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View Full Version : [1.0.3]Heavy Ballista's Attack Projectile



webs7er
06-14-2010, 03:01 PM
Problem is (obviously) the way in which the projectiles travel. Sometimes just a split second before they hit their target they return to how they should be (but only when the range at which the ballista's target is located is close to its maximum range)

Sample 1 (http://img12.imageshack.us/img12/2108/85988581.png)
Sample 2 (http://img294.imageshack.us/img294/2813/52238509.png)

Touick
06-14-2010, 03:37 PM
I find this kinda cool

ayoyoayoyo
06-14-2010, 03:38 PM
kinda like a minmatar dread

Mr_Brazil
06-14-2010, 04:09 PM
Lol dont drag eve into this

ElementUser
06-14-2010, 05:55 PM
Confirmed.

When I tested it, the ballista projectile was always vertical, pointing either straight up or straight down. It was like this except very close to the beginning & the end of the projectile's lifetime.

ElementUser
08-14-2010, 03:32 PM
Should be fixed