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View Full Version : Input more juke spots in HoN



Endorphins
08-18-2009, 02:17 AM
so most people know what juking is, and for those of you who dont, its using fog of war to your advantage by running/blinking up terrain or around trees to escape from enemies. for those of you that played dota and loved to juke ppl got to know the juke spots rather well. well now in hon im noticing a lot of the juke spots to be taken out or changed in some way. anyone else kinda wishing that they would change the map to include these juke spots that were taken out? (in the original map ofc)

krucifix
08-18-2009, 02:37 AM
It seems to just be an old DotA map.

Needs updating, that's for sure.

_Archangel_
08-18-2009, 06:26 AM
Juke spots are roughly in the same places (Though some are definitely missing) but the pathing is too retarded to use them properly :\

TreeHorse
08-18-2009, 11:50 AM
I've found that liberal use of forest corners + blighted runes is a great way to ditch pursuers.

BureMakutte
08-18-2009, 12:30 PM
Juke spots are roughly in the same places (Though some are definitely missing) but the pathing is too retarded to use them properly :\

This. It seems if you misclick and click a place your hero cant go to, they try and run off to never never land, instead of trying to get to that location as close as possible, even if trees are in the way.

Lesson_
08-18-2009, 11:52 PM
! what it says, or atleast fix the trees on the scourge secret shop so you can actually pass through the top of the cliff and go out, atm theres a tree blocking it, but you can run like all the way from boths sides up to 1 tree then you get stuck and cant go through =(

but juke spots = win =D

LegoPirate
08-19-2009, 12:01 AM
yar, alot of the newer ones that icefrog put in with .60 are missing.