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MangO_O
09-23-2010, 10:52 AM
stupid question, but

On my stats page it says I've played 601 games
my record is only 232-229 though (461 games)

(1) Where did the other 140 games go?
EDIT: I checked a hon stats page and it seems maybe these 140 are ranked games.. which is very confusing if this is how that stats page is set up


(2) My win % is only 39% (yet, my actual win %, 232-229, is slightly over 50%).. I don't understand, am I missing something very obvious??

..and it's not the 140 ranked games, as apparently back when i actually played ranked I was around 48% win rate

This is a chronic display error that has been going on when looking at stats in game. If you take a look at your online stats
http://www.heroesofnewerth.com/player_stats.php?aid=1615255
everything seems to be in order. If this problem persists, then you should probably contact an admin to check.

spdn4cr
09-23-2010, 04:31 PM
Harkon's blade question. I've heard some people say they would get it on Blacksmith as a luxury...to activate it on an enemy hero does BS first have to autoattack to apply the harken's blade effect or will the effect be applied upon casting a spell? If the former it would seem much harder to use since you'd have to get up close to melee attack them first before using your spells. I would test it in practice mode but unfortunately I'm at work :)

MrSmith
09-23-2010, 04:46 PM
Harkon's blade question. I've heard some people say they would get it on Blacksmith as a luxury...to activate it on an enemy hero does BS first have to autoattack to apply the harken's blade effect or will the effect be applied upon casting a spell? If the former it would seem much harder to use since you'd have to get up close to melee attack them first before using your spells. I would test it in practice mode but unfortunately I'm at work :)

It's an attack mofidifier and like every other attack modifier too it applies its effect upon attack.
You should be able to get clsoe enough to attack a target since you have a stund a slow and a ms speed buff as blacksmith^^

spdn4cr
09-23-2010, 05:16 PM
It's an attack mofidifier and like every other attack modifier too it applies its effect upon attack.
You should be able to get clsoe enough to attack a target since you have a stund a slow and a ms speed buff as blacksmith^^

True, but the stun/slow is what we want to cast after the magic armor is broken! :) Thanks for the help

Tripwyr
09-23-2010, 09:38 PM
I'd cast the stun, then slow them and approach. Attack them a few times while they're slowed, and stun should come up again very soon. While the initial stun/slow damage won't be optimal, it maximizes time spent positioning while also forcing stun to come back up as soon as possible.

The other option is to slow, then approach and attack, then stun. However due to the low cooldown on stun, you'll get more damage by stunning first and then waiting for the short cooldown to finish. Note that if you have a Harkon's, you should already be at least level 16 (Ultimate reduces stun cooldown)

Christian88
09-24-2010, 02:46 PM
If I cast Death Boil and Unholy Shackle as Hellbringer onto an enemy hero, then use my Restoration Stone and re-cast both, do they then stack with the previous spells or simply renew them?

Yukari
09-24-2010, 03:55 PM
The duration is simply renewed.

Kuukivi
09-25-2010, 09:30 AM
I really liked playing Furion in DotA. Which HoN hero plays similar to him?

Tsunamee
09-25-2010, 09:47 AM
I really liked playing Furion in DotA. Which HoN hero plays similar to him?

Nymphora is the closest with a global teleport :nymp: (Theres no real spells that are similar to furions ult)

PzKw
09-25-2010, 09:49 AM
Puppetmaster plays closest to carry furion.

YourMom
09-25-2010, 06:38 PM
how do i disable teammates from being able to use spells on me (i.e. pebbles chuck, glac iceblock, etc)?

is it the little red dot next to their picture? if not, what is that red dot?

Tsunamee
09-25-2010, 07:56 PM
how do i disable teammates from being able to use spells on me (i.e. pebbles chuck, glac iceblock, etc)?

is it the little red dot next to their picture? if not, what is that red dot?

Its that red dot.

Red = No help
Green = Help allowed

Forthemoves
09-26-2010, 10:10 AM
Just started playing Electrician and I have a few questions:
- SoTM enhances his ult but is never recommended when building him. Why not?
- Are Sacrificial Stone or Helm of the Black Legion good items for him?
- What's his most recommended build?

Shinzuwa
09-26-2010, 11:49 AM
Just started playing Electrician and I have a few questions:
- SoTM enhances his ult but is never recommended when building him. Why not?
- Are Sacrificial Stone or Helm of the Black Legion good items for him?
- What's his most recommended build?

I havn't played him, but this guide(http://forums.heroesofnewerth.com/showthread.php?t=64274) is GREAT (thought a bit outdated, which is sad, but still useful). Use it.

- Because there's better items for the gold and inventory slots.
- Acording to the guide I posted above, SS is good and HotBL is bad.
- Builds depends on how the game is, which heroes there is etc. But yet again, the guide I posted has a solid choice, thought maybe not. Also, you might want to consider blood chalice as the guide is before the blood chalice change. Disclamier: I havn't played elec, so I don't actually know if blood chalice is a good item on him, but it is on most heroes, so if you find yourself with too little mana, consider picking it up.

Anakha
09-26-2010, 08:29 PM
Just started playing Electrician and I have a few questions:
- SoTM enhances his ult but is never recommended when building him. Why not?
- Are Sacrificial Stone or Helm of the Black Legion good items for him?
- What's his most recommended build?

SotM is chain purge, which is only really useful as a counter, not a core item. Against someone like Jereziah, Hammerstorm, or TDL who all have potent buffs or debuffs that need to be gotten rid of as soon as possible, SotM is viable. Else there are much better items to be had on an Electrician that boost hp/mana.

Helm is ok-ish as a stepping stone to Sacrificial Stone (remember you can disassemble a Helm in your stash for the beastheart and lifetube).
The thing to remember about Electrician is that he has tri-point survivability with Electric Shield.
He gains effective health from boosting his hp, armour AND mana. He benefits most from items that have decent amounts of +stats on them as he gains hp from strength, mana from int and armour from agility, all of which translate into survivability with your shield up.
Sacrificial Stone is a decent item on him, as is Frostfield Plate and Nullstone. A rushed Puzzlebox also allows him to really dominate a team with mana drain/burn in midgame.

iaznaB
10-04-2010, 07:49 AM
If i modify a value in a file, in the UI folder of resources0.s2z... mainly the share courier's icon position,will i get banned ?

Tripwyr
10-04-2010, 12:25 PM
Modifications are allowed, but I recommend reading up on it in the Modifications section of the forums. You will never be banned for the use of a mod, but messing with the files can damage your game. It's best to create a mod file rather than directly changing the files, because it's easier to just delete the mod rather than try to change the files back.

The modifications forum can be found here:
http://forums.heroesofnewerth.com/forumdisplay.php?f=18

spdn4cr
10-04-2010, 03:09 PM
moved

Hunler
10-05-2010, 06:53 PM
How do I break down an item after its been made? ex. frostbrand break it down to icebrand and firebrand. So I can make Geo and frost.

Yukari
10-05-2010, 07:20 PM
How do I break down an item after its been made? ex. frostbrand break it down to icebrand and firebrand. So I can make Geo and frost.

Put it in your stash, and double click it.

Hunler
10-06-2010, 08:21 PM
Put it in your stash, and double click it.

wow I feel retarded =( Thanks much tho!

pathaN
10-08-2010, 01:31 AM
Hiya, do Iron shield and HotBL stack?
When I finished them on SW i sat there thinking....hmmm....did I just fail? :D

Thanks

Decency
10-08-2010, 06:32 AM
They stack but not additively. The shield has a chance to proc only if the Helm doesn't.

So you have a 70% chance to block 40 damage,
a ((1-.7)*.6)=18% chance to block 20 damage,
and a (100-70-18)=12% chance to block 0 damage.

If you're attacked by a hero, the Iron Shield blocks every time the helm doesn't, so 70% chance to block 40 and 30% chance to block 20.

CyFiN
10-08-2010, 09:51 AM
:elec: grips :pebb: and starts to pull into him, :pebb: somehow let's off his stun and cancels :elec: grip. WTF, how's that possible?

l34Um1
10-08-2010, 10:05 AM
:elec: grips :pebb: and starts to pull into him, :pebb: somehow let's off his stun and cancels :elec: grip. WTF, how's that possible?

He casted it before he got gripped, his stun has like a 0.52 seconds flight time

pathaN
10-08-2010, 11:43 AM
They stack but not additively. The shield has a chance to proc only if the Helm doesn't.

So you have a 70% chance to block 40 damage,
a ((1-.7)*.6)=18% chance to block 20 damage,
and a (100-70-18)=12% chance to block 0 damage.

If you're attacked by a hero, the Iron Shield blocks every time the helm doesn't, so 70% chance to block 40 and 30% chance to block 20.

Thanks Decency ^^

Davidax
10-09-2010, 05:59 PM
How to disammple an item? (Like frostburn ect..) :)

Medieve
10-10-2010, 01:44 AM
answer is on the same page as your question. Put it in your stash and double click it.

Vahn
10-10-2010, 02:06 AM
Actually to disassemble it's a single left click on an item while it is in your stash.

Puj`
10-11-2010, 12:49 AM
Hi I've some noobish questions:
1- How does the introduction of Blood Chalice results in an indirect nerf to vindicator?
2- Back in beta a lot of people used to build 2 hotbl on legionnaire but not so much anymore. Is it just because there are better items to spend your money on rather than 2 helms or is it not viable to have 2 helms?

Thank you in advance!

Vahn
10-11-2010, 07:38 AM
Hi I've some noobish questions:
1- How does the introduction of Blood Chalice results in an indirect nerf to vindicator?
2- Back in beta a lot of people used to build 2 hotbl on legionnaire but not so much anymore. Is it just because there are better items to spend your money on rather than 2 helms or is it not viable to have 2 helms?

Thank you in advance!

1- Vindicators strength early was draining all the mana from the other heroes making the lane very difficult for them and very easy for your team mate, allowing him to baby sit very effectively.
With Blood Chalice the heroes can use that to have a enough mana to use their skills to kill him, or his lane partner. in combination with a power supply a hero can gain 150+ mana instantly very easily, which is enough for a powerful stun lane to kill him.

2- I never really saw people get two of them in beta, the reason you shouldn't get it is because the chance stacks diminishingly, the second one can only proc when the first one doesn't.
the chance of the second one procing is (1-0.7)*0.7 = 0.21.
so basically one helm gives 70% chance to block 40 damage, getting a second one only increases the chance by 21%. Its better off getting other items on legionnaire, such as port key which allows you to land taunt without giving the other team a chance to run.

Yukari
10-11-2010, 09:46 AM
Hi I've some noobish questions:
1- How does the introduction of Blood Chalice results in an indirect nerf to vindicator?
2- Back in beta a lot of people used to build 2 hotbl on legionnaire but not so much anymore. Is it just because there are better items to spend your money on rather than 2 helms or is it not viable to have 2 helms?

Thank you in advance!

1. Vindicator relies on keeping his opponents at low mana so that they cannot deal with his Sage's Lore. However, with the introduction of blood chalice, most heroes (even the ones single spells that takes 40% of their mana pool) will have no problem, since they can chalice > use skill, thus makin vindicator's lore useless.

2. Because they took a page from the old dota vanguard (HotBL) users; back when the % chance to block and blocked damage was different. Do not do this. 1 is enough.

Puj`
10-12-2010, 12:19 AM
Thank you for your help kind sirs :D

W4pp3h
10-12-2010, 07:37 PM
Not sure this is the right place to be asking this, but can someone explain how the new favorite hero list works (the one that appears with the last games played when you hover over the stats icon). What do the % and the colours represent and why is the top of the list no always the highest % played?

Shinzuwa
10-13-2010, 01:33 PM
Not sure this is the right place to be asking this, but can someone explain how the new favorite hero list works (the one that appears with the last games played when you hover over the stats icon). What do the % and the colours represent and why is the top of the list no always the highest % played?

I think it's most played heroes. And It's probably bugged.

Mikina
10-14-2010, 04:04 AM
So, what is average gpm and xp/m on a carry, in competitive scene? And what it is on support?

Vahn
10-14-2010, 06:49 AM
Not sure this is the right place to be asking this, but can someone explain how the new favorite hero list works (the one that appears with the last games played when you hover over the stats icon). What do the % and the colours represent and why is the top of the list no always the highest % played?

It's most played heroes, the same listing as in the stats menu.
It's based off time played, not times picked. So pebbles with 1 60 minute games is higher than witch slayer with 2 25 minute games.

The colour doesn't mean anything, just something they put to look nice, colours are all in the same order no matter what.

The it meant to be top is most played, bottom is the 5th most played.
The percentage numbers are currently bugged and is fixed for the next patch.

W4pp3h
10-14-2010, 11:07 PM
Thank you for your answer Vahn :)

ps: love your signature Mikina

Undutchable
10-15-2010, 10:11 AM
So, what is average gpm and xp/m on a carry, in competitive scene? And what it is on support?

Well, it's pretty hard to say, since a chronos will have different numbers then a sand wraith, but:

xp/m 450>
g/m 250>

That would be something to look for at least, but usual the numbers go to about 600 xp/m, and 350 g/m

Best would be to actually record this, take about 100 matches, and list the xp and g, then you would have a (somewhat) accurate measurement

jusatin
10-15-2010, 10:53 AM
Well, it's pretty hard to say, since a chronos will have different numbers then a sand wraith, but:

xp/m 450>
g/m 250>

That would be something to look for at least, but usual the numbers go to about 600 xp/m, and 350 g/m

Best would be to actually record this, take about 100 matches, and list the xp and g, then you would have a (somewhat) accurate measurement

g/min needs to be well >300 for carries :)

Decency
10-15-2010, 12:29 PM
So, what is average gpm and xp/m on a carry, in competitive scene? And what it is on support?

GPM for the winning team's carry tends to be ~400 and for support ~150.
For the losing team, it's usually more like ~300 and support ~100.

XPM/m vastly differs from game to game. Games with more action will have inflated values because heroes give far more experience than creeps. Turtle games will have much less experience on everyone.

This is in a standard game. If you have a heavy pushing team, obviously the GPM of those players is going to be much higher because of towers.

Shinzuwa
10-15-2010, 12:48 PM
So, what is average gpm and xp/m on a carry, in competitive scene? And what it is on support?

This depends on if your winning or losing, the game lenght, playing solo or in a trilane or roaming or whatever. Basically it depends on a lot of things.

I just took the recent TSoG vs Druidz match, from honcast, at the ~61 min mark.

<Hero name><xp/min><gold/min>
Forsaken archer 590 400
Andromeda 280 120
Wretched hag 440 270
Magmus 260 170
Witch slayer 320 190
Swiftblade 670 540
Glacius 350 200
Soulstealer 500 370
Pharao 390 240
Voodoo jester 350 170

It was a pretty even and long game. You can clearly see that the carries have the highest xp/m and g/m and the supporters the lowest.

However, I suggest that you instead look at the CK and CD at relevant times, cause this will shine through in the g/m and somewhat in the opponets xp/m. However, these stats just have 1 cause, which makes it easier for you to improve to their level at that specific part of play.

HiYa
10-16-2010, 08:12 AM
How does ward counting triggers in your profile? 1 set is 2 wards, but do I need to just buy them or I have to place them, or somebody else can buy them and I can place them for ward point or how does it work?
ty

HiYa

Undutchable
10-16-2010, 08:17 AM
TSoG vs DrDz, is a 61 minute game... normal games last ~40, so you should have picked one (well, actually around 10/100) of those.

250> for losing carry, 350> for winning, but it differs, since a TDL that hasnt got her runed axe will stay at ~200, but even if she's losing, and she does have her RA, it can easily go to 400> even if her team is losing

Also depends on enemy line-up, if they have a gank heavy line-up, and they have map control, GPM and XPM will go down drasticly.

It's very hard to say, but it's not common for a glacius to get 200 gpm in a competitive match

Tsukiouhi
10-16-2010, 02:41 PM
How do you split up an item such as frostburn?

iRedeem
10-16-2010, 08:06 PM
How do you split up an item such as frostburn?
ctrl shift click/right click I believe.

Is a portal key still viable on devourer? I've seen a people use it, but... Just wanted to make sure.

Vahn
10-16-2010, 08:37 PM
How do you split up an item such as frostburn?
Put it in your stash and left click it.

Is a portal key still viable on devourer? I've seen a people use it, but... Just wanted to make sure.

It's about the same as getting it on suc or elec, but more deadly as it does a lot more damage. Great pick up imo.

Undutchable
10-16-2010, 08:42 PM
ctrl shift click/right click I believe.



That actually sells the item, wherever you're standing, dont get them mixed up! ;)

iRedeem
10-16-2010, 09:24 PM
That actually sells the item, wherever you're standing, dont get them mixed up! ;)
Thank you sir. :) Is there an easier way to hook on the back end of devourer hook? I try to hook of course when i just launch it, but... Is there a easier way to hook on the back end?

Yukari
10-17-2010, 01:14 AM
Thank you sir. :) Is there an easier way to hook on the back end of devourer hook? I try to hook of course when i just launch it, but... Is there a easier way to hook on the back end?

Most backend hooks are screw-ups from the enemy, unless you purposely move to shift the return trajectory of the hook. The point of the hook is trying to catch them on the forward part :P

Undutchable
10-18-2010, 07:10 AM
Thank you sir. :) Is there an easier way to hook on the back end of devourer hook? I try to hook of course when i just launch it, but... Is there a easier way to hook on the back end?
`
Well, i must say i use this more with a valk arrow than with a dev hook, but in some way it is the same.

Whenever an enemy is running from you, or you and teammates, they usually want to take the quickest way to safety. (wether that is towards their tower, or juke spots, fact remains)

By knowing where they will go, you can hook in front of them, perhaps not hitting them if they make a hard 180, but then you'll be in range to kill them.
With a Dev hook, you can do this more easily, because if you launch it to far ahead, most regular people wont think about the backswing, and think, idiot who missed it.... and continue walking, getting it on the back end.

So, either you hook them, or they make the stop/180 you want them to make, either way = profit

But, I can't think of any other way to make intentional profit out of the backswing of the hook,

Cya

(more questions plz, i'll answer them all)

iRedeem
10-19-2010, 12:04 AM
Alright, thanks... What is the easiest carry to learn aside from swiftblade, and predator. I would like to learn some more carries, but start from the easiest. Rofl.

Yukari
10-19-2010, 02:42 AM
Alright, thanks... What is the easiest carry to learn aside from swiftblade, and predator. I would like to learn some more carries, but start from the easiest. Rofl.

Here are a free decently easy semi-carries/carries that you can try; opinion on easiness may vary.
:pest::corr::hamm::mali:

RUSty_
10-19-2010, 06:13 AM
quick question (and ill probably find the answer before a response but anyway!), what do i type for the nohelp command?

Vahn
10-19-2010, 06:47 AM
quick question (and ill probably find the answer before a response but anyway!), what do i type for the nohelp command?

nohelp as in heroes can't use 'helping' abilities on you?
you click the green dot next to that heroes portrait in game. It will turn red meaning that hero can't use 'helping' abilities on you.

NERDSTOMPER
10-19-2010, 08:51 AM
Alright, thanks... What is the easiest carry to learn aside from swiftblade, and predator. I would like to learn some more carries, but start from the easiest. Rofl.

Could also give :fors: a try. She farms up pretty well even if you aren't the best at last hitting with skeletons. Farming is hugely important as you're about to learn "I need HOW MUCH CS AT 20 MINUTES!!?!?"

NERDSTOMPER
10-19-2010, 08:54 AM
How does ward counting triggers in your profile? 1 set is 2 wards, but do I need to just buy them or I have to place them, or somebody else can buy them and I can place them for ward point or how does it work?
ty

HiYa

Anyone can place wards purchased by any of your team mates. I *think* you used to have to drop them or like buy on courier, drop into pool, pickup on courier again but I believe that's changed.

But yea, anyone can use the wards bought.

Undutchable
10-19-2010, 11:20 AM
Anyone can place wards purchased by any of your team mates. I *think* you used to have to drop them or like buy on courier, drop into pool, pickup on courier again but I believe that's changed.

But yea, anyone can use the wards bought.

That's not his quesiton, he knows how that works

If i understand his question correctly, he wants to know who gets the stats for placing the ward, the one buying it, or the one placing it.

AFAIK, it's the guy placing it (sounds logical doesn't it)

iRedeem
10-19-2010, 12:19 PM
I have tried pestilence cannot get pk down any tips?

Undutchable
10-19-2010, 01:53 PM
Get a couple of bracers and steamboots, that way you don't rush it that much. If you're facing a lot of stuns, and/or sufficient initiation (latter is unlikely) get shrunken first

iRedeem
10-19-2010, 03:33 PM
Core build on a pestie? And how do I go about using portal key effectively

Yukari
10-19-2010, 03:58 PM
Core build on a pestie? And how do I go about using portal key effectively

I like to do: Steamboots, Powersupply/bottle/chalice (You do have mana problems if you pkey around a lot) followed by Pkey, BKB and a dps item.

The point of the pkey is to surprisebuttsecks your opponent(s) with a well placed stun.

Scenario 1. Single target
Pkey next to him, stun immediately, ult him, flight, chase till hes dead.

Scenario 2. Teamfight
I would avoid initiating if you do not have your bkb; unless you can catch at least 2 people that are out of position with your stun; provided that you have follow up aoe disables, or nukes. Then follow step 3 and onwards from scenario 1.

Do note that solo-ganking with pesti depends on your farm and opponent farm, if you have a 15-20 minute portalkey; its pretty easy. If you get your pkey at 30 minutes; I'd suggest against it. (unless you went for a carry item in between boots and pkey.)

Mipi
10-19-2010, 04:19 PM
Got a question too he last days.
How much creepkills should you have around the 20min mark? Not as carry (much as possible i think :> /support (denies are important)

l34Um1
10-19-2010, 04:35 PM
Got a question too he last days.
How much creepkills should you have around the 20min mark? Not as carry (much as possible i think :> /support (denies are important)

Carries should aim for at least 100, less is fine if you have a few kills mixed in. For Gankers I would say between 50 and 30, same for Supporters, maybe less, for roamers like 0. Also all depends on the game, if your Carry is having free farm in his lane it's fine for you to have 0 CK for the entire game, but if you find yourself in a lane with a lot of creeps and no carry is nearby, just take em

Undutchable
10-19-2010, 04:46 PM
Core build would most likely be:

Steamboots
PK
SH
DB/SB

Or you could rush the pk, in which case you should get steamboots after.
If you got them really early, you might get a chalice or bottle, however this is not core.

DB if you have other carries, and you're more of an initiater/dps

SB if you are the main carry, and you should most likely follow up with DB

PK in if you're team is ready, get 2/3 enemies, and focus on ranged carries, or important heroes. You're the guy who initiates on tempest or something

iRedeem
10-19-2010, 09:47 PM
Alright thanks. Is there an easy way to land deadwood grasp? I rarely get it(fail)

Yukari
10-19-2010, 09:52 PM
Practice practice practice!
There are no easy way to land skillshots, or delayed spells other than to predict their path :P

NERDSTOMPER
10-19-2010, 09:56 PM
Alright thanks. Is there an easy way to land deadwood grasp? I rarely get it(fail)

Toss your log at em before hand, makes it a lot harder for them to juke the root.

Undutchable
10-20-2010, 05:09 AM
Or ult into graps instead of the other way around, or get a storm spirit, or, or, you get the idea, but just practice it really

spdn4cr
10-20-2010, 11:53 AM
What exactly triggers damage on bloodhunter's ulti other than the person manually moving? For example, does rampage's ult trigger it, tablet of command, andromeda's swap, engineer's keg?...anything that moves you from the original spot? thanks!

Yukari
10-20-2010, 12:21 PM
What exactly triggers damage on bloodhunter's ulti other than the person manually moving? For example, does rampage's ult trigger it, tablet of command, andromeda's swap, engineer's keg?...anything that moves you from the original spot? thanks!

The damage is only triggered by movement; not physical pushes or displacement; so thins like devourer's hook, rampage's ult, swap would not effect it. This is why a TP is a counter to bloodhunter ganks.

spdn4cr
10-20-2010, 12:24 PM
The damage is only triggered by movement; not physical pushes or displacement; so thins like devourer's hook, rampage's ult, swap would not effect it. This is why a TP is a counter to bloodhunter ganks.

Ah ok, so really then not many spells would work on it except maybe puppet making them attack and chase someone. Thanks

Yukari
10-20-2010, 12:44 PM
Ah ok, so really then not many spells would work on it except maybe puppet making them attack and chase someone. Thanks

I think Maliken's fear works as well, but im not completely sure about that one.

ElementUser
10-20-2010, 12:50 PM
http://forums.heroesofnewerth.com/showthread.php?t=79293


Basically if the code has a push line in it, Hemorrhage's movement damage will be triggered. Or if the unit is allowed to move normally like the 1st 2 examples.

spdn4cr
10-21-2010, 05:31 PM
http://forums.heroesofnewerth.com/showthread.php?t=79293


Ah nice, thanks....just curious though Rien said Rampage's ult would not affect the BH ult but the forum chain above says it will?

Tripwyr
10-22-2010, 12:35 AM
EDIT: I stand corrected.

Yukari
10-22-2010, 06:08 AM
For mechanics questions; Ele has upped me 9-1 so far. I'd go with what he says in regards to mechanics matters :P

iRedeem
10-22-2010, 05:36 PM
Valkyrie build/tips? I would really like to learn her, but alas, i fail at her so bad.

Yukari
10-22-2010, 08:17 PM
Valkyrie build/tips? I would really like to learn her, but alas, i fail at her so bad.

Max call first, have one in leap and 1 in arrow when call is maxed. Then feel free to max arrow or leap. Abuse her attack animation and range to control your lane, item builds are situational. I.e. do they have a TDL? Build nullfire. Are you the best carry on your team? Geo/savage/FWS etc. etc.

Abuse the fact that her leap also gives AoE speed boost, and don't be reluctant to throw arrows for scout or to test your luck; however try to farm with leap up; its your only form of quick escape.

I usually take ult at 10/11. because frankly, level 1 prism isn't all that useful. Be aware of your surroundings and allies, as for myself, Teammates should not die from 1/2 man ganks if you have prism ready to be used.

Undutchable
10-23-2010, 06:44 AM
^ +1

skill build would usually be 2/3-3/2-1-1-1-2-1

you dont really need call that early, an escape and a stun could be more useful to assist an incoming gank, or to gank yourself, however this is not necessary

Undutchable
10-23-2010, 06:38 PM
Come on guys, there should be more questions than this, right?

Perhaps this topic should be brought to attention in some way, to let people know of this option, since every question is answered professionally within 24 hours...

If you're scared of asking something in public, don't be afraid to pm me btw, i wont laugh at you ;)

Decency
10-24-2010, 12:08 AM
I abused this and the last thread like hell when I was first starting out and I usually had to post things two or three times, not sure why new players aren't anymore.

Undutchable
10-24-2010, 08:51 AM
They think they know it all, sadly

spdn4cr
10-25-2010, 08:40 PM
For Wretched Hag does the Ulti and the Haunt stack? For example if you Ult someone the ticks of damage from Haunt are there but if you also then immediately use haunt again on the same opponent does the haunt dot just get reset or is their dual haunt damages taking place (the dot, not the initial damage)...thanks!

Vahn
10-25-2010, 09:38 PM
Yes they stack, the effects of each haunt are independent of each other.

CrazySushi
10-25-2010, 09:50 PM
I got a question. When is picking plated greaves over the other boots better? Most people go striders/ghost marchers/steam boots. I know picking plated greaves is popular with heroes that have minions, like balphagore. But what about demented shaman, glacius? Maybe even a defiler. Striders dont add stats or defense, plated greaves give both. And a useful aoe that can help your team. Plated greaves seem really situational.

Undutchable
10-26-2010, 06:19 AM
Agree with Vahn, Haunt and her ult are two different DoT's, same way slither has different ones.

Plated Greaves give armor, and an armor boots to minions. So for someone that doesn't need the movement speed, likes to have extra armor for him, or him+minions it would be a good idea.

Plated Greaves dont give aoe boost to heroes, only to minions+creeps

Therefore, it could be useful for: balpha, defi, legio, ophelia, tempest... those heroes, for different reasons, if you don't understand why these heroes, i can explain in depth if you'd like

CrazySushi
10-26-2010, 10:27 AM
Thanks Undutchable, I always thought plated greaves gave armor to heroes, with that being false, no wonder they are rarely picked up. As for balph, ophelia, tempest, they all either control or spawn their own creeps, so it makes sense for them to get greaves.

Defiler and legi on the other hand I am unclear. Is it because they both benefit from the passive armor that plated greaves give? Legi forests and stays in the middle of team fights and defiler is expected to destroy with her ulti in fights before she dies. Actually, if you would be so kind, just to provide me with the plated greaves stats so I can stop guessing in the dark D:.

SilverMaze
10-26-2010, 11:10 AM
Defiler and legi on the other hand I am unclear.

Its not only about ur hero..
Both Legio and Defiler are able to Push like Crazy.
This infact applies to all those Heroes you mentioned.
Push abilities(Wave,Spin,Minions etc.)+Dmg Block on Creeps+Extra Dmg for Creeps=Superfast push :)



Actually, if you would be so kind, just to provide me with the plated greaves stats so I can stop guessing in the dark D:.

+3 Strength
+3 Agility
+3 Intelligence
+5 Armor
+70 Movement Speed

Action: Self Position
Target: Allied Non-Hero Units
Radius: 450
Mana cost: 25
Cooldown: 30 seconds
Applies Plated to all allies in a 450 radius around self for 15 seconds.
Plated Effects:


+20% Base Damage
100% chance to block 10 attack damage

CrazySushi
10-26-2010, 12:20 PM
thanks silvermaze, and wow, 20% base damage is a good chunk and the block helps a little too. Totally didn't consider the way greaves work not only on spawned minions and neuts, but the creep wave too. I guess that's why some people get it for dsham, his spammable heal pushes waves really quick too.

Undutchable
10-27-2010, 06:08 AM
Exactly what Silvermaze said, and even more ;)

where he (most likely) got his information:
http://www.heroesofnewerth.com/items.php?sid=5

There is more information there, if want to find some on your own ;)

As far as plated greaves on defi + legio, (as an example):

They usually already get a shamans headress, or at least mystic vestments. If they don't, or if they do, in both cases, they need armor (physical damage reduction) or HP.

so:
If the enemy team has only magic damage, you get shamans + HP

If the enemy team only has physical damage, you get armor + HP

Any mix will usually result in either shamans+armor+hp or vestments + armor + hp

Considering that plated greaves give armor where not a lot of other (useful) items do, this is why plated greaves are considered a useful item (apart from the activation effect)

To sum it up:

Defi and Legio require EHP, which is build up by magic armor, armor, and HP.

PS: Plated Greaves are not the only way to go, and i never said, merely explained the advantages, steam boots and ghost marchers have other advantages, and disadvantages, which i can explain as well if anyone feels like getting that information, however i would go to a defiler guide which should explain it as well, and otherwise someone should build a better defiler guide ;)

Mipi
10-28-2010, 11:18 AM
Something I came across when I was studying: Will Iron Shield or Iron Buckler block some damage from Armadons spines?

Yukari
10-28-2010, 02:44 PM
Something I came across when I was studying: Will Iron Shield or Iron Buckler block some damage from Armadons spines?

Shield only blocks damage from physical attacks, so no, it does not block spines.

Robb57
10-29-2010, 08:54 AM
How are the 3 lifesteal items (not including Symbol of Rage) best used? Or in other words, what types of heroes are they best used on?

As far as I know:
Lifesteal :HungrySpirit: in general is good/necessary on carries.
Elder Parasite :ElderParasite: is good on heroes with a crit or bash that needs to proc.
Abyssal Skull :AbyssalSkull: is best on strength carries because they survive longer which maximizes the time the aura is given to the team.
Whispering Helm :WhisperingHelm: is good on squishier carries because it doesn't increase damage on yourself (like :ElderParasite: does) and it can be turned into a SoR :SymbolOfRage: later.

Pwnograhpy
10-29-2010, 09:11 AM
How are the 3 lifesteal items (not including Symbol of Rage) best used? Or in other words, what types of heroes are they best used on?

As far as I know:
Lifesteal :HungrySpirit: in general is good/necessary on carries.
Elder Parasite :ElderParasite: is good on heroes with a crit or bash that needs to proc.
Abyssal Skull :AbyssalSkull: is best on strength carries because they survive longer which maximizes the time the aura is given to the team.
Whispering Helm :WhisperingHelm: is good on squishier carries because it doesn't increase damage on yourself (like :ElderParasite: does) and it can be turned into a SoR :SymbolOfRage: later.
Elder Parasite on Chronos only, and even then is debatable, possibilities but still fairly situational are Hammerstorm, Predator and maybe Swiftblade as far as I know. Abyssal Skull is generally picked up when you want lifesteal but already have another orb effect in place such as shield breaker or frost wolf's skull. Whispering Helm is the staple life steal picked up on a carry if one does not plan on any other orb and is also picked up for ancient stacking. This is done by capturing a creep and using it to stack the ancients while you hero is away and busy doing other errands. SoR is usually just a late game life steal item some carrys get, notable earlier/common SoR users are Madman or Swiftblade.

Undutchable
10-29-2010, 09:30 AM
How are the 3 lifesteal items (not including Symbol of Rage) best used? Or in other words, what types of heroes are they best used on?

As far as I know:
Lifesteal :HungrySpirit: in general is good/necessary on carries.
Elder Parasite :ElderParasite: is good on heroes with a crit or bash that needs to proc.
Abyssal Skull :AbyssalSkull: is best on strength carries because they survive longer which maximizes the time the aura is given to the team.
Whispering Helm :WhisperingHelm: is good on squishier carries because it doesn't increase damage on yourself (like :ElderParasite: does) and it can be turned into a SoR :SymbolOfRage: later.

Although the guy above me is in the right direction, i disagree on some points, therefore my opinion:

EP: Useless on 99% of the heroes, in 99% of the cases. Just dont buy this, and certainly not on ranged heroes. (I think predator would be the most useful hero for this item, but still, dont get it on him)
Aby Skull: Get this if you have a better orb effect, strenght carries pick this up because they need the orb effect, and some other agi heroes that also could use it, such as sb, wb, tdl
WH: What the guy above me stated, + that you can transform it into a SoR which makes it a item which can be upgaded, so it's good looking into late game (since you only have 6 inventory slots)

I disagree for WH on swiftblade, i think he needs either a SB, or a Icebrand/FWS

But this is my opinion, figure out what suites best for you in your PSR class (except for EP, just... dont get that, please)

Tripwyr
10-29-2010, 12:34 PM
Don't ever get Elder Parasite. The 30% increased damage taken significantly out-weighs any damage increase you could possibly imagine. If you want attack speed, go get a Warp Cleft from the Secret Shop. It's only 200 more gold, more consistent attack speed, no damage taken penalty, and most of all it doesn't take a modifier slot.

Abyssal Skull is a good item, but because it's an aura, you should usually ask a support to get it. While it does provide lifesteal, it is fairly expensive for a small bonus. Since the damage increase only applies to base damage, you only get ~15-30 damage from it.

Whispering Helm is the item I highly recommend for any hero in need of lifesteal. I've always felt that lifesteal is a little bit overrated in the current meta-game; carries either burst or get bursted, so lifesteal doesn't really have much effect. With that said, Whispering Helm is a great item if you don't aim to build Shieldbreaker or Frostburn.

Should the game get to that point, Symbol of Rage will be the best carry vs. carry item in the game, making Whispering Helm that much stronger.

spdn4cr
10-29-2010, 06:42 PM
Do you have to have vision of a hero for your hero to auto attack that enemy? I would think so but sometimes when I am in practice mode I will spawn an enemy hero in the trees. My hero will start auto attacking him (and doing damage) even though I can't see the enemy hero on the screen. Is that supposed to happen or is this just a practice glitch? Thanks!

Undutchable
10-29-2010, 06:43 PM
AFAIK you need to have vision to auto attack, you can attack and he can juke you, the attack will still hit.

So, it should be a practice glitch

spdn4cr
10-29-2010, 06:49 PM
AFAIK you need to have vision to auto attack, you can attack and he can juke you, the attack will still hit.

So, it should be a practice glitch

Hmm...could be...what i do is put the enemy hero in the trees (in practice mode) and then have my hero attack an open space behind the enemy hero so that my hero walks toward the enemy hero...all of a sudden he'll start attacking him w/o being seen....weird.....

Undutchable
10-29-2010, 06:51 PM
go no-stats with a friend and find out ;)

If this is the case, report it, because its not intended i can imagine

The_Torch
10-29-2010, 09:57 PM
Does sticky bomb hurt towers? I tried to stick to a tower to see if it hurt it but couldn't tell. thank you

Vahn
10-29-2010, 10:01 PM
No it doesn't damage towers.

Tripwyr
10-30-2010, 12:25 PM
Do you have to have vision of a hero for your hero to auto attack that enemy? I would think so but sometimes when I am in practice mode I will spawn an enemy hero in the trees. My hero will start auto attacking him (and doing damage) even though I can't see the enemy hero on the screen. Is that supposed to happen or is this just a practice glitch? Thanks!

Fog of War and Line of Sight calculations are (AFAIK) seperate. This means that while you can not "see" the other hero, your hero knows where he is. This happens in practice mode because all spawned heroes are considered to be "on your team" and therefore your hero is able to attack them.

If you wish to spawn a hero in the trees without attacking him, make sure you change "Local_Client" to "None". This makes the hero not on your team/under your control, but obviously prevents you from controlling it.

This is all speculation, it may just be a run of the mill practice mode glitch.

iRedeem
10-31-2010, 12:03 AM
Items/Skill build on a bubbles?

m00nman
10-31-2010, 01:07 AM
Hmm, I posted this over at ask a question in strategy but I suppose it would be more appropriate here. A few friends and I have been playing basically since beta began and they are amazing while I'm still stuck at like month 1.

I die entirely too much with every hero I play. I get so frustrated because I can't do decent with anyone. The only time I do OK is when my team is amazing. Once the game gets to the point where the first towers are gone I don't really know how to farm. Jungle seems not efficient and lanes too dangerous. I fall behind anywhere from 2-5 levels and just can't do anything the rest of the game. I don't really know what I'm doing wrong.

Undutchable
10-31-2010, 06:02 AM
Well, the first thing "we" need to know, what kind of hero role do you play?

If you play carry, if the lanes are to dangerous, go to the forest, inefficient > not farming at all
If you play ganker/support, organise a gank on one of those unsafe lanes.

Semi-carry's can do both, depending on the circumstances

It's hard to tell more from your description


Item build on bubbles

This really depends, since bubbles has his own build-in semi-pk, semi-stormspirit

My item build usually is tablet of command, storm spirit, pk, but this depends on line-ups, you can get a pb if no1 else can carry it, early post haste are good for map control + pushing, FFP against enemy carries and more team fight presence, Stormspirit/kuldra for disables.

Generally, get a tablet of command, and from that point on it's situational

Tablet is so good because it gives you some stats, and an amazing tool to help teammates, kill of enemies, save yourself. Every int hero can make good use of it, so please consider it's worth

m00nman
10-31-2010, 02:19 PM
I mostly play ganker/support.

MTING0212
10-31-2010, 03:00 PM
How much damage does a 300 damage nuke do to a hero with the starting amount of magic armor?

Nakigahara1
10-31-2010, 04:12 PM
I usually play tank/support in these types of games (usually more towards support). Who would be a good starter hero for me?

Undutchable
10-31-2010, 05:41 PM
25% damage reduction, so:

300/100x75=225

there is no such thing as a tank.

I would try with Plague Rider, perhaps glacius or accursed

Undutchable
10-31-2010, 05:42 PM
If you play ganker/support, go do that.

Gank enemy heroes, support by stacking or warding, protecting carries

Decency
10-31-2010, 05:46 PM
How much damage does a 300 damage nuke do to a hero with the starting amount of magic armor?

All heroes start with 24.8% magic resistance. Just assume Magic spells do 75%, a quarter off the listed damage.

So, 300*.75 = 225 damage.


Items/Skill build on a bubbles?
Generally max "Shell Surf" first. You're going to be using it for harassing and getting extra last hits, and the mana cost doesn't scale so you might as well get the most of it. Typically, you ignore "Take Cover" until level 10 unless it's going to be very useful for dodging certain spells (Hammerstorm's Hammer, Soul Reapers Judgment, Andromeda's Comet, Pyromancer's Stun, etc.)... the mana cost is too steep at low levels but if you max it first you have no damage output. There's a lot of use for the spell though, picking up a level of it at L4 if you can use it well is never really frowned upon.

So generally 1-2-1-2-1-4-1-2-2-3-4-3-3-3-5-4.

If you want a fast level of Take Cover, you should get level 2 Silence next anyway because the jump from L1 to L2 of that is important, that would look like:

1-2-1-3-2-4-1-1-2-2-4-3-3-3-5-4

For items, Portal Key is core so that you can blink in, blow your spells, Take Cover, and Shell Surf out. Trying to position well with Shell Surf is hellishly difficult against a good team as the game progresses, and then you're stuck in the middle of the fight with 15 second cooldown spells. After Blink, I really like Frostfield Plate because it matches his role so well. Tablet is also amazing on Bubbles, as you can force people to trigger your ultimate.

Other good pickups are Sheepstick, Puzzlebox, Void Talisman. Stormspirit is always fun too, you can just about immune yourself for 9 seconds in a row in a teamfight which is just hilarious for people trying to focus you.



I usually play tank/support in these types of games (usually more towards support). Who would be a good starter hero for me?
Tank/Support: :keep: :accu: :jera: :blac:
Support: :deme: :hell: :plag: :vind: :vood: :glac: :nymp:

The first row are melee heroes with really high Strength, which means they can tank a decent amount of damage. The second row are ranged Intelligence heroes, who are a lot squishier but a lot more common picks. At low levels any of these heroes can be useful for teaching you elements of gameplay, I'd suggest giving them all a try rather than trying to specialize in a single hero.

Undutchable
10-31-2010, 07:14 PM
You have 3 ways to go with bubbles skill build (imo)

1: Shell surf haras
You use this when you're just harassing against dual or trilane on you're own
1/3/1/2/1/4/1/what you prefer

2: Early initiater
You use this when you need to initiate early, to increase teamfight presence at start
1/3/2/2/2/4/2/what you prefer (silence+damage instead of damage as in 1)

3: Nuker
Use this when you want early damage, i do not advise this
1/2/1/2/2/4/2/1/1/3/4/3/3/3/5/4

Take cover is an invaluable skill, you can do so much with it, certainly if you're good at timing, you can dodge pretty much everything with it, and silence is better than shellsurf in my opinion, since a 3 sec silence is so incredible, and you're damage is really high early game, so after using shellsurf + silence, you will get a kill, or you can clean up with ult

I recommed only playing bubbles as a solo lane, he's not good as a babysitter, and he needs levels to be useful

Item build is in an earlier post of mine, PK is not core, but it is pretty standard. However i do like ToC into SS or any other item your team likes more than a pk, however it is a good item after ToC and SS.

(PK doesn't give stats, you already have one of the best escape methods in the game, and with a ToC you're pretty hard to catch)

spdn4cr
11-01-2010, 08:48 PM
I'm thinking about trying to use Gladiator for the first time. I've read about him in the forums but I'm still not sure I understand his flagellation....so to make the most use out of it should I be hitting a creep as oppose to the hero when passive is up? or does the splash also hit the intended target as well. I've read that damage items don't add to it, does that mean only items such as shroud or things like +STR items add to the flag proc? Thanks

Undutchable
11-01-2010, 09:24 PM
As far as i know, but you might need someone with knowledge from the mechanics section, it is as following:

Flaggelation deals true damage in an area, based upon the damage inflicted to the original target. Therefore hitting a creep (which naturally has lower armor then the hero you wish to attack) will do more damage to the hero.
Any item works with flaggelation, meaning that everything adds to it.

Demonic Breastplate still is a useful item in the sense that you will deal more damage to your original target, therefore dealing more true damage to the rest, however it does not get increased more at other heroes (that are within splash range) because of you're DB, rather indirectly trough the first target's lowered armor

I hope you know what i mean, as a TL;DR:

Hit creep, every item works, (DB question is common) DB works although different then most people think

spdn4cr
11-02-2010, 12:46 AM
As far as i know, but you might need someone with knowledge from the mechanics section, it is as following:

Flaggelation deals true damage in an area, based upon the damage inflicted to the original target. Therefore hitting a creep (which naturally has lower armor then the hero you wish to attack) will do more damage to the hero.
Any item works with flaggelation, meaning that everything adds to it.

Demonic Breastplate still is a useful item in the sense that you will deal more damage to your original target, therefore dealing more true damage to the rest, however it does not get increased more at other heroes (that are within splash range) because of you're DB, rather indirectly trough the first target's lowered armor

I hope you know what i mean, as a TL;DR:

Hit creep, every item works, (DB question is common) DB works although different then most people think

I do know what you mean but I've been told differently. For example Rogerdodger's guide seems to indicate that the splash from flagellation is not correlated by the armor of the initial target. I have also seen another guide that says the true damage is the damage resulting from teh damage taken on the inital target after armor reduction, but I've also been told this isn't true......hmmm

Puj`
11-02-2010, 04:12 AM
Hi can anyone help me...
I've been trying to figure out how to change the camera view from the normal (bird's eye?) view to 3rd person mode. So a bit like fps viewing.
I know it can be done since I've seen many videos from that angle, but could not figure out how to do this myself.
Any help would be appreciated.
thanks

Undutchable
11-02-2010, 05:59 AM
@ Puj`

This would make you play very poorly, and since i dont like to advertise that, even if i would know it, i wouldnt tell you (to bad, i'm here to improve community, not to make 4 people hate the guy with the cool view)

@ Spdnzr

I believe the armor of the original target reduces the total damage. If someone tells you otherwise then believe what you want ;)

Robb57
11-02-2010, 10:58 PM
How do you switch between attack modifiers? Just click them?

Vahn
11-03-2010, 12:29 AM
Either click on them or use the default hotkeys , and . to cycle through them.

Tripwyr
11-03-2010, 01:01 AM
, and . will cycle attack modifiers.

Rusian
11-03-2010, 06:46 AM
how do you bind pets to keys? or courier

ElementUser
11-03-2010, 06:48 AM
Press Ctrl and a number

To select that group, press the number you bound the pets/units to.

itwasntmeo_O
11-03-2010, 12:13 PM
how do you make elementuser play games... i cant figure it out i rly need help pls guys

Tripwyr
11-03-2010, 02:09 PM
Tell him Rien is playing

Schnitzel1
11-04-2010, 08:11 AM
how can i i.e. split ghost marchers back to marchers + 2 daggers?
or frostburn into firebrand + icebrand?

Vahn
11-04-2010, 08:15 AM
Place the item in your stash and left click it.

spdn4cr
11-04-2010, 05:50 PM
RE: pebbles stalag/chuck combo

When doing this combo does the chucked person need to be thrown where the stalagmites stunned him to get the double damage from stalagmite or can i use stalagmite and then chuck him anywhere i want? because it would seem weird if i stunned them and then chucked him behind me and still got the double damage but maybe it still works? thanks!

Undutchable
11-04-2010, 07:22 PM
AFAIK, every stalagmite tick checks individually for a unit being thrown, and in that tick dealing double damage, and moving out of the stalagmites would remove the damage entirely

So, as long as they are within range of the stalagmites, they will recieve damage from it, otherwise they will not... (i'm not sure if you meant the second part of my answer, because it seems kind of obvious, therefore i gave another answer as well)

JoOKie
11-04-2010, 10:44 PM
I was called out by 2 1600+ players telling me I was an idiot for thinking it was stun then chuck. :\

Decency
11-05-2010, 05:14 AM
Pebbles Sequence Summary... (Stun then Chuck) (http://forums.heroesofnewerth.com/showthread.php?t=102574)

Undutchable
11-05-2010, 05:39 AM
Call them out, and say you have backup from a 1850 player? :)

Tripwyr
11-05-2010, 03:48 PM
Stalagmites deals double damage to units affected by chuck. Stalagmites deals damage in an area over a period of time. If a unit exits that area, they do not take damage.

To answer your question: no. Your chuck target must stay within the stalagmites area.

Pwn
11-05-2010, 03:52 PM
1600s are not good it's stun then chuck although u can get close to max dmg with chuck first. I'd only chuck first bs arachna cuz a good arach will see stun coming and carapace unless u have pk of course.

Decency
11-05-2010, 06:32 PM
To be fair, the wording on the tooltip is terrible and counter-factual. It absolutely makes it seem like Chucking first is the correct sequence.

nafta
11-07-2010, 07:06 AM
When to pull creeps top as legion, assuming I don't have :LoggersHatchet:? With :LoggersHatchet: would be useful info too :)

Tripwyr
11-07-2010, 06:51 PM
Not sure what the question is nafta. If you're looking to redirect a creep wave, pull between x:13-17/43-47, and if you're looking to stack pull between x:50-55. If you're looking to pull the hard camp, pull it at x:55.

Decency
11-07-2010, 10:04 PM
Legion can only pull the hard camp top, he means that. I was going to answer but didn't actually know the time.

I don't think you can do it straight left without a hatchet, certainly not easily. If you go NW with the pull you can, but that's not always accessible.

nafta
11-08-2010, 07:41 AM
This (http://img178.imageshack.us/img178/303/legiontoppull.jpg) is what I meant, and these are the numbers I used to successfully pull the neutral creeps to my creep wave.
When I try to pull at xx:55 the creeps are already fighting, I was asking in case if I push the lane too much, or if the enemy is tower hugging and pulling the other camp.
Anyway, thanks for the information :)

Tsukiouhi
11-08-2010, 07:27 PM
How do you get back into a remade game? ^^

Decency
11-08-2010, 07:30 PM
"Remake" doesn't actually work. Some time ago, it remade the game but then people realized that remakes weren't properly counting stats so remake now more properly is just "disband." Sometimes people will re-host immediately and in that case just search for the game name, otherwise you're out of luck.

Tripwyr
11-09-2010, 12:10 PM
Remake was changed due to a buggy implementation causing crashes. It had nothing to do with stats and; in fact, still interacts with them the same as before.

Decency
11-09-2010, 11:34 PM
Strange, I pretty specifically recall stats not being saved for games that were remade, don't know how I would have made something like that up. =o

Tripwyr
11-09-2010, 11:43 PM
That's correct, and they still aren't saved. Therefore it

still interacts with them the same as before.

If you mean stats weren't saved for the game following the remake, then that is also correct; stat saving was one of the issues leading up to the change. Stats still interact in the same way, but since there is no subsequent game, the stats are irrelevant. The major issue was crashing though, iirc.

Decency
11-10-2010, 11:10 PM
Remake was changed due to ... It had nothing to do with stats


stat saving was one of the issues leading up to the change.

:rolleyes:

Tripwyr
11-11-2010, 12:23 AM
:rolleyes:

We were thinking of the the same thing in a different way.

beiberfan420
11-11-2010, 01:42 PM
At what time do the trees respawn? is it fixed?

Decency
11-11-2010, 03:02 PM
At what time do the trees respawn? is it fixed?

Every interval of 5:00, starting at 5:00. Unlike DotA, though, they will respawn even if you can see the stumps.

So, at 5:00, 10:00, 15:00, etc.

Boban0815
11-12-2010, 05:18 PM
1. ) I have a question about :phar: vs:dead: mid.
Does Pharao stand a chance?

Can i just use mummie walls as soon as he graps to avoid being ultied by dw? (Can he ulti me in mummies?)

Any Tips?


2.) What about :phar: vs :devo:
Any Tips how to not feed? (besides always staying behind creeps) so Pharao specific tips.

Devilsnight
11-12-2010, 09:03 PM
I have a question about attack modifiers.

As it seems, exclusive modifiers of different types can be used at the same time (lifesteal, manasteal etc) but attackmodifiers cant.
Im guessing attackmodifiers are specifically distinquishable by the small icon your item leaves on the bottom left side of your screen.

So my last game I had bought frostwolf skull and some time after I bought Shieldbreaker. Both items left a small representative icon of themselves in the bottom left corner of the screen, one gray im assuming to suggest it is not activated while the other was colored.
But as it seems i was able to utilize both modifiers, effectively slowing down with icearrows (was forsaken archer) while lowering their armor.

If both items are attack modifiers (and i seem to remember reading they are) and that you can only have 1 attack modifier activated at the same time (also seem to have read) then how come I was able to do so?
Or is there some exceptions to some items or something like that?

Tripwyr
11-12-2010, 11:25 PM
You can switch the attack modifiers at any time, allowing you to benefit from both. However, on each attack you may only gain the effects of one modifier. The modifiers can be cycled using the , and . keys.

If it seemed you were gaining the effects of both modifiers without switching them, you were most likely mistaken. Did anyone else on your team have a shieldbreaker?

Anakha
11-13-2010, 05:26 AM
Does Evasion work against Voodoo's ultimate? Silly question I know, but felt the itch to know.

Devilsnight
11-13-2010, 09:29 AM
You can switch the attack modifiers at any time, allowing you to benefit from both. However, on each attack you may only gain the effects of one modifier. The modifiers can be cycled using the , and . keys.

If it seemed you were gaining the effects of both modifiers without switching them, you were most likely mistaken. Did anyone else on your team have a shieldbreaker?
No, I was the only one with a shieldbreaker. And I was shooting icearrows. My items where: scoulscream ring, ghost marchers, frostwolf skull, wingbog, shieldbreaker and token. Bug maybe? We even talked about it ingame because some of us found it wierd, while another person ingame explained that it was possible.

Vahn
11-13-2010, 09:45 AM
If you have Frostwolf and shieldbreaker with the shieldbreaker modifier selected your projectile will still be the ice one, but it will not apply the slow on attack unless you select it.

Devilsnight
11-13-2010, 10:01 AM
Hmm you might be right. Can't access my replay though for the moment to inspect properly.

Yukari
11-16-2010, 06:11 AM
Vahn is correct, you still get the frost projectile, tho it does not apply the debuff.

zerojay
11-16-2010, 04:57 PM
hey how do i take screenshots again lol

Vahn
11-16-2010, 07:48 PM
Press F5 while in game.
It will save to a folder called Screen shots.

Pwn
11-16-2010, 09:14 PM
1. ) I have a question about :phar: vs:dead: mid.
Does Pharao stand a chance?

Can i just use mummie walls as soon as he graps to avoid being ultied by dw? (Can he ulti me in mummies?)

Any Tips?


2.) What about :phar: vs :devo:
Any Tips how to not feed? (besides always staying behind creeps) so Pharao specific tips.

Not only does pharo stand a chance he's gonna win if they're even skilled players.

Tyion
11-18-2010, 09:20 AM
How do i swap champions with some1? :D

Yukari
11-18-2010, 10:01 AM
You can only swap heroes during picks, click the little exchange button under their portrait to offer a trade.

Forthemoves
11-20-2010, 08:01 AM
How game changing is Glacius's Chilling Presence? Wouldn't Ice Imprisonment be more impacting early game?

Yukari
11-20-2010, 08:06 AM
Chilling presence is a global aura, meaning at level 7, everyone of your teammates will have a +2 mana regen. This is HUGE, since one level in the aura alone will double the mana regen for certain heroes. Heroes who uses mana to harass, ck, and lane control will find that their earlygame will be much easier than without.

Level Regen Bonus Total Regen Bonus
1..............0.5 ................2.5
2..............1.0 ................5.0
3..............1.5 ................7.5
4..............2.0 ................10.0

Assuming you are playing a 5v5.

Tripwyr
11-20-2010, 12:32 PM
The typical skill build for Glacius early game is:
Tundra Blast
Chilling Presence
Chilling Presence
Ice Imprisonment
Chilling Presence
Ult/Ice Imprisonment
Chilling Presence
Ice Imprisonment+

Shinzuwa
11-22-2010, 09:28 AM
How game changing is Glacius's Chilling Presence? Wouldn't Ice Imprisonment be more impacting early game?

HenryD would agree with you, most would agree with Rien and Tripwyr. The generally accepted way is thereby the aura. Glacius can be picked for that sole reason. Especially if you have heroes on your team that benefit a lot from the aura :madm::souls:, I say 9/10 go for aura.

Marach
11-23-2010, 03:28 AM
The typical skill build for Glacius early game is:
Tundra Blast
Chilling Presence
Chilling Presence
Ice Imprisonment
Chilling Presence
Ult/Ice Imprisonment
Chilling Presence
Ice Imprisonment+

it depends on lineup of course, but I think taking Tundra Blast and Ice Imprisonment first is usually better cause it can save a life or grant a kill. but follow with Chilling Presence then.

Tripwyr
11-23-2010, 12:38 PM
it depends on lineup of course, but I think taking Tundra Blast and Ice Imprisonment first is usually better cause it can save a life or grant a kill. but follow with Chilling Presence then.

The problem with that, especially in standard babysitting lanes, is that the carry or other players on your team often need the early mana regeneration. For some heroes, a single point in Chilling Presence can be as much as a 100% increase. This can and will mean the difference between winning all 3 lanes, or only winning your own.

spdn4cr
11-23-2010, 05:53 PM
Does Slither's Toxicity affect Bloodhunter's feast? If BH is under the effects of lvl 4 toxicty and BH kills a creep does he still get the health from the creep kill? Thanks!

Tripwyr
11-23-2010, 09:52 PM
Does Slither's Toxicity affect Bloodhunter's feast? If BH is under the effects of lvl 4 toxicty and BH kills a creep does he still get the health from the creep kill? Thanks!

No it does not. Blood Hunter will still heal under the effects of Toxicity. In previous versions, Toxicity did in fact prevent the heal, but this is no longer the case.

Insanities
11-25-2010, 05:14 PM
No it does not. Blood Hunter will still heal under the effects of Toxicity. In previous versions, Toxicity did in fact prevent the heal, but this is no longer the case.

Wait, what? I was pretty sure toxicity decreased feasts regen.. hmm.

Yukari
11-25-2010, 07:26 PM
Toxicity only stops regen, feast is a heal.

Insanities
11-25-2010, 08:38 PM
Well phff. Thanks for the info.

Forthemoves
11-26-2010, 11:56 PM
Is there any way that I could play around with different builds without firing up the game? Perhaps a hero builder of some sort? I'll like to looks at some builds that I'm think of.

Yukari
11-26-2010, 11:58 PM
Is there any way that I could play around with different builds without firing up the game? Perhaps a hero builder of some sort? I'll like to looks at some builds that I'm think of.

I can only say practice mode.

Angusiasty
11-27-2010, 04:08 PM
How much attack speed do I need to get to each attack/sec tier?

Tripwyr
11-27-2010, 06:43 PM
I'm not sure what you mean. Attack speed increases continuously, there are no "tiers".

Angusiasty
11-27-2010, 06:45 PM
I'm not sure what you mean. Attack speed increases continuously, there are no "tiers".

after 2attack/sec you get 2.5att/sec after that it's 3.33att/sec -> to max 20att/sec

Vahn
11-27-2010, 08:22 PM
http://forums.heroesofnewerth.com/wiki/index.php/Attack_Speed
There's a table there which shows the values you are looking for.
@Tripwyr Because HoN runs at 20 frames per second, attacks per second doesn't increase as continuously as it should, the higher your attack speed the more of it you will need for there to be any change.

Tripwyr
11-27-2010, 09:38 PM
TIL... I didn't realize that it had an effect at low attack speeds, I always assumed it didn't take effect until approaching 20 attacks/sec.

iRedeem
11-28-2010, 01:10 AM
How to maintain a solid psr, without crying when losing some. Answer that will yah <3

Marach
11-29-2010, 04:57 AM
Is there any way that I could play around with different builds without firing up the game? Perhaps a hero builder of some sort? I'll like to looks at some builds that I'm think of.

go to:
http://www.hondb.com/?calc
then click on the hero you're interested in (the name of the hero, not the icon). you can level your hero up as you want, put different items to his inventory and observe how all of it affects his attributes. dunno if that's exactly what you asked for though...

Tritace
11-29-2010, 07:04 AM
how can i enable the free-flying camera, which enaables me to see heroes up close? It is used in nigma's videos for example. i want to make screenshots with it.

MatressGiant
11-29-2010, 09:40 PM
Is there some kind of "No Help" function in the game? Where, for example, you cannot be tossed, swapped, etc? I thought I heard something about it, and it would be useful in games with grievers.

Vahn
11-29-2010, 10:09 PM
Yes, click the little green dot next to the heroes picture in game. It will go red saying some abilities such as them won't work on you.

Yukari
11-29-2010, 10:26 PM
how can i enable the free-flying camera, which enaables me to see heroes up close? It is used in nigma's videos for example. i want to make screenshots with it.

Look for my post in Fan Media, there is a link list of commands in one of the replies. Internet being too slow right now for me to find the link myself.

diesel
11-29-2010, 11:12 PM
Quick one: When :pebb: tosses a hero, the damage that the tossed hero takes while in the air is increased. Is this the same as :pest: impale ability? I ask, because I noticed that my :engi: sentry gun did a lot more damage while heroes were impaled last game... ??

Yukari
11-29-2010, 11:33 PM
The only damage that gets increased while an enemy is under chuck would be stalagmite. A unit in mid air will not take bonus damage from anything else.

Marach
11-30-2010, 05:05 AM
Quick one: When :pebb: tosses a hero, the damage that the tossed hero takes while in the air is increased. Is this the same as :pest: impale ability? I ask, because I noticed that my :engi: sentry gun did a lot more damage while heroes were impaled last game... ??

also, I don't think Impale increases enemy's received damage in any way. it stuns (magical), deals damage (physical) and slows afaik.

diesel
11-30-2010, 02:23 PM
Alright, cool. Must have been seeing things. :) Thanks!

Angusiasty
12-01-2010, 12:56 PM
What is console command to run practice mode (I can't login right now :p)

edit:

I found it already:

StartGame "practice" "Game Name" "map:caldavar allheroes:true"

Kohun
12-03-2010, 11:14 PM
does anyone know what ever happened to the name a hero contest?
they never announced what the winners chose and i couldnt find what i was looking for in a search

would also like to know the item name and critter name

Midnightoil
12-05-2010, 12:36 PM
I dont think they ever implemented them O.o

Savaii64
12-06-2010, 06:38 AM
Bombardier's Boomdust description says that double activation of this skill places a charge on Bombardier. What exactly does "Double Activation" mean? Does this mean that it should do damage to Bombardier as well?

FadingStar
12-06-2010, 06:54 AM
double-activation is when you double-click the spell/item or double-tap the hotkey

spdn4cr
12-06-2010, 06:47 PM
Hi all,

I posted this in the strategy ask a question but that forum seems to be somewhat dead so I thought i would try here. I recently started using Wild Soul. I was wondering, do most people keep their items on the bear or WS? I ask this because I was watching a Chu replay and he ahd all the items on his bear and then mid/late game transferred most of them to WS. I was just wondering when that decision is made or how one determines when the items should be held by WS instead of the bear. Thanks!

Nidhogg
12-06-2010, 08:57 PM
Items held by WS generally are the Alchemist bones / Thunderclaw / Frostburn.
Bear normally has Steamboots , Shield and Mock (if you built him this way).

Generally speaking you itemize your bear for attack speed and a shield to block neutral creep damage. Boots on your bear with Wild rank 4 gives him max movespeed (522) which coupled with a Mock of Brilliance means you can harass low HP heroes.

You transfer all relevant DPS items to WS when you reach the point in mid-late game where your WS has 500+ movespeed and Frostburns and/or Thunderclaw and his autoattack dps from range starts making him a powerhouse chaser. By this time a Mock for the +60 damage is more useful to up your DPS than it is on a bear for the chase/damage aura, especially since your ranged attacks will output more DPS than a bear running around giving people hugs.

Also for the above poster about Bomb - while you can double activate it, it is still quicker to manually target yourself for boomdust, since Bombardier will "stutter step" each time you double-tap your key to activate it. It can get you killed in tough spots, and keeps you from autoattacking since your cast animation takes precedence over your attack animation.

FadingStar
12-06-2010, 11:21 PM
using bear either involves
1. totally ignoring your team and forcing them to play 4v5 for 40 minutes until you can solo the other team
or
2. a highly coordinated team that plans whole oddball strategy around wildsoul

spdn4cr
12-07-2010, 11:42 AM
Items held by WS generally are the Alchemist bones / Thunderclaw / Frostburn.
Bear normally has Steamboots , Shield and Mock (if you built him this way).

Generally speaking you itemize your bear for attack speed and a shield to block neutral creep damage. Boots on your bear with Wild rank 4 gives him max movespeed (522) which coupled with a Mock of Brilliance means you can harass low HP heroes.

You transfer all relevant DPS items to WS when you reach the point in mid-late game where your WS has 500+ movespeed and Frostburns and/or Thunderclaw and his autoattack dps from range starts making him a powerhouse chaser. By this time a Mock for the +60 damage is more useful to up your DPS than it is on a bear for the chase/damage aura, especially since your ranged attacks will output more DPS than a bear running around giving people hugs.

Also for the above poster about Bomb - while you can double activate it, it is still quicker to manually target yourself for boomdust, since Bombardier will "stutter step" each time you double-tap your key to activate it. It can get you killed in tough spots, and keeps you from autoattacking since your cast animation takes precedence over your attack animation.

Does putting the steamboots on the bear actually give him the +10 stat? or is that wasted? I wasn't sure if the bear actually had attributes.

Nidhogg
12-07-2010, 11:59 AM
Does putting the steamboots on the bear actually give him the +10 stat? or is that wasted? I wasn't sure if the bear actually had attributes.

Yea bear gets STR from it on STR, extra atkspd from AGI - I think they removed his manapool though? This one I'm not sure on - to prevent you from being able to double Alch Bones.

FadingStar
12-07-2010, 12:59 PM
bear gets ZERO benefits from +stats (agi, str, int)

if you want to learn how to play wildsoul look up replays from nickstime he's 1900+ and has almost half of his games as wildsoul. FYI thunderclaw and frostburn are pretty subpar on bear.

Tripwyr
12-07-2010, 01:13 PM
bear gets ZERO benefits from +stats (agi, str, int)

if you want to learn how to play wildsoul look up replays from nickstime he's 1900+ and has almost half of his games as wildsoul. FYI thunderclaw and frostburn are pretty subpar on bear.

This is correct, Beardulon will gain nothing from stats. Putting steamboots on Beardulon is incredibly wasteful.

Anakha
12-08-2010, 09:38 PM
Phase Boots on Bear for two reasons: unitwalking to chase and entangle quicker, and +damage.

EDIT: that nickstime guy just plays 1650 games and gets shroud. k.

Shinzuwa
12-10-2010, 07:11 AM
Where can I find a map of the new forest of caldavar (after the changes to the area around the tier 3 towers)?

Yukari
12-10-2010, 07:18 AM
It's everywhere, literary, since you can't host the old cadavar map anymore.

Shinzuwa
12-11-2010, 11:27 AM
It's everywhere, literary, since you can't host the old cadavar map anymore.

I didn't mean to play on. I want a picture in order to show warding spots for some friends.

Like this map, http://honwiki.net/wiki/Forests_of_Caldavar , but one that's updated to the current version.

Yukari
12-11-2010, 11:31 AM
There are pictures in most warding guides I believe.

Shinzuwa
12-11-2010, 11:50 AM
Oh look, the pictures in the premium warding guide works again :) It didn't when I tried to show my friends... :s

Forthemoves
12-14-2010, 05:55 AM
I'm learning Thunderbringer and like his style of play the more I use him. What do you guys think of this early game build:


Chain Lightning
Lightning Rod
Blast of Lightning
Lightning Rod
Lightning Rod
Lightning Storm
Lightning Rod
Blast of Lightning
Lvl as normal


I'm trying to maximize his harass potential by keeping the cost of casting his key spells low while allowing the passive ability to substitute for the loss of additional damage due to the keeping Blast of Lightning at lvl 1.

Also, is SoTM a good item for him or not? It provides great stats and boosts his ult but more experienced players don't recommend it.

Yukari
12-14-2010, 06:00 AM
You are sacrificing WAY too much by skipping blast, as that is where your early game comes from. Lightning rod truly shines in mid-late teamfights.

Shinzuwa
12-14-2010, 01:34 PM
Yeah, you lose too mush burst damage, build a bloodchalice and bottle, then you can use blast of lightning all day long!

nicKo
12-14-2010, 05:58 PM
:wret:

Hi guys, what do you think is the best skill build for wretched hag and why?

I prefer this one!

1. Flash of the Darkness
2. Sonar scream
3. Sonar scream
4. Haunt
5. Sonar scream
6. Ulti
7. Sonar scream
8.-10. Haunt
11. Ulti
12.-14. Flash

But my friend prefer this one:

1. Flash of the Darkness
2. Sonar scream
3. Sonar scream
4. Flash
5. Sonar scream
6. Ulti
7. Sonar scream
8. Flash
9.-10. Haunt
11. Ulti
12.-13. Haunt
14. Flash

but im telling him its totally bull****, what do you think?

Yukari
12-14-2010, 06:05 PM
Both are equally viable in most situations.

skinlesss
12-14-2010, 11:47 PM
Is there a list of projectiles moraxus can absorb with his shield?

Vahn
12-15-2010, 12:21 AM
Yes there is: http://forums.heroesofnewerth.com/showthread.php?t=184200

SinisterMJ
12-15-2010, 05:31 AM
How does one learn to keep his cool in a team fight? Especially if I play carry I freak out completely when entering a team fight, go for wrong targets, switch in between, and pretty much just panic. For support its easier, I can pick my targets.

Is there any way to train for team fights, or is it just play more? I do pretty good in 1v1 / 2v2 situations, but 5v5 is just chaos.

Tripwyr
12-15-2010, 12:21 PM
:wret:

Hi guys, what do you think is the best skill build for wretched hag and why?

I prefer this one!

1. Flash of the Darkness
2. Sonar scream
3. Sonar scream
4. Haunt
5. Sonar scream
6. Ulti
7. Sonar scream
8.-10. Haunt
11. Ulti
12.-14. Flash

But my friend prefer this one:

1. Flash of the Darkness
2. Sonar scream
3. Sonar scream
4. Flash
5. Sonar scream
6. Ulti
7. Sonar scream
8. Flash
9.-10. Haunt
11. Ulti
12.-13. Haunt
14. Flash

but im telling him its totally bull****, what do you think?

Most high level players use your friend's build. Lower cooldown on Flash is often more effective for chasing than the 10% slow is. In addition, it helps you to get out of bad situations more quickly.

Your build has it's merits as well, but generally speaking your friend's build is more common. He should be maxing out Flash though, theres no reason to wait until level 14. Get the last level in flash at 9 then one point in haunt at 10.

spdn4cr
12-16-2010, 06:15 PM
On the new 2.0, what's the difference between normal mode and public mode? Sorry I'm a little confused by all this, especially with certain sections of the public mode being blocked out when looking at someone's public stats.

Thanks!

Yukari
12-16-2010, 06:25 PM
Normal mode is Non-casual Match making, where as public are, well... public games (In other words games that you manually join instead of using MM)

Rodofooh
12-17-2010, 06:20 AM
I recently started and suck pretty bad, so my question is: What heroes are good to practice with if you suck(As in which heroes are easy to learn)?

Yukari
12-17-2010, 06:30 AM
Plaguerider, Witchslayer, Demented Shaman, possibly Accursed.

_Gjallar
12-17-2010, 06:33 AM
Is there a way to acces all 3 hands of Soulstealer with shortcuts? since Q only triggers the first

thanks

Yukari
12-17-2010, 06:34 AM
Q W E.

_Gjallar
12-17-2010, 08:30 AM
Q W E.

are you ****ing kidding me :O

Yukari
12-17-2010, 12:36 PM
Nope, its simple as Q W E

DARKazen
12-18-2010, 02:33 AM
I'm not new to RTS games, or the DOTA style but HoN is much more... "intense" for lack of a better word. I was finding it hard to ever get a kill vs my LoL career (no I'm not trying to compare them) where I can consistently do good in games and carry teams no problem. Then I started playing Succubus during tonights matchmaking test (I was playing casual all pick) and I was able to consistently come out at least neutral. So my question is, how can I adapt to this games play style, and since there are no AP scales like LoL how do I make int heroes like Succubus do great damage and not fall off and lose viability late game. Sorry if this seems like a really dumb question but I paid $30 for the game and would really like to enjoy it better rather than walking around dealing with flames in game (even in no stats 5v5 Noobs only!) because I'm not doing well. Hopefully I can get some good constructive criticism and some starter builds that a noob like me can understand.

Thanks in advance!:succ:

Midnightoil
12-18-2010, 04:14 AM
There is no AP like thing in HoN. In Heroes of Newerth Heroes have different roles.
There are Early game heroes, mid game heroes and late game heroes.
As their name says Early game heroes excell in early game and mid game heroes in mid game and so on. For Example The hero you stated, Succubus, is a early game hero. She has a very stron nuke that also heals herself, a VERY long disable, a skill that completely nullifies the opponents carry and her Ultimatem which one of the most powerfull single target spells in the game, locking down one hero for a very long time draining heal AND mana. But late game Succubus wont do that much dmg, because as you said, her spells dont scale. She still can contribute to fights though. She can use her 3 disables to disable oppopents fro mthe battle and help you win teamfights.
Also, because she doenst scale to late game, she doesnt need items taht much, which is an important aspect. In LoL, every hero should farm and get some items, but not in HoN, early game heroes only need their core items, like on succubus you get Ghost Marchers, Blood Chalice and maybe a puzzlebox. When you have these, you dont need to farm anymore, all other gold you get goes to buying wards, which are also very important becasue they grant sight (I believe there is wards in LoL too, not sure).
Heres a skillbuild for succubus taken from the Premium Guide

1. Mesmerize
2. Heartache
3. Heartache
4. Stats
5. Heartache
6. Succubus' Hold
7. Heartache
8. Stats
9. Stats
10. Stats
11. Succubus' Hold
12-15. Smitten
16. Succubus' Hold
17-19. Mesmerize
20+. Stats

As you can see, we max out the nuke, becasue it is most effective early game. We dont max out smitten and mesme early game, because well mesmerize somtimes just takes too long and actually harms you other than helps, and smitten is only needed in late game when carrys dominate.
Use the item build I told you earlier and you should be fine. Remember, you dont need to be farming all the time, you should be ganking. For more info on mastering succubus visit this Premium Guide
http://forums.heroesofnewerth.com/showthread.php?t=34787

DARKazen
12-18-2010, 07:58 AM
Thank you very much, that was actually extremely helpful (and yes there are wards in LoL.) Is there by chance a ward placement guide I can find as I'm still unfamiliar with HoN's jungle layout? Again thank you for your help, now I realize that my role effectively switches from being a gank early game to being support late game.

Shinzuwa
12-18-2010, 11:10 AM
Thank you very much, that was actually extremely helpful (and yes there are wards in LoL.) Is there by chance a ward placement guide I can find as I'm still unfamiliar with HoN's jungle layout? Again thank you for your help, now I realize that my role effectively switches from being a gank early game to being support late game.

Go look in the premium section ;)

(Oh i'm just too helpful... here it is: http://forums.heroesofnewerth.com/showthread.php?t=119117)

Anakha
12-19-2010, 01:14 PM
Soulstealer.

3 minors, and 1 set of runes (intent to rush bottle earlier)
vs
2 +3agi, 2 minors, double regen (stronger lasthitting earlier)

Assume a basic proficiency with lasthitting for both sides (can get 8/8 when unpressured on two waves, or have certain runes), and equal skill.
Courier is also bought.

Is it worth the tradeoff in any situation to get the bottle quicker?

Tfray94
12-19-2010, 04:32 PM
I'm looking to buy a laptop that can easily run HoN for under $1000. I've heard good things but will this one work well? http://www.bestbuy.com/site/Asus+-+Factory-Refurbished+Laptop+/+Intel%26%23174%3B+Core%26%23153%3B+i7+Processor+/+17.3%22+Display+-+Black/1675468.p?id=1218278292533&skuId=1675468

or this would be even better if it would work. http://www.bestbuy.com/site/Asus+-+Factory-Refurbished+Laptop+/+Intel%26%23174%3B+Core%26%23153%3B+i5+Processor+/+14%22+Display+-+Dark+Bamboo/1675431.p?id=1218278291590&skuId=1675431

Tripwyr
12-19-2010, 08:50 PM
The second one is definitely worse than the first, but both are more than capable of running HoN.

Asinine
12-20-2010, 10:50 PM
Can someone put the range of wards of revelation into perspective? I know the reveal range is much wider than the vision range, but I'm confused how far it will reveal. I'm starting to counterward and want to improve in strategically placing them.

Tripwyr
12-20-2010, 11:21 PM
800 units. Exactly the same as your vision radius at night. (Vision at night is 800 right, not 1000?)

Yukari
12-20-2010, 11:26 PM
800 units. Exactly the same as your vision radius at night. (Vision at night is 800 right, not 1000?)

Not completely sure, just imagine the maximum range of Flint Beastwood.

Vulpes
12-20-2010, 11:49 PM
Night Vision is 800 for most heroes, yes.

Marach
12-21-2010, 05:23 AM
vision in hon:
http://www.hondb.com/?basic4

MisiuPO
12-21-2010, 04:07 PM
Are You planing on more ports of DotA heroes?
And are You planning to realease more heroes than 1 at once some time?

Yukari
12-21-2010, 11:54 PM
Those are not the type of question that we answer.

belenkoksas
12-22-2010, 12:02 PM
can someone create mod like (GPM), but in this :pupp: skill whipslash-- 5 4 3 2(red) 1(green) --this numer show how much atack left to last (green) hit it will bigger number and would be easy use his ulti.

ex.. why 2 hit need red? i have :HarkonsBlade:, hit enemy at 2 whipslash, reduce magic armor,
use ulti and attack him at 1(green) you do more dmg, :Shieldbreaker: would be same, because in fight i forget about counting and sometimes i wasted my ulti..

http://b.imagehost.org/0729/ret.gif

Tripwyr
12-22-2010, 02:51 PM
Ask in the modifications sub-forum.

belenkoksas
12-22-2010, 02:54 PM
no one help me :/

prostitution
12-22-2010, 05:22 PM
I haven't used puppet in a long time so I'm wondering what his typical build is.

I'm pretty confident with steamboots -> whispering helm -> shrunken. What do I get after this in general?

Shinzuwa
12-23-2010, 03:52 PM
no one help me :/
I think Tripwyr pointed you in the right direction.


I haven't used puppet in a long time so I'm wondering what his typical build is.

I'm pretty confident with steamboots -> whispering helm -> shrunken. What do I get after this in general?
Sn3yking played puppet in xFins match vs Infs, he went steamboots -> whispering helm -> shrunken as you said, then he got a steamstaff, which probably means a assassins shroud or hellflower, as I don't think wingbow or insanitarious is likely, the match ended before he finished it thought.
http://www.fileplay.net/channels/honcast/12332/gamereplays-season-3-tournament-iii-infs-vs-xfin

Yukari
12-23-2010, 03:57 PM
It could also be harkons.

Railon
12-25-2010, 06:14 AM
Hey guys, where I can find what its rewarded with coins? I mean, u are rewarded doing double tap, getting champion of newerth, etc arent u? but I read in some topic u are also rewarded if u set an exactly ammount of wards.

So I have been searching in the website but I didnt find it, can u help me?

Decency
12-25-2010, 07:28 AM
Open up a matchmaking game in your stats page, there's a mouse-over on the right side (maybe a (?) I think?) that gives you a pretty good idea of what you get coins for.

And yeah,

:pupp: is almost always Steamboots-->Whispering Helm-->BKB-->Harkon's.

Railon
12-25-2010, 08:41 AM
ok, thanks u very much

Murderaa
12-25-2010, 10:02 AM
Being a new player to the game, im a little confused with the new release of the MM i want to know if i should focus on playing public games(for psr) or MM.

Only thing that annoys me with pubs is the usual smurf and the dc as game starts and cant get a remake.After playing a couple MM games the only thing thats a turn off is how quick people give up.

Edit:
Also how do i remove this clan tag in the forums.

Edit2:
Im a not in a clan, but my forum name still has the tag.

Tripwyr
12-25-2010, 01:29 PM
Being a new player to the game, im a little confused with the new release of the MM i want to know if i should focus on playing public games(for psr) or MM.

Only thing that annoys me with pubs is the usual smurf and the dc as game starts and cant get a remake.After playing a couple MM games the only thing thats a turn off is how quick people give up.

Edit:
Also how do i remove this clan tag in the forums....

The game is quickly shifting toward a focus on MM, so I'd focus on that. Theres nothing you can do about smurfs and they start to disappear as you get higher in PSR. In MM, most people give up quickly because a long drawn-out game isn't very enjoyable if you're losing, and it rewards nothing.

You can remove your clan tag by leaving your clan.