randomhavoc
07-03-2009, 05:22 PM
Backstory: Potmus is a renegade Jester, kicked out of High Court for violent displays of comic relief which have been rumored to include beheadings and a rather gruesome public incineration.
Look: The joker jester card
http://www.cryptomundo.com/wp-content/uploads/joker-card.jpg
Dota Comparisons: Priestess of the Moon (PotM, thus the name Potmus). Basic PotM elements: line attack + stun, leap, ae farm skill + team escape ult
Hero Stats: [MELEE HERO]
STR: 17 +(1.9)
AGI: 22 +(2.7)
INT: 17 +(1.7)
MS: 315
Ring Toss: 100 mana, 12s cd
Description: Potmus throws a large ring through the air in a straight line. If it comes in contact with any enemy unit it will stun them and do damage, the time is dependent on the distance travelled.
Dota Comparison: Works the same way as Mirana's spear.
Effect: Stun is dependent on distance travelled, .5-5s stun at max range. The damage is 90/180/270/360dmg - travels up to 1500 units
Added Notes: Not much to say, everyone loves PotM arrow
Tumbling Act - 90/80/70/60mana, 12s cd
Description: Potm puts on an impressive performance of acrobatics. Judges would surely give him a 10.
Dota Comparison: A better looking version of leap. Instead of saying "weeeeeeeeeee" as you glide through the air, youll have to give a round of applause and say "good form"
Effect: Potm hops, flips, spins and tumbles his was along a straight path for 400/550/700/850 units of distance from where he is looking
Added Notes: [Not sure if I got the distance right]. Would be nice if each upgrade to this skill gave a better looking animation - it should be pretty spectacular looking, worth of at least a silver at the olympics
Circle of Fire: 120/140/160/180 mana, 16s cd
Description: Potmus swallows his scepter flaming scepter and immediately lets out a stream of fire at all enemies around him.
Dota Comparison: Same utility as PotM starfall except that the area would be slightly smaller but much easier to hit your intended target twice
Effect: Fire spins in a circle starting and ending with the target directly in front of Potmus, hitting them twice if they stay in the same spot. Damage is 75/150/225/300
Added Notes: The skill would lock you in place for 1s or less for the animation to spin, making it not as good as starfall except that double hitting an enemy would be much easier since it wouldnt be random.
Final Act: 300/450/600 mana, 100s cd
Description: With some carefully placed pyrotechnics, Potmus makes a grand exit for himself and surrounding teammates. It also blinds all onlookers.
Dota Comparison: AE vanish skill + blind
Effect: Potmus throws pyrotechnics from his sleeves and a large fireworks show is let out in a huge radius around him giving all allies temporary invisibility and blinding enemies by 50% for the duration: 4/6/8s with a 1.5s fade time for each
Added Notes: Slightly nerfed effect with a better offensive bonus. Instead of mapwide invis you get an AE version with offensive capabilities. Like tumble, Final Act should have a very impressive visual effect.
Strategies and intended play style:
Potmus is PotM so you know the drill, line up a ring toss, tumble in, breath some fire, target is erradicated. pyah!
The new ult should be much better this way so people might actually get it early instead of just skipping it for awhile
Look: The joker jester card
http://www.cryptomundo.com/wp-content/uploads/joker-card.jpg
Dota Comparisons: Priestess of the Moon (PotM, thus the name Potmus). Basic PotM elements: line attack + stun, leap, ae farm skill + team escape ult
Hero Stats: [MELEE HERO]
STR: 17 +(1.9)
AGI: 22 +(2.7)
INT: 17 +(1.7)
MS: 315
Ring Toss: 100 mana, 12s cd
Description: Potmus throws a large ring through the air in a straight line. If it comes in contact with any enemy unit it will stun them and do damage, the time is dependent on the distance travelled.
Dota Comparison: Works the same way as Mirana's spear.
Effect: Stun is dependent on distance travelled, .5-5s stun at max range. The damage is 90/180/270/360dmg - travels up to 1500 units
Added Notes: Not much to say, everyone loves PotM arrow
Tumbling Act - 90/80/70/60mana, 12s cd
Description: Potm puts on an impressive performance of acrobatics. Judges would surely give him a 10.
Dota Comparison: A better looking version of leap. Instead of saying "weeeeeeeeeee" as you glide through the air, youll have to give a round of applause and say "good form"
Effect: Potm hops, flips, spins and tumbles his was along a straight path for 400/550/700/850 units of distance from where he is looking
Added Notes: [Not sure if I got the distance right]. Would be nice if each upgrade to this skill gave a better looking animation - it should be pretty spectacular looking, worth of at least a silver at the olympics
Circle of Fire: 120/140/160/180 mana, 16s cd
Description: Potmus swallows his scepter flaming scepter and immediately lets out a stream of fire at all enemies around him.
Dota Comparison: Same utility as PotM starfall except that the area would be slightly smaller but much easier to hit your intended target twice
Effect: Fire spins in a circle starting and ending with the target directly in front of Potmus, hitting them twice if they stay in the same spot. Damage is 75/150/225/300
Added Notes: The skill would lock you in place for 1s or less for the animation to spin, making it not as good as starfall except that double hitting an enemy would be much easier since it wouldnt be random.
Final Act: 300/450/600 mana, 100s cd
Description: With some carefully placed pyrotechnics, Potmus makes a grand exit for himself and surrounding teammates. It also blinds all onlookers.
Dota Comparison: AE vanish skill + blind
Effect: Potmus throws pyrotechnics from his sleeves and a large fireworks show is let out in a huge radius around him giving all allies temporary invisibility and blinding enemies by 50% for the duration: 4/6/8s with a 1.5s fade time for each
Added Notes: Slightly nerfed effect with a better offensive bonus. Instead of mapwide invis you get an AE version with offensive capabilities. Like tumble, Final Act should have a very impressive visual effect.
Strategies and intended play style:
Potmus is PotM so you know the drill, line up a ring toss, tumble in, breath some fire, target is erradicated. pyah!
The new ult should be much better this way so people might actually get it early instead of just skipping it for awhile