View Full Version : Legionnaire
05-26-2010, 06:22 AM
Lego has a problem with his second ability...Terrifying Charge...being that it stops his movement toward a target once los (line of sight) is broken. Making it extremely annoying to catch the target which lego is already at a disavantage in chasing. Just makes it a waste of time and mana to use when i know all they have to do is los me and my charge fails and screws up an initiation attempt. Not to mention the long cooldown that follows it once it fails. If the charge didnt fail thou the cooldown wouldnt be such an issue. If something could be done that would be great! If this was already mentioned i do apologize.
05-26-2010, 08:59 AM
It's intended to break when you lose line of sight.
I think it was even changed to this in one of the past patches. (Or was it just max charge range? meh, can't remember)
05-27-2010, 01:34 AM
well how could something like that be intended? it forces one to get a port key or wait for team fights only in open view. Just seems like the skill is 'limited' to creeping. Ganking is almost impossible by urself with ur chase ability unable to maintain los.
05-27-2010, 01:44 AM
yeh it was intended that it breaks when you lose line of sight, which really makes the skill terribad and useless. his old skill was way better and useful placing DoT on a target usually leading to a kill
05-27-2010, 01:46 AM
Yea it is useless for fights. I mean honestly why does rampage get unlimited range and no worries for los when lego has limited range and los issues. this just doesnt seem right at all. if its intended as u say it needs to be relooked.
06-03-2010, 05:33 PM
This is not a bug because the tooltip explains that the charge is supposed to be broken if LoS is broken.