PDA

View Full Version : Big list of proposed balance changes



NitroS
05-24-2010, 05:52 AM
This is a list of changes that i think are required as most of the heroes im suggesting nerfs for have been top picks/bans since the start of the game replays tournament 1 and have stayed free of significant nerfs since then. These changes i think would shake the meta and wouldnt define heroes into perma pick/ban and would bring more strategy to the game.

:plag: - His deny skill no longer denys the full xp of the creep , his cursed shield now lasts for 15-20-25-30 seconds

:madm: - increase his int gain by .2

:andr: - movespeed increased by 5

:legi: - increase his spin chance to 20%/ on every 5th attack

:soulr: - base str reduced by 2

:witc: - give witch slayer the ability to give mana to his teammates throguh his mana skill (pyro got a buff, witch needs one to put him in line)

:elec: - Reworked his ult so it now makes the dispelled target (enemy) unable to be applied buffs/heals for 5 seconds. (this makes him an actual hard counter to heroes like accursed jeraziah and soul reaper as they dont really have a direct counter atm)

:souls: - manacost of demon hands increased to 85 at all levels (slight mana nerf so he cant just own mid non stop as soon as hes 5).

:phar: - tormented soul now 20-18-16-14 (yes i stole it from dota but he has dropped off the metagame lately with mana battery and more intiatior heroes/counters.

:wild: - rebuff his bear to have the ability when farmed to perma root.

:devo: - hook cooldown and mana cost changed to 14-13-12-11 140 - 130 - 120 - 110

:accu: - manacost of cauterize increased to 75-80-85-90 range reduced to 500 yards ( now deals true damage to self)

:pebb: - his ultimate increases his movespeed by 10 (copied from dota)

:krak:- his aura now also reduces attack speed by 15%-20%-25%-30%

:defi: - remove the move speed bonus added to his passive

:pand: - reduce the snare of his cannonball miss to 30%

:keep: - try something like dota he needs something new never picked in hon, rarely picked in dota.

:sand: - dont let his illusions be destroyed when he teleports to one and increase the duration of his cliff walking back to 3 seconds.

:corr: - remove the vision granted by conduit

:nymp: - pod deals true damage again, her stun should now grant armour instead of attack speed (why does she need attack speed?)

:hell: - reduce his base int by 3 increase the manacost of his dot by 10 at each level. reduce the cooldown of his magic debuff to 14 seconds.

:tort: - increase str gain to 1.8 base str increased by 2

:nigh: - increase his movespeed by 3-6-9% with each level of his ult

:moon: - reduce the cooldown of her ult to 150-130-110

:zeph: - windshield now grants 5% movespeed down form 10%

Chipper - reduce his cast time ms by 50, reduce his ult cd to 50-60-70 seconds

:engi: - Reduce the range of keg to 800 yards, increase the cd of his ult to 110 at all levels, nerf his turrets attack speed scaling from items/proc chance of thunderclaw.

:dark: - Make his ultimate global again/ dark blade undispellable ( hes already countered by wards and dispel)

What are your throughts?

Newface
05-25-2010, 08:55 AM
Euh, you really want to buff chipper??? Like WTF...

Lylz
05-25-2010, 09:09 AM
...

The only semi-decent idea in there is the Witch one, which is not even needed.

Vulpes
05-25-2010, 09:09 AM
This thread isn't from Newface Oo But yes, it's retarded.

MrSmith
05-25-2010, 09:24 AM
Random buffs/nerfs to COMPLETELY balanced heroes? why?

AychAychAych
05-25-2010, 09:24 AM
Ok, who the hell approves these threads?

Vormspire
05-25-2010, 09:33 AM
All of these heroes are balance as is, except for chipper who NEEDS A NERF

R3NN11
05-25-2010, 09:45 AM
These are pretty major buffs/nerfs I don't think really bring anything good to the game.

Granted some are moderate and reasonable

Benny0
05-25-2010, 09:47 AM
Ok, who the hell approves these threads?

Probably the same person who approves a lot of these other threads. If you look around to the threads, some of these are this guy's own ideas, but a lot of these are ideas from other threads. If you want to say this entire thread is retarded, I'm pretty sure you should probably get out of the balance forum because you're going to think every thread here is retarded. That said, some of these ideas are ridiculous and were shot down in their original thread >_>

Kynarr
05-25-2010, 09:50 AM
:soulr: - base str reduced by 2

:phar: - tormented soul now 20-18-16-14 (yes i stole it from dota but he has dropped off the metagame lately with mana battery and more intiatior heroes/counters.

:accu: - manacost of cauterize increased to 75-80-85-90 range reduced to 500 yards ( now deals true damage to self)

:pebb: - his ultimate increases his movespeed by 10 (copied from dota)

:defi: - remove the move speed bonus added to his passive - partial

:sand: - dont let his illusions be destroyed when he teleports to one and increase the duration of his cliff walking back to 3 seconds.
eed (why does she need attack speed?)

:hell: - reduce his base int by 3 increase the manacost of his dot by 10 at each level. reduce the cooldown of his magic debuff to 14 seconds.

:tort: - increase str gain to 1.8 base str increased by 2

:zeph: - windshield now grants 5% movespeed down form 10%

:engi: - Reduce the range of keg to 800 yards, increase the cd of his ult to 110 at all levels, nerf his turrets attack speed scaling from items/proc chance of thunderclaw.

Sure. Rest is a big nono though.

Hat_Truck
05-25-2010, 10:03 AM
OP please give better reasoning for your balance suggestions before making big changelogs like this.

Closed.