PDA

View Full Version : Creep Agro HoN Vs DOTA



Bloodaxe
08-22-2009, 07:43 PM
Here is a situation.

You are pink, and you want to attack brown... In HON if you click to attack, the creeps will start to attack you BEFORE you even get to the hero to attack


http://img31.imageshack.us/img31/8118/dotae.png (http://img31.imageshack.us/i/dotae.png/)



In Dota, The creeps don't attack you until you get the attack off.


http://img12.imageshack.us/img12/4550/honc.png (http://img12.imageshack.us/i/honc.png/)


I think the DOTA way to a better way of doing it.

Also, Towers tend to ignore enemy hero's while they attack you at your tower, and just pling away at creeps. Towers should switch to target the hero who is targeting a friendly hero(to the tower)

PandaPanda
08-22-2009, 08:01 PM
I like the HoN way of it working. It lets me pull their creeps backwards to keep them in a position for me to last hit.

kadeve
08-22-2009, 08:05 PM
do they still attack you if you cancel your attack ? they never did this to me . I use this trick to pull mobs to myself with melee heroes but they just move close to me they dont attack

Bumblebees
08-22-2009, 08:07 PM
I MUCH prefer the hon way. It's a really neat little mini-strategy game that occurs in lanes. Pushing/pulling creeps while harassing and evading.

Bloodaxe
08-22-2009, 08:15 PM
I feel that it just makes "orb walking" that much better and harassing that much harder.

if you press a, then click a hero, creeps with automaticy-as-soon-as-you-click go after you even if you don't attack. you can pull creeps back this way, but it lets your creeps get more hits on their creeps, pushing their creeps even farther back in the long run.

LegoPirate
08-22-2009, 09:38 PM
dota's aggro system required you to issue attack within 600 range of creeps for them to aggro you right away. if you tried to do it outside of 600 range the creeps wait untill the attack happens before they aggro

im pretty sure its the same way in hon, from what ive seen

otherwise you can rightclick an enemy when at well and have all the creeps on the map aggro you??

Tyrando
08-22-2009, 10:02 PM
It works exactly the same way in both DotA and HoN the only difference will be the Range probably.

As Lego stated the creeps require you to be in their initial attackmove area.

Because the taunt technique on creeps to keep them near your tower/away from their tower works perfectly fine in both games.

ElementUser
08-23-2009, 09:32 AM
Creep aggro range is the same in both games, so perhaps it's just the difference in the "feel" of how big each "unit" is and how much faster the creeps "seem" to be

TheAlmighty
08-23-2009, 11:41 AM
Either way, the tower obviously doesn't work the same as in DotA. I agree with what Bloodaxe is saying when the tower should switch to target the hero who is attacking friendly hero, as right now it's quite random. Even when the tower is low HP and you have a million creeps surrounded, you can't just simply do the attack allied units trick to make the tower attack a different target. Towers should work the same way as DotA.

Stergeary
08-23-2009, 12:21 PM
I don't think you understand the DotA system of creep aggro. The creeps WILL attack you simply for issuing an attack command on an enemy hero even though it has not resolved. So in that regard, the HoN and DotA systems are identical.

Tyrant`1
08-23-2009, 12:32 PM
I don't think you understand the DotA system of creep aggro. The creeps WILL attack you simply for issuing an attack command on an enemy hero even though it has not resolved. So in that regard, the HoN and DotA systems are identical.

Yeah I'm pretty sure its the exact same way in DotA. It's no different than HoN.

`14FAussie
08-23-2009, 12:39 PM
The system is the same in hon as in dota the only difference is, is that in hon the creeps are pulled further toward you after you aggro

LegoPirate
08-23-2009, 05:25 PM
yea the creeps will chase you for a good 2-3 seconds longer

Stergeary
08-23-2009, 07:47 PM
The tower aggro is definitely different though, and I'd like to know why it likes to randomly switch targets from creep to creep for no reason. Last hitting when the creeps are at the tower is a ***** because it will change targets for seemingly no reason.

PhishPaste
08-23-2009, 09:35 PM
Creeps actually don't aggro on attack at all, except for what the OP has described. If you have ever had to defend the throne while creeps are beating the crap out of it, you know what I mean. If you're ranged and you try to aggro the creeps via attack, they just ignore you. You have to go up to them to aggro.

KnightDavion
08-24-2009, 06:52 PM
The tower aggro is definitely different though, and I'd like to know why it likes to randomly switch targets from creep to creep for no reason. Last hitting when the creeps are at the tower is a ***** because it will change targets for seemingly no reason.

Anyone have an answer for this? Like the guy said the random tower targeting system makes last hitting pure luck.

LegoPirate
08-24-2009, 07:14 PM
Creeps actually don't aggro on attack at all, except for what the OP has described. If you have ever had to defend the throne while creeps are beating the crap out of it, you know what I mean. If you're ranged and you try to aggro the creeps via attack, they just ignore you. You have to go up to them to aggro.

wrong.

1. if you are outside of 600 range, (or probably at 600 range?) the creeps wont get attracted to you.

2. ever tried to pull creeps off of your tower with a range hero? just get close enough that they aquire your target and then run back. not hard.

__________________________________________________ ___________
to the above post, i have no clue what towers are up to in hon. they are very in consistent and tend to do random things at random times. id like to see this fixed before id think about preordering the game.

Pho3nix
08-24-2009, 11:41 PM
yer the feeling when i first stared playing hon was pretty big.

first thought a range of 600 attack i thought i was doing 800.

then using blink wow i thougt i honestly thought i blinked 1500

Satrofu
08-24-2009, 11:45 PM
Only the tower's mechanic has to be changed, the other one is fine.

PoopyDesires
08-24-2009, 11:51 PM
I love it.

Accursed early-game.

naitzo
08-25-2009, 07:53 AM
there is a difference, and its name is time...
when you get agro .. they chase like maniacs for way longer than in dota...
this is strange and might not be a bad thing
but the way the towers behave is just insane... they really need to make the towers behave better

Stergeary
08-25-2009, 09:18 AM
Oh yes, and creeps seem to follow you forever after you use Legionnaire's Taunt on them.

Strykjarnet
08-25-2009, 09:29 AM
A trick you can use which works in both DotA and HoN is to right click on enemy heroes on other lanes and creeps will aggro you, but you need to be within 500-600 range (not sure exactly) of an enemy creep for it to work. Awesome to use with Axe/Legionnaire when you're farming lanes with no heroes on it quickly without using Taunt.

venomqo
08-25-2009, 06:22 PM
yer the feeling when i first stared playing hon was pretty big.

first thought a range of 600 attack i thought i was doing 800.

then using blink wow i thougt i honestly thought i blinked 1500

abit off topic but i agree, the blink range is pretty far, maybe its just the feel of the map, but yea ==,

GoneFishin
08-26-2009, 01:58 AM
Question on the tower aggro mechanics, is it random or is there a method to the madness? Seems like they ignore you one time and then target you even if you're just farming creeps in the lane. If this hasn't been addressed, fix the tower aggro!!!

Tupimus
08-26-2009, 09:52 AM
The creeps are fine, but fix the bloody tower AI.

Currently if you're in the range the towers can start shooting at you for no reason at all.

Aegd
08-26-2009, 10:04 AM
Question on the tower aggro mechanics, is it random or is there a method to the madness? Seems like they ignore you one time and then target you even if you're just farming creeps in the lane. If this hasn't been addressed, fix the tower aggro!!!

There's no reason to madness.

Seriously. Towers seems to act very random. They don't pick target according to health. They seem to randomly switch target whenever they feel like, and they often don't prioritize heroes over creeps when heroes issue attack-moves in front of a tower, and sometimes they seem to prioritize heroes for no good reason. It's just frustrating.

IntErlIdEr
08-26-2009, 01:24 PM
It works exactly the same way in both DotA and HoN the only difference will be the Range probably.

As Lego stated the creeps require you to be in their initial attackmove area.

Because the taunt technique on creeps to keep them near your tower/away from their tower works perfectly fine in both games.

^ This. In DotA they attack you as soon as you hit the attack command on the enemy, independently if whether you actually get to hit the enemy or not.

~IntEr