judge
07-02-2009, 03:10 PM
Hero: The Illusionist
Dota Comparisons: Basically tried to take three unique abilities from heroes (Phantom Lancer, Tauren Chieftain and Puck) while incorporating a unique and tactical ultimate.
Ranged Agility Hero:
STR: 17 +(2.2)
AGI: 20 +(2.5)
INT: 15 +(1.5)
Range: 350 | Move Speed: 295
Vanishing Act:
Description: The Illusionist conjures an image of himself while disappearing into the shadows for a short period of time.
Dota Comparison: Works in the same fashion as Phantom Lancer's Doppelwalk.
Effect: 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/ 120/ 90/ 60
Cooldown: 35/ 30/ 25/ 20 seconds
Added Note: With the duration only lasting 8 seconds and only a slight movement increase, it doesn't guarantee escape.
Escapology:
Description: A puff of smoke hides the Illusionist out of plain sight for a brief period, allowing him to temporarily avoid any harm.
Dota Comparison: Works in a similar fashion to Faerie Dragon's Phase Shift. While it will not release the illusionist from control abilities, it allows players with quick reaction the chance to avoid incoming projectiles.
Level 1 - Up to 0.75 seconds.
Level 2 - Up to 1.5 seconds.
Level 3 - Up to 2.25 seconds.
Level 4 - Up to 3 seconds.
Mana Cost: 60/50/40/30
Cooldown: 8 seconds
Added Note: This ability can be canceled early if a situation arises with the need to do so.
Something from Nothing:
Description: The illusionist produces a shadowy copy of himself that mimics his movements as if peering into a mirror. The copy will damage any unit it passes through. When it rejoins the Illusionist, it grants him bonus damage for each enemy it has struck for a short period of time.
Dota Comparison: Works in similar fashion to Tauren Chieftain's Ancestral Spirit.
Magical Damage:
Level 1 - 120
Level 2 - 160
Level 3 - 200
Level 4 - 240
AOE: 275
Damage Increase per creep: 3/6/9/12
Damage per hero: 10/20/30/40
Max Copy Time: 8 Seconds
Enchanted Time: 9 Seconds (The duration you have the buffs after the rejoining of the shadowy copy)
Manacost: 110
Cooldown: 20 Seconds
Added Notes: Unlike dota's Chieftain, the Illusionist wouldn't have a magical spell that can be cast through his copy. (This was one of the most arguably unfair aspects of Tauren Chieftain) This would also allow the Illusionist the ability to farm seeing as he doesn't have any passive damage/crit/lifesteal increases.
Dissuasion(Ultimate):
Description: The Illusionist confuses the eyes of his victims by changing the appearance of his teammates for a short while, making them appear to be on the side of the opposing force. Teammates effected also take 20% less damage for the duration.
Level 1 - 4 Seconds
Level 2 - 6 Seconds
Level 3 - 8 Seconds
Does not cancel on action.
Added Notes: Similar to Dark Lady's Ultimate, Dissuasion is designed to cause panic and confusion and to attempt to disrupt a predetermined strategy. Each player would appear randomly as one of the opposing players; while it may not confuse organized teams to determine who is on their team; they may not be able to focus the target of their choice until they cast a spell revealing which hero is hidden beneath the temporary exterior.
Strategies and intended play style:
The Illusionist is basically a survival Offensive DPS hero; his goal in HoN is basically to do damage while attempting to make his opponents second guess what they see. While this hero may not have the offensive capability of some of the other agility heroes, he posses the potential to increase his damage output substantially for a short period of time; as well excel in the ability to elude and provide team support.
Dota Comparisons: Basically tried to take three unique abilities from heroes (Phantom Lancer, Tauren Chieftain and Puck) while incorporating a unique and tactical ultimate.
Ranged Agility Hero:
STR: 17 +(2.2)
AGI: 20 +(2.5)
INT: 15 +(1.5)
Range: 350 | Move Speed: 295
Vanishing Act:
Description: The Illusionist conjures an image of himself while disappearing into the shadows for a short period of time.
Dota Comparison: Works in the same fashion as Phantom Lancer's Doppelwalk.
Effect: 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/ 120/ 90/ 60
Cooldown: 35/ 30/ 25/ 20 seconds
Added Note: With the duration only lasting 8 seconds and only a slight movement increase, it doesn't guarantee escape.
Escapology:
Description: A puff of smoke hides the Illusionist out of plain sight for a brief period, allowing him to temporarily avoid any harm.
Dota Comparison: Works in a similar fashion to Faerie Dragon's Phase Shift. While it will not release the illusionist from control abilities, it allows players with quick reaction the chance to avoid incoming projectiles.
Level 1 - Up to 0.75 seconds.
Level 2 - Up to 1.5 seconds.
Level 3 - Up to 2.25 seconds.
Level 4 - Up to 3 seconds.
Mana Cost: 60/50/40/30
Cooldown: 8 seconds
Added Note: This ability can be canceled early if a situation arises with the need to do so.
Something from Nothing:
Description: The illusionist produces a shadowy copy of himself that mimics his movements as if peering into a mirror. The copy will damage any unit it passes through. When it rejoins the Illusionist, it grants him bonus damage for each enemy it has struck for a short period of time.
Dota Comparison: Works in similar fashion to Tauren Chieftain's Ancestral Spirit.
Magical Damage:
Level 1 - 120
Level 2 - 160
Level 3 - 200
Level 4 - 240
AOE: 275
Damage Increase per creep: 3/6/9/12
Damage per hero: 10/20/30/40
Max Copy Time: 8 Seconds
Enchanted Time: 9 Seconds (The duration you have the buffs after the rejoining of the shadowy copy)
Manacost: 110
Cooldown: 20 Seconds
Added Notes: Unlike dota's Chieftain, the Illusionist wouldn't have a magical spell that can be cast through his copy. (This was one of the most arguably unfair aspects of Tauren Chieftain) This would also allow the Illusionist the ability to farm seeing as he doesn't have any passive damage/crit/lifesteal increases.
Dissuasion(Ultimate):
Description: The Illusionist confuses the eyes of his victims by changing the appearance of his teammates for a short while, making them appear to be on the side of the opposing force. Teammates effected also take 20% less damage for the duration.
Level 1 - 4 Seconds
Level 2 - 6 Seconds
Level 3 - 8 Seconds
Does not cancel on action.
Added Notes: Similar to Dark Lady's Ultimate, Dissuasion is designed to cause panic and confusion and to attempt to disrupt a predetermined strategy. Each player would appear randomly as one of the opposing players; while it may not confuse organized teams to determine who is on their team; they may not be able to focus the target of their choice until they cast a spell revealing which hero is hidden beneath the temporary exterior.
Strategies and intended play style:
The Illusionist is basically a survival Offensive DPS hero; his goal in HoN is basically to do damage while attempting to make his opponents second guess what they see. While this hero may not have the offensive capability of some of the other agility heroes, he posses the potential to increase his damage output substantially for a short period of time; as well excel in the ability to elude and provide team support.