courier.

Yes, as Yukari said, I assumed the carry will have a buckler.

Regarding the 2v1 situation, Legionnaire has zero lane presence at <level 3. He needs charge, spin and taunt all at the same time to maintain any presence, which means it's really a 1v1 situation. At that point, the babysitter can easily trade auto attacks until the opponent is low and the carry comes in for bloodlust.

robogo
03-04-2011, 01:32 PM
Yes, as Yukari said, I assumed the carry will have a buckler.

Regarding the 2v1 situation, Legionnaire has zero lane presence at <level 3. He needs charge, spin and taunt all at the same time to maintain any presence, which means it's really a 1v1 situation. At that point, the babysitter can easily trade auto attacks until the opponent is low and the carry comes in for bloodlust.

I don't want to carry on too long about this topic but saying lego + x hero = x hero solo when lego < lvl 3 is not true imo.especially when you have no creeps. Thanks for the info!

New question: How do illusions inherit properties like modifiers effects and armor? Ie slither toxicity null blade magic armor...?

genip
03-05-2011, 05:35 AM
As a thunder bringer I generally have problems last hitting sometimes as I must get extremely close to the lane, where as if my partner is a beginner (auto hitting) I generally go for chain lightning for last hits.

Is there a better way to do this so I can last hit without putting my self in such a dangerous position?

Anakha
03-06-2011, 11:36 AM
You should be using CL to lasthit if it's too dangerous to approach the creep line for autoattack lasthits. Using it to get your core regen items within a reasonable timeframe (bottle/chalice) is extremely important.

If you're appropriately stocked (4 mana pots yo), strongly consider going a level of Lightning Rod at level 2 to make it hurt that little bit more on the other heroes if you're using CL.

Khrrck
03-06-2011, 08:05 PM
As a thunder bringer I generally have problems last hitting sometimes as I must get extremely close to the lane, where as if my partner is a beginner (auto hitting) I generally go for chain lightning for last hits.

Is there a better way to do this so I can last hit without putting my self in such a dangerous position?

one level of chain lightning on TB is pretty standard for last hitting.

you shouldn't need more than one level, though, and you should always take blast of lightning afterwards when it's available (lightning rod at level 2 does very little damage).

Duck
03-07-2011, 01:08 PM
Which Legion sorcerer discovered that Myrmidon was evil, and ultimately caused his defect to the hellbourne? ;D /nerd.

DimmuKlok
03-10-2011, 01:42 AM
Is there a way to hotkey the different shops, curiour etc? I come from a Starcraft background where I just hotkey everything 1-0 and tap it when I need it and I was curious if I could do the same in HoN. When I was looking through the controls of the game I wasn't able to find anything but I was also curious what the "Save selection" options were as well, because they seemed like they might be hotkeying. Thanks in advance.

MrLInk
03-10-2011, 10:45 AM
in this day i have seen some games casted live by zaku and i just realize that when he clicks to move some times the arrows are green and some times are red and when he is atacking he moves to cancel animation and his hero atack to his target again with no click back can some one explain to me how he do that and the diference in the arrow colors

Anakha
03-11-2011, 02:08 AM
Green is movement (right click). Red is attack-move (pressing A+left click).
As for animation cancelling, there's about 10 different threads or so on it, and how to do it.


Is there a way to hotkey the different shops, curiour etc? I come from a Starcraft background where I just hotkey everything 1-0 and tap it when I need it and I was curious if I could do the same in HoN. When I was looking through the controls of the game I wasn't able to find anything but I was also curious what the "Save selection" options were as well, because they seemed like they might be hotkeying. Thanks in advance.
All the shops and items are all hotkeyed already ;D The hotkeys for them are in the actual portrait and all correspond to a grid layout on your keyboard (f.e. B R R buys Bottle; B E A buys Marchers etc.)
~ selects the courier (or any other hero that you have control over, I believe)

So for something like playing a Soulstealer mid, and you want to buy your Bottle on the courier, and automatically send it to you and head back to the fountain it would be: ~ B R R Esc E Shift+R Q

Marach
03-11-2011, 06:04 AM
in this day i have seen some games casted live by zaku and i just realize that when he clicks to move some times the arrows are green and some times are red and when he is atacking he moves to cancel animation and his hero atack to his target again with no click back can some one explain to me how he do that and the diference in the arrow colors

animation canceling guide:
http://forums.heroesofnewerth.com/showthread.php?t=196796

MrLInk
03-11-2011, 08:37 AM
animation canceling guide:
http://forums.heroesofnewerth.com/showthread.php?t=196796

I know its animation canceling i just said that my question is why the hero continue autoatacking the same creep/hero with no A+click on it after he click the ground

Co
03-11-2011, 10:33 AM
How to move items from stash to hero or courier with hotkeys?

Shinzuwa
03-11-2011, 11:28 AM
How to move items from stash to hero or courier with hotkeys?

ctrl+rightclick

Church_
03-11-2011, 04:55 PM
If i reset my stats, does it reset the warding, heroes played, kills...ect?

Yukari
03-11-2011, 09:27 PM
If i reset my stats, does it reset the warding, heroes played, kills...ect?

Yes it does

Stenqvist
03-12-2011, 02:53 PM
How to activate announcerpacks?

Yukari
03-12-2011, 09:44 PM
Shop > Vault > Announcers
Click activate

Okuu
03-17-2011, 12:22 PM
EDIT : Nvm found out
You can delete

Yukari
03-17-2011, 12:47 PM
EDIT : Nvm found out
You can delete

Answer would've been yes :3

Mastodonic
03-17-2011, 11:24 PM
Does hatchets bonus dmg apply to your own creeps for denies?

Vahn
03-17-2011, 11:27 PM
Yes it does.

Snewdd
03-18-2011, 03:38 AM
Is there a way to put an item on top of the TP stone while channeling?

Example, I'm using a tp stone to go to a certain tower, but then I have something I want to buy to replace the tp I used.

Anakha
03-18-2011, 03:57 AM
Just use the TP and while it's channeling, swap it with something from the stash. It won't break the channel.

JoOKie
03-19-2011, 06:21 PM
I want to bind fast forward, rewind, ect (basic replay controls) on my INSERT, HOME, PGUP, DEL, END, PGDN keys - The ones above the arrow keys.

What do those buttons go by? I actually only tried pageup, but i couldn't figure it out :x

Rikomi
03-20-2011, 12:10 PM
I noticed the description on Savage Mace is different now. It says it avoids enemy evasion. Does that mean that it doesn't ignore armor now?

JoOKie
03-20-2011, 12:16 PM
Never did, now answer my questionnnnnn

Blet`
03-20-2011, 01:39 PM
Never did, now answer my questionnnnnn
what is your question?

Yukari
03-20-2011, 01:59 PM
I noticed the description on Savage Mace is different now. It says it avoids enemy evasion. Does that mean that it doesn't ignore armor now?

It never ignored armor.

natiko
03-20-2011, 04:11 PM
I can't use my rampage unicorn/rainbow avatar. Haven't been able to since I bought it. Can't see it when other people use it, and can't pick it when picking rampage. Can't even see the image of the avatar in store. Any solution?

JoOKie
03-20-2011, 04:13 PM
what is your question?

Post above the guy I replied too :>

Yukari
03-20-2011, 04:42 PM
I can't use my rampage unicorn/rainbow avatar. Haven't been able to since I bought it. Can't see it when other people use it, and can't pick it when picking rampage. Can't even see the image of the avatar in store. Any solution?

What do you mean can't see it? Is it invisible? If that's the case, disable your mods. If that doesn't work, reinstall.

FriskyDingo
03-21-2011, 01:08 AM
Silly question, but does anyone know what Gladiator is saying in his select_flavour_2 file?

Vahn
03-21-2011, 05:46 AM
I noticed the description on Savage Mace is different now. It says it avoids enemy evasion. Does that mean that it doesn't ignore armor now?
It never ignored armour, the tooltip was changed to be more specific in what it does. It's effect haven't changed for a long time.

I can't use my rampage unicorn/rainbow avatar. Haven't been able to since I bought it. Can't see it when other people use it, and can't pick it when picking rampage. Can't even see the image of the avatar in store. Any solution?

Remove mods, TSR prevents people from picking him. There are probably other mods that are breaking it as well, to be safe just re-install.

RallosZek
03-22-2011, 05:34 PM
If you're a support player and pushing a tower solo, is it more "support" for your team to let the creeps last hit the tower for more gold to your teammates or is it fine to last hit it yourself?

Denvert
03-22-2011, 06:05 PM
well as a support you are not in a big need of money as your teammates probably are so I'd say rather leave it to the creeps. But a tower kill by you is always better than a denied tower, so try not to let the tower be denied by any means.

sweetea`
03-22-2011, 06:20 PM
if madman times his barrel roll right can he cancel sb ult? in this situation mm is the only thing that sb is ulting

RallosZek
03-22-2011, 07:24 PM
if madman times his barrel roll right can he cancel sb ult? in this situation mm is the only thing that sb is ulting

Yes but you could just stalk to cancel it as long as he doesn't have invis detect

HollowMask
03-22-2011, 08:07 PM
Savage Mace has a chance to deal a bonus attack which deals true damage which isn't migitated by any armour and is not avoidable. Meanwhile the characteristics of the weapon itself make it so it's wearer does not miss attacks due to dodge or evasion, but it's ordinary attack is still reduced by armour.

Tripwyr
03-22-2011, 11:15 PM
Savage Mace has a chance to deal a bonus attack which deals true damage which isn't migitated by any armour and is not avoidable. Meanwhile the characteristics of the weapon itself make it so it's wearer does not miss attacks due to dodge or evasion, but it's ordinary attack is still reduced by armour.

The bonus damage is physical.

NixxiSikk
03-23-2011, 05:41 AM
Doest Riftshards work with Deadwoods Ulti?

NixxiSikk
03-23-2011, 05:42 AM
If you're a support player and pushing a tower solo, is it more "support" for your team to let the creeps last hit the tower for more gold to your teammates or is it fine to last hit it yourself?

No - use the gold and invest it in wards and pots!

Decency
03-23-2011, 12:45 PM
If you're a support player and pushing a tower solo, is it more "support" for your team to let the creeps last hit the tower for more gold to your teammates or is it fine to last hit it yourself?

Generally, don't push towers solo, good opponents will TP and have a free deny after they chase you off. Assuming for some reason the rest of your team and the other team are across the map and you're 100% sure no one will deny the tower, it's okay to let creeps have it. In most cases you want to take it, even as a support hero, to prevent any chance of it being denied.

Mikina
03-26-2011, 05:56 PM
Anyone here use keyboard to control camera?
I've heard its better to use something along WASD for camera movement, adjected buttons for skills and mouse for, well targeting and movement.
I'd like to get some neutral point of view, preferably from someone who used both.
I wanted to ask few questions about that:

Is it better than pure mouse camera control? What are pros/cons?
Is it worth switching to it,when i use mouse for like 2 years?
If so, what key lineup do you suggest?


Thanks for answering :P
EDIT: The mouse moving is reffered to as "move the mouse to the side of the screen, then back to middle to move etc" in my post.
I know there is another method of moving via mouse (its middle-mouse-button afaik).
EDIT2: nvm, i actually tried it, and i like it so far.
I went for this lineup -> WASD - camera; 1,2,3,SPACE for spells; Q for auto attack. MMB for Stop&Hold. 4 for hero sellection, 5 for courier.

KatzExtreme
03-27-2011, 02:01 PM
Why is HoN not recognizing any of my key presses in-game despite it recognizing my typing in chat? I have even tried remapping my keys and then resetting them. I also can't access anything in the shop

iRedeem
03-28-2011, 03:48 PM
How do you animation cancel?

AnaL
03-28-2011, 05:26 PM
How do you animation cancel?

Start by binding stop or hold (your preference - i prefer stop it cancels everything, hold doens't cancel some spells iirc.) to spacebar.

Right click a creep, press stop quickly, repeat ad infinitum you are now animation cancelling.

Play valk (or anyone with a spell with a cast time) , press R, press stop quickly, repeat ad infinitum you are now animation cancelling.

Also, moving will cancel most animations (all attacks not all spells - torturers stun i think is an exmaple) :thun: has a huge swing, after his projectile leaves his staff, you can move and not wait for him to touch his toes with the staff.

iRedeem
03-28-2011, 07:10 PM
Thank you very much :)

spdn4cr
03-28-2011, 09:04 PM
With Tremble, if the enemy is about to kill Shudder and your CD is done for your ult can you just ult again to bring a new Shudder too you without giving your enemy XP from the death of the old Shudder or does Shudder dying (when creating a new one) near him still give the enemy hero XP? Thanks.

Also, if you kill someone with Shudder and Tremble isn't around does Tremble get the XP?

Tripwyr
03-29-2011, 01:04 PM
No and No. Shudder being resummoned does not give the enemy experience, and Shudder killing an enemy without Tremble does not give Tremble experience.

Gcandy
03-29-2011, 02:25 PM
Could u explain ability queueing better please. I know how to Que a skill by holding shift and it will activate after the first has gone off... but what if I want to que up pebbles blink stun chuck for example... I hold down shift blink shift q shift w ... I don't understand how u tell it when u want the abilities to begin the sequence

Dragnmn
03-29-2011, 06:29 PM
Could u explain ability queueing better please. I know how to Que a skill by holding shift and it will activate after the first has gone off... but what if I want to que up pebbles blink stun chuck for example... I hold down shift blink shift q shift w ... I don't understand how u tell it when u want the abilities to begin the sequence

The abilities will start as soon as possible. If you're not doing anything, holding shift or not holding shift doesn't matter.

Yukari
03-29-2011, 11:39 PM
I would not queue two skills, because queues are made such that your action will start after your previous action is over, so as pebbles, you will do your full backswing on q before it tosses them.

Savaii64
03-31-2011, 06:03 PM
Q: How can I hide the GUI when watching a replay? (Please and thank you.)

Turole
03-31-2011, 06:46 PM
How does one share the courier monkey? I bought one and my team got mad at me for not sharing him, (Im pretty noobie) so could I get a step by step explanation?

Thanks.

marty_mcfly
03-31-2011, 06:52 PM
How does one share the courier monkey? I bought one and my team got mad at me for not sharing him, (Im pretty noobie) so could I get a step by step explanation?

Thanks.


After you buy the courier, it will appear in your inventory. Click on it to use it, and it will then be on the ground ready for use. To share the courier, look up in the top left hand corner of the screen. You will see a little portrait of your character. At the bottom left of this portrait is a little picture of a monkey. Click on that to share the courier.