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GeneralGrind
08-21-2009, 01:11 PM
The Trickster
http://z.about.com/d/couponing/1/0/W/B/1/18446_jester.jpg

Speed: 300
Range: 600
Affiliation: Hellbourne
Primary Stat: INT



Sound and Visual Design

Honestly, I have no idea how the Trickster should look like. He could be made to look like a jester, complete with the clowny outfit, or he can be made some crazy imp,satyr or other superficial creature. The only thing of importance is to make him a Trickster, a creature of chaos and trickery.

A Trickster NEEDS a hillarious voice-set, but I'm lacking in that department, please post your own Trickster lines if you like.

Voice Set:

Moving:

"Been there"

"Done that"

"What if rabbits were to appear?"

Attacking:

"Tricky"

"No pain, no fame"

"It's your birthday!"

"Evil laugh"

Introduction:

"I bring laughs, joy and the occasional bomb"

"Chaos is the natural order"

Several clicks:

"Jeez, do you want me to selfexplode?"

"Yes, I am the infamous Trickster, now poke someone else"

"Your mom was naughty, but pleasureable"

"If we were to exchange places at any time, you would be so dead"


Story

A Trickster is a Demigod who only knows one thing, and that is chaos. This demigod has no other purpose then of that to create havoc whereever he is. Tricksters also have the urge to create not only chaos, but a hillarious one. They will do anything to make themselves laugh, and their tools of chaos are often of comedic value. But just because the Trickster laughs, does not interpet into him being nice in any way. No, the Trickster is as vile and evil as any.

Role
The Trickster is the ultimate disabler and nuker. His sole role is to create a sincere mess within the enemy ranks, and being highly deadly at the same time.

Stats

Agi: 16 + 0.7
Str: 19 + 1.5
Int: 22 + 2.1

__________________________________________________ _______________



Tick-Tock
http://www.hiveworkshop.com/forums/resource_images/9/icons_8457_btn.jpg
The Trickster tosses a bomb to a enemy unit.

Once casted on a enemy unit, a timer will pop up above it. Once the timer reaches zero, the unit will explode, dealing heavy true damage to his own allies within a radius. A part of the damage done to the surroundings will be done to exploded unit aswell.

Skill Type: Active
Manacost: 150
Cooldown: 19 17 15 13
Cast Range: 700
Timer: 6 5 4 3 seconds
Damage to exploded unit: 25 %
Cap for damage to exploded unit: 400
Explosion AoE: 300 350 400 450

1. Deals 150 damage
2. Deals 200 damage
3. Deals 250 damage
4. Deals 300 damage

Balance: While being a very high true damage spell, it can easily be avoided by the unit with the timer running away, or everyone else running away from the unit with the timer. At the same time, it can be used is such a fashion to get a unit away from the rest of his teammate, for then to dash out some serious pain to that one unit.

Visual: Once cast, a bomb will fly to the air, and land in the hands of the targeted enemy anda timer will appear over it's head. Once it reaches zero, the unit will explode in a cartoonish kind of "POW" explosion.

__________________________________________________


Bunny Hole
http://www.guildwars.com/images/professions/skillicons/mesmer/hexbreaker.jpg
The Trickster creates a bunny hole at the target area.

Creates a very small hole in the ground at target area for 0.5 seconds, the first unit to fall into the whole will fall through it, for then to appear in the sky above it, and then to land at the same exact spot once again. Upon landing, every enemy unit within a radius of the "bunny holed" unit will be stunned for a short duration, and the "bunny holed" unit will be dealt small amount of magic damage, and be slowed for a short period. Only one unit can drop through the Bunny Hole.

Skill Type: Active
Casting Time: 0.5 sec
Manacost: 140
Cooldown: 16 14 12 10
Hole AoE: 200
Stun AoE: 400
Stun Duration: 1 sec
Slow after fall: 40 50 60 70 %
Slow Duration: 2 sec
Cast Range: 1000

1. Deals 75 damage to unit.
2. Deals 125 damage to unit.
3. Deals 175 damage to unit.
4. Deals 225 damage to unit.

Balance: A multi-nuke with both a single disable and a stun, but needs perfect aiming and timing. The extra casting time will make it realy hard to hit exactly beneath the enemy unit. Can be used with Tick-Tock for maximum damage output. Tap a unit with Tick-Tock, then proceed to Bunny Hole him, and noone will have to time to escape the oncoming POW.

Visual: Creates a very small black hole in the ground, and once the unit falls through, he will dissappear down in the whole with a "Wilhelm Scream (http://www.youtube.com/watch?v=cdbYsoEasio)", and will instantly appear in the sky above the whole, and then fall down into the exact same spot with a "DUNK".

__________________________________________________

Bondage
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritshackles.jpg
The Trickster uses his demigod powers to bond two enemies together.

A target-able spell that will bond the targeted enemy unit with the closest enemy within range. Once bonded, the one whom you cast the spell upon will be linked with the other enemy, and cannot walk more then 200 range away from it for the duration of the spell. The enemy he is bonded to, does not suffer from the same effect.

Skill Type: Active
Manacost: 160
Cast Range: 500
Cooldown: 15
Spell AoE: 200


1. Lasts for 2 seconds
2. Lasts for 3 seconds
3. Lasts for 4 seconds
4. Lasts for 5 seconds

Balance: A powerful spell if used correctly, can be used both to bond a enemy ranged hero to a enemy melee hero, but can also be used to link a enemy hero to a creep, making it a form of ensnare. Combined with Tick-Tock and Bunny Hole, it can be a devastating combo. If either of the bonded enemies fall into a Bunny Hole, the other enemy will be stunned for a extra second after the other falls down again.

Visual: Once selected, your cursor will become a AoE pointer once you hoover over a enemy unit, showing you which enemy the targeted unit will be bonded too. Once casted, a blue rope will be made between the two enemies.

__________________________________________________


Jack-In-The-Box
http://www.iconarchive.com/icons/aha-soft/standard-new-year/Present-256x256.png
The Trickster rewards his enemies with a box filled with tons of fun!

Sets down a Jack-In-The-Box in a chosen area within casting range. Once set, a timer will appear above the present. Once the timer ends, the Jack-In-The-Box will open, and a suicidal Jack will appear, blowing himself up in a huge explosion. The box is vunerable, and if destroyed before the timer runs out, the box will open, and a mad Jack will appear, and latch itself onto the one who destroyed the box, stunning it for a long period. Enemies can be bonded with Jack-In-The-Box.
____________________
Jack-In-The-Box:
Health: 500 700 900
Armor: 4 7 10
Magic Armor: 2 4 6
____________________

Skill Type: Active
Manacost: 220 280 340
Cast Range: 500
AoE: 600
Timer: 5 sec
Stun Duration: 3 4 5 sec
Cooldown: 100 90 80

1. Deals 400 damage.
2. Deals 550 damage
3. Deals 700 damage.

Balance: A very powerful AoE nuke if the timer reaches zero. Will also make enemies think twice before they attack it, cause no one wants to get a massive stun on their head. A enemy unit can be bonded with the box, making him doomed to either get slapped by the massive damage, or getting stunned. The Present can be easily avoided by running outside it's AoE.

Visual: A huge box, about 150 x 150 range will appear on the designated spot, and a large timer will appear above it. Once the timer starts, some kind of hillarious music will start playing, warning the enemy of the oncoming blast. If it reaches zero, the box will open and Jack with dynamites in his hands will explode in a big "BOOM" explosion. If destroyed, the box will open and a angry faced Jack will appear, and latch on to a enemy, stunning him for the duration that Jack stays attached to it.

Rentaromon
08-21-2009, 02:05 PM
this would be a very interesting hero. i have no real problems with him, his powers work together, they are effective, and fun.

id say yes.

TheMortician
08-21-2009, 02:15 PM
i would absolutely love to play this char. i don't really see him being op, although 500 damage on level 1 of his ulti might be a bit high, might not be, i'd have to see myself how it actually worked out, but a definate kudos from me

Rentaromon
08-21-2009, 02:28 PM
i would absolutely love to play this char. i don't really see him being op, although 500 damage on level 1 of his ulti might be a bit high, might not be, i'd have to see myself how it actually worked out, but a definate kudos from me
if i see the giant box im running away so i dont see it being to op unless you use it at a perfect time, and then it is alowed to be powerfull.

KingKnight
08-21-2009, 05:04 PM
One Line should just be an Evil Laugh I guess.

GeneralGrind
08-22-2009, 09:33 AM
YEah, Rentaromon. That is why I gave it such a high damage, cause it's easily avoided early game.

Kingknight: Mwuehehe, yeah, one line shouldnt definatly be some wicked evil laugh, and maybe one should be "I Did Your Mom!!" ^^

Gangbangjoe
08-22-2009, 11:35 AM
Seems like a pub devastator to me. See it as 1v1, you use your box, bind the enemy to it and throw a bomb in his hands and black hole him so he can't hit the box.

1 shot.

The combo is way too devastating.

GeneralGrind
08-22-2009, 12:36 PM
Yeah, that I know. He is pretty whack in a 1 vs 1 scenario, but you must take into consideration the high manacost, the need for excellent timing on bunny hole and the need for creeps around the hero for it to deal damage.

And for that combo to valid, you need all the skills at a pretty high level. Level 1 Bondage + level 4 Tick Tock and Level 4 Black Hole is in no way a instant kill to the enemy. And all the spells combined at maximum Tick-Tock damage is 400 + 225 + 900 = 1550. And that is at level 16 with all spells combined and at maximum effiency. If you compare it to Pyromancer, that only needs to hit you with his stun to get all his spells off, he deals 280 + 280 + 900 = 1460. And in most cases, a Pyromancer at level 16 would have gained Staff of the Master, thus dealing 280+280+1150 = 1610 damage. And dont forget that his two AoE spams also have a very low cooldown, unlike the Trickster.

That's why he has so high damage.

Gangbangjoe
08-22-2009, 01:10 PM
You are forgetting that your hero is also attacking in between. Also, the use of a AOE stunner / tempest makes sure your 900dmg (AOE!) bomb goes off anyway - raping the whole party.

GeneralGrind
08-22-2009, 03:28 PM
No, I didnt forget that, but I'm talking basic magical damage here, and Tempest ulti only lasts for 3 seconds, I think, which will give you 2 seconds to defuse the bomb!! Haha. Nah, I see your point mate. The damage is a bit over-the-top, but should not be lowered that much. Still needs to be devastating once it goes boom. Maybe something in the lines of 400\550\700 ?

Rogna
08-22-2009, 04:58 PM
I have to go with IDidYourMom, there are many many many Genocide combos combined with tempest. Magmus and Behemoth for one. That's a genocide right there. You can't rule a hero out because of his synergy with another hero's ult. I think this is an awesome idea for a hero, sweet abilities with synergy and just a lot of fun to play I think. I sincerely hope he makes it in.
Cheers, Rogs

Vorland
08-22-2009, 05:42 PM
The skills are great and I love the concept my only gripe comes with the first skill and the bondage. Essentially for the bomb the damage should be magic first and foremost true damage is just not necessary.Secondarily the progression should go something more like 75/150/225/300. The skills cast range is quite high, which I think is acceptable. I'd rather see the skill start the timer all ranks have a fixed timer of 4.5 seconds and the second time you use the ability it allows you to toss the bomb. I believe this would maintain its devastating capacity. Another, less likely option, allow enemy heroes to toss the bomb as well although I know S2 would never implement the feature.

As for bondage great skill, just wonder about the range of it, when compared to pollywog net, puppets spells or electricians grab its a little high perhaps reducing it to 500 would be more inline with other similar effects.

As for your comparison to pyromancer your bomb skill at rank 4 has a 4 second longer cooldown then pyros wave blast, and bunnyhole is identical.

I really enjoy the concept the skills just need a little tweaking and I know its hard to imagine what would be ideal without game testing it.

Nome
08-22-2009, 10:00 PM
The ultimate is the only thing I'd change about the hero, in terms of numbers.
Competitive games ALWAYS incorporate heavy AoE disables, so a guaranteed 900 damage explosion is ridiculously imbalanced =P

RailStorm
08-22-2009, 11:25 PM
I think this would be a pretty fun hero to use. Abilities look good.

GeneralGrind
08-23-2009, 04:40 AM
Nerfed Jack-In-The-Box, range on Bondage.
Thanks for all the feedback and support. Let's vote this baby to the top!

SunshinePony
08-23-2009, 05:46 AM
Very original. I likey +1. I like how tick tock works. And you could use bondage and bunny hole to sorta "stun" two players at once.

Jonah379
08-23-2009, 08:33 AM
Way to look up Jester on google images and click the fourth link.

GeneralGrind
08-23-2009, 10:59 AM
Thanks Sunshine! (Hihi) And yeah, as mentioned, if a player is bonded with the Bunny Hole'd unit, he will be stunned for a extra amount of time =)

And no way Jonah, I went to like page 5 when google searching Jester, and then I didnt find anything, then I went back to the first page and picked this. Seriously, how lazy do you think I am? Jeez ;D

br0wnie
08-23-2009, 12:13 PM
Amazing idea, I like how everything fits together so well.

Review mine please? http://forums.heroesofnewerth.com/showthread.php?t=14047

Thanks :D

Pillow_Pants
08-25-2009, 04:17 AM
I dig the concept, man. Like seriously dig it. Very well laid out and easy to understand. Plus, I think Bunnyhole sounds like an absolute blast to use, with the potential for much lulz. Only have a few questions/concerns:

1. Bondage, specifically its effect on heroes. Say I bond, oh, I don't know, Arachna to Swiftblade (Meaning I cast the spell on Arachna). If Swiftblade comes charging towards me, does Arachna get dragged along behind him (Think Batrider's ult from DotA)?

2. Concern. I'm not really sure what else you can do to the numbers on Jack-In-the-Box, but the damage still seems really high... especially if you combine it with Tick-tock and, say, Tempest's Ultimate. Then again, its numbers, and we kind of have to see how they fall out if/when this ever gets playtested. Just something that worried me a little.

Overall, you most definately get a thumbs-up from me.

GeneralGrind
08-26-2009, 12:44 AM
Br0wnie, thanks alot. I've been viewing your hero several times now, just havent realy decided if I like him or not, will post soon.

Pillow_Pants:

1: Aaah, yes. Well, Is it not so that Swiftblade becomes magic immunie while performing his ulti, thus breaking the bond. And as for other blinks,jumps and leaps, they will work, but will not break the bond. Say you have a Magebane, you bond him to, hmm, Dark Lady. Then, if Magina decides to blink. He will blink, but will immideatly be dragged back to 200 range within the Dark Lady. (Think Puppeeters Hold) But if the Dark Lady decides to charge\rush\blink, the Magina will be dragged after her instead. I hope that cleared it out.

2: Yeah, the damage for his ult needs tweakage, but kinda hard to tell without gametesting. But he could be good if he had something like 400 500 600 aswell I guess.

TheXenocide
08-26-2009, 03:48 AM
Love the idea, bump for great justice!

Duey
08-26-2009, 04:08 AM
I like it, numbers may need tweaking but don't they all.

+1

GeneralGrind
08-26-2009, 11:43 AM
Thanks alot for the support guys =)

As a sidenote, I would strongly advice those fellows who have seemed to hit the "no" option in my poll to tell me WHY they did such, instead of just raping my almost perfect score (Damn you ;D). Thanks in advance.

Gangbangjoe
08-26-2009, 11:44 AM
I misclicked :(

Jeriko1
08-26-2009, 02:49 PM
bump

Excalibur
08-26-2009, 02:50 PM
I remember saying how much I loved this hero. I guess you had to remake the topic.

Good luck! :D

Sufferr
08-26-2009, 02:53 PM
Seems like a pub devastator to me. See it as 1v1, you use your box, bind the enemy to it and throw a bomb in his hands and black hole him so he can't hit the box.

1 shot.

The combo is way too devastating.
Aw come on.

Gangbangjoe
08-26-2009, 02:55 PM
Aw come on.

When I made it up, the damages where different. It's ok now, I wanted to vote yes but I misclicked. :(

GeneralGrind
08-27-2009, 03:55 PM
Thanks Excalibur!

Bump for Popular Suggestions and reminding the lamers who voted no to explain themselves. Also, suggestion for voice set would be appreciated. Bring your A-game.

SunshinePony
08-27-2009, 04:59 PM
http://th09.deviantart.net/fs12/300W/f/2006/338/1/a/_Jester__by_Orenji_kun.jpg

Possible model sketch. Of course with a bomb instead of the puppet. Art by Orenji-kun (http://orenji-kun.deviantart.com/) @ Deviantart.com

*Bump-incognito*

GeneralGrind
08-28-2009, 03:27 PM
Sweeet, yeah, lose the manga face and change the puppet with a bomb and you got the Trickster alright.

GeneralGrind
08-28-2009, 04:44 PM
Added suggestions for voice-set.

GeneralGrind
08-29-2009, 07:12 AM
VOTE ME! Free cookies for all voters.

truckdriver1
08-29-2009, 07:21 AM
The timer should be changed just sounds. The Jack in the box should make the jack in the box sound, the timer should tick for a X amount of time then blow up.

"Watch out for that first step it's a doozy!" Hahahaha @ Bunnyhole

This hero is not my cup of tea and seems to cater to noobs. I don't really see any difficulty in playing this hero so I'm neutral. A bunch of AOE for people that cant land a spell.

Vitae
08-29-2009, 08:56 AM
Dont triple post.
There is no need to bump your thread several times.
If no one has replied to your bumps it means the hero is just not that interesting.

GeneralGrind
08-29-2009, 09:46 AM
Bah, you fool. Off course my hero is interesting, and I will keep bumping until I get the admins on my puny behind. Although the amount of bumps should probably have been spread over a larger time period though. But anywho, thanks for the bump Vitae ;D

Truckdriver: I fail to see your reasoning on "cater to noobs". Honestly, isnt like EVERY spellcaster about the same as mine in "difficulty". Realy, I think my hero is alot harder to play then most. Take the Bunny Hole, with the small AoE and the extra casting time, it makes for a realy hard single target spell to hit with. And Tick Tock needs to be timed right for it to have any effect. Cast it on a Magebane, and the spell becomes obsolete as the Magebane will just blink away, and the spell will deal zero damage to anyone. Bondage also requires skill in the sense that it needs to be used correctly according to whom you want to bond together and such. Jack-In-The-Box also needs semi-timing to be efficent, failcast it and the enemy can just run off and laugh. So realy, I dont see your logic at all. By the way, this is in no way an aggressive post towards you truckdriver, I respect your opinion, I'm just trying to argument for that the hero is not a "Newbie-hero" so to speak.

Thysios
08-30-2009, 11:10 PM
i think his ult might be a bit too op. with its damage vs CD. personaly i dont like the clown/circusy theme lol. but thats just me thumbs up though :D

GeneralGrind
09-02-2009, 03:35 AM
I see your logic Thysios, and the damage might still be too high, or the cooldown should be lowered, but considering how the ultimate will be easily enough to avoid, I don't think it needs a serious debuff, but that is hard to say, and the only way we can find that out is by playtesting. So guys, keep on voting! :D

dandylion
09-02-2009, 03:48 AM
I like this hero. A great amount. Very situationally powerful. My thumbs are in the upward motion. Both of them in fact.

Minty
09-02-2009, 03:55 AM
Awesome hero idea and his abilities sound amazing fun to use. I love timing based abilities, because I person with a lot of anticipation skill will be able to dominate with them.

Mariv5
09-02-2009, 06:10 AM
Great hero, bro!

GeneralGrind
09-02-2009, 06:24 PM
Minty: "I love timing based abilities, because I person with a lot of anticipation skill will be able to dominate with them."

That's exactly what I was aiming for with this hero =) Thanks for understanding, and once again, thanks alot for all the positive feedback!

Isador1
09-03-2009, 01:44 PM
tick-tock: while basically just a nuke, seeing people run around mindlessly trying to get away from the bomb guy should be fun.
but true damage.. I'd rather like to see much higher magic damage. true damage shouldn't be used very often. your choice, though.

bunny hole: again, lol. especially with the wilhelm scream. it's a damage+stun+slow.. but such a fun one.

bondage: good spell. could fit on many heroes though.

ultimate: also a good spell. personally I don't like it as much, reminds me too much of cartoons.. but tactically its good.

all in all 4 nice skill that fit PERFECTLY with the theme.


now for the looks.
I think it's very obvious:
the guy HAS to look like Fargus (http://www.youtube.com/watch?v=soDJoQfF4Qs) from the good old Pandemonium series! all along with his talking folderol stick figure Sid. Just imagine hearing two guys while clicking your hero around.

ShellDrum
09-04-2009, 10:33 AM
Please vote for this hero and check out The Boyg while at it! KK thanks, Granny loves you XOXO.

Telkku
09-04-2009, 10:42 AM
Sounds / looks really nice and funny. +1

PenguinBud
09-04-2009, 10:50 AM
Great hero, love it! I thought of a random idea, just putting it out there. Perhaps Jack in the Box could have two settings, one that is fake but costs no mana, and one that is real. The fake obviously does no damage and has no effect.

CaralhodeAsa
09-04-2009, 10:51 AM
That's what we neeed ! I like the concept of a Trickster who can make other team's life a little bit thougther with lots of laughs!

Very nice creation, very nice idea !

GeneralGrind
09-04-2009, 01:52 PM
Thanks for all the great feedback, and yes, it would definatly be fun with a fake Jack aswell, but it might imbalance the spell, I dont know, even so it is a great idea. =)

ScottMAstar
09-04-2009, 02:03 PM
This hero looks ridiculously fun. The synergy between the link and the ultimate reminds me a lot of when you get mind controlled and start attacking your own puppet and can't do anything to stop.

I do, however, have a few qualms with the theme. A trickster is cool and all, and would fit well. But where does the story fit into Newerth's lore? To top it off you describe him as a demi-god. I suggest just fiddling with the story to make it fit better.

GeneralGrind
09-04-2009, 05:29 PM
Hmm, yeah, I'm not realy that into the Newerth lore, as I find most videogame lore's to be, well, quite bendable in a sence, so this can of course be suspect to change. If anyone feel like making up the story for this hero, they can post it up here and I will evaluate it. If none brings any good once, I will just have to change the story myself ONCE this reaches top suggestion.

And once again , I must notify those who have voted no to please tell me WHY they voted no, so I might know what made their decision.

Thanks for the feedback Scott =)

09-05-2009, 06:17 AM
So, why is this not in Popular Suggestions yet? This is one of the greatest suggestions on the board, would love to see this implemented in the game. The thought of destroying the enemy team with silly pranks and devilish traps amuses me.

*rubs cat beside him* Muhahhahaha.

GeneralGrind
09-06-2009, 07:45 AM
Haha! Thanks alot Enemy!
Only 26 more votes for Popular Suggestions all! Lovey-dovey!

arbok22
09-06-2009, 08:28 AM
this is the best hero suggestion i've ever read

hope will be realized

ShellDrum
09-06-2009, 05:48 PM
Yeah, on to the popular page bro! Might be the coolest hero you've made, besides the ones i helped with ofc.

Sabre
09-07-2009, 11:58 PM
I think the concept here is ok, but the Ult needs to be reworked- the whole damage or stun thing is a dud, and won't really be used as intended. I like the concept of the hero as a whole, though. I would also clarify the interaction with bondage and bunny hole, as I don't think falling through the hole should affect the other bondee, and clarify how much damage is done to the victim of Tictoc.

GeneralGrind
09-08-2009, 05:53 AM
I dont see how the damage\stun thing is a dud? If anything it adds variety to a otherwise original idea. I just dont see your point, it makes the spell more interesting as it gives you a third option, which in my book is always nice.

I respectfully disagree as I find the synergy between Bondage and Bunny Hole make it alot more fun, and gives Bondage a extra utility that it sorely needs. The spell is very situational, and with the added effect of Bunny Hole, which is hard to target with, makes it more balanced in my opinion.

And the damage done to the victim of Tick-Tock is 25 % of the damage done to all other units of the Tick-Tock blast. Let me give you two examples:

Trickster casts Tick-Tock onto enemy unit, enemy unit runs into the woods and the bomb goes off. Noone is within the area of the Tick-Tocked unit, and thus the bomb deals no damage, neither to the Tick-Tocked unit or anyone else.

Trickster casts Tick-Tock onto enemy unit, enemy unit tries to run, Trickster casts Bondage and Bunny Holes him. The bomb goes off in the middle of a creep wave. The Tick Tock deals 300 damage to all creeps in the wave, as in 300 to 5 creeps. The sum of the damage would then be 300 times 5, which equals in 1500 damage. 25 % of that damage will be dealt to the one who hold the bomb, which equals in 375 damage. So that's basically how it works.

GeneralGrind
09-08-2009, 05:02 PM
Once again, I must ask why people vote no for this hero. There have been none whom have told me why they have voted no, except Gangbang who misclicked. And suggesting stories or voice set is still allowed and longed for.

GeneralGrind
09-10-2009, 09:50 AM
Votebump

GeneralGrind
09-14-2009, 11:04 AM
What's that over there? It looks like a toy! Lets check it out!


TRICKERY BOOOM (bump)!

deathdawn
09-14-2009, 11:53 AM
I like it, trippy heroes are always fun to play :D

ShellDrum
09-14-2009, 03:41 PM
Bump for 11 more votes!

GeneralGrind
09-15-2009, 11:50 AM
Thanks deathdawn! Trippy was what I was going for =)





Whaaaat? (Innocent face)

deathdawn
09-15-2009, 11:57 AM
Oh by the way I forgot to ask, is the box treated as a mechanical unit? (Spell Immunity) Or can players nuke it down?

GeneralGrind
09-15-2009, 12:03 PM
Players can indeed nuke it down.

sHoWTiMe
09-15-2009, 12:27 PM
Awesome hero, he would be so much fun to play!

GeneralGrind
09-15-2009, 05:00 PM
Thanks alot eSp =) Only 8 more votes! ;D;D

GeneralGrind
09-16-2009, 05:12 PM
Craaazed bump for 7 more votes!

Haasth
09-18-2009, 10:32 AM
Love the idea.
His visual could be much like a Puppet Master meets Jester idea.

Skyve
09-18-2009, 11:09 AM
sounds like a lot of fun, even though I'm not so sure if the theme is really ok for newerth, though Hellbourne should have a lot of room for this theme too.

For the sounds, maybe upon casting Tick-Tock, he should say (or rather shout) out "Boom!" and after saying that, he will let loose that evil underling laughter we all know.

Upon casting Bunny Hole, a mean "Bye-Bye" would be very fitting, I guess

When casting Bondage, maybe he should say something like "You stay there!" or "Don't run away".

Don't have any suggestion for Jack of the Box though :/

For the Hero name, I think Jester/Demonic Jester would be okayish.

GeneralGrind
09-18-2009, 01:43 PM
The theme can be tweaked, and I believe every fantasy setting has a form of jester\trickster in them. The whole demigod plot can of course be changed.

As for the sounds, the sounds at casting could be alot of things: Tick-Tock's could be "BOOM! Evil Laugh" (great one), or "CATCH", or just a tick-tock sound as the timer goes down.

Bunny Hole could be done with a "Bye Bye", but I dont realy see the need of a audio for that spellcast, although it would add alot of funfactor to the hero, which is very nice. The Wilhelm scream though, that needs to be in it! Haha

Bondage does not realy need a audiosound in my honest opinion. Though, I would not mind any sound to it, as sounds are always fun.

The Ultimate just needs hilarious music that freaks out the other team.

2 MORE VOTES FOR POPULAR

Skyve
09-18-2009, 01:46 PM
Bondage does not realy need a audiosound in my honest opinion. Though, I would not mind any sound to it, as sounds are always fun.

Yeah, I kind of also thought that Bondage wouldn't need any sound on it, but just thinking of the theme for this hero, I think he really needs a lot of (funny :D) audio.

GeneralGrind
09-19-2009, 04:17 AM
Givez popular ;d

Nome
09-20-2009, 01:51 AM
To pop

DKeith
09-20-2009, 03:24 PM
Maybe some numbers need to be changed, but yes for concept!

Skyve
09-20-2009, 03:57 PM
Maybe some numbers need to be changed, but yes for concept!

Since it is in popular Suggestions now, it's all about numbers, because the concept/theme has kind of been approved.

Or did I get that wrong?

Nome
09-24-2009, 01:24 PM
Canceled your evaluation due to new judging rules. PM NinjaPants if you'd like to start it up anew.

pntaooo1
09-24-2009, 01:28 PM
Seems like a pub devastator to me. See it as 1v1, you use your box, bind the enemy to it and throw a bomb in his hands and black hole him so he can't hit the box.

1 shot.

The combo is way too devastating.

so he will be like succubus =)
1 combo = dead


about the topic, omfg i wanna play with that hero h4h4 =0

Vaenas
09-24-2009, 03:18 PM
I've played with you before IDidYouMom, and I can say this: The hero should be implemented into HoN, but for gods sake dont let him use it, he would rape anyone. From experience, although being on the same team as him.

If you promise not to use him T-up!

Okay you can use him just not against me^^

Mimyron
09-29-2009, 10:19 AM
Bump :D

GeneralGrind
10-31-2009, 05:23 AM
Haha, thanks Vaenas :D

And Pntaoo, if you wanna play this hero, then I have achieved my goal ;D

11-28-2009, 07:13 AM
Bumpzies

Varp
11-28-2009, 07:34 AM
lol, i really like the concept. Made me laughing there :)
I love the name of his ulti too!

All-in-all this would be a very fun hero to play, and i'd definitely play him!
T-Up.

GeneralGrind
05-20-2010, 08:15 AM
Thanks alot for the feedback :)

Added a tweaked Trickster in Dream under the name The Trickster King