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View Full Version : Seth, God of Chaos (Nessaj revisioning)



randomhavoc
07-01-2009, 03:42 PM
Backstory: Set (Seth, Setekh, Sut, Sutekh, Suty) was one of ancient Egypt's earliest gods, a god of chaos, confusion, storms, wind, the desert and foreign lands. In the Osiris legends, he was a contender to the throne of Osiris (http://touregypt.net/godsofegypt/osiris.htm) and rival to Horus, (http://touregypt.net/godsofegypt/horus.htm) but a companion to the sun god Ra (http://touregypt.net/featurestories/re.htm). Seth was a better name because I immediately think of snakes when I think of Set - Setekh is also a good name.

Look: Probably something similar to a Dark-Archon from Starcraft except with more random changes in the model (color diversity, angry lines popping out..etc) Was originally thinking a tornado with a humanoid top but I think Torturer has that kind of shape already
http://www.starcraft2.com/features/protoss/images/twilightarchon-thumb2.jpg

Dota Comparisons: Basically tried to reimagine Chaos Knight, yes it was a great hero but it's nice to have a bit of a change. It's way heavier on random-type effects and more support skills than a straight right click end game hero (which, like Mortred, is very stupid when left farming all game)

Hero Stats: [MELEE HERO]
STR: 20 +(2.7) (down 1 +(.2)lowered from Nessaj)
AGI: 14 +(2.0)
INT: 17 +(1.7) (up 1+(.3) per level from Nessaj)
MS: 320 (down 5 from Nessaj...325 base is ridiculous)


Unleash Chaos: 100 mana, 9s cd
Description: Seth unleashes a devestating shot of his chaotic energy, giving a random ailment. Has a chance to stun, snare or silence the target

Dota Comparison: Works the same way as chaos bolt except it randoms a status ailment.

Effect: Stun: 1/1/2/3, or Snare for 3s,20%/4s,40%/5s,60%/6s,80%, or Silence: 4/5/6/7

Added Notes: The damage was removed and the mana lowered to compensate/allow for use more frequently. Instead of randomly getting an awesome stun or mediocre one, as per Nessaj, you now always get a great debuff but it's randomly useful depending on your target/situation.

Chaotic Dash - 140mana, 12s cd
Description: Seth turns goes in to a chaotic frenzy randomly striking enemies in the area

Dota Comparison: A blink-strike version of Lich's Chainfrost or Witch Doctor's Cask, moves much faster though.

Effect: 3/5/7/9 bounces @ 75 damage per bounce (thats 375 damage and 300 if two people stay close to one another or 675 total damage split between 2-9 targets) He is immune to damage and silenced during this time.

Added Notes: I think, while reducing his individual gank ability, it'll add more entertainment and background depth to the hero, also the damage can get very high depending on the situation and can be used to roll creep waves quickly

Unlikely Circumstances: [PASSIVE]

Description: Seth taps in to his true nature, raising the chaotic factor of his offense and defense capabilities.

Dota Comparison: Chaos Knights low percentage, high damage crits in the form of panda evade/crit passive. It made more sense to me for an agent of chaos to do both

Effect: % chance to evade and crit:
evade - 3.33/6.66/9.99/13.33
critical - 1.66/1.99/2.33/2.66

Added Notes: The numbers are supposed to be 1/3, 2/3, 3/3 but i figured having the repeating decimal added to the characters theme more - the game would obviously just round them normally

Chaotic Rift: 200/300/400 mana, 60s cd

Description: Seth opens a rift of pure chaos, scrambling the field for all those heroes unlucky enough to be sucked in to it, friend or foe

Dota Comparison: An AE version of Vengeful Spirit's swap

Effect: Randomly swap positions all heroes in your vicinity with the same amount of heroes at the targeted area. Casting range is increased with each level [700/1400/2000]. It cannot swap Seth.

Added Notes: Again, this is a much more chaotic version of the VS ult from DoTA. The spell effect should be a vortex looking thing with a sizable radius around Seth and the same size as a targetable AE for casting. Obviously it only swaps equal numbers.


Strategies and intended play style:

Seth is basically a support DPS hero; his goal in HoN is basically to scramble situations and throw the other team off while putting up decent damage with crits.

General strategy for group fights would be to setup circumstances where you can swap in your tanks for their squishy targets and dps them down while your tanks run off or hold the line. Works well with invis teammates. The dash is used in group fights primarily as a spell immune damage source + delay much like Juggernauts whirlwind. When it wears off you would Unleash on the main target and hope for snare or stun or use it on a support hero and hope for a stun/silence.

Items: Standard melee hero weapons. You can get a blink dagger on Seth because you can't swap yourself - yes you can get a teammate to go with you but you can easily do that with VS swap too by having them blink first so that's not a good argument. Seth will have to cast more frequently than Chaos Knight but the costs are lower so mana regen from perseverance would be pretty clutch.

Inconmon
07-01-2009, 04:04 PM
Hopefully someone from S2 agrees with you. Nessaj was always kinda stupid and your version is awesome.

Netukka
07-01-2009, 04:45 PM
Sounds good, even with the "random" ulti.

Possibility to add a bit more late game scaling and less early game power would be to have skill #2 simply use auto attacks while reducing all damage done while using it by 50%. Theres the matter of item procs/cleaves/etc. with that but its food for thought.

randomhavoc
07-01-2009, 06:54 PM
Sounds good, even with the "random" ulti.

Possibility to add a bit more late game scaling and less early game power would be to have skill #2 simply use auto attacks while reducing all damage done while using it by 50%. Theres the matter of item procs/cleaves/etc. with that but its food for thought.

I was basically torn between this idea and just a dumbed down version of Omnistrike - I really only went this way for originality. I think* the ridiculous Chaos Knight crit makes Seth quite viable at late game but this reduces his ability to escape easily and adds more early game damage. I'm not a fan of heroes like CK or Mortred that basically just hide the whole game until they can 1 shot everyone 40m in.

My other concern was that the ult would be too similar to Kraken's Whirlpool. Granted it's almost exactly the opposite but still of the same kind. Chaos Knights illusion all was just far too strong late game (also illusions seem to bash in this game? so more illusion heroes is bad)

The ult really isn't random, youll just need to stand off to the side and plan properly so that youre swapping the right people. Technically if you went Lothar you could swap the entire other team except one and invis while their poor one random guy gets the train ran on him. CHOO CHOO!

Osiris
07-01-2009, 07:45 PM
Seth sucks!

Adam
07-01-2009, 09:22 PM
Love the hero.

My only concern is the amount of AOE stuns currently in the game. Heroes like Morty and CK were so great because they could be useful late game without having ridiculous AOE CC. HoN already has so many group stuns and CC, it'd be nice to see something different.

Any reason he couldn't actually have Venge's ult? Single target swap, lower mana cost?

randomhavoc
07-01-2009, 10:48 PM
Any reason he couldn't actually have Venge's ult? Single target swap, lower mana cost?
Nope. Could easily be VS. ult, I just tried to mix it up a bit but I definitely agree they have a lot of AoE ults.

I'll try to come up with some other ideas for an ult, it was the only one I was rather ambivalent about. I just didn't like the Illusion ult especially given that illusions currently get all the passives in HoN - pupper master with manta does such ridiculous damage with the proc.

randomhavoc
07-01-2009, 11:46 PM
[delete double post plx]

07-02-2009, 08:58 PM
I dont like it so much, for example the 1st skill is very op. maybe if you put a chance % because that slow of 20% is already way too much and that Silence is 4 sec at least! waaaah thats way too much also, the stun is the only thing that is balanced... maybe you need to lower your numbers.

Effect: Stun: 1/1/2/3 ( 20%), or Snare for 3s,10%/4s,20%/5s,40%/6s,60%(20%), or Silence: 2/3/4/5(20%) and 20% of doing another debuff, like lower armor or Magic resistence ( 10%each ) and maybe 20% of doing nothing, that could be very nice, just for balancing the effect.

What about the ulti like Swap from VS ( dota) but with 2 Different heroes, non of them the Chaos God? like Seth in front of a tower, against 2 heroes, and one of them is almost dead, when the other cames in, and the almost dead begins to run away, you change those 2 heroes and kill the almost dead.
You can change 2 of your own party heroes, so they work better... maybe is a litle bit OP, but that can be fix with higher mana cost, cooldown or lower distance the skill works at.
well thats all that I can think off right now.
Can someone see my apportation about Hero AD&D Monk poverty please?
I really think that can be a good hero.
RESPECT

randomhavoc
07-03-2009, 12:16 AM
The idea behind Unleash Chaos is that no matter which status effect it gives it will be useful - I just wouldnt want to be playing it saying 'cmon stun' like you do with Ogre Magi multi-cast. The numbers themselves can be tweaked but it's important that the silence and snare are as desirable as a 3s stun.

Someone also suggested a sheep as one of the random ailments, perhaps if you could think of some other CC type things it could do it would be better - for instance, perhaps one of the effects could cause you to lose vision like Dark Ladies ult (except single target obviously) or a chance to reduce damage by 100% or reduce defense and magic defense...etc
The idea is that every effect is really good BUT only in certain circumstances. Your idea for the ult is great but it would be hard to implement unless it just randomly swapped them for the next closest hero on their team or something? The game doesn't really have double targetting so it's either target, closest target, or random in an AE target