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View Full Version : Pollywog Ultimate Wards still Vulnerable to other skills?



Vorland
08-22-2009, 04:41 PM
Playing a game with Pollywog I noticed that Defilers spirits would near instantly kill all of the placed wards. Additionally during the same game Kraken's Whirlpool sucked them up and teleported them. Additionally they seemed to move with Tempest ultimate? I thought they were supposed to be immune to all of those effects?

I can live with the Tempest and Kraken ultimate effecting the wards but Defiler will, especially at higher levels, instantly kill all the wards.

Titzmanz
08-22-2009, 04:53 PM
One of the skills of Dark lady, the strike, hit's the wards.

Grimace
08-22-2009, 06:31 PM
Zephyr gets tornadoes if he kills them :D

ComMcNeil
08-22-2009, 07:46 PM
i second that, defiler ghosts should NOT be able to kill the wards

majik
08-22-2009, 07:59 PM
Wards should be exactly what they were like their dota counterpart. Pollywog's other skills are just fine, it's just his wards which need fixing.

Stergeary
08-23-2009, 12:25 PM
I can't quite put my finger on what the reason is, but Pollywog Priest seems to be a much weaker rendition of Rhasta than you would expect of a hero having every skill exactly the same. Mass Serpent Wards was definitely more threatening than Voodoo Wards are in HoN. Maybe Serpent Wards attacked faster? I really don't know what it is, but Pollywog Priest simply does not feel he is as strong as his DotA counterpart. For one, Forked Lightning was capable of farming a "prepared" wave because it would reach the ranged creep even if you casted on the melee, Pollywog Priest does not have that same farming ability.

elNiuBi
08-23-2009, 12:52 PM
Pest's impale, and voilá, ult's over.

megacannibal
08-24-2009, 01:52 AM
His impale is physical now.

Kulmis
08-24-2009, 06:05 PM
Wards also get aura bonus from aracnas aura, i don´t know do this apply another auras too.

Forked lighting needs more work don´t u think ?

ZombieFewd
08-24-2009, 10:32 PM
The only reason Defiler's spirits are able to kill the wards is because they are each given an attack (with a cooldown and a damage), as they are units with special properties.

RailStorm
08-24-2009, 10:34 PM
I agree, forked lightning needs to be improved.