Hassle
08-23-2009, 01:54 AM
http://skitza.net/uploads/60b894b4f72c7a7385f018329e087783.jpg
Succubus was a new hero ported in with the new patch, she is the equivalent of Bane Elemental from DoTA. Please keep in mind this is the way I play succubus and she is absolutely devastating if played correctly.
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Skills
Smitten
Succubus causes a target enemy to
become smitten with her beauty. Drastically
reduces base attack damage.
Mana Cost: 125
-30/-60/-90/-120% Base Damage.
Smitten can really throw a wrench in the gears of any DPS hero making them hit like feathers, very useful skill but I normally choose not to level this early game in order to max Heartache and Mesmerize for early game ganking.
Heartache
Succubus breaks the heart of a foe, and feeds of the
despair it causes. Siultaneously damaging the enemy
and healing herself
Mana Cost: 125 / 150 / 175 / 200
75 / 150 / 225 / 300 true damage.
heals for 75 / 150 / 225 / 300
This skill is your bread and butter damage dealing ability it is a massive nuke of true damage meaning unmitigated by magic armor, ouch! I find it is best to cast mesmerize, run in front of your target and then heartache after mesmerize ends. Followed with Succubus Hold if necessary.
Mesmerize
The succubus mesmerizes a target.
The target becomes completely disabled,
and takes some damage over time.
If any unit attacks the mesmerized target, the effects are passed to them.
Mana Cost: 165
Lasts for 4 / 5 / 6 / 7 seconds.
Deals 20 magic damage per second.
This skill is succubus' main crowd control spell, completely disables a target, but a word of caution, try to warn your team before you mesmerize a target, if they accidentally hit the mesmerized target it will cancel off your intended target and apply itself to your ally!
Succubus' Hold
Succubus drains the essence of an enemy,
dealing damage over time and draining mana.
While being drained the target enemy is unable to act.
Mana Cost: 100 / 175 / 250
Deals 100 / 155 / 215 magic damage per second.
5% of maximum mana drained per second.
This skill wrecks kids. When combined with mesmerize, Smitten and heartache you can single handedly disable 3 enemy heroes simultaneously. Not to mention nuke someone down from 100% to dead without them being able to act.
Play Style
Succubus is an amazing 1v1 hero, the only draw back is her ultimate is channeled so therefore one stun and your done. The general idea behind effectively ganking with succubus is open with heartache, chain a mesmerize and wait for it to wear off, just as it wears off Succubus' Hold them. Not only will you do massive damage to said target but your cooldown on Heartache should be almost finished by the time your combo is finished. In team battles to to keep as much CC(Crowd Control) up as possible mesmerizing important heroes, using Smitten on their heavy hitters etc.
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Item Build
Starting Items
3x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/crushingclaws.jpg 2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/manapotion.jpg 2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg
These starting items will give you important early game stats for last hitting as well as a higher base HP pool, because early game like most int based casters, you are like paper.
Mid Game Items
Mid game shoot for
2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item6fortifiedbracelet.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/enhancedmarchers.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/sacraficialstone.jpg 1x-2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/homecomingstone.jpg
This is the core of my succubus build. A lot of people choose to play succubus with items such as puzzle box, I have as well seen a codex or two, but for me the main thing you need to be successful is high HP / MP pools and heavy regen. The bracers and Sac Stone will give you the HP you need mid game, also Sac Stone synergies perfectly with succubus because at the rate you can stack charges on the Sac Stone, you will be more than just a free kill for a tunnel visioning agility hero. Enhanced Marchers of course so you can be Zoom Zoom, and always, always always always, I cannot stress this enough, carry Homecoming stones, they will save your life.
End Game / Vanity Items
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/staffofthemaster.jpg
Staff of the masters boosts your ultimate ability which to some is valued over sac stone, you will still gain an HP and an MP boost but the constant regen off the Sac Stone makes it superior to Staff of the Masters in my opinion hence why the staff made its way into vanity / late game items.
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg
Shrunken Head is always good for throwing on if your having trouble getting your ult off for the full duration.
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Supportive/totemofkuldra.jpg
Totem is always nice it will give you 4 disables instead of the 3 you already have.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Skill Build
1. Heartache
2. Mesmerize
3. Heartache
4. Mesmerize
5. Heartache
6. Succubus' Hold
7. Heartache
8. Mesmerize
9. Mesmerize
10. Smitten
11. Succubus' Hold
12-15. Smitten
15. Stats
16. Succubus' Hold
17-25. Stats
This is the skill build I use, it really plays to succubus' early game ganker roll and works well with getting smitten toward early-mid game when heroes really start hitting harder. The logic behind taking mesmerize over stats early game is the extra damage from mesmerize just adds that little bit extra as well as gives you the couple extra seconds you need in team battles and the bracer's give me enough HP to avoid ganks early game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks for reading, and please remember this is the way I play succubus and as such is more or less meant for PUB games, I am sure there are other ways out there, other skill builds / Item routes. But for those of you still learning the awesomeness that is succubus' I hope it helped!
Hassle.
Succubus was a new hero ported in with the new patch, she is the equivalent of Bane Elemental from DoTA. Please keep in mind this is the way I play succubus and she is absolutely devastating if played correctly.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Skills
Smitten
Succubus causes a target enemy to
become smitten with her beauty. Drastically
reduces base attack damage.
Mana Cost: 125
-30/-60/-90/-120% Base Damage.
Smitten can really throw a wrench in the gears of any DPS hero making them hit like feathers, very useful skill but I normally choose not to level this early game in order to max Heartache and Mesmerize for early game ganking.
Heartache
Succubus breaks the heart of a foe, and feeds of the
despair it causes. Siultaneously damaging the enemy
and healing herself
Mana Cost: 125 / 150 / 175 / 200
75 / 150 / 225 / 300 true damage.
heals for 75 / 150 / 225 / 300
This skill is your bread and butter damage dealing ability it is a massive nuke of true damage meaning unmitigated by magic armor, ouch! I find it is best to cast mesmerize, run in front of your target and then heartache after mesmerize ends. Followed with Succubus Hold if necessary.
Mesmerize
The succubus mesmerizes a target.
The target becomes completely disabled,
and takes some damage over time.
If any unit attacks the mesmerized target, the effects are passed to them.
Mana Cost: 165
Lasts for 4 / 5 / 6 / 7 seconds.
Deals 20 magic damage per second.
This skill is succubus' main crowd control spell, completely disables a target, but a word of caution, try to warn your team before you mesmerize a target, if they accidentally hit the mesmerized target it will cancel off your intended target and apply itself to your ally!
Succubus' Hold
Succubus drains the essence of an enemy,
dealing damage over time and draining mana.
While being drained the target enemy is unable to act.
Mana Cost: 100 / 175 / 250
Deals 100 / 155 / 215 magic damage per second.
5% of maximum mana drained per second.
This skill wrecks kids. When combined with mesmerize, Smitten and heartache you can single handedly disable 3 enemy heroes simultaneously. Not to mention nuke someone down from 100% to dead without them being able to act.
Play Style
Succubus is an amazing 1v1 hero, the only draw back is her ultimate is channeled so therefore one stun and your done. The general idea behind effectively ganking with succubus is open with heartache, chain a mesmerize and wait for it to wear off, just as it wears off Succubus' Hold them. Not only will you do massive damage to said target but your cooldown on Heartache should be almost finished by the time your combo is finished. In team battles to to keep as much CC(Crowd Control) up as possible mesmerizing important heroes, using Smitten on their heavy hitters etc.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Item Build
Starting Items
3x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/crushingclaws.jpg 2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/manapotion.jpg 2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg
These starting items will give you important early game stats for last hitting as well as a higher base HP pool, because early game like most int based casters, you are like paper.
Mid Game Items
Mid game shoot for
2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item6fortifiedbracelet.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/enhancedmarchers.jpg 1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/sacraficialstone.jpg 1x-2x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/homecomingstone.jpg
This is the core of my succubus build. A lot of people choose to play succubus with items such as puzzle box, I have as well seen a codex or two, but for me the main thing you need to be successful is high HP / MP pools and heavy regen. The bracers and Sac Stone will give you the HP you need mid game, also Sac Stone synergies perfectly with succubus because at the rate you can stack charges on the Sac Stone, you will be more than just a free kill for a tunnel visioning agility hero. Enhanced Marchers of course so you can be Zoom Zoom, and always, always always always, I cannot stress this enough, carry Homecoming stones, they will save your life.
End Game / Vanity Items
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/staffofthemaster.jpg
Staff of the masters boosts your ultimate ability which to some is valued over sac stone, you will still gain an HP and an MP boost but the constant regen off the Sac Stone makes it superior to Staff of the Masters in my opinion hence why the staff made its way into vanity / late game items.
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg
Shrunken Head is always good for throwing on if your having trouble getting your ult off for the full duration.
1x http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Supportive/totemofkuldra.jpg
Totem is always nice it will give you 4 disables instead of the 3 you already have.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Skill Build
1. Heartache
2. Mesmerize
3. Heartache
4. Mesmerize
5. Heartache
6. Succubus' Hold
7. Heartache
8. Mesmerize
9. Mesmerize
10. Smitten
11. Succubus' Hold
12-15. Smitten
15. Stats
16. Succubus' Hold
17-25. Stats
This is the skill build I use, it really plays to succubus' early game ganker roll and works well with getting smitten toward early-mid game when heroes really start hitting harder. The logic behind taking mesmerize over stats early game is the extra damage from mesmerize just adds that little bit extra as well as gives you the couple extra seconds you need in team battles and the bracer's give me enough HP to avoid ganks early game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks for reading, and please remember this is the way I play succubus and as such is more or less meant for PUB games, I am sure there are other ways out there, other skill builds / Item routes. But for those of you still learning the awesomeness that is succubus' I hope it helped!
Hassle.