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failstar
05-29-2010, 02:22 PM
Vindicators third skill, the one that stacks Int when an enemy hero is killed, get reset when going from 127 to 128. It just turns to +0 Int.

You can replicate it via practice mode, just spawn enemies and kill them untill you get to 127. Kill one more and it will reset.

It's really weird :confused:

KhainStakard
05-29-2010, 03:01 PM
This is something rellated to coding's variables, they must set it up to 128 because its quite impossible to reach it without practice mode!

man_guy
05-29-2010, 03:28 PM
It would be a real problem if when it wraps to 0, you lose the int gained rather than just displaying incorrectly (I don't know one way or another). In any case, getting 128 charges is incredibly unrealistic without the game already ending.

Batchman
05-29-2010, 03:29 PM
but u can have 128 kills in some fun 5v5 only mid game for example, guess using char is fail :D

KhainStakard
05-29-2010, 09:01 PM
but u can have 128 kills in some fun 5v5 only mid game for example, guess using char is fail :D

Yeah thats true, the variable that they are using has the "wrong" type but imo 128 is really impossible on every possible way of a realistic game...

man_guy
05-30-2010, 05:06 AM
The display is bugged for values 128-255, the passive bugs beyond 255. Max mana and damage range show incorrect for that range.

ElementUser
05-31-2010, 10:11 PM
The magical values always tend to be 255 or 128 because of programming and the type of variable they use to store these things :O