randomhavoc
07-01-2009, 03:42 PM
Backstory: Set (Seth, Setekh, Sut, Sutekh, Suty) was one of ancient Egypt's earliest gods, a god of chaos, confusion, storms, wind, the desert and foreign lands. In the Osiris legends, he was a contender to the throne of Osiris (http://touregypt.net/godsofegypt/osiris.htm) and rival to Horus, (http://touregypt.net/godsofegypt/horus.htm) but a companion to the sun god Ra (http://touregypt.net/featurestories/re.htm). Seth was a better name because I immediately think of snakes when I think of Set - Setekh is also a good name.
Look: Probably something similar to a Dark-Archon from Starcraft except with more random changes in the model (color diversity, angry lines popping out..etc) Was originally thinking a tornado with a humanoid top but I think Torturer has that kind of shape already
http://www.starcraft2.com/features/protoss/images/twilightarchon-thumb2.jpg
Dota Comparisons: Basically tried to reimagine Chaos Knight, yes it was a great hero but it's nice to have a bit of a change. It's way heavier on random-type effects and more support skills than a straight right click end game hero (which, like Mortred, is very stupid when left farming all game)
Hero Stats: [MELEE HERO]
STR: 20 +(2.7) (down 1 +(.2)lowered from Nessaj)
AGI: 14 +(2.0)
INT: 17 +(1.7) (up 1+(.3) per level from Nessaj)
MS: 320 (down 5 from Nessaj...325 base is ridiculous)
Unleash Chaos: 100 mana, 9s cd
Description: Seth unleashes a devestating shot of his chaotic energy, giving a random ailment. Has a chance to stun, snare or silence the target
Dota Comparison: Works the same way as chaos bolt except it randoms a status ailment.
Effect: Stun: 1/1/2/3, or Snare for 3s,20%/4s,40%/5s,60%/6s,80%, or Silence: 4/5/6/7
Added Notes: The damage was removed and the mana lowered to compensate/allow for use more frequently. Instead of randomly getting an awesome stun or mediocre one, as per Nessaj, you now always get a great debuff but it's randomly useful depending on your target/situation.
Chaotic Dash - 140mana, 12s cd
Description: Seth turns goes in to a chaotic frenzy randomly striking enemies in the area
Dota Comparison: A blink-strike version of Lich's Chainfrost or Witch Doctor's Cask, moves much faster though.
Effect: 3/5/7/9 bounces @ 75 damage per bounce (thats 375 damage and 300 if two people stay close to one another or 675 total damage split between 2-9 targets) He is immune to damage and silenced during this time.
Added Notes: I think, while reducing his individual gank ability, it'll add more entertainment and background depth to the hero, also the damage can get very high depending on the situation and can be used to roll creep waves quickly
Unlikely Circumstances: [PASSIVE]
Description: Seth taps in to his true nature, raising the chaotic factor of his offense and defense capabilities.
Dota Comparison: Chaos Knights low percentage, high damage crits in the form of panda evade/crit passive. It made more sense to me for an agent of chaos to do both
Effect: % chance to evade and crit:
evade - 3.33/6.66/9.99/13.33
critical - 1.66/1.99/2.33/2.66
Added Notes: The numbers are supposed to be 1/3, 2/3, 3/3 but i figured having the repeating decimal added to the characters theme more - the game would obviously just round them normally
Chaotic Rift: 200/300/400 mana, 60s cd
Description: Seth opens a rift of pure chaos, scrambling the field for all those heroes unlucky enough to be sucked in to it, friend or foe
Dota Comparison: An AE version of Vengeful Spirit's swap
Effect: Randomly swap positions all heroes in your vicinity with the same amount of heroes at the targeted area. Casting range is increased with each level [700/1400/2000]. It cannot swap Seth.
Added Notes: Again, this is a much more chaotic version of the VS ult from DoTA. The spell effect should be a vortex looking thing with a sizable radius around Seth and the same size as a targetable AE for casting. Obviously it only swaps equal numbers.
Strategies and intended play style:
Seth is basically a support DPS hero; his goal in HoN is basically to scramble situations and throw the other team off while putting up decent damage with crits.
General strategy for group fights would be to setup circumstances where you can swap in your tanks for their squishy targets and dps them down while your tanks run off or hold the line. Works well with invis teammates. The dash is used in group fights primarily as a spell immune damage source + delay much like Juggernauts whirlwind. When it wears off you would Unleash on the main target and hope for snare or stun or use it on a support hero and hope for a stun/silence.
Items: Standard melee hero weapons. You can get a blink dagger on Seth because you can't swap yourself - yes you can get a teammate to go with you but you can easily do that with VS swap too by having them blink first so that's not a good argument. Seth will have to cast more frequently than Chaos Knight but the costs are lower so mana regen from perseverance would be pretty clutch.
Look: Probably something similar to a Dark-Archon from Starcraft except with more random changes in the model (color diversity, angry lines popping out..etc) Was originally thinking a tornado with a humanoid top but I think Torturer has that kind of shape already
http://www.starcraft2.com/features/protoss/images/twilightarchon-thumb2.jpg
Dota Comparisons: Basically tried to reimagine Chaos Knight, yes it was a great hero but it's nice to have a bit of a change. It's way heavier on random-type effects and more support skills than a straight right click end game hero (which, like Mortred, is very stupid when left farming all game)
Hero Stats: [MELEE HERO]
STR: 20 +(2.7) (down 1 +(.2)lowered from Nessaj)
AGI: 14 +(2.0)
INT: 17 +(1.7) (up 1+(.3) per level from Nessaj)
MS: 320 (down 5 from Nessaj...325 base is ridiculous)
Unleash Chaos: 100 mana, 9s cd
Description: Seth unleashes a devestating shot of his chaotic energy, giving a random ailment. Has a chance to stun, snare or silence the target
Dota Comparison: Works the same way as chaos bolt except it randoms a status ailment.
Effect: Stun: 1/1/2/3, or Snare for 3s,20%/4s,40%/5s,60%/6s,80%, or Silence: 4/5/6/7
Added Notes: The damage was removed and the mana lowered to compensate/allow for use more frequently. Instead of randomly getting an awesome stun or mediocre one, as per Nessaj, you now always get a great debuff but it's randomly useful depending on your target/situation.
Chaotic Dash - 140mana, 12s cd
Description: Seth turns goes in to a chaotic frenzy randomly striking enemies in the area
Dota Comparison: A blink-strike version of Lich's Chainfrost or Witch Doctor's Cask, moves much faster though.
Effect: 3/5/7/9 bounces @ 75 damage per bounce (thats 375 damage and 300 if two people stay close to one another or 675 total damage split between 2-9 targets) He is immune to damage and silenced during this time.
Added Notes: I think, while reducing his individual gank ability, it'll add more entertainment and background depth to the hero, also the damage can get very high depending on the situation and can be used to roll creep waves quickly
Unlikely Circumstances: [PASSIVE]
Description: Seth taps in to his true nature, raising the chaotic factor of his offense and defense capabilities.
Dota Comparison: Chaos Knights low percentage, high damage crits in the form of panda evade/crit passive. It made more sense to me for an agent of chaos to do both
Effect: % chance to evade and crit:
evade - 3.33/6.66/9.99/13.33
critical - 1.66/1.99/2.33/2.66
Added Notes: The numbers are supposed to be 1/3, 2/3, 3/3 but i figured having the repeating decimal added to the characters theme more - the game would obviously just round them normally
Chaotic Rift: 200/300/400 mana, 60s cd
Description: Seth opens a rift of pure chaos, scrambling the field for all those heroes unlucky enough to be sucked in to it, friend or foe
Dota Comparison: An AE version of Vengeful Spirit's swap
Effect: Randomly swap positions all heroes in your vicinity with the same amount of heroes at the targeted area. Casting range is increased with each level [700/1400/2000]. It cannot swap Seth.
Added Notes: Again, this is a much more chaotic version of the VS ult from DoTA. The spell effect should be a vortex looking thing with a sizable radius around Seth and the same size as a targetable AE for casting. Obviously it only swaps equal numbers.
Strategies and intended play style:
Seth is basically a support DPS hero; his goal in HoN is basically to scramble situations and throw the other team off while putting up decent damage with crits.
General strategy for group fights would be to setup circumstances where you can swap in your tanks for their squishy targets and dps them down while your tanks run off or hold the line. Works well with invis teammates. The dash is used in group fights primarily as a spell immune damage source + delay much like Juggernauts whirlwind. When it wears off you would Unleash on the main target and hope for snare or stun or use it on a support hero and hope for a stun/silence.
Items: Standard melee hero weapons. You can get a blink dagger on Seth because you can't swap yourself - yes you can get a teammate to go with you but you can easily do that with VS swap too by having them blink first so that's not a good argument. Seth will have to cast more frequently than Chaos Knight but the costs are lower so mana regen from perseverance would be pretty clutch.