GeneralGrind
08-21-2009, 01:11 PM
The Trickster
http://z.about.com/d/couponing/1/0/W/B/1/18446_jester.jpg
Speed: 300
Range: 600
Affiliation: Hellbourne
Primary Stat: INT
Sound and Visual Design
Honestly, I have no idea how the Trickster should look like. He could be made to look like a jester, complete with the clowny outfit, or he can be made some crazy imp,satyr or other superficial creature. The only thing of importance is to make him a Trickster, a creature of chaos and trickery.
A Trickster NEEDS a hillarious voice-set, but I'm lacking in that department, please post your own Trickster lines if you like.
Voice Set:
Moving:
"Been there"
"Done that"
"What if rabbits were to appear?"
Attacking:
"Tricky"
"No pain, no fame"
"It's your birthday!"
"Evil laugh"
Introduction:
"I bring laughs, joy and the occasional bomb"
"Chaos is the natural order"
Several clicks:
"Jeez, do you want me to selfexplode?"
"Yes, I am the infamous Trickster, now poke someone else"
"Your mom was naughty, but pleasureable"
"If we were to exchange places at any time, you would be so dead"
Story
A Trickster is a Demigod who only knows one thing, and that is chaos. This demigod has no other purpose then of that to create havoc whereever he is. Tricksters also have the urge to create not only chaos, but a hillarious one. They will do anything to make themselves laugh, and their tools of chaos are often of comedic value. But just because the Trickster laughs, does not interpet into him being nice in any way. No, the Trickster is as vile and evil as any.
Role
The Trickster is the ultimate disabler and nuker. His sole role is to create a sincere mess within the enemy ranks, and being highly deadly at the same time.
Stats
Agi: 16 + 0.7
Str: 19 + 1.5
Int: 22 + 2.1
__________________________________________________ _______________
Tick-Tock
http://www.hiveworkshop.com/forums/resource_images/9/icons_8457_btn.jpg
The Trickster tosses a bomb to a enemy unit.
Once casted on a enemy unit, a timer will pop up above it. Once the timer reaches zero, the unit will explode, dealing heavy true damage to his own allies within a radius. A part of the damage done to the surroundings will be done to exploded unit aswell.
Skill Type: Active
Manacost: 150
Cooldown: 19 17 15 13
Cast Range: 700
Timer: 6 5 4 3 seconds
Damage to exploded unit: 25 %
Cap for damage to exploded unit: 400
Explosion AoE: 300 350 400 450
1. Deals 150 damage
2. Deals 200 damage
3. Deals 250 damage
4. Deals 300 damage
Balance: While being a very high true damage spell, it can easily be avoided by the unit with the timer running away, or everyone else running away from the unit with the timer. At the same time, it can be used is such a fashion to get a unit away from the rest of his teammate, for then to dash out some serious pain to that one unit.
Visual: Once cast, a bomb will fly to the air, and land in the hands of the targeted enemy anda timer will appear over it's head. Once it reaches zero, the unit will explode in a cartoonish kind of "POW" explosion.
__________________________________________________
Bunny Hole
http://www.guildwars.com/images/professions/skillicons/mesmer/hexbreaker.jpg
The Trickster creates a bunny hole at the target area.
Creates a very small hole in the ground at target area for 0.5 seconds, the first unit to fall into the whole will fall through it, for then to appear in the sky above it, and then to land at the same exact spot once again. Upon landing, every enemy unit within a radius of the "bunny holed" unit will be stunned for a short duration, and the "bunny holed" unit will be dealt small amount of magic damage, and be slowed for a short period. Only one unit can drop through the Bunny Hole.
Skill Type: Active
Casting Time: 0.5 sec
Manacost: 140
Cooldown: 16 14 12 10
Hole AoE: 200
Stun AoE: 400
Stun Duration: 1 sec
Slow after fall: 40 50 60 70 %
Slow Duration: 2 sec
Cast Range: 1000
1. Deals 75 damage to unit.
2. Deals 125 damage to unit.
3. Deals 175 damage to unit.
4. Deals 225 damage to unit.
Balance: A multi-nuke with both a single disable and a stun, but needs perfect aiming and timing. The extra casting time will make it realy hard to hit exactly beneath the enemy unit. Can be used with Tick-Tock for maximum damage output. Tap a unit with Tick-Tock, then proceed to Bunny Hole him, and noone will have to time to escape the oncoming POW.
Visual: Creates a very small black hole in the ground, and once the unit falls through, he will dissappear down in the whole with a "Wilhelm Scream (http://www.youtube.com/watch?v=cdbYsoEasio)", and will instantly appear in the sky above the whole, and then fall down into the exact same spot with a "DUNK".
__________________________________________________
Bondage
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritshackles.jpg
The Trickster uses his demigod powers to bond two enemies together.
A target-able spell that will bond the targeted enemy unit with the closest enemy within range. Once bonded, the one whom you cast the spell upon will be linked with the other enemy, and cannot walk more then 200 range away from it for the duration of the spell. The enemy he is bonded to, does not suffer from the same effect.
Skill Type: Active
Manacost: 160
Cast Range: 500
Cooldown: 15
Spell AoE: 200
1. Lasts for 2 seconds
2. Lasts for 3 seconds
3. Lasts for 4 seconds
4. Lasts for 5 seconds
Balance: A powerful spell if used correctly, can be used both to bond a enemy ranged hero to a enemy melee hero, but can also be used to link a enemy hero to a creep, making it a form of ensnare. Combined with Tick-Tock and Bunny Hole, it can be a devastating combo. If either of the bonded enemies fall into a Bunny Hole, the other enemy will be stunned for a extra second after the other falls down again.
Visual: Once selected, your cursor will become a AoE pointer once you hoover over a enemy unit, showing you which enemy the targeted unit will be bonded too. Once casted, a blue rope will be made between the two enemies.
__________________________________________________
Jack-In-The-Box
http://www.iconarchive.com/icons/aha-soft/standard-new-year/Present-256x256.png
The Trickster rewards his enemies with a box filled with tons of fun!
Sets down a Jack-In-The-Box in a chosen area within casting range. Once set, a timer will appear above the present. Once the timer ends, the Jack-In-The-Box will open, and a suicidal Jack will appear, blowing himself up in a huge explosion. The box is vunerable, and if destroyed before the timer runs out, the box will open, and a mad Jack will appear, and latch itself onto the one who destroyed the box, stunning it for a long period. Enemies can be bonded with Jack-In-The-Box.
____________________
Jack-In-The-Box:
Health: 500 700 900
Armor: 4 7 10
Magic Armor: 2 4 6
____________________
Skill Type: Active
Manacost: 220 280 340
Cast Range: 500
AoE: 600
Timer: 5 sec
Stun Duration: 3 4 5 sec
Cooldown: 100 90 80
1. Deals 400 damage.
2. Deals 550 damage
3. Deals 700 damage.
Balance: A very powerful AoE nuke if the timer reaches zero. Will also make enemies think twice before they attack it, cause no one wants to get a massive stun on their head. A enemy unit can be bonded with the box, making him doomed to either get slapped by the massive damage, or getting stunned. The Present can be easily avoided by running outside it's AoE.
Visual: A huge box, about 150 x 150 range will appear on the designated spot, and a large timer will appear above it. Once the timer starts, some kind of hillarious music will start playing, warning the enemy of the oncoming blast. If it reaches zero, the box will open and Jack with dynamites in his hands will explode in a big "BOOM" explosion. If destroyed, the box will open and a angry faced Jack will appear, and latch on to a enemy, stunning him for the duration that Jack stays attached to it.
http://z.about.com/d/couponing/1/0/W/B/1/18446_jester.jpg
Speed: 300
Range: 600
Affiliation: Hellbourne
Primary Stat: INT
Sound and Visual Design
Honestly, I have no idea how the Trickster should look like. He could be made to look like a jester, complete with the clowny outfit, or he can be made some crazy imp,satyr or other superficial creature. The only thing of importance is to make him a Trickster, a creature of chaos and trickery.
A Trickster NEEDS a hillarious voice-set, but I'm lacking in that department, please post your own Trickster lines if you like.
Voice Set:
Moving:
"Been there"
"Done that"
"What if rabbits were to appear?"
Attacking:
"Tricky"
"No pain, no fame"
"It's your birthday!"
"Evil laugh"
Introduction:
"I bring laughs, joy and the occasional bomb"
"Chaos is the natural order"
Several clicks:
"Jeez, do you want me to selfexplode?"
"Yes, I am the infamous Trickster, now poke someone else"
"Your mom was naughty, but pleasureable"
"If we were to exchange places at any time, you would be so dead"
Story
A Trickster is a Demigod who only knows one thing, and that is chaos. This demigod has no other purpose then of that to create havoc whereever he is. Tricksters also have the urge to create not only chaos, but a hillarious one. They will do anything to make themselves laugh, and their tools of chaos are often of comedic value. But just because the Trickster laughs, does not interpet into him being nice in any way. No, the Trickster is as vile and evil as any.
Role
The Trickster is the ultimate disabler and nuker. His sole role is to create a sincere mess within the enemy ranks, and being highly deadly at the same time.
Stats
Agi: 16 + 0.7
Str: 19 + 1.5
Int: 22 + 2.1
__________________________________________________ _______________
Tick-Tock
http://www.hiveworkshop.com/forums/resource_images/9/icons_8457_btn.jpg
The Trickster tosses a bomb to a enemy unit.
Once casted on a enemy unit, a timer will pop up above it. Once the timer reaches zero, the unit will explode, dealing heavy true damage to his own allies within a radius. A part of the damage done to the surroundings will be done to exploded unit aswell.
Skill Type: Active
Manacost: 150
Cooldown: 19 17 15 13
Cast Range: 700
Timer: 6 5 4 3 seconds
Damage to exploded unit: 25 %
Cap for damage to exploded unit: 400
Explosion AoE: 300 350 400 450
1. Deals 150 damage
2. Deals 200 damage
3. Deals 250 damage
4. Deals 300 damage
Balance: While being a very high true damage spell, it can easily be avoided by the unit with the timer running away, or everyone else running away from the unit with the timer. At the same time, it can be used is such a fashion to get a unit away from the rest of his teammate, for then to dash out some serious pain to that one unit.
Visual: Once cast, a bomb will fly to the air, and land in the hands of the targeted enemy anda timer will appear over it's head. Once it reaches zero, the unit will explode in a cartoonish kind of "POW" explosion.
__________________________________________________
Bunny Hole
http://www.guildwars.com/images/professions/skillicons/mesmer/hexbreaker.jpg
The Trickster creates a bunny hole at the target area.
Creates a very small hole in the ground at target area for 0.5 seconds, the first unit to fall into the whole will fall through it, for then to appear in the sky above it, and then to land at the same exact spot once again. Upon landing, every enemy unit within a radius of the "bunny holed" unit will be stunned for a short duration, and the "bunny holed" unit will be dealt small amount of magic damage, and be slowed for a short period. Only one unit can drop through the Bunny Hole.
Skill Type: Active
Casting Time: 0.5 sec
Manacost: 140
Cooldown: 16 14 12 10
Hole AoE: 200
Stun AoE: 400
Stun Duration: 1 sec
Slow after fall: 40 50 60 70 %
Slow Duration: 2 sec
Cast Range: 1000
1. Deals 75 damage to unit.
2. Deals 125 damage to unit.
3. Deals 175 damage to unit.
4. Deals 225 damage to unit.
Balance: A multi-nuke with both a single disable and a stun, but needs perfect aiming and timing. The extra casting time will make it realy hard to hit exactly beneath the enemy unit. Can be used with Tick-Tock for maximum damage output. Tap a unit with Tick-Tock, then proceed to Bunny Hole him, and noone will have to time to escape the oncoming POW.
Visual: Creates a very small black hole in the ground, and once the unit falls through, he will dissappear down in the whole with a "Wilhelm Scream (http://www.youtube.com/watch?v=cdbYsoEasio)", and will instantly appear in the sky above the whole, and then fall down into the exact same spot with a "DUNK".
__________________________________________________
Bondage
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritshackles.jpg
The Trickster uses his demigod powers to bond two enemies together.
A target-able spell that will bond the targeted enemy unit with the closest enemy within range. Once bonded, the one whom you cast the spell upon will be linked with the other enemy, and cannot walk more then 200 range away from it for the duration of the spell. The enemy he is bonded to, does not suffer from the same effect.
Skill Type: Active
Manacost: 160
Cast Range: 500
Cooldown: 15
Spell AoE: 200
1. Lasts for 2 seconds
2. Lasts for 3 seconds
3. Lasts for 4 seconds
4. Lasts for 5 seconds
Balance: A powerful spell if used correctly, can be used both to bond a enemy ranged hero to a enemy melee hero, but can also be used to link a enemy hero to a creep, making it a form of ensnare. Combined with Tick-Tock and Bunny Hole, it can be a devastating combo. If either of the bonded enemies fall into a Bunny Hole, the other enemy will be stunned for a extra second after the other falls down again.
Visual: Once selected, your cursor will become a AoE pointer once you hoover over a enemy unit, showing you which enemy the targeted unit will be bonded too. Once casted, a blue rope will be made between the two enemies.
__________________________________________________
Jack-In-The-Box
http://www.iconarchive.com/icons/aha-soft/standard-new-year/Present-256x256.png
The Trickster rewards his enemies with a box filled with tons of fun!
Sets down a Jack-In-The-Box in a chosen area within casting range. Once set, a timer will appear above the present. Once the timer ends, the Jack-In-The-Box will open, and a suicidal Jack will appear, blowing himself up in a huge explosion. The box is vunerable, and if destroyed before the timer runs out, the box will open, and a mad Jack will appear, and latch itself onto the one who destroyed the box, stunning it for a long period. Enemies can be bonded with Jack-In-The-Box.
____________________
Jack-In-The-Box:
Health: 500 700 900
Armor: 4 7 10
Magic Armor: 2 4 6
____________________
Skill Type: Active
Manacost: 220 280 340
Cast Range: 500
AoE: 600
Timer: 5 sec
Stun Duration: 3 4 5 sec
Cooldown: 100 90 80
1. Deals 400 damage.
2. Deals 550 damage
3. Deals 700 damage.
Balance: A very powerful AoE nuke if the timer reaches zero. Will also make enemies think twice before they attack it, cause no one wants to get a massive stun on their head. A enemy unit can be bonded with the box, making him doomed to either get slapped by the massive damage, or getting stunned. The Present can be easily avoided by running outside it's AoE.
Visual: A huge box, about 150 x 150 range will appear on the designated spot, and a large timer will appear above it. Once the timer starts, some kind of hillarious music will start playing, warning the enemy of the oncoming blast. If it reaches zero, the box will open and Jack with dynamites in his hands will explode in a big "BOOM" explosion. If destroyed, the box will open and a angry faced Jack will appear, and latch on to a enemy, stunning him for the duration that Jack stays attached to it.