View Full Version : Silv3ri's Mods [9 July 2012]
Silv3ri
05-18-2010, 05:51 PM
Silv3ri's Mods
Update: All mods have been updated to at least work with HoN v2.6.9
My mods focus on making certain user interface (UI) elements clearer and simpler, and also on improving your awareness of the state of the game and of your own hero. I prefer making minor changes to the default UI and adding support for UI overhaul mods like xUI, MiniUI or BardUI are a low priority for me (you are welcome to add that support yourself, and if you message me or post here I'll add your fix). Anyway, hope you find something that interests you! Just leave a message if you have any ideas or find any bugs.
Mods:
Chat Redone
Updated: 2012-07-04
Concise Ally Unitframes
Updated: 2010-10-16
Cooldown Times
Updated: 2011-01-15
Mana Cooldown Timers
Updated: 2012-07-09
Mimic Login
Updated: 2012-06-19
Movable Kill Messages
Updated: 2012-07-04
Quickstart Practice Game
Updated: 2012-06-20
Random Potential Hero
Updated: 2011-01-25
Reconstitute Messages
Updated: 2012-06-19
Remove UIOrders
Updated: 2012-07-03
Remove UIWalls
Updated: 2011-02-01
Scoreboard Redone
Updated: 2012-06-19
Split Chat
Updated: 2012-06-30
Statusboard
Updated: 2012-06-19
Straight Hero Traits
Updated: 2012-06-20
Contributions
_________________________________________
Chat Redone
Download: v0.9.7 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Alters the in-game chat to be more customizable. Options include:
Move the position of chat area
Hide certain game messages
Change the game messages so that all player names are replaced with the hero names (or use chat format)
Change the kill streak messages so that the titles are replaced with the kill streak's value
Change the font size of chat messages
Remove display of the gold gained for a hero kill
Remove information about assists for each hero kill
Replace the pwned text with any custom message
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-chatredone.JPG
Details
Changelog
v0.9.7 - 04/07/2012 - Fixed compatibility with Split Chat v0.7.3
v0.9.6 - 26/06/2012 - Fixed compatibility with Split Chat v0.7.2
v0.9.5 - 25/06/2012 - Fixed for HoN v2.6.7. No longer requires Bang! Libchat parser.
v0.9.4 - 28/01/2011 - Fixed compatibility with Split Chat v0.6
v0.9.3 - 20/12/2010 - Fixed compatibility with Split Chat v0.5.88
v0.9.2 - 16/10/2010 - Removed Mod Options and Movable frames dependencies
v0.9.1 - 31/07/2010 - Fixed console warning due to old code.
v0.9 - 06/07/2010 - Default chat is now movable (not yet resizable). Now requires: Movable Frames (http://forums.heroesofnewerth.com/showthread.php?t=76942).
v0.8.3 - 03/07/2010 - Fixed issue with changing fonts when using MiniUI
v0.8.2 - 03/07/2010 - Fixed for Split Chat v0.5.88.4
v0.8.1 - 02/07/2010 - Fixed for v1.0.5 patch
v0.8 - 01/07/2010 - Added options to hide certain game messages and use chat format for player name replacement.
v0.7 - 29/06/2010 - Added option to remove assist information. Reorganized some code for less duplication.
v0.6.3 - 28/06/2010 - Smaller fix to work with Split Chat v0.5.88.3
v0.6.2 - 27/06/2010 - Small fix to work better with Chat Parser v1.02
v0.6.1 - 24/06/2010 - Fixed some options not working with Split Chat
v0.6 - 24/06/2010 - Added more kill message customization options (ideas thanks to... P4r4doxXx (http://forums.heroesofnewerth.com/showpost.php?p=1869978&postcount=104)!).
v0.5.1 - 23/06/2010 - Fixed compatibility with MiniUI. Changing font sizes doesn't work with MiniUI yet.
v0.5 - 23/06/2010 - Added new option - change kill streak titles to streak values (http://forums.heroesofnewerth.com/showpost.php?p=1032578&postcount=5) (idea thanks to P4r4doxXx (http://forums.heroesofnewerth.com/showpost.php?p=1868333&postcount=95)).
v0.4.1 - 22/06/2010 - Small fix for compatibility with Split Chat (<applyafter>).
v0.4 - 22/06/2010 - Added new option - you can now remove the 'for 235 gold!!' part that appears when a kill happens (idea thanks to P4r4doxXx (http://forums.heroesofnewerth.com/showpost.php?p=1864213&postcount=93)).
v0.3.1 - 22/06/2010 - Font change options now also work with default chat.
v0.3 - 22/06/2010 - Now works with or without Split Chat. Added more options for chat sizes. Also replaces player names if they are positioned last in a game message.
v0.2 - 22/06/2010 - Ability to change font sizes added (thanks to MaxGhost (http://forums.heroesofnewerth.com/showpost.php?p=1864221&postcount=767)). Font change requires a restart (or reloadinterfaces) before it works.
v0.1 - 21/06/2010 - Released.
Known Issues
-consecutive duplicate messages are not shown, this is a side effect of the way that Bang! Lib Chat Parser works
-still shows gold gain when the gold is split (might keep this...)
-if two players have names where the one name is 'contained' at the end of another player's name - might not replace with the hero name properly, but only partially with other player's hero!
-if a player contains a name that is a string that the game usually uses in game messages... it might also replace that in some rare cases - just post here if it happens and until a fix, just disable the hero names feature for that game
-font size change requires a restart (or reloadinterfaces) before it updates
Todo
-show player's name in color when sent in chat message
-make default chat resizeable
-make more game messages optional
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Concise Ally Unitframes
Download: v0.2.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Concise%20Ally%20Unitframes.honmod)
Idea, design and layout by M00_cow (http://forums.heroesofnewerth.com/member.php?u=19074)
Shows allied player's hero icon, health & mana percentage, skill icons, skill countdowns and skill usability status
Skill icons are grayscale whenever they can't be used
Also shows player and skill names on mouse overlay
Easy, no-frills and simple to customize
Why?
I made these unitframes in response to this (http://forums.heroesofnewerth.com/showthread.php?t=140809) request with design and layout by M00_cow (http://forums.heroesofnewerth.com/member.php?u=19074), and anyway, all the modders seem to be making unitframes these days, so why not join in!
Screenshot
http://dl.dropbox.com/u/7150186/Images/m00_unitframe_design.jpg
Original design
https://dl.dropbox.com/u/7150186/Images/screenshot-cau.JPG
Final outcome
https://dl.dropbox.com/u/7150186/Images/screenshot-cau-group.JPG
Plague Rider and Torturer have spells on cooldown, while Demented Shaman has a shortage of mana and Swiftblade is busy spinning and is thus silenced.
https://dl.dropbox.com/u/7150186/Images/screenshot-cau-respawn.JPG
Respawn timer when a hero is dead.
https://dl.dropbox.com/u/7150186/Images/screenshot-cau-overlay.JPG
Shows skill names when you move the mouse over skill icon.
Details
Changelog
v0.2.2 - 16/10/2010 - Removed Mod Options and Movable frames dependencies
v0.2.1 - 02/07/2010 - Fixed auto-update link.
v0.2 - 02/07/2010 - Added adjustable background transparency/opacity.
v0.1.2 - 01/07/2010 - No longer below default-ui elements
v0.1.1 - 01/07/2010 - Fixed issue with not showing skill names that contain apostrophes.
v0.1 - 01/07/2010 - Released. Created in response to this (http://forums.heroesofnewerth.com/showthread.php?p=1909133#post1909133) request with design and layout by M00_cow (http://forums.heroesofnewerth.com/member.php?u=19074).
Known Issues
-Not resizable
-all setting changes require game restart (or 'reloadinterface game')
-Apostrophe's in skill names aren't shown
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Cooldown Times
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Cooldown%20Times.honmod)
Adds a value under the skills to show their total cooldown time
Mostly just uses Notausgang's code from his Mana Costs (http://forums.heroesofnewerth.com/showthread.php?t=39419) mod
Original idea and request (http://forums.heroesofnewerth.com/showpost.php?p=1797567&postcount=1) made by Laala (http://forums.heroesofnewerth.com/member.php?u=1245436)
Not compatible with MiniUI!
Why
It's quicker too see which skills can only be used sparingly and which can be spammed often.
Screenshot
https://dl.dropbox.com/u/7150186/Images/screenshot-cooldowntimes.JPG
The yellow numbers under the skills show the skill's total cooldown time
Screenshot also shows Biomass's StatusBarPlus (http://forums.heroesofnewerth.com/showthread.php?t=73264), Silv3ri's Mana Cooldown Timers (http://forums.heroesofnewerth.com/showthread.php?p=1669504#mana_cooldown_timers), Notausgang's Mana Costs (http://forums.heroesofnewerth.com/showthread.php?t=39419) and BitE's DarkUI (http://forums.heroesofnewerth.com/showthread.php?t=81989) mods.
Details
Changelog
v0.1.1 - 15/01/2011 - Found that I've always been using the mod and that it's very useful to me, so I added it to my main thread.
v0.1.1 - 25/06/2010 - Actually released (http://forums.heroesofnewerth.com/showpost.php?p=1882602&postcount=10) it a long time ago because of a request (http://forums.heroesofnewerth.com/showpost.php?p=1797567&postcount=1) made by Laala.
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Mana Cooldown Timers
Download: v0.1.13 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Mana%20Cooldown%20Timers.honmod)
Adds an extra cooldown timer to spells that shows how long you have to wait before you have enough mana to cast them
Calculated using current mana regen (and thus also accounts for mana potions)
Screenshots
http://dl.dropbox.com/u/7150186/Images/screenshot-manacost%2Cstatsbar.jpg
The skill on the left is on cooldown (numbers changed to yellow), while the one the right just doesn't have enough mana to cast and now displays a timer until you do (screenshot also shows Notausgang's Mana Costs (http://forums.heroesofnewerth.com/showthread.php?t=39419) mod and Biomass's StatusBarPlus (http://forums.heroesofnewerth.com/showthread.php?t=73264) mod).
Two different display options:
http://dl.dropbox.com/u/7150186/Images/screenshot-manacostoptions.jpg
Details
Changelog
v0.1.13 - 09/07/2012 - Updated for HoN v2.6.9.1
v0.1.12 - 05/03/2011 - Small fix for BardUI
v0.1.11 - 05/02/2011 - Fix for HoN v2.0.11 (they added font outlines)
v0.1.10 - 31/01/2010 - Fixed incompatibility with older BardUI++ versions
v0.1.9 - 26/01/2011 - Added compatibility with BardUI++ (currently doesn't use BardUI++'s option for 0.1 second accuracy)
v0.1.8 - 16/10/2010 - Removed Mod Options dependency
v0.1.7 - 28/05/2010 - changed default mode to global "Always show longer timer"
v0.1.6 - 27/05/2010 - colours coded differently (fixes colours in MiniUI)
v0.1.5 - 23/05/2010 - Another small bug fix (in MiniUI too) - cooldowns getting stuck when mana full.
v0.1.4 - 22/05/2010 - Fixed same bug happening in MiniUI.
v0.1.3 - 22/05/2010 - Fixed small bug. Spell cooldown timers should no longer get stuck when you die.
v0.1.2 - 20/05/2010 - Reduced console warnings.
v0.1.1 - 19/05/2010 - Added compatibility with MiniUI (one graphical glitch though, the countdown timer isn't yellow, but same blue as mana timer)
v0.1 - 19/05/2010 - Released. (Original idea (http://forums.heroesofnewerth.com/showpost.php?p=1532803&postcount=46))
Known Issues
-spells like Scout's Vanish that have a mana upkeep (which isn't subtracted from your mana regen) aren't taken into account while the ability is activated
-spells like Electrician's Electric Shield that have extra mana requirements, beyond the mana cost, aren't taken into account
-spells like Witch Slayer's Power Drain that give mana without altering mana regen, aren't taken into account while the ability is active (timers will still work, but seconds will countdown faster than once a second)
Todo
-do the same with items in your inventory
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Mimic Login
Download: v0.9.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Mimic%20Login.honmod)
Adds a button on the top status bar that mimics having the client login
This allows you to create practice games and to view the hero compendium without needing to login
Why?
If you often do testing of features without logging in (like practice mode or viewing replays), then this will allow you to use more of the interface including features like the hero compendium.
Details
Changelog
v0.9.2 - 19/06/2012 - Fixed compatibility with v2.6.6. Doesn't currently allow logging in after using button.
v0.9.1 - Fixed compatibility with v2. Made auto-updateable.
v0.9 - 16/05/2010 - Released.
Todo:
Press it multiple times to mimic login or logout
Is disabled while you are actually logged in
_________________________________________
Movable Kill Messages
Download: v0.1.3 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Movable%20Kill%20Messages.honmod)
Makes the kill messages movable (using movable frames)
Also possible to hide them by deselecting them in the movable frames menu
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-killmessages.jpg
Changelog
v0.1.3 - 04/07/2012 - Fixed error happening when applied in a specific order with xUI and xShop
v0.1.2 - 30/06/2012 -Added support for xUI
v0.1.1 - 19/06/2012 - Fixed compatibility with v2.6.6
v0.1 - 20/12/2010 - Released.
_________________________________________
Quickstart Practice Game
Download: v0.6.4 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Quickstart%20Practice%20Game.honmod)
Adds a button to the status bar that creates a practice game without needing to login
Also removes all countdowns
Game has game modes set to: all heroes & dev mode heroes
Why?
It makes testing easier as it is quite helpful if you quickly want to test new mods, gameplay strats or heroes.
Screenshot
https://dl.dropbox.com/u/7150186/Images/screenshot-qpg.JPG
(the button with the star; to the right of the language selection)
Details
Changelog
v0.6.4 - 20/06/2012 - Added Mid Wars map (seems it's banpick only) and set team sizes to 1v1.
v0.6.3 - 03/08/2011 - Fixed compatibility with v2.1. Moved position slightly.
v0.6.2 - 19/12/2010 - Fixed compatibility with v2. Added Grim's Crossing to maps (thanks to Quzzap (http://forums.heroesofnewerth.com/showpost.php?p=12726752&postcount=214)).
v0.6.1 - 16/10/2010 - Removed Mod Options dependency
v0.6 - 10/06/2010 - Added Mod Options to change map
v0.5.1 - 17/05/2010 - Auto-updateable
v0.5 - 16/05/2010 - Button now disabled while in a game or game lobby. Slide out feature removed and implemented in Mimic Login (http://forums.heroesofnewerth.com/showthread.php?p=1653240#post1653240) mod. Fixed incompatibility with MiniUI v1.2.9. Code now much simpler and cleaner.
v0.4 - 16/05/2010 - Login screen now slides out to reveal chat screen and many other stuffs (thanks to a post (http://forums.heroesofnewerth.com/showpost.php?p=1651083&postcount=3) by kevs926 (http://forums.heroesofnewerth.com/member.php?u=54861)).
- v0.3 - 14/05/2010 - Removed countdowns (thanks to revan_xp (http://forums.heroesofnewerth.com/member.php?u=86673)).
v0.2 - 14/05/2010 - Added thread to mod website. Made it language neutral.
v0.1 - 14/05/2010 - Released.
Known Issues
-The button still works while in a game, and will then instantly disconnect you and start hosting a practice game. Fixed
-Can't see chat area and hero descriptions, because the animation that slides out the login screen was never activated. Done, as separate mod Mimic Login (http://forums.heroesofnewerth.com/showthread.php?p=1653240#post1653240).
-Menu transitions are sped up, until you restart the game, after you've used the button once.
Todo
-add quick popup message when clicking button while disabled
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Random Potential Hero
Download: v0.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Random%20Potential%20Hero.honmod)
You can select a hero by left-clicking them. You can potential-select a hero by right-clicking them. You can left-click the dice to randomly select a hero. And now, you can...
Functionality added when you right-click the dice button. Allows you to randomly potential-select a hero
You can use it multiple times till you're satisfied with the choice
Does NOT give you any bonus gold for "random" picking a hero this way
Initial concept (http://forums.heroesofnewerth.com/showthread.php?t=200521) by Rean (http://forums.heroesofnewerth.com/member.php?u=90796) and kevs926 (http://forums.heroesofnewerth.com/member.php?u=54861)
Why?
You have difficulty choosing a hero when you play. Possible because you like selecting different, almost-random, heroes each game, but don't want to get a hero with which you won't be capable of helping your team.
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-rph-dice.JPG
Right clicking this button will do this:
http://dl.dropbox.com/u/7150186/Images/screenshot-rph-selectbutton.JPG
Now you have a potential-selected hero. If you click select, he will be chosen (no need to go and look for his icon!).
Details
Changelog
v0.2 - 25/01/2011 - Added quick-select button when a potential hero is selected using the random-dice
v0.1 - 22/01/2011 - Created.
Known Issues
-not tested for when a hero that someone else selected has been randomed
-the select button might prevent you from clicking the ready button in certain situations. if that happens, just report here with details about when it happens.
_________________________________________
Reconstitute Messages
Download: v0.2.6 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Reconstitute%20Messages.honmod)
You can set custom strings to be searched for and the strings with which they should be replaced
Then, whenever you send a chat message it will search for the custom string and, if found, replace it with the string specified
Details
Changelog
v0.2.6 - 19/06/2012 - Fixed compatibility with v2.6.6.
v0.2.4 - 14/07/2010 - Fixed sending empty strings.
v0.2.3 - 09/07/2010 - Fixed bug where sending an empty chat message crashes the game.
v0.2.2 - 09/07/2010 - Fixed bug converting all original parts of a chat message to lowercase.
v0.2.1 - 08/07/2010 - Fixed chat delay bug.
v0.2 - 08/07/2010 - Now works with Bang! libSlash. Now has 20 search-replacement string pairs. All search strings are now case-insensitive. Now only posts the first 150 characters of string to the chat. String options (specifically) limited to 150 characters.
v0.1 - 06/07/2010 - Released. Idea/request from here (http://forums.heroesofnewerth.com/showthread.php?t=144500).
Known Issues
-if your replacement message is shorter than your search string, the game has a rare bug where, if there are multiple cases of a search string within your message, not all cases of the search string might be replaced (only every second or something)
-if your replacement string contains your search string, the game will crash if the string is found in your chat message (only valid for each search-replace string pair)
-Currently incompatible with Bang! libSlash, you have to use either the one or the other until I update Fixed!
Todo
-do same for lobby chat
-proper v0.2.4 empty-line bug fix
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Remove UIOrders
Download: v1.1 (https://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Remove%20UIOrders.honmod)
Removes the default UI's panel for orders
Panel for selected units and stash will still appear
You can activate Fortication by selecting any base structure
Screenshots
https://dl.dropbox.com/u/7150186/Images/screenshot-removeuiorders.jpg
Notice anything missing? No? Well, it wasn't that useful anyway.
https://dl.dropbox.com/u/7150186/Images/screenshot-removeuiorders%2Buiwalls.jpg
Remove UIOrders when used along with Remove UIWalls.
Details
Changelog
v1.1. - 03/07/2012 - Updated for HoN v2.6.7 and added to thread as a main mod
v1.0 - 04/02/2010 - Created along with Remove UIWalls in response to the request thread: Please make UI mod like... (http://forums.heroesofnewerth.com/showthread.php?t=212875)
_________________________________________
Remove UIWalls
Download: v1.0 (https://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Remove%20UIWalls.honmod)
Removes the default UI's walls that appear between the map, hero info and orders interface
Also sets sceneheight to 100h so that there aren't black bars behind the walls anymore
Screenshots
https://dl.dropbox.com/u/7150186/Images/screenshot-removeuiwalls.jpg
Details
Changelog
v1.0 - 03/07/2012 - Added to thread as a main mod
v1.0 - 01/02/2011 - Created along with Remove UIOrders in response to the request thread: Please make UI mod like... (http://forums.heroesofnewerth.com/showthread.php?t=212875)
_________________________________________
Scoreboard Redone
Download: v0.1.5 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Scoreboard%20Redone.honmod)
Alternate Version (no-sorting): v0.1.4 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Scoreboard%20Redone%20%28no%20sorting%29.honmod)
Alters the in-game scoreboard with a few subtle, but useful changes:
Players are now sorted by level (within each team) instead of always being in the same order according to colour/position.
Removed the open/close button. Scoreboard can now be opened or closed by just clicking anywhere on it (like from PB: Scoreboard (http://forums.heroesofnewerth.com/showthread.php?t=122259)).
Removes the 'Add as Friend' button to avoid accidents when just clicking anywhere on scoreboard (and it's not that useful according to me).
Why?
Having the players sorted by level means that by just quickly glancing at the scoreboard you can more easily determine how well the lanes are progressing and which team has the upper hand. It's also much quicker to open/close the scoreboard with this method than using that miniature open/close button.
Screenshots
Before:
http://dl.dropbox.com/u/7150186/Images/screenshot-scoreboardredone-before.JPG
After:
http://dl.dropbox.com/u/7150186/Images/screenshot-scoreboardredone-after.JPG
Note the players ordered by level.
Details
Changelog
v0.1.5 - 19/06/2012 - Fixed compatibility with v2.6.6. Only sorting version required changes.
v0.1.4 - 01/02/2011 - Mod now applies before BardUI++ to prevent rare 'Trigger not found' console spam
v0.1.3 - 23/01/2011 - Also open/close scoreboard when clicking on hero icons (those that enlarge on mouseover)
v0.1.2 - 08/01/2011 - Updated to work with HoN v2.0.5 (S2 added a hero icon preview feature)
v0.1.1 - 26/12/2010 - Per request (http://forums.heroesofnewerth.com/showpost.php?p=12804011&postcount=239) I also released an alternate version that doesn't include the sorting of players.
v0.1.1 - 26/12/2010 - Fixed a critical bug that sometimes prevents right-clicking! Thanks to ThzChz (http://forums.heroesofnewerth.com/showpost.php?p=12802895&postcount=238) for figuring it out.
v0.1 - 21/12/2010 - Created.
_________________________________________
Selected Hero Health [Not working...]
Download: v0.2.4 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Selected%20Hero%20Health.honmod)
Requirements: Player Names Lite 1.6.8 (http://forums.heroesofnewerth.com/showthread.php?t=48839)
Works alongside the Player Names Lite mod
While selecting a hero, it replaces the Player's name with that hero's current health.
Requires Player Names Lite's 'Show Name' option to be enabled
Screenshot
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4491&thumb=1&d=1273096%20692
Details
Changelog
v0.2.4 - 20-12-2010 - Compatibility with Player Names Lite v1.6.8
v0.2.3 - 17-10-2010 - Only shows current health (not also total health). Updated compatibility to Player Names Lite v1.6.7.
v0.2.2 - 07-06-2010 - Made auto-updateable and updated compatibility to Player Names Lite v1.6.6.
v0.2.1 - 04-06-2010 - Updated website link.
v0.2 - 04/05/2010 - Fixed variable handling, removing warnings. Added Icon. (Released 05/05/2010)
v0.1 - 03/05/2010 - Created
Known Issues
-All hero-like units that belong to the same player as selected hero unit, will display the health of the selected hero unit (e.g. images)
-Selecting a unit that belongs to a hero (e.g. toxin wards, gadgets), will display that unit's health above hero
-Doesn't update instantly (switching between name/health) when unselecting a unit (but does when selecting something else)
-Takes a while to update after changing Player Names Lite's 'Show Name' option
-Currently doesn't work on the heroes of disconnected players
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Goto top
Silv3ri
05-18-2010, 05:51 PM
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Split Chat
Download: v0.7.3 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Split%20Chat.honmod)
Separates the chat panel into two separate panels, one for user chat and the other for game notifications.
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-split-chat.JPG
Two movable frames, one for normal chat, and the other for game messages (this screenshot also shows the Chat Redone mod editing the formatting of game messages).
Details
Changelog:
v0.7.3 - 30/06/2012 - Added LocalChat() messages to game info panel
v0.7.2 - 26/06/2012 - Added support for xUI.
v0.7.1 - 25/06/2012 - Fixed not clearing between games. Made template's fonts and fadetime customizable (in code).
v0.7 - 19/06/2012 - Completely rewritten and now compatible with v2.6.6. Does not require Bang! Lib Chat Parser anymore. Not tested at all against other UI-overhaul mods like MiniUI or xUI (but since the new code is much simpler...).
v0.6 - 28/01/2011 - Added mod to my main thread, made it auto-updatable, and fixed errors with BardUI++ and other mods that use game messages.
Known Issues:
-/clear command is ignored
-doesn't store messages from the first few seconds of game in chat history
-doesn't separate ping commands as chat messages
Previous changelogs:
20/12/2010- v0.5.88.5 - Fixed compatibility with Chat Redone mod (v0.9.3)
20/12/2010 - v0.5.88.4 - Updated to work with HoN v2.0
[12/16/2010 - v0.5.90 - Version number update by Montis]
[01/11/2010 - v0.5.89 - Compatibility update (with Bang! Unit Frames) by Montis]
03/07/2010 - v0.5.88.3 - Fix compatibility with HoN update
24/06/2010 - v0.5.88.2 - Attempt to fix duplicate messages error caused by incompatibility with Bang! SET (attempt failed, but update to Bang! SET fixed problem).
21/06/2010 - v0.5.88.1 - Removed errors with chat that doesn't show up and the new lines that like popping in every now and again.
18/06/2010 - v0.5.88 - Rewrote how the mod functions so that it's able to work with Bang! lib Chat Parser.
18/05/2010 (http://forums.heroesofnewerth.com/showpost.php?p=1667027&postcount=658) - Bangerz finds a way to read in-game chat and releases Bang! lib Chat Parser.
12/05/2010 - HoN Retail update changes how chat works and breaks mod
Changes by Saifox:
v0.5 - 09/04/2010 - This version will work with MiniUI
v0.4.1 - 09/04/2010 - This version works with MiniUI. Only use it if you are using MiniUI.
v0.4 - 08/04/2010 - Holding down 'z' will bring up chat history on both panels. Thanks to Bangerz (http://forums.heroesofnewerth.com/member.php?u=308082). This version will not work with MiniUI.
v0.3 - 08/04/2010 - Both panels are now movable and resizable.
08/04/2010 - Created by Saifox (http://forums.heroesofnewerth.com/showthread.php?t=99502).
_________________________________________
Statusboard
Download: v0.2.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Statusboard.honmod)
Adds two movable panels that show hero icons, in a horizontal arrangement, for both teams:
Shows level above icons
Icons are sorted by level (optional)
When a hero is dead, shows a respawn timer below
Shows usual status icons like: disconnected, reconnecting, voting
Shift+right-clicking opens menus with options for player-specific actions, like: sharing courier, add as friend, etc.
Panels are movable
Screenshots
http://dl.dropbox.com/u/7150186/Images/screenshot-statusboard.JPG
The two panels. Hero icons are optionally sorted by level with the higher levels towards the center (assuming legion board is left and hellbourne board is right).
http://dl.dropbox.com/u/7150186/Images/screenshot-statusboard-menu.JPG
Shift+right-click menu.
Details
Changelog
v0.2.1 - 19/06/2012 - Fixed compatibility with v2.6.6.
v0.2 - 18/02/2011 - Sorting by level is now optional. Right-click menus now require shift+right-click to open.
v0.1.1 - 16/02/2011 - Fixed a bug causing part of the screen to be unclickable. Thanks to Rapid (http://forums.heroesofnewerth.com/member.php?u=780529) for reporting it.
v0.1- 14/02/2011 - Released
Known Issues
-none yet, but not well tested for games with less than 5v5's
-also, right-click menus need lots of testing
Todo
-make certain features optional
-update right-click menu according to status of option (for example: add 'Unshare Courier' option when courier is already shared)
-remove players that have completely left the game
-show afk indicator
-show timer for player rejoining game
-show voip indicator
_________________________________________
Straight Hero Traits
Download: v0.4.8 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Straight%20Hero%20Traits.honmod)
Displays the traits of heroes in a more helpful and straightforward manner
By clicking on the values, you can alternate between:
damage and damage per second
armour and physical and magical resistances
showing attack cooldown
Also adds an overlay number to the damage icon. This number represents your attack range (it's rounded to the hundreds, thus a range of 550 gives 6 and a melee range of 125 gives 1)
Works for active and selected units
Screenshots
Before:
http://dl.dropbox.com/u/7150186/Images/screenshot-herostats-before-2.0.5.JPG
After:
http://dl.dropbox.com/u/7150186/Images/screenshot-herostats-after.PNG
Note the number 6 overlaying the damage icon. That's because this hero has an attack range of 550 (which rounds to 600).
Details
Changelog
v0.4.8 - 20/06/2012 - Fixed range indicator to work correctly for Artillery's ability
v0.4.7 - 18/06/2012 - Fix for HoN v2.6.6
v0.4.6 - 05/02/2011 - Fix for HoN v2.0.11 (they added font outlines)
v0.4.5 - 08/01/2010 - Updated to work with (outdated) MiniUI v1.3.4
v0.4.4 - 08/01/2010 - Updated to work with HoN v2.0.5 (they changed the stat icons)
v0.4.3 - 19/12/2010 - Fixed double percentage symbols
v0.4.2 - 16/10/2010 - Removed Mod Options dependency
v0.4.1 - 10/06/2010 - Changed movespeed text to light green
v0.4 - 02/06/2010 - Traits now update instantly on option change and are now toggle-able by clicking on them. Added attack-cooldown. (features not yet implemented in MiniUI)
v0.3 - 31/05/2010 - Restructured code completely. Now also works on selected units! (In normal view, alternate view and miniUI!)
v0.2.4 - 26/05-2010 - MiniUI fix - size/position of magic resistance
v0.2.3 - 21/05/2010 - Fixed small typo in MiniUI code.
v0.2.2 - 20/05/2010 - Cleaned up variable use. No more console warnings.
v0.2.1 - 19/05/2010 - Added compatibility with MiniUI (one graphical glitch though, the magic resistance text is smaller than expected)
v0.2 - 19/05/2010 - Made some parts optional (all except the range overlay). Now requires Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975).
v0.1 - 18/05/2010 - Released.
Known Issues
-If you change options while in-game, the old values will show until their values change; like when you level up or add/remove an item that affects the value (only really a problem for magic resistance which doesn't often change).
-In MiniUI, the range label does not scale along with the damage icon.
Todo
-Do same for selected heroes Done!
-Set colours as options
-MiniUI: Enable/disable trait views just by clicking on them
-MiniUI: Add attack-cooldown/cast-cooldown
_________________________________________
Contributions:
_________________________________________
Mods I made either because of requests, or just to help another mod to get started. They might not be updated, nor even qualify as stand-alone mods, but some of them might be useful. Links are to the thread where mod was posted, with a direct link to the mod in brackets (where applicable). Newest are at the top:
Revert font [patch 2.0.11] (http://forums.heroesofnewerth.com/showthread.php?p=13015879#post13015879) (No Font Outlines (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/No%20Font%20Outlines.honmod))
Please make UI mod like... (http://forums.heroesofnewerth.com/showthread.php?t=212875) (Remove UIWalls (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Remove%20UIWalls.honmod) & Remove UIOrders (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Remove%20UIOrders.honmod))
Compendium Hero Roles (http://forums.heroesofnewerth.com/showpost.php?p=12814016&postcount=46)
Big Hero Guide 30 seconds (http://forums.heroesofnewerth.com/showpost.php?p=1959078&postcount=387)
Quickhost (http://forums.heroesofnewerth.com/showpost.php?p=1666217&postcount=26)
Lobby Music (http://forums.heroesofnewerth.com/showpost.php?p=1756363&postcount=7)
_________________________________________
Old Mods:
_________________________________________
Simple Shop Tooltips
Download: [U]v0.2.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Simple%20Shop%20Tooltips.honmod)
Replaces the tooltips describing the different shop sections with clearer and more direct tooltips that also use colour codes
Colour Codes
Type: Items/Recipes
Uses: Stats, Move Speed, Regen, Attack Speed, Damage, Armor, Modify, Survivability, Combat Prowess
Strength: Basic/Powerful
Location: Forest, Side Lanes
Why?
A guide told me to buy an iron shield and I just couldn't find it (only the iron buckler). I wrote the mod, applied it, and voila, there it was under recipes that provide survivability. True story.
Also, reorganizing the whole way the items are grouped in the shop is very hard.
Screenshots
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4729&d=1274218398http://forums.heroesofnewerth.com/attachment.php?attachmentid=4726&d=1274218383
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4728&d=1274218393http://forums.heroesofnewerth.com/attachment.php?attachmentid=4727&d=1274218388
Details
Changelog
v0.2.2 - 21/12/2010 - Compatibility with HoN v2 (Released 22/12/2010)
v0.2.1 - 17/05/2010 - Auto-updateable (Released 18/05/2010)
v0.1 - 14/05/2010 - Created
Known Issues
-colour coding screws up line wrapping
-colour doesn't continue working after a line is wrapped
_________________________________________
[Not Working] Translate Chat
Update:Since HoN v2.0.8 it might now be impossible for mods to contact external servers (still need confirmation for this). While very good for security reasons, it means that I won't be able to get this mod working any more.
Download: [Not working] v0.5.3 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod) [Experimental]
Requirements: Bang! Lib Chat Parser (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Lib%20Chat%20Pars er)
Suggested: Bang! libSlash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash)
Adds a button in-game that helps with translating chat by sending the messages through Google's Translate servers
While you type a chat message, the button will become blue
Pressing the button while blue, will make it translate your currently typed message to chosen language and either output it directly to chat or just replace your currently typed message
When chat from other players is detected, the button will become green
Pressing the button while green, will make it translate the last chat message detected to chosen language
You need to set the languages for conversion, but advanced options are provided for using language auto-detection
Language can be changed quickly by using a slash command: e.g. /stl de if you want to change your translation language to German (stl stands for set translation language) - requires Bang! libSlash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash)
Keybind can be added to use button
Right clicking the button will enable auto-translate mode; in this mode all messages will be translated to your language as soon as they are detected (mode not testable in practice mode)
Character Support
The following characters and symbols are supported:
basic Latin
lower-case vowels with diaeresis, graves, accents and circumflexes
lower-case Cyrillic alphabet
Not supported yet:
apostrophes and angled brackets
nouns with any diacritics
uppercase vowels with any diacritics
vowels with tildes
other rare extended Latin symbols
upper-case Cyrillic
extended Cyrillic
anything else that's is not Latin or Cyrillic
Screenshots
http://dl.dropbox.com/u/7150186/Images/screenshot-translatechat.JPG
All grey text can optionally be removed.
http://dl.dropbox.com/u/7150186/Images/screenshot-translatechatsettings.JPG
Some options
Details
Experimental?
This script is marked as experimental because I still need to find proper hosting for my script that modifies the output of Google's Translate servers and because it has one big issue which is that the translation results will not work 100% if text containing special characters (non-Latin) was sent (works when they are received). This issue is caused by a bug in the game and I've implemented a work-around for it, but it requires that I add support for each individual unsupported character, manually.
Warnings
If you get the following message:
Warning, string contains characters that might not be sent correctly!it means that the string you sent contains a character that the mod does not yet support. If you want support for that character added, just post here which character it is (or with a screenshot of a message that causes the problems).
Changelog
v0.5.3 - 20/12/2010 - Button always above default UI. Removed requirement for Movable Frames or Mod Options.
v0.5.2 - 28/06/2010 - Made sending translation directly to chat optional. You can now have it replace your currently typed text in your chatbox (that way, you can see the result before you choose to send it).
v0.5.1 - 23/06/2010 - Simplified options layout (without removing any features) and added support for vowels with circumflexes.
v0.5 - 23/06/2010 - Now handles extended character sets! Currently added: vowels with diaeresis, graves, accents and also the lower-case Cyrillic alphabet. Also added option to not use language detection when translating chat text.
v0.4.2 - 01/06/2010 - Made Bang! libSlash optional.
v0.4.1 - 01/06/2010 - Removed test code that I forgot to remove in v0.4, and which prevented mod from working. Also added a warning if certain symbols, which won't encode correctly, are found.
v0.4 - 01/06/2010 - Added keybind for button (doesn't work while typing in chatbox). Text on button always shows to which language it will be translated. Won't change translation language to your own when using auto-change feature. Auto-mode implemented, but untested (not testable in Practice mode). Added slash command to quickly change language. Now requires Bang! libSlash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash).
v0.3 - 24/05/2010 - Added options for changing your language in response to last auto-detected message. Disabled button when nothing to send (should lessen any Server Error 400 responses). Most of the code for the auto-translate feature is ready, but it is disabled until I add code to prevent infinite loops from happening (where your own translation is auto-translated!).
v0.2 - 23/05/2010 - Added chat textbox detection and translation of most
recent in-game chat message. Now requires Bang! Lib Chat Parser (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Lib%20Chat%20Pars %20er).
v0.1.2 - 23/05/2010 - Button shows language that will be translated to. Still fiddling with handling of special characters (works for received text, not sent text).
v0.1.1 - 22/05/2010 - More Language codes in list. Nicer looking button. Added method to help with non-standard character handling (still considering alternatives).
v0.1 - 21/05/2010 - Released. (Original idea (http://forums.heroesofnewerth.com/showthread.php?t=102444))
Known Issues
-can't send non-standard characters when using the <form> command (discussion (http://forums.heroesofnewerth.com/showthread.php?p=1688187#post1688187)/bug (http://forums.heroesofnewerth.com/showthread.php?p=1699860#post1699860))
-most recent chat messages, that can be translated, include your own messages (actually necessary for testing in practice mode)
-chat messages with colour codes in them, still contain some of those characters in the translation
-you need to spell correctly and not use abbreviations if you want valid translations http://forums.heroesofnewerth.com/images/smilies/tongue.png
-because the language you type is auto-detected, it might be less accurate than necessary Now an option.
-when language auto-changes, the mod options Mod Options textbox doesn't show the updated value
-the mod itself is only English
Todo
-simplify mod usage
-add /adl command, to auto-detect last message's language (will be helpful in removing some other automation features, which should simplify the mod as a whole)
-detect when no valid translation was found for the string (thus, input and output identical)
-make shortcut key work more often
-find better hosting for the PHP script that serializes the output of Google's servers (in the works...)
-use Bang! Lib Chat Parser to read chat from other players and enable you to translate that Done!
-auto translate all chat without requiring user input (but not your own chat or local chat messages) Done, but testing required.
-add keybind for translate button Done, but doesn't work while typing in chatbox
-add function to manually encode characters so that other charsets are at least possible (and then make it easy for others to add their own charsets) Implemented
-add option so that it's easy to quickly change the translation language manually (popup box or slash command) Implemented slash command
-have option so that chatbox loses focus, clears contents and closes whenever a successful translation is sent
-add small buttons next to each chat message received. the buttons will then translate only that message (and then make that compatible with Split Chat (http://forums.heroesofnewerth.com/showthread.php?t=99502) mod - once it's updated) - don't think this is possible
-add more translation buttons in the other chat areas of the game (lobby, chatrooms)
-maybe try to have translated string be copied to clipboard instead of sent directly
-make mod translatable?
Note: I am not affiliated with Google. I did not ask them permission to perform these requests on their servers, nor to use their icons.
_________________________________________
[Implemented] Hide Language Choice
Download: [Implemented in HoN v2.1] [For reference: v1.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Hide%20Language%20Choice.honmod)]
While you are logged in it just hides the language choice combo-box on the system bar
Now also hides the 'Logged In As:' text next to your username
Why?
Some people with limited resolution might find that they need the extra space, especially since the newest patch added the Report Player button.
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-hidelangchoice.JPG
Changelog
v1.1 - 16/10/2010 - Now also removes 'Logged In As:' text (suggested by `tron (http://forums.heroesofnewerth.com/showpost.php?p=12354345&postcount=197)).
v1.0 - 03/07/2010 - Released.
_________________________________________
[Implemented] Shop Recipe Total Costs
Download: [Implemented in HoN v2.0.6] [For Reference: v1.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Shop%20Recipe%20Total%20Costs.honmod)]
Changes the recipe costs in the shop to show the full cost, instead of just the scroll cost
It then also allows you to see the recipe costs again when you press CTRL
Why?
This way seems more intuitive to me.
Screenshots
Normally (before mod is applied)
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4689&d=1273876155
Post haste shows cost as 2200 (of scroll)
Mod ( after applied)
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4690&d=1273876192
Post haste costs shows 2700, while scroll shows 2200 (seen while pressing CTRL)
Changelog
v1.1 - 16/10/2010 - Compatibility with Bang! Autobuy fixed (first done by hsram (http://forums.heroesofnewerth.com/showpost.php?p=12474911&postcount=18)) and made mod auto-updatable.
v1.0 - 15/05/2010 - Released.
_________________________________________
_________________________________________
Old Mod Threads: Quickstart Practive Game (http://forums.heroesofnewerth.com/showpost.php?p=1631101&postcount=1), Mimic Login (http://forums.heroesofnewerth.com/showpost.php?p=1653240&postcount=22), Selected Hero Health (http://forums.heroesofnewerth.com/showpost.php?p=1561272&postcount=243), Shop Recipe Total Costs (http://forums.heroesofnewerth.com/showpost.php?p=1639800&postcount=1)
_________________________________________
Goto top
MaxGhost
05-18-2010, 06:10 PM
Could we have options to toggle some parts of some of your mods, for example Straight Hero Traits? I want the phys/magic armor, and range number, but not the dps.
Silv3ri
05-18-2010, 07:55 PM
Could we have options to toggle some parts of some of your mods, for example Straight Hero Traits? I want the phys/magic armor, and range number, but not the dps.
Straight Hero Traits
Changelog
v0.2 - 19/05/2010 - Made some parts optional (all except the range overlay). Now requires Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975).
Known Issues
-If you change options while in-game, the old values will show until their values change; like when you level up or add/remove an item that affects the value (only really a problem for magic resistance).
Done! If there are any other parts of my other mods that people might also want to be optional, just say.
Snakezoor
05-18-2010, 08:56 PM
nice mods!
NiGHTsC
05-18-2010, 11:36 PM
Bangerz is finally having a competitor for his monopolistic world.
Don't let this thread die!!
Taggsvamp
05-19-2010, 01:39 AM
Bangerz is finally having a competitor for his monopolistic world.
Don't let this thread die!!
Agree
Silv3ri
05-19-2010, 01:57 AM
Bangerz is finally having a competitor for his monopolistic world.
Don't let this thread die!!
Only 27 mods left before I reach him... unless he keeps on making more awesome mods, dammit!
Pleymo
05-19-2010, 02:49 AM
nice very nice.
But plz can u make a mod, where i can switch damage and damage per second
Silv3ri
05-19-2010, 03:18 AM
nice very nice.
But plz can u make a mod, where i can switch damage and damage per second
You should already be able do that now (with v0.2), by setting it in the options:
4740
Or do you mean that you want to be able to do it quickly in-game, for example by clicking on the damage itself? (this is something I considered, but because the damage won't update instantly anyway, I didn't bother)
Or do you mean something else?
SoundWizard
05-19-2010, 04:02 AM
wonderful stuff. Thank you. Keep it up.
Silv3ri
05-19-2010, 11:14 AM
Mana Cooldown Timers
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Mana%20Cooldown%20Timers.honmod)
Requirements: Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)
Adds an extra cooldown timer to spells that shows how long you have to wait before you have enough mana to cast them.
Screenshots
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4754&d=1274281085
The skill on the left is on cooldown (numbers changed to yellow), while the one the right just doesn't have enough mana to cast and now displays a timer until you do (screenshot also shows Notausgang's Mana Costs (http://forums.heroesofnewerth.com/showthread.php?t=39419) mod and Biomass's StatusBarPlus (http://forums.heroesofnewerth.com/showthread.php?t=73264) mod).
Two different display options:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4755&d=1274281703
Details
Changelog
v0.1 - 19/05/2010 - Released.
Todo
-do the same with items in your inventory
-remove warnings thrown in the first few seconds of the game
New mod, been working on it all day and it's finally ready!
ThzChz
05-19-2010, 11:44 AM
Some nice mods there !
Herandcosch
05-19-2010, 11:49 AM
So much nice ideas, thank you! :smile:
Hollenhoe
05-19-2010, 11:54 AM
great mods:) i'll use the armor and the recipe ones. ty keep up your work:)
both mana cooldown and DPS mods are not working with miniui
Silv3ri
05-19-2010, 02:45 PM
Mana Cooldown Timers
Changelog
v0.1.1 - 19/05/2010 - Added compatibility with MiniUI (one graphical glitch though, the countdown timer isn't yellow, but same blue as mana timer)
Straight Hero Traits
Changelog
v0.2.1 - 19/05/2010 - Added compatibility with MiniUI (one graphical glitch though, the magic resistance text is smaller than expected)
both mana cooldown and DPS mods are not working with miniui
Done! They now ought to work. I'll worry about the graphical glitches later (they're not bothersome).
Pinha
05-19-2010, 06:56 PM
Straight Hero Traits dont works with me.
im using this mods.
http://img23.imageshack.us/img23/6329/modsc.png
any incompatibilty?
Silv3ri
05-19-2010, 07:11 PM
Make sure that you have v0.2.1 because any earlier versions don't work with MiniUI. Otherwise I don't know. Maybe if you could try disabling a few of the mods and seeing whether it suddenly works in a practice game. When I have time, I'll also try checking some of those.
Pinha
05-19-2010, 08:17 PM
update works.
WhazZzZzup17
05-19-2010, 08:42 PM
I like your hero health, but I can't play with it unless I can see the players name lol
Silv3ri
05-20-2010, 01:56 AM
I like your hero health, but I can't play with it unless I can see the players name lol
Well it only replaces the Player Name while the hero is selected. But anyway, I haven't updated it to Player Names Lite v1.6.6 and it'll be a while before I get back to working on it. It might still work if the version check for PNL is removed, don't know.
Awan`Afuqya
05-21-2010, 10:53 AM
You really outdid yourself!
Mana Timers is awesome but i think i found a bug with ultimates:
- If you cast an ultimate you'll get a (mana-)timer, but it's totally wrong. Happens all the time that you cast an ultimate, the manatimer shows e.g. 26 sec and jumps to 1 sec as soon as it is ready.
Silv3ri
05-21-2010, 12:07 PM
Mana Timers is awesome but i think i found a bug with ultimates:
- If you cast an ultimate you'll get a (mana-)timer, but it's totally wrong. Happens all the time that you cast an ultimate, the manatimer shows e.g. 26 sec and jumps to 1 sec as soon as it is ready.
Thanks, I'll see if I can replicate the error and then try to fix it.
You really outdid yourself!
Thanks, read this next part to view the new mod that makes me feel more proud than any of the others!
Translate Chat[Experimental]
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod)
Requirements: Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975), Movable Frames (http://forums.heroesofnewerth.com/showthread.php?t=76942)
This mod adds a movable button that translates the text you currently have in your chatbox (currently, only in-game) to any other language by sending the data to Google's Translate servers. Read the Todo section under Details to view more related ideas that I eventually want to implement, like, for instance, also translating chat from other players.
This script is marked as experimental because I still need to find proper hosting for my script that modifies the output of Google's Translate servers and because it has one big issue which is that if any non-standard text appears in the translation results it will not work (thus, it can only handle the Latin alphabet, but you can still see the resulting translation when opening the console and looking at the error).
My new mod that I've been working on all day! View screenshots and further details in the first post (http://forums.heroesofnewerth.com/showthread.php?p=1669504#translate_chat). Now I just need to rest...
pizzabussen
05-21-2010, 04:32 PM
Interesting idea with the translating chat.
As for modifying encoding through php, there is a few ways:
iconv() - if you know encoding input and output
mb_check_encoding() - if you know output (only checks if compatible, to avoid throwing error)
utf8_encode - ISO-8859-1(Latin-1) to UTF-8
regex - search and replace unicode charranges - ([\300-\337])([\200-\277]) finds 2byte, ([\340-\357])([\200-\277])([\200-\277]) finds 3byte.
Hope that was helpful, thanks for the mod.
Silv3ri
05-21-2010, 05:14 PM
Interesting idea with the translating chat.
As for modifying encoding through php, there is a few ways:
iconv() - if you know encoding input and output
mb_check_encoding() - if you know output (only checks if compatible, to avoid throwing error)
utf8_encode - ISO-8859-1(Latin-1) to UTF-8
regex - search and replace unicode charranges - ([\300-\337])([\200-\277]) finds 2byte, ([\340-\357])([\200-\277])([\200-\277]) finds 3byte.
Hope that was helpful, thanks for the mod.
Thanks, I think that will be helpful. All I need to find out, is how to decode back to the normal symbols (using only the game's scripting) if I used any of those specific encoding schemes.
More details:
I have PHP script that returns a serialized array of data. If a string in the data contains a non-standard character, the game just throws an error and I can never retrieve the string. This is odd, as the game displays the message just perfectly in the console error message.
This is the error message that is received if there is invalid character within a string:
http://img641.imageshack.us/img641/8134/cphpdataerror.png
So what I think is that either the string needs to contain some type of encoding scheme identifier, or each of the invalid characters should be converted by some other encoding scheme which can then be decoded by in a game script.
I'll test what I can achieve with some of those commands so long.
Stalkon
05-21-2010, 07:06 PM
WOW! This mods are amazing! Big thanks for doing such great job, Silv3ri!
Supercheese
05-22-2010, 03:17 AM
Just wanted to stop by and say that these are some quality mods here! Your efforts are appreciated. :smile:
pizzabussen
05-22-2010, 06:49 AM
I'll test what I can achieve with some of those commands so long.
Do you have control of the array before it gets serialized?
If yes:
$arr['translatedText'] = iconv("UTF-8", "ISO 639-1//TRANSLIT", $arr['translatedText'])
If not you need to unserialize first:
$arr = unserialize($str);
$arr['translatedText'] = iconv("UTF-8", "ISO 639-1//TRANSLIT", $arr['translatedText'])
$str = serialize($arr);
Afaik, google uses ISO 639-1. I might be wrong, but give it a shot.
ThzChz
05-22-2010, 12:59 PM
You really outdid yourself!
Mana Timers is awesome but i think i found a bug with ultimates:
- If you cast an ultimate you'll get a (mana-)timer, but it's totally wrong. Happens all the time that you cast an ultimate, the manatimer shows e.g. 26 sec and jumps to 1 sec as soon as it is ready.
I got the same kind of problem, sometimes the ultimate timer goes nuts. Maybe it happens for the other spells too, anyway I don't know how to reproduce it either. It might be related to a death when something is in cooldown, just a guess.
Silv3ri
05-22-2010, 01:55 PM
Mana Timers is awesome but i think i found a bug with ultimates:
- If you cast an ultimate you'll get a (mana-)timer, but it's totally wrong. Happens all the time that you cast an ultimate, the manatimer shows e.g. 26 sec and jumps to 1 sec as soon as it is ready.
I got the same kind of problem, sometimes the ultimate timer goes nuts. Maybe it happens for the other spells too, anyway I don't know how to reproduce it either. It might be related to a death when something is in cooldown, just a guess.
I've only tested quickly, but still can't see the mistake. I also can't think why it would be only the ultimates, unless it has to do with the fact that they cost more mana than usual or because you had certain specific heroes. If you can remember, tell me which hero you were playing with and also, I assume it happened more than once during the same game?
Edit: BTW, The only time that the mana counters are supposed to change dramatically is when your mana regen changes.
ThzChz
05-22-2010, 02:13 PM
I've only tested quickly, but still can't see the mistake. I also can't think why it would be only the ultimates, unless it has to do with the fact that they cost more mana than usual or because you had certain specific heroes. If you can remember, tell me which hero you were playing with and also, I assume it happened more than once during the same game?
Edit: BTW, The only time that the mana counters are supposed to change dramatically is when your mana regen changes.
Like I said, it could be happening to other spells too but I wouldn't notice, I don't check their cooldown and once it's ready the number is unstuck. I remember the timer was stuck then jumped to 1 before the spell was ready. And yes, it happened more than once in the same game. I disabled the mod at the end of the game because of that, but I'll enable it back to try to find out how to reproduce this.
ThzChz
05-22-2010, 02:34 PM
Ok did some tests in practice (with bubbles), when you die the timer stops and it start back from where it stopped, instead of the correct value, once you revived.
Silv3ri
05-22-2010, 03:03 PM
Ok did some tests in practice (with bubbles), when you die the timer stops and it start back from where it stopped, instead of the correct value, once you revived.
Thanks, I could finally replicate it. I see the variables update correctly, just not their display. Simple mistake... fixed!
Changelog
v0.1.4 - 22/05/2010 - Fixed same bug happening in MiniUI.
v0.1.3 - 22/05/2010 - Fixed small bug. Spell cooldown timers should no longer get stuck.
Silv3ri
05-22-2010, 06:01 PM
WOW! This mods are amazing! Big thanks for doing such great job, Silv3ri!
Just wanted to stop by and say that these are some quality mods here! Your efforts are appreciated. :smile:
Thank you! :smile:
Do you have control of the array before it gets serialized?
Yes, in fact that was originally the only purpose for my script (to serialize the data from Google's servers). I've tried a lot of work-arounds for the problem and I understand it a lot better know; long explanation below.
Explanation:
The biggest problem is that while the PHP script itself is basically fine as it is, the game can't handle it when it is sent proper UTF-8 data.
Basically, while the game itself is written to internally handle UTF-8 strings very well, it seems that when it comes their <form> commands (that are used to send POST requests) the support for UTF-8 kind of falls away (I think they use the libcurl library for this, can't really figure out much about it). There are 3 problems that the game has with this at the moment (in terms of getting this mod right):
Firstly, when receiving the results of a POST request, the game throws an error if the result contains any non-standard character even if it is proper UTF-8. This might not actually be the wrong behaviour as I think I might've read that POST requests are specified to only use the ISO-8859-1 encoding scheme. Figured it out!
Secondly, when the game sends non-standard characters in the POST request, it doesn't encode them properly. It replaces the characters with strings like "%x3%x5" which isn't an encoding scheme I could find (it looks like they're attempting to generate an URL encoding, but those x's shouldn't be there). I know that this encoding is wrong, because I found different characters that become encoded to the same string, making it impossible to decode.
Lastly, I could have an easy way to circumvent all of these mistakes if the game had functions with which I could generate a character or string by specifying it's byte-code value or something.
I do have a work-around script that is partially implemented, but because of these errors I need to write a line of code for the conversion of each individual non-standard character, which is completely crazy.
I wish that they would fix either both of the first two problems, or otherwise at least the third.
I'm also going to post this at a few other places in the forums in hopes of finding some better solution. Any help from anyone will be appreciated!
Bangerz
05-23-2010, 04:34 AM
I was going to suggest something for the translate mod, but I see you already have it in a comment!
So how about this: When you add translating text from the chat buffer, also add an option to autodetect the language (tell google to do it) and automagically set the 'reply' language to the same.
song_tinh
05-23-2010, 12:03 PM
Hey Silv3ri (http://forums.heroesofnewerth.com/member.php?u=1651401), can you make Mimic Login will auto update HoN when anyone clicked? Some friends need that because they are SEA and need view replays
Silv3ri
05-23-2010, 02:03 PM
I was going to suggest something for the translate mod, but I see you already have it in a comment!
So how about this: When you add translating text from the chat buffer, also add an option to autodetect the language (tell google to do it) and automagically set the 'reply' language to the same.
I just implemented the translation of other player's chat using your mod; was easier than expected! Thanks for that mod, and that idea is awesome, I'll definitely implement it soon!
Hey Silv3ri (http://forums.heroesofnewerth.com/member.php?u=1651401), can you make Mimic Login will auto update HoN when anyone clicked? Some friends need that because they are SEA and need view replays
I'm sorry, but I don't really know how to do that. What I do know, is that when the game updates all the downloaded files are stored in a folder called 'update', but after the update is applied, that folder is deleted (the game restarts, then applies). So, if you are quick enough to get the contents of the folder, you could update. Otherwise, if they could just login with someone else's account quickly, they could also auto-update (I think... not sure how it works for SEA players with Garena and stuff).
Translate Chat
Changelog
v0.2 - 23/05/2010 - Added chat textbox detection and translation of most recent in-game chat message (when pressed). Now requires Bang! Lib Chat Parser (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Lib%20Chat%20Pars er).
Read the How? (http://forums.heroesofnewerth.com/showthread.php?t=124256#translate_chat) section to understand how to use it (will still make it more user-friendly). It's still experimental, but it should work perfectly if you translate anything from English to any other language. Testing, bugs, comments and ideas are welcome!
Villainelle
05-23-2010, 03:47 PM
Straight Hero Traits is excellent. Should be default IMO.
DoomOfMoon
05-24-2010, 07:49 AM
server error 400
Silv3ri
05-24-2010, 10:52 AM
server error 400
Thanks, and this next update should reduce the chance of that happening, but if it happens again, more details would be helpful.
Changelog
v0.3 - 24/05/2010 - Added options for changing your language in response to last auto-detected message. Disabled button when nothing to send (should lessen any Server Error 400 responses). Most of the code for the auto-translate feature is ready, but it is disabled until I add code to prevent infinite loops from happening (where your own translation is auto-translated!).I would like to know if their are any conditions under which the server 400 error still appear (maybe when chat commands containing certain symbols are sent?).
I've updated my post with a clearer description (http://forums.heroesofnewerth.com/showthread.php?p=1669504#translate_chat) of how to use the button.
Snakezoor
05-24-2010, 10:58 AM
wow nice idea with the translation mod
DoomOfMoon
05-24-2010, 12:26 PM
Silv3riuse the following addons
http://i4.fastpic.ru/thumb/2010/0524/bf/5d12717ca1b7ad7d53fd095cb9004fbf.jpeg (http://fastpic.ru/view/4/2010/0524/5d12717ca1b7ad7d53fd095cb9004fbf.jpg.html)
Start the game in testmode and exhibited the following settings.
http://i4.fastpic.ru/thumb/2010/0524/29/01ffa8fe93dd2c310869403c43c75c29.jpeg (http://fastpic.ru/view/4/2010/0524/01ffa8fe93dd2c310869403c43c75c29.jpg.html)
I write in chat and clicked on the button of translation, as a result I get this error.
http://i4.fastpic.ru/thumb/2010/0524/40/17f3da058bc93a5e1d1d17b8baaedf40.jpeg (http://fastpic.ru/view/4/2010/0524/17f3da058bc93a5e1d1d17b8baaedf40.jpg.html)
http://i4.fastpic.ru/thumb/2010/0524/62/a0cfcf8a599ed6e0f4e364b377374962.jpeg (http://fastpic.ru/view/4/2010/0524/a0cfcf8a599ed6e0f4e364b377374962.jpg.html)
What I did wrong?
Silv3ri
05-24-2010, 01:05 PM
use the following addons
Start the game in beta and exhibited the following settings.
I write in chat and clicked on the button of translation, as a result I get this error.
What I did wrong?
Thanks, the more information the better. Have you got the newest version? v0.3
4830
Their might still be bugs with the newest version, so don't be afraid to also report those. I tried your example, and it seemed to work:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4829&d=1274719892
BTW, I just found their might still be a serious bug somewhere in this mod. If anyone's game crashes with the following error:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4831&d=1274720629
It might be the Translate Chat mod (more testing required). But if it is, sorry! I'm still trying to understand when it happens.
Edit: BTW AstraZak, in your 3rd screenshot I see you tried to translate from Russian to English. Although that shouldn't give a "Server Error 400", it still won't work because there seems to be a bug in the game that prevents me from sending non-latin characters in the text I am sending for translation (but it works for text that is received).
DoomOfMoon
05-24-2010, 01:37 PM
Everything worked.
Do you plan to enter the transfer function of their messages in other languages?
NeonBuddha
05-24-2010, 02:06 PM
Wow! Way cool mods! Thanks a bunch, Hope that you come out with more great stuff like this!
Silv3ri
05-24-2010, 02:16 PM
And where i can dl 0.3 verion?
You can auto-update using HoN Modification Manager:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=4836&d=1274724891
Or you can use the same link you used to download that version (it is the updated file), the link in the first post (which is this one (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod)).
DoomOfMoon
05-24-2010, 02:35 PM
Everything worked.
Do you plan to enter the transfer function of their messages in other languages?
Silv3ri
05-24-2010, 02:50 PM
Everything worked.
Do you plan to enter the transfer function of their messages in other languages?
I'm not exactly sure, but I assume you're asking whether this mod will be able to translate from languages that do not contain latin characters. It should work once S2 fixes a bug that I posted here (http://forums.heroesofnewerth.com/showthread.php?p=1699860#post1699860). I also have an idea for a work-around to avoid their bug, but it requires me to write code for each individual non-latin character, which is not ideal.
Bangerz
05-24-2010, 03:24 PM
Hai,
The stack overflow error is often causes by 5 triggers or events firing in the same frame (usually in a looping function).
To prevent this, you can use SleepWidget(1, 'Trigger(\'Name\');');
This workaround only works up to 10 triggers or events however, after that you need to use sleeps to throttle other sleeps and it all gets very messy.
Edit@ AsiaPingPong
I find that putting them in the next frame helps for when you run out of available sleeps. I've also had problems trying to send saved strings to TeamChat/AllChat (but not LocalChat or Echo) using 0 - why? I am not sure.
grohn
05-24-2010, 04:46 PM
Hai,
The stack overflow error is often causes by 5 triggers or events firing in the same frame (usually in a looping function).
To prevent this, you can use SleepWidget(1, 'Trigger(\'Name\');');
This workaround only works up to 10 triggers or events however, after that you need to use sleeps to throttle other sleeps and it all gets very messy.
Do you really need the SleepWidget(1, ...)?
SleepWidget(0, ...) should do it, and this has the benefit of completing in the current frame rather than spilling over into the next.
DoomOfMoon
05-25-2010, 01:28 AM
tried to fashion, in practice, no sense if you see some great message and want to translate it, then while you press the button until it is all translated into the chat someone would write something else.
Do you plan to translate Auto?
Silv3ri
05-25-2010, 02:33 AM
tried to fashion, in practice, no sense if you see some great message and want to translate it, then while you press the button until it is all translated into the chat someone would write something else.
Do you plan to translate Auto?
Yes, I do, though it might be a week before I add that (or make any other updates to my mods again), because I have exams.
When I do, it also won't be testable in Practice mode, because the auto mode will not translate text that has been sent by yourself. This is to prevent any possibility of an infinite loop where the auto translate keeps on translating it's own output, which would crash the game (ouch!).
Also, whenever this is implemented, it will be possible to activate it by right clicking the icon (which currently adds an animation, but actually does nothing).
Rigel`
05-28-2010, 04:30 AM
Hi, thank you for spending your time on these mods. I have a slight request though, with straight hero traits, can you make it possible to enable the same settings for highlighted heroes. Currently I see my DPS, but if I click on someone else (be that team mate or enemy), I can't see their DPS but only the regular data. If it could show both things, it would be awesome.
Silv3ri
05-28-2010, 06:22 AM
Hi, thank you for spending your time on these mods. I have a slight request though, with straight hero traits, can you make it possible so enable the same settings for highlighted heroes. Currently I see my DPS, but if I click on someone else (be that team mate or enemy), I can't see their DPS but only the regular data. If it could show both things, it would be awesome.
Yip, that was already on my Todo list, but I'll shift it up higher and make it my next mod-thing to do (including a few other ideas I have for improving Straight Hero Traits). Currently, that still means that I'll probably only get to it on Monday... although I sometimes bring out a silent auto-update when I should be doing other work ;).
Rigel`
05-28-2010, 08:22 AM
Sounds great! =)
Awan`Afuqya
05-28-2010, 08:35 AM
Hey!
Simple Shop Toolstips:
You still have a [Non-auto updateable] in the description ;)
---
Mana Cooldown Timers:
Works good but isn't perfect.
Example Swiftblade:
- Use Blade Frenzy (110 Mana), Mana goes down from 150 to 40
- The Cooldown on lvl 4 is 24 Seconds
- After the spell is ready again and you have less than 110 mana the Mana Cooldown Timer jumps back. It's confusing ;)
My suggestion:
- Make an indicator that spell cooldown isn't mana cooldown
...or...
- Remove the spell cooldown and replace it completely with a global cooldown
Silv3ri
05-28-2010, 11:09 AM
- Make an indicator that spell cooldown isn't mana cooldown
There is one, which is the colour of the cooldown timer, but it didn't work in MiniUI until recently (v0.1.6... one of my silent updates). It should be yellow for normal cooldown and blue for the mana cooldown.
- Remove the spell cooldown and replace it completely with a global cooldown
I think what you want can be done by going into the options and selecting "Always show whichever timer will take longer", although you are right I should probably make that the default as it can be confusing.
Silv3ri
05-31-2010, 12:37 PM
Straight Hero Traits
Download: v0.3 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Straight%20Hero%20Traits.honmod)
Changelog
v0.3 - 31/05/2010 - Restructured code completely. Now also works on selected units! (In normal view, alternate view and MiniUI!)
Todo
-Do same for selected heroes Done!
-Set colours as options
-Enable/disable trait views just by clicking on them
-Add attack-cooldown/cast-cooldown
Updated Straight Hero Traits to v0.3. Now also works on selected units!
Edit: Remember to enable the traits for selected heros, in the options.
Rigel`
05-31-2010, 04:12 PM
Thx for the update, it works great! :)
Silv3ri
06-01-2010, 06:39 AM
The stack overflow error is often causes by 5 triggers or events firing in the same frame (usually in a looping function).
To prevent this, you can use SleepWidget(1, 'Trigger(\'Name\');');
Thanks, that helped a lot! Now I understand it better and I added that to the honwiki's XAML page (http://honwiki.net/wiki/XAML_reference#Triggers).
Translate Chat has been updated to v0.4:
Translate Chat
Download: v0.4 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod)
Requirements added: Bang! libSlash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash)
Right clicking the button will enable auto-translate mode; in this mode: [not testable in practice mode, and not tested online yet]
all messages will be translated to your language as soon as they are detected
Language can be changed quickly by using a slash command: e.g. /stl de if you want to change your translation language to German (stl stands for set translation language)
Keybind can be added to use button
Changelog
v0.4 - 01/06/2010
-Added keybind for button (doesn't work while typing in chatbox).
-Text on button always shows to which language it will be translated.
-Won't change translation language to your own when using auto-change feature.
-Auto-mode implemented, but untested (not testable in Practice mode).
-Added slash command to quickly change language. Now requires Bang! libSlash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash).
Known Issues
-when language auto-changes, the mod options Mod Options textbox doesn't show the updated value
Todo
-auto translate all chat without requiring user input (but not your own chat or local chat messages) Done, but testing required.
-add keybind for translate button Done, but doesn't work while typing in chatbox
-add option so that it's easy to quickly change the translation language manually (popup box or slash command) Implemented slash command
Delfofthebla
06-01-2010, 07:44 AM
This translate chat mod sounds amazing! Can't wait to test it out.
Silv3ri
06-01-2010, 08:36 AM
Well, that might be hard since I forgot to remove some testing code, and thus it wouldn't work! Updated to v0.4.1:
Changelog
v0.4.1 - 01/06/2010 - Removed test code that I forgot to remove in v0.4 which prevented mod from working. Also added a warning if certain symbols, which won't encode correctly, are found.
Bangerz
06-01-2010, 08:43 AM
Suggestion: You could have your keybind work while the chat input box is open by using the onkeydown attribute.
You can also use libSlash as an optional dependancy, so people can have that extra function if they want it, but dont need another mod if they don't. (See IM2GameChat)
Tankie
06-02-2010, 07:35 AM
i suggest you rename your mods to begin with "Silv3ri's" so in modman they all group together like bangerz and rizel, so finding your mods are alot easier :D
Silv3ri
06-02-2010, 07:39 AM
I did think about that, but maybe Modman should just get a 'sort by author' feature? I'll consider it.
Edit: or maybe a 'group by author' feature, or maybe a 'add author name to mod name' feature?
Edit2: Updated Straight Hero Traits to v0.4
Straight Hero Traits
Displays the traits of heroes in a more helpful and straightforward manner
By clicking on the values, you can alternate between:
damage and damage per second
armour and physical and magical resistances
showing attack cooldown
Also adds an overlay number to the damage icon. This number represents your attack range (it's rounded to the hundreds, thus a range of 550 gives 6 and a melee range of 125 gives 1)
Works for active and selected units
Changelog
v0.4 - 02/06/2010 - Traits now update instantly on option change and are now toggle-able by clicking on them. Added attack-cooldown. (features not yet implemented in MiniUI)
Connect
06-04-2010, 11:18 AM
Update the selected hero health one. :P I want it. :P
Amdir
06-04-2010, 11:24 AM
Same.
kevda
06-05-2010, 07:56 AM
awesome mods
Aragoth
06-06-2010, 04:16 PM
good ideas you have there :)
Megakhin
06-07-2010, 03:23 AM
Thx for everything man, this is great =D
Silv3ri
06-07-2010, 04:39 PM
Update the selected hero health one. :P I want it. :P
Updated it! Took less than 10 minutes as it was only the version check that really needed updating.
Selected Hero Health
Download: v0.2.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Selected%20Hero%20Health.honmod)
Requirements: Player Names Lite 1.6.6 (http://forums.heroesofnewerth.com/showthread.php?t=48839)
Changelog
0.2.2 - 07-06-2010 - Made auto-updateable and updated compatibility of Player Names Lite version.
You could also use Bang! Target Nameplate Health (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Target%20Nameplat e%20Health) as it has a very similar functionality and doesn't require Player Names Lite (and also has more options). If anything seems buggy or their are any feature requests... you know what to do.
Erska
06-10-2010, 08:12 AM
I would love to get a mod options framework implementation of Quickstart Practice Game.
the only thing I really want in there is a Map-choice option. I almost only play 2v2 (Darkwood Vale), and thus I don't really have any deep use for the Practice-mod and only use it to test out different skills.
Silv3ri
06-10-2010, 08:55 AM
the only thing I really want in there is a Map-choice option.
Done :mage:
Quickstart Practice Game
Requirements: Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)
Changelog
v0.6 - 10/06/2010 - Added Mod Options to change map
darkmoone
06-12-2010, 09:39 AM
shop total recipe costs:
Can the toggle be removed and added permanently?
Flail
06-15-2010, 08:50 PM
I was wondering if I could take a look at your PHP file. I am developing my own mod and I was hoping to use some PHP but I don't know how I would communicate the data back to the mod.
Thanks!
Silv3ri
06-16-2010, 03:16 AM
shop total recipe costs:
Can the toggle be removed and added permanently?
Yes, it's just requires like one line to change. I might post a variation that does that later.
I was wondering if I could take a look at your PHP file. I am developing my own mod and I was hoping to use some PHP but I don't know how I would communicate the data back to the mod.
Thanks!
I found the <form> guide (http://forums.heroesofnewerth.com/showthread.php?p=1688187#post1688187) in the resources section very helpful.
But basically, all you need to do is:
create a <form> element that points to your PHP script
call it with the SubmitForm() command with any parameters that you want to send to your script as part of a POST request (the game has an option for GET, but still always uses POST)
Your PHP script should then:
look for and use the parameters
if($_POST['playername_param'])
$playername = $_POST['playername_param'];
do it's processing
store the results in an associated array and echo a serialize() version of that array
$arr = array();
$arr['player_psr'] = $psr;
$arr['player_kdr'] = $kdr;
echo serialize($arr);
wazer
06-16-2010, 04:57 AM
Could you please make your addons for hon mod?. So we will be able to update them thru that tool aswell?.
I like your ideas, keep up the good work.
Silv3ri
06-16-2010, 05:01 AM
What do you mean, which add-ons?
TaggsvampisH
06-16-2010, 06:04 AM
What do you mean, which add-ons?
Think he means mods and what i know all your mods are i honmod :o
haschisch
06-16-2010, 08:24 AM
does the mana cooldown timers addon take the regen from mana potions into account?
Silv3ri
06-16-2010, 08:34 AM
Yes, it works for anything that directly adds to your mana regen. If you want to understand better whenever this is, I suggest you use Biomass's StatusBarPlus (http://forums.heroesofnewerth.com/showthread.php?t=73264).
What the mod does NOT do, is account for the fact that the regen of Mana Potions is only temporary, meaning that the Timer values will jump once the mana potion is dispelled. I don't intend to change this behaviour.
Also, look in the first post under Mana Cooldown Timers' known issues and there is a list of spells that I've found that affect the timers in certain ways.
haschisch
06-16-2010, 08:36 AM
yep i read that, just wanted to know if it accounts for mana potions. ty, will be used. :)
Silv3ri
06-21-2010, 10:01 AM
New mod! The idea is to eventually make the chat completely customizable, like the chat text size and how certain game messages are shown, but for now it only has one option, which is to replace a player's name with his hero name in most of the game messages.
Chat Redone
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Requirements: Split Chat (http://forums.heroesofnewerth.com/showthread.php?t=99502) (updated version at the end of thread), Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)
Alters the in-game chat to be more customizable
Currently it only changes the game messages so that all player names are replaced with the hero names
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-chatredone.JPG
Changelog
v0.1 - 21/06/2010 - Released.
Known Issues
-if two player have names where the one name is 'contained' at the end of another player's name - might not replace with the hero name properly, but only partially with other player's name!
-if a player contains a name that is a string that the game usually uses in game messages... it might also replace that in some cases (I hope no one has the names denied, pwnd, head or something like that!) - just disable the mod in settings for that game
-doesn't change strings if player names are the final message in a string (assists)
Todo
-show player's name in color when sent in chat message
-make chat text size an option
Might be a little buggy, I wish the game handled the chat in an easier way.
In a few days I'll also see if I can make my Translate Chat mod at least work with all Latin, Extended Latin and Cyrillic character sets. That way 90% (my guestimate) of trans-language chat messages should be properly translatable.
AdolfSlither
06-21-2010, 10:13 AM
Good job sir, thanks a lot!
revan_xp
06-21-2010, 12:39 PM
Can you make a version of the Chat Redone (all player names are replaced with the hero names feature only) to work with the default chat?
Really love the idea.
Silv3ri
06-21-2010, 01:08 PM
It's possible, although the one feature of Split Chat that is required is the fact that it hides the default chat and creates a new panel that re-displays the chat.
I think my ideal solution to your problem would be adding a setting that makes all the chat appear in only the one Split Chat panel and then you can just hide the other panel and it'll act precisely like the default chat panel. I assume that would be close enough to what you want, unless you have something against my mod requiring Split Chat?
Awan`Afuqya
06-21-2010, 02:07 PM
Thank you Silv3ri! Just take over Split Chat, master of chat mods :p
revan_xp
06-21-2010, 02:10 PM
*
I never used split chat even if i consider it a good mod. (i thought it wasn't updated after the latest patches so no more working)
Don't know how your mod works but i guess it use Bang!Lib Chat Parser to do the trick and parse strings looking for the right match.
If Split Chat is a must have then there's no real solution to make it work with the default chat.
Silv3ri
06-21-2010, 02:34 PM
Thank you Silv3ri! Just take over Split Chat, master of chat mods :p
Well luckily Saifox should have time again for Split Chat in a week or two, so then he can fix any bugs that I caused but haven't yet fixed ;).
I never used split chat even if i consider it a good mod. (i thought it wasn't updated after the latest patches so no more working)
Don't know how your mod works but i guess it use Bang!Lib Chat Parser to do the trick and parse strings looking for the right match.
If Split Chat is a must have then there's no real solution to make it work with the default chat.
It is possible to make it work with the default chat, it just requires that I redo something that Split Chat already does and thus it's only more work me:p. As you can see, Split Chat seems to be working now, and if a future patch ever breaks it again, it'll likely break my own mod anyways, regardless of whether I use Split Chat or not. And if that is the case, Saifox will most likely then have time to fix it or else I'll be able to fiddle together a quick-fix if needed.
Edit: Come to think of it, there is a way to make it work with the default chat that'll be easier for me to implement, but then it'll make some other mods, that use Bang! Lib Chat Parser (like Rizel's Kill Notifier), incompatible (if they aren't specifically coded to know about my mod).
lKhain
06-21-2010, 04:49 PM
http://img39.imageshack.us/img39/7263/unbenanntizn.png
Silv3ri
06-21-2010, 05:23 PM
It seems like there's some error when the file gets downloaded from the server. I have no idea why, but I'll see if re-uploading changes anything.
Edit: I think it should work now.
lKhain
06-21-2010, 07:15 PM
Yep, works now. As for an idea for the mod, include the option to remove the part of the killing messages:
...for xxx gold
Silv3ri
06-22-2010, 04:58 AM
Updated Chat Redone to v0.2:
Chat Redone
Alters the in-game chat to be more customizable. Options include:
Change the game messages so that all player names are replaced with the hero names
Change the font size of chat messages
Changelog
v0.2 - 22/06/2010 - Ability to change font sizes added (thanks to MaxGhost (http://forums.heroesofnewerth.com/showpost.php?p=1864221&postcount=767)). Font change requires a restart (or reloadinterfaces) before it works.
Yep, works now. As for an idea for the mod, include the option to remove the part of the killing messages:
...for xxx gold
Awesome idea, I'll try adding that for the next update.
Edit: Chat Redone updated to v0.3. It does not require Split Chat any more. Note the Known Issues (http://forums.heroesofnewerth.com/showthread.php?t=124256#chat_redone) if you don't use Split Chat or do use MiniUI. P4r4doxXx's idea not yet implemented... next time!
lKhain
06-22-2010, 01:35 PM
Another idea:
Option to replace kill streak terms with the actual kill streak
Swiftblade has a kill streak of 3 !
instead of
Swiftblade is a serial killer !
Silv3ri
06-22-2010, 01:40 PM
So far I was only considering adding the option to remove the kill streak announcements from the chat, but I'll also try adding that:D.
Herandcosch
06-22-2010, 02:48 PM
Chat Redone caused a problem... Couldn not find string starting with "<!--History for Notifications-->" as sought by line 169...
Anyone else got the problem? I don't really know what the problem is or which other mod is causing it...
Silv3ri
06-22-2010, 02:52 PM
Have you got the newest version (0.3.1)? Does it happen if you don't have any other mods enabled?
Edit: Are you using Split Chat and if so, have you got version 0.5.88.1?
Herandcosch
06-22-2010, 03:59 PM
Have you got the newest version (0.3.1)? Does it happen if you don't have any other mods enabled?
Edit: Are you using Split Chat and if so, have you got version 0.5.88.1?
Yes, I have both of them, and now 0.4 of Chat Redone and it still don't work :-(
It worked with the version before 0.3.1, I think it was version 0.1
Silv3ri
06-22-2010, 04:06 PM
Does it apply when you disable Split Chat?
Edit: I have an idea... try the new v0.4.1
Herandcosch
06-22-2010, 04:51 PM
Does it apply when you disable Split Chat?
Edit: I have an idea... try the new v0.4.1
I have also an idea... i go play hon now with the new working Chat Redone mod v0.4.1, thx :D
revan_xp
06-22-2010, 05:35 PM
Thanks for adding compatibility without Splitchat
Silv3ri
06-22-2010, 07:16 PM
Yeah, it turned out to be easier than I thought. Turns out I didn't even need any of the parts of Split Chat that I thought I did (only those I added in my own fix).
O, and btw, Chat Redone is naow v0.5 (http://forums.heroesofnewerth.com/showthread.php?p=1669504#chat_redone).
lKhain
06-22-2010, 07:40 PM
Its me again :D
How about the option to cut out the assists message, so there is only killer and killed.
I mean, with all these options you already have, and without assists, you could slim down the messages to a readable minimum.
Edit:
OR you make the assisters appear in white letters, not thier player color. Maybe add both options.
Edit 2:
It would be cool to have the option to have both displayed, Player Name and Hero.
"Silv3ri (Goblin Techies) pwned P4r4doxXx?s (Phantom Lancer) head!"
Edit 3:
The more i think about it, the more ideas i get ;)
Would be cool to be able to replace
pwned head
With just a symbol. FPS frag messages like. Examples:
Silv3ri x--> P4r4doxXx
Silv3ri kills P4r4doxXx
Silv3ri O P4r4doxXx
Dont know if its possible, but maybe the kill messages could be aligned like this, if theres more then one kill at once:
____ Silv3ri kills P4r4doxXx
_P4r4doxXx kills Silv3ri
___ Maliken kills God
Goal is to have short, clean frag messages like this.
Maybe you could add the option to choose your very own symbol and color. The colors when a hellbourne kills a legion and vice versa should differ, or at least it should be possible. Also add the option to remove player colors and display them in white for better overview. Option would look like this:
Use kill symbol instead of "pwned head" [x]
Kill symbol: [__kills____]
Disable player colors [x]
Color Hellbourne kills Legion [o]
Color Legion kills Hellbourne [o]
Edit 4:
If you wanna push this further, you could think about connecting this kill-symbol messages with Bangerz Smurf (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Smurf), removing kill messages completly from the chat (or have both, chat and smurf messages), and rolling them over the screen with smurf in the kill-symbol pattern.
TeuLux
06-22-2010, 09:05 PM
Doesn't work with Mini UI
http://img143.imageshack.us/img143/8970/chatredonwithminiui.jpg
Would love to use this Mod but can't give up Mini UI for it
Any fix would be amazing
TaggsvampisH
06-22-2010, 09:08 PM
Doesn't work with Mini UI
http://img143.imageshack.us/img143/8970/chatredonwithminiui.jpg
Would love to use this Mod but can't give up Mini UI for it
Any fix would be amazing
This would love a fix tot his :)
MaxGhost
06-22-2010, 09:31 PM
Yeah same. Fix for MiniUI please :D
revan_xp
06-23-2010, 04:30 AM
Before adding more features i suggest you to fix the "duplicate messages" issue.
I tried your mod and every single time someone killed somebody it was written in chat twice
Silv3ri
06-23-2010, 05:33 AM
Does it happen when your using it with or without Split Chat? Does it happen when you don't have any other mods active (excluding the required ones)?
No one has answered that second question yet so I have no idea whether it's a mod compatibility issue or not.
revan_xp
06-23-2010, 05:54 AM
Does it happen when your using it with or without Split Chat? Does it happen when you don't have any other mods active (excluding the required ones)?
No one has answered that second question yet so I have no idea whether it's a mod compatibility issue or not.
Without SplitChat. Haven't tried disabling other mods. I don't have mods who changes completely the chat. Just some of them use Lib Chat Parser by Bangerz
StuKa
06-23-2010, 03:00 PM
Hello,
when using Mana Cooldown Timers I can't click the second option in the Mod Options menu. I'd really like to use that mod, but only with that option turned on. Any ideas on what's wrong?
Silv3ri
06-23-2010, 03:41 PM
If you're talking about the dropdown box, it's a bug in the game that has to do with all dropdown boxes. Just use the up and down arrows and enter to select the option.
Edit: Update to Translate Chat, it should work also work with some Extended Latin symbols and also the Lower-case Cyrillic letters. This means that most Languages that are European, South-American or Russian should be translatable now, unless they use characters that I haven't added yet. If the following error appears:
Warning, string contains characters that might not be sent correctly!it means that the string used a symbol which the mod doesn't support yet.
Translate Chat[Experimental]
Download: v0.5 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod)
The following characters and symbols are supported:
basic Latin
vowels with diaeresis, graves, accents
lower-case Cyrillic alphabet. Also added option to
Not supported yet:
apostrophes
vowels with tildes and circumflexes
nouns with any diacritics
other rare extended Latin symbols
upper-case Cyrillic
extended Cyrillic
anything else that is not Latin or Cyrillic
Experimental?
This script is marked as experimental because I still need to find proper hosting for my script that modifies the output of Google's Translate servers and because it has one big issue which is that the translation results will not work completely if text containing special characters (non-Latin) was sent(works when they are received). This issue is caused by a bug in the game and I've implemented a work-around for it, but it requires that I add support for each individual unsupported character, manually.
Changelog
v0.5 - 23/06/2010 - Now handles extended character sets! Currently added: vowels with diaeresis, graves, accents and also the lower-case Cyrillic alphabet. Also added option to not use language detection when translating chat text.
TaggsvampisH
06-23-2010, 09:29 PM
Doesn't work with Mini UI
http://img143.imageshack.us/img143/8970/chatredonwithminiui.jpg
Would love to use this Mod but can't give up Mini UI for it
Any fix would be amazing
Bump for this :)
Silv3ri
06-24-2010, 02:18 AM
Oh yes, forgot to mention, Chat Redone v0.5.1 should work with MiniUI. You can't change font sizes yet, but I'll add that in a bit.
Edit:
I tried your mod and every single time someone killed somebody it was written in chat twice
This issue seems to be related to Bang! SET. Oddly enough I can't replicate the error myself, but I'll try to add a fix soon.
Silv3ri
06-24-2010, 07:36 AM
Updated Chat Redone:
Chat Redone
Download: v0.6 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Options include:
Replace the pwned text with any custom message
Changelog
v0.6 - 24/06/2010 - Added more kill message customization options (ideas thanks to... P4r4doxXx (http://forums.heroesofnewerth.com/showpost.php?p=1869978&postcount=104)!).
Reply's to P4r4doxXx's ideas:
How about the option to cut out the assists message, so there is only killer and killed.
I Like it!
OR you make the assisters appear in white letters, not thier player color.
I'll at least try adding the option you mentioned later on, so all player name colors can be removed.
It would be cool to have the option to have both displayed, Player Name and Hero.
I considered doing it like that (like the chat does), but, at least to me, needing the player name is rare enough that I can just look at the scoreboard.
Would be cool to be able to replace
pwned head
With just a symbol.
Done!
Dont know if its possible, but maybe the kill messages could be aligned
Hardish to do, might be easier to create a new movable frame that shows only the kill information like that.
The colors when a hellbourne kills a legion and vice versa should differ, or at least it should be possible.
I want to do this, though for allies/enemies, but it's slightly tricky.
Edit 4:
If you wanna push this further, you could think about connecting this kill-symbol messages with Bangerz Smurf (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Smurf), removing kill messages completly from the chat (or have both, chat and smurf messages), and rolling them over the screen with smurf in the kill-symbol pattern.
At the least, I'll add the option to not show kill messages.
I've also considered having the option to alter the kill messages such that the legion player is always left and the hellbourne one always right (with something like "was killed by"). I'll see where that idea goes.
lKhain
06-24-2010, 08:19 AM
good job so far
Its going to be a kickass mod :)
Dordanov
06-25-2010, 07:53 AM
It would be cool to have the option to have both displayed, Player Name and Hero.
I considered doing it like that (like the chat does), but, at least to me, needing the player name is rare enough that I can just look at the scoreboard.
I second ParadoxXx's request for "Player (Hero) killed Enemy Player (Enemy Hero)".
It's the only option of the chat mod that I would like enough to try this mod. I always found it annoying the game treats Chat and Kill messages differently, and this mod might fix this tiny annoyance.
I'd make it myself if I wasn't at work right now, but seeing as you are "into" your mod better then I am it would take you considerably less time I assume :)
lKhain
06-28-2010, 07:05 AM
hey there, another request.
I?d like to have the messages cleared out of the most useless stuff.
Please add the option, to remove the following completly:
"rax has been destroyed"
"P4r4doxXx is legendary"
"Legion are O W N I N G !!"
"Assists: P4r4doxXx"
and the "!" after "Silv3ri killed P4r4doxXx!"
I think there might be more of this stuff that accually doesnt needs to be there, but filling my screen with useless info, but more doesnt comes to my mind atm :D
basicly, give me the option to remove everything besides kill, tower kill and respawn messages.
Silv3ri
06-29-2010, 10:56 AM
Updated Chat Redone:
Chat Redone
Download: v0.7 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Alters the in-game chat to be more customizable. Options include:
Remove information about assists for each hero kill
Changelog
v0.7 - 29/06/2010 - Added option to remove assist information. Reorganized some code for less duplication.Also, Translate Chat v0.5.2 now gives you the option to not output your translations directly to chat:
Translate Chat
Download: v0.5.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Translate%20Chat.honmod)
Pressing the button while blue, will make it translate your currently typed message to chosen language and either output it directly to chat or just replace your currently typed message
This way you can see if the translation went through successfully before sending your message.
Edit: Replies to feature requests:
I second ParadoxXx's request for "Player (Hero) killed Enemy Player (Enemy Hero)".
I was just about to implement it and then I saw that it would add quite a lot of duplicate code, so I decided to re-organize my code first, and... then I never got to it! That's probably what happens when I'm too "into" my code :). I'll see about adding it next.
Please add the option, to remove the following completly:
"rax has been destroyed"
"P4r4doxXx is legendary"
"Legion are O W N I N G !!"
"Assists: P4r4doxXx"
and the "!" after "Silv3ri killed P4r4doxXx!"
basicly, give me the option to remove everything besides kill, tower kill and respawn messages.
Yes, I'm trying to see how I can make the chat contain only the relevant information but maybe without removing information that is sometimes relevant. Maybe I should remove some information from the recent chat, while still adding it to the history (that you see when pressing 'z').
Either way, I'll probably just end up giving the user the choice to hide many of the messages like the ones you mentioned. Especially considering the fact that there are quite a few mods that show the chat's information in a better way.
StuKa
06-29-2010, 03:28 PM
Thanks for the tip and the mod!
Dordanov
06-30-2010, 07:46 AM
Edit: Replies to feature requests:
I second ParadoxXx's request for "Player (Hero) killed Enemy Player (Enemy Hero)".
I was just about to implement it and then I saw that it would add quite a lot of duplicate code, so I decided to re-organize my code first, and... then I never got to it! That's probably what happens when I'm too "into" my code :). I'll see about adding it next.
Yeah I modded your version for myself to include the Player and hero names, and noticed that as well. I wanted to make a seperate option to toggle it to help you out so you could just copy some of my code, but I'm not that into modding to make good conditions and variable assigments in this language. I managed to get it to work, but not as a seperate option, only as substitue for your original code.
Glad to hear you are working on it. I indeed noticed there already was quite some double code especially in the package file, so I'm interested to see what you manage to do with it :)
Silv3ri
07-01-2010, 04:01 AM
Updated Chat Redone to v0.8:
Chat Redone
Download: v0.8 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Alters the in-game chat to be more customizable. Options include:
Hide certain game messages
Change the game messages so that all player names are replaced with the hero names (or use chat format)
Changelog
v0.8 - 01/07/2010 - Added options to hide certain game messages and use chat format for player name replacement.
lKhain
07-02-2010, 02:51 PM
after the patch :
http://img180.imageshack.us/img180/5227/unbenanntjy.png
Holypalaswe
07-02-2010, 03:34 PM
http://data.fuskbugg.se/skalman01/errorchatredone.png
Silv3ri
07-02-2010, 03:55 PM
Thanks, taking a look right now.
Edit: I see the only problem is because of this change:
- Decreased in-game font size slightly
Already fixed error, just testing if everything works before uploading.
Edit2: v0.8.1 update is up. Seems to work fine with default chat. Can't test with Split Chat yet.
lKhain
07-03-2010, 02:41 AM
Thanks. Split Chat mod is down too since the patch. I posted the error in the SPlit Chat thread, but the mod seems abandoned, so no big hope for a fix.
Silv3ri
07-03-2010, 03:37 PM
Added a new mod that just makes a small fix to the user interface, Hide Language Choice (http://forums.heroesofnewerth.com/showthread.php?p=1669504#hide_language_choice). All it does is hide the language choice combo-box while you are logged in. Just thought it might be useful to people who have a limited resolution, especially since they added the new Report Player button to the system bar.
Roderg
07-03-2010, 03:44 PM
I cant get the chat to increase the font size. I set it to 15 but it just wont get bigger. Is it still bugged or can the chat font size not be resize at this point with Chat redone?
Silv3ri
07-03-2010, 03:47 PM
It only works after restarting the game (or after you type reloadinterface game into the console - which can be accessed with CTRL+F8)
Roderg
07-03-2010, 03:58 PM
I did both and it didnt work is just wont change the font size :(
Silv3ri
07-03-2010, 04:00 PM
Do you use MiniUI and/or Split Chat? Did you change both the Chat History and Recent Chat font sizes?
Edit: I see it doesn't work with MiniUI. I'll try and fix it.
Roderg
07-03-2010, 04:14 PM
Yep using Mini UI and tried both :D
Silv3ri
07-03-2010, 04:34 PM
Fixed, v0.8.3 should work now.
Roderg
07-03-2010, 05:06 PM
Thanks very much :D and for the quick responses :D
Tankie
07-04-2010, 01:15 AM
Added a new mod that just makes a small fix to the user interface, Hide Language Choice (http://forums.heroesofnewerth.com/showthread.php?p=1669504#hide_language_choice). All it does is hide the language choice combo-box while you are logged in. Just thought it might be useful to people who have a limited resolution, especially since they added the new Report Player button to the system bar.
omg, thank you so much for removing this pointless bar in the UI. once ive set it the first time its not like im guna learn another language, and then prefer to read/write/speak in it.
Suggestion for unit frames : There should be a button to expand each frame next to the hp mana level % to open up the cooldowns etc. Can you make a option to make it look like this (attachments)
netygraph
07-04-2010, 04:29 PM
Make chat redone ability to split the chat.
Silv3ri
07-05-2010, 02:56 PM
If anyone had problems with the Translate Chat mod, it should be fixed as I just re-uploaded the script (seemed it was deleted in some odd server migration issue - probably what happens with free hosting!). Also, I have a few ideas of what I still want to add that should finally make it much easier to use reliably.
Suggestion for unit frames : There should be a button to expand each frame next to the hp mana level % to open up the cooldowns etc. Can you make a option to make it look like this (attachments)
I still want to make it slightly more customizable, so I'll see what I decide to add.
omg, thank you so much for removing this pointless bar in the UI. once ive set it the first time its not like im guna learn another language, and then prefer to read/write/speak in it.
Exactly! Glad I could help.
Make chat redone ability to split the chat.
That would just be repeating functionality that another mod already does; and my Chat Redone mod is made to work alongside Split Chat. Plus, many people want my Chat Redone mod without splitting the chat. If you have any other ideas that haven't been done yet, just say and I'll see what I can do.
Quzzap
07-05-2010, 03:59 PM
Plus, many people want my Chat Redone mod without splitting the chat. If you have any other ideas that haven't been done yet, just say and I'll see what I can do.
Here's one: make the chat movable :), basically the only reason I still use split chat :rolleyes:
Rapid
07-05-2010, 04:14 PM
maybe u can make it so we see our allys HP? (unitframes) maybe above the UI just HP/mana bars and hp/mana there instead? or u could figure an other place where it could fit perfect :p
Silv3ri
07-05-2010, 04:22 PM
maybe u can make it so we see our allys HP? (unitframes) maybe above the UI just HP/mana bars and hp/mana there instead? or u could figure an other place where it could fit perfect :p
The percentage values for their HP/Mana are shown above the hero icons. If you did see that and mean that you want the actual values (not percentages) or would prefer having a HP/Mana bars, it is something I'll consider for when I add some customizability.
Here's one: make the chat movable :), basically the only reason I still use split chat :rolleyes:
I do still want to do that. Just need to get to it!
Rapid
07-05-2010, 07:09 PM
The percentage values for their HP/Mana are shown above the hero icons. If you did see that and mean that you want the actual values (not percentages) or would prefer having a HP/Mana bars, it is something I'll consider for when I add some customizability.
I do still want to do that. Just need to get to it!
Yes, I saw the percentage, I ment bars, so we can actually see if he's low, and the HP bar changes to red/yellow/green matter of hp.
Also u should add it to the percentage shown, colors.
I'm waiting for it when u release some nice ver with bars :))
Dordanov
07-06-2010, 04:59 AM
Thanks a bunch for the Chat version of player names in kills and the quick update after the patch. Much appreciated! :)
Silv3ri
07-06-2010, 06:05 AM
Updated Chat Redone:
Chat Redone
Download: v0.9 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Chat%20Redone.honmod)
Changelog
v0.9 - 06/07/2010 - Default chat is now movable (not yet resizable). Now requires: Movable Frames (http://forums.heroesofnewerth.com/showthread.php?t=76942).
Here's one: make the chat movable :), basically the only reason I still use split chat :rolleyes:
Done!
I'm waiting for it when u release some nice ver with bars :))
Maybe see if you can get someone in this (http://forums.heroesofnewerth.com/showthread.php?t=140809) thread to design a layout with HP bars. I'm currently too lazy to be creative :p. Although I can actually already think of a nice design with bars, but first I want to see how hard it is going to be to make the mod more customizable.
Quzzap
07-06-2010, 07:59 AM
Thanks for the quick update Silv3ri ;)
A`nub`is
07-07-2010, 06:37 AM
Reconstitute Messages
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Reconstitute%20Messages.honmod)
You can set custom strings to be searched for and the strings with which they should be replaced
Then, whenever you send a chat message it will search for the custom string and, if found, replace it with the string specified
I need more string/replace boxes. Those 10 or how many it currently is aren't enough :D
edit)
Also: Can you make it work in the pregame chat too?
Herandcosch
07-07-2010, 10:39 AM
Will there be an updated version of Slot indicator or did I just missed it?
ModMan is still saying it's version v* and it's written for v1.0.2, I want that mod plz :(
NuneShelping
07-07-2010, 06:07 PM
I'm using Chat Redone and MiniUI + other stuff.
When someone gets a kill, I am getting double messages for it. Any ideas?
Silv3ri
07-07-2010, 06:29 PM
Will there be an updated version of Slot indicator or did I just missed it?
ModMan is still saying it's version v* and it's written for v1.0.2, I want that mod plz :(
Wrong thread?:smile:
I'm using Chat Redone and MiniUI + other stuff.
When someone gets a kill, I am getting double messages for it. Any ideas?
Try updating all your mods and see if the error goes away (especially Chat Redone, Bang! Lib Chat Parser and Bang! SET).
Edit:
I need more string/replace boxes. Those 10 or how many it currently is aren't enough :D
edit)
Also: Can you make it work in the pregame chat too?
Yip, it's 10. I'll add a few more, though I wouldn't feel comfortable going above, say, 20/25. The pre-game chat option (I assume you mean the game lobby) should be possible. I'll take a look when I have time.
NuneShelping
07-07-2010, 07:12 PM
I updated everything, no dice. I don't have Bang! SET though. I'll get that?
Tankie
07-08-2010, 02:55 AM
at the moment "Reconstitute messages" is case sensitive, would you be able to change this so i dont hafta fill in multiple boxes with the same words e.g mia, MIA, Mia, MIa etc..
When someone gets a kill, I am getting double messages for it. Any ideas?
not this again, lolz
Herandcosch
07-08-2010, 05:08 AM
Wrong thread?:smile:
Well... yes... sorry... no comment :rolleyes:
Silv3ri
07-08-2010, 05:43 AM
I need more string/replace boxes. Those 10 or how many it currently is aren't enough :D
edit)
Also: Can you make it work in the pregame chat too?
Now there are 20 boxes! No lobby chat feature yet.
I updated everything, no dice. I don't have Bang! SET though. I'll get that?
No, getting Bang! SET isn't necessary (it was just previously related to the problem). It's probably a conflict with another mod. I could more quickly find the error if you would go to the trouble of uploading your resources999.s2z file (found in 'C:\Program Files\Heroes of Newerth\game') somewhere for me.
at the moment "Reconstitute messages" is case sensitive, would you be able to change this so i dont hafta fill in multiple boxes with the same words e.g mia, MIA, Mia, MIa etc..
Done!
I updated Reconstitute Messages to v0.2, but have unfortunately found one huge bug which can happen in rare cases (the game's StringReplace() function has a bug... well, 2, actually):
Reconstitute Messages
Warning: If your replacement string EVER contains your search string, this mod can make the game crash!
Changelog
v0.2 - 08/07/2010 - Now works with Bang! libSlash. Now has 20 search-replacement string pairs. All search strings are now case-insensitive. Now only posts the first 150 characters of string to the chat. String options (specifically) limited to 150 characters.
Known Issues
-if your replacement string contains your search string, the game will crash if the string is found in your chat message (only valid for each search-replace string pair)
-Currently incompatible with Bang! libSlash, you have to use either the one or the other until I update Fixed!
Todo
-do same for lobby chat
lKhain
07-08-2010, 06:52 AM
http://img808.imageshack.us/img808/5908/internationalsymbolforf.jpg
thanks
A`nub`is
07-08-2010, 06:57 AM
With the latest update of Reconstitute Messages the chat lags 5-10 seconds behind (or until I pressed enter once more; unsure) :(
Silv3ri
07-08-2010, 07:06 AM
Oh yeah, sorry, I found that bug, fixed it, and then somehow undid it before uploading it! I'll update it now (BTW, it only happens when not using Bang! libSlash).
Edit: v0.2.1 should work now (always).
A`nub`is
07-08-2010, 07:16 AM
Suggested: Bang! lib Slash (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20libSlash)
;)
Tankie
07-08-2010, 11:37 AM
Oh yeah, sorry, I found that bug, fixed it, and then somehow undid it before uploading it! I'll update it now (BTW, it only happens when not using Bang! libSlash).
Edit: v0.2.1 should work now (always).
wow, i shat bricks when this happened to me, although it wasnt 5-10 secs, was more like 2 mins. and i didnt see the bit saying that you fixed compatibility with libslash, thats what got me. :)
Silv3ri
07-08-2010, 11:55 AM
Yeah, sorry again. The previous message was only sent when you opened up the typing area to chat again. The bug happened with code I added to make the mod compatible with Bang! libSlash. But then I saw the error and fixed it. Then I forgot to fix the code for when libSlash isn't in use.
The error happens because SleepWidget's onwake event doesn't execute until the element become visible again. I'm not sure, but I think there are a few other things that stop happening once an element becomes invisible, but I don't think it's documented anywhere.
hsram
07-08-2010, 12:23 PM
with chatredone, we had an instance where someone had died to neutral creeps and it didnt say anything in chat. (my friends without the addon told me what happened cuz im like "ok so did ophelia get away?"; "no she died to neutrals")
netygraph
07-08-2010, 04:52 PM
Just now there are some "rampage tribute" games going on and you have to look games by that name. The problem is I have +5 filters on and I would hate to click them off and back again.
Make a mod that can disable all selected server list filters but remember the old settings? So you could easily rotate between enable/disable.
Herandcosch
07-08-2010, 06:34 PM
Since I installed the new version of Reconstitue messages, all chat messages from myself are written lowercase, like :-D transforms to :-d
Silv3ri
07-08-2010, 06:47 PM
Since I installed the new version of Reconstitue messages, all chat messages from myself are written lowercase, like :-D transforms to :-d
You're right! While I remembered not to make the replacement strings lowercase, I completely forgot to realise that I had made it so all the original parts of the message are lowercase. Since it's not a trivial change (as long as I still want to keep the case insensitive search), I'll only be able to bring out a fix and update tomorrow. For now all messages that aren't replaced by the mod will be converted to lowercase while you have the mod enabled in mod manager (it'll still do it even if 'disable this mod' is checked in the options!).
Edit:
Fixed in v0.2.2. Also found another small, rare bug:
Reconstitute Messages
Changelog
v0.2.2 - 09/07/2010 - Fixed bug converting all original parts of a chat message to lowercase.
Known Issues
-if your replacement message is shorter than your search string, the game has a rare bug where, if there are multiple cases of a search string within your message, not all cases of the search string might be replaced (only every second or something)
Edit2:
with chatredone, we had an instance where someone had died to neutral creeps and it didnt say anything in chat. (my friends without the addon told me what happened cuz im like "ok so did ophelia get away?"; "no she died to neutrals")
I don't seem to have that problem:
http://dl.dropbox.com/u/7150186/Images/nobug-neutralcreeps.JPG
If you can replicate it (maybe by watching the replay) and tell me how/when it happens, I should be able to fix it.
Silv3ri
07-09-2010, 09:48 AM
Reconstitute Messages v0.2.3 fixes another bug - update highly suggested. The game's string handling functions seem to have quite a few dangerous game-crashing bugs.
Edit: BTW, the Translate Chat mod probably won't be working for a while. The server I'm hosting on seems to be having a whole heap of trouble that should still last for a few days.
CraftyWeasel
07-10-2010, 05:02 AM
hey Silv3ri, just curious if you are every going to release a big list of the ui addons you use personally, I saw that screenshot of your UI and it pretty much looks exactly like how id like mine to look.
A`nub`is
07-10-2010, 08:06 AM
Reconstitute Messages
When I hit enter twice but don't type anything (by accident or because I changed my mind) it will still post an empty chatline, which doesn't happen without the mod.
(makes people think you're russian or whatever :D)
Quzzap
07-10-2010, 11:12 AM
I'd like to see the Chat Area from Chat Redone which is now movable to be re-sizable :)
See what you can do Silv3ry <3
Thanks in advance !
Feanux
07-10-2010, 07:07 PM
Hmm, the "Translate Chat" mod seems to be down? It was working a few nights ago, then it was telling me the server was down, now it's saying that the translation is complete but no translation shows.
Reconstitute Messages v0.2.3 fixes another bug - update highly suggested. The game's string handling functions seem to have quite a few dangerous game-crashing bugs.
Edit: BTW, the Translate Chat mod probably won't be working for a while. The server I'm hosting on seems to be having a whole heap of trouble that should still last for a few days.
There's your problem.
Feanux
07-10-2010, 07:52 PM
There's your problem.
Oh thanks, I scrolled threw the chat but I must have missed it, thanks for the info.
Silv3ri
07-11-2010, 04:45 AM
hey Silv3ri, just curious if you are every going to release a big list of the ui addons you use personally, I saw that screenshot of your UI and it pretty much looks exactly like how id like mine to look.
I'll post the list somewhere, but first I need to finish up and release the one mod shown in the screenshot.
Reconstitute Messages
When I hit enter twice but don't type anything (by accident or because I changed my mind) it will still post an empty chatline, which doesn't happen without the mod.
This is true. I needed to make it this way because the alternative was the game crashing, but... now I think of it, there's probably an easy fix that'll change it back and be stable.
I'd like to see the Chat Area from Chat Redone which is now movable to be re-sizable :)
See what you can do Silv3ry <3
Sure, it's actually also a quick change, so hopefully I'll get a chance soon.
Hmm, the "Translate Chat" mod seems to be down? It was working a few nights ago, then it was telling me the server was down, now it's saying that the translation is complete but no translation shows.The host decided they wanted to transfer all their accounts to another (better) server. Then they found that the server actually couldn't handle all the accounts because of a software limitation. Then they tried to convince the company whose software it is, to either make the limit higher, or else make it adjustable or remove it. Company said no/maybe/we'll think about it. Now the host is moving everything back to the old server. All this without notifying or informing me (well... I am on a free account, so I can't be too picky, but still).
Fantastic.
awowa
07-11-2010, 10:52 AM
Nice mods, thanks for sharing.
CraftyWeasel
07-12-2010, 03:54 AM
I'll post the list somewhere, but first I need to finish up and release the one mod shown in the screenshot.
that was just one mod? wow cannot wait to see that then! :cool:
hsram
07-12-2010, 05:51 AM
can you update your game template mod to save multiple templates and save the templates in variables between sessions? in addition, renaming said templates.
Silv3ri
07-12-2010, 09:36 AM
that was just one mod? wow cannot wait to see that then! :cool:
No, it's just that one of the mods shown in the screenshot isn't released yet (the top mini scoreboard that just shows hero icons and levels).
can you update your game template mod to save multiple templates and save the templates in variables between sessions? in addition, renaming said templates.
Okay, I'll take a look at starting-up that mod again.
Delfofthebla
07-12-2010, 06:47 PM
No, it's just that one of the mods shown in the screenshot isn't released yet (the top mini scoreboard that just shows hero icons and levels).
Okay, I'll take a look at starting-up that mod again.
Holy crap I would love a template mod. I miss the old one from closed beta. It was soooo useful. Not to mention that it found the lowest ping server and hosted with it instead of a random one.
SHiRKiT
07-14-2010, 03:46 PM
Nice job here dude. Really loved this.
SynzOfGlikus
07-14-2010, 07:51 PM
Nice job here dude. Really loved this.
^This
Tankie
07-14-2010, 11:57 PM
Okay, I'll take a look at starting-up that mod again.
and slot indicator!!!!!!!! please :)
DracroniC
07-15-2010, 04:40 AM
Hey Silv, was just wondering if you were going to make the Concise Ally Unitframes resizeable or give size templates? As I like the mod, but want it in the size of the Original Design where its almost 1/2 the size.
Silv3ri
07-15-2010, 04:49 AM
Nice job here dude. Really loved this.
Thanks!
Hey Silv, was just wondering if you were going to make the Concise Ally Unitframes resizeable or give size templates? As I like the mod, but want it in the size of the Original Design where its almost 1/2 the size.
I do plan on adding options to make it more customizable, but making it resizeable or, at least, getting it as small as the original concept, seems to be unlikely. The problem is that the original concept uses a font with a width/height ratio that makes it fit within the smaller design, but which isn't possible with the game's font (which also can't be changed - dynamically, at least). Maybe when I add the option to use bars instead of just health values.
Quzzap
07-24-2010, 06:51 AM
there seems to be a lot / big warning each replacement done by Chat Redone.
screenshot: (1.1mb :p)
http://dl.dropbox.com/u/5648227/Silv3ri_ChatRedone_warnings.png
this is while playing in practise mode and i just killed a hellbourne tower I think
hsram
07-26-2010, 07:23 AM
what's the status on the create game template?
also, with chat redone...it's hella bugged out watching replays.
Silv3ri
07-31-2010, 05:17 AM
there seems to be a lot / big warning each replacement done by Chat Redone.
screenshot: (1.1mb :p)
http://dl.dropbox.com/u/5648227/Silv3ri_ChatRedone_warnings.png
this is while playing in practise mode and i just killed a hellbourne tower I think
That's just because of a simple bit of old code. I'll fix it.
what's the status on the create game template? Haven't really worked on any my mods lately. Been quite busy since university started so it might still be quite a while :(.
also, with chat redone...it's hella bugged out watching replays.
Well, I mostly test it using replays, so I don't know what you mean. "hella bugged out" isn't very descriptive :smile:, although I suppose you could be referring to the same error as the above quote?
hsram
07-31-2010, 06:40 AM
well no, i play a game ok? afterwards if i view a replay a name or two from the previous game will "stick" either displaying the player's account name or the old hero's name.
ObeseSheep
08-09-2010, 09:46 PM
Can you change some more aspects of the chat? For example: your mod does not aply to when someone ends a streak, tower kills, etc.
PS: Oh and split the chat pls =D.
rexsus
08-10-2010, 08:17 AM
one question
the translator has an autodetect for the input language? (so many russians and germans on EU)
rage_noob
08-16-2010, 01:39 AM
nice man i lke easy 2 get wat u mean 4 noobs lke me
flibble
08-25-2010, 09:17 AM
Excellent range of mods you got here. Some of them just make sense and should be implemented in the game eg. Shop recipe total costs
NUsul
08-25-2010, 03:54 PM
hi,
with miniui + chat redone + spli chat
chat history font resize does not work. Do you have some leads?
YashMeHooya
08-27-2010, 10:20 AM
Thanks.Alot :)
NUsul
09-01-2010, 06:50 PM
hi,
with miniui + chat redone + spli chat
chat history font resize does not work. Do you have some leads?
any idea?
Silv3ri
09-02-2010, 04:15 AM
Been a while since I've worked on it. But I'll take a look this weekend and see if I can find any problems.
NUsul
09-02-2010, 06:30 PM
Been a while since I've worked on it. But I'll take a look this weekend and see if I can find any problems.
if you need any help, don't hesitate to ask
Wycked
09-03-2010, 05:58 AM
Did a great job, finally found some up-to date mods! <3
Xclipse
09-04-2010, 06:13 PM
I got a problem, since i applied this "compilation" of mods: http://forums.heroesofnewerth.com/showthread.php?t=150846
The mod "Mana Cooldown Timers" works but it only makes a blue overlay and doesnt show the time till i can really use the skill(enough mana and no cooldown left). So for example: The cooldown is finished, but i got not enough mana for the skill, then there's only a blue overlay.
`SunTzu
09-08-2010, 07:49 PM
hey Silv3ri i have a suggestion for your hide language choice mod. could you also make it so that it hides the text that reads: Logged In As: to the left of your login name? this would save more room for people that use low graphics settings like i do :D
hsram
10-01-2010, 09:08 PM
"Chat Redone" caused a problem:
Could not find string starting with "<!-- Chat -->" as sought by line 83 of C:\Program Files (x86)\Heroes of Newerth\game\mods\Chat Redone.honmod\mod.xml
Tankie
10-02-2010, 06:56 AM
@hsram that's weird, mine applies fine with no error messages (v0.9.1)
although this error message appears for "Shop Recipe Total Cost" except it could not find string starting with "<!-- Cost -->"
damn this patch!!
redeye998
10-06-2010, 06:33 AM
This is not working with the new patch 1.0.13
because of the Mod Options Framework(that can't be activated from ModMan now)
does not let it activated with modman.
any fix?
it is very usefull so that you can practice in offline mode...
Fonjask
10-10-2010, 12:19 PM
"Chat Redone" caused a problem:
Could not find string starting with "<!-- Chat -->" as sought by line 83 of C:\Program Files (x86)\Heroes of Newerth\game\mods\Chat Redone.honmod\mod.xml
This! For some reason, it's incompatible with Bang! Unit Frames. Please try to fix this, I think that it won't be that hard (just check what B!UF replaces the <-- Chat! --> with and add that to be replaced if B!UF==installed.).
This is not working with the new patch 1.0.13 because of the Mod Options Framework (that can't be activated from ModMan now).
Any fix?
Check out this thread:
http://forums.heroesofnewerth.com/showthread.php?t=170206
Fonjask
`SunTzu
10-16-2010, 06:39 PM
yea bish! i got mentioned on the OPs post lol
Silv3ri
10-16-2010, 06:48 PM
This is not working with the new patch 1.0.13 because of the Mod Options Framework(that can't be activated from ModMan now)does not let it activated with modman.
any fix?
You can use the work-a-round for that, but, I've now updated most of my mods to also work without it.
hey Silv3ri i have a suggestion for your hide language choice mod. could you also make it so that it hides the text that reads: Logged In As: to the left of your login name? this would save more room for people that use low graphics settings like i do :D
Done!
"Chat Redone" caused a problem:
Could not find string starting with "<!-- Chat -->" as sought by line 83 of C:\Program Files (x86)\Heroes of Newerth\game\mods\Chat Redone.honmod\mod.xml
This! For some reason, it's incompatible with Bang! Unit Frames. Please try to fix this, I think that it won't be that hard (just check what B!UF replaces the <-- Chat! --> with and add that to be replaced if B!UF==installed.).
Yes, I could add a quick-fix for that, but if Bangerz ever decides to change his mod's layout/positioning in any way, then I'll need to fix it again. I think it'll be easier if he makes special provision for that part of my code (like he already does for MiniUI) because mine won't change due to layout configurations. I've added it as a bug report for him.
hi,
with miniui + chat redone + spli chat
chat history font resize does not work. Do you have some leads?
Yes, I confirmed the error, but haven't fixed it yet.
I got a problem, since i applied this "compilation" of mods: http://forums.heroesofnewerth.com/showthread.php?t=150846
The mod "Mana Cooldown Timers" works but it only makes a blue overlay and doesnt show the time till i can really use the skill(enough mana and no cooldown left). So for example: The cooldown is finished, but i got not enough mana for the skill, then there's only a blue overlay.
There's way too many mods involved that could be causing that conflict. If someone could narrow it down, I might consider looking if it's my mod that should be changed or their's, but otherwise it seems unlikely that I'll find and fix that error (at least not soon).
Updated for v1.0.14:
-Chat Redone
-Concise Ally Unitframes
-Quickstart Practice Game
-Mana Cooldown Timers
-Straight Hero Traits
Fixes:
-Shop Recipe Total Costs
Updates:
-Hide Language Choice
Shop Recipe Total Costs is coming up with an error about <!--Cost--> on line 18 or something...
hsram
10-16-2010, 09:02 PM
Shop Recipe Total Costs is coming up with an error about <!--Cost--> on line 18 or something...
because it's conflicting with another mod that edits the same area of code. therefore it needs to be applied before or after said mod...
figuring out which mod it is, is up to you.
It's PB Shop that's the conflict.
hsram
10-16-2010, 10:02 PM
then put a
<applybefore name="PB Shop" />
or
<applyafter name="PB Shop" />
and see if that fixes it.
DemKy
10-17-2010, 04:25 PM
hi, i have got a prob with :
http://forums.heroesofnewerth.com/images/icons/icon2.gif Silv3ri's Mods
Silv3ri's Mods
Selected Hero Health
Download: v0.2.2 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Selected%20Hero%20Health.honmod)
Requirements: Player Names Lite 1.6.6 (http://forums.heroesofnewerth.com/showthread.php?t=48839)
Works alongside the Player Names Lite mod
While selecting a hero, it replaces the Player's name with that hero's current health.
Requires Player Names Lite's 'Show Name' option to be enabled
When i Try to ENABLE it.
I have an error message :
This mode require "player name lite 1.6.6 [...]"
How can i fix it, since player name lite is actualy 1.6.7 ...
Only me is using this addon?
hsram
10-17-2010, 04:41 PM
demky, try this (http://dl.dropbox.com/u/8476663/Heroes%20of%20Newerth/My%20Mods/mods/Selected%20Hero%20Health.honmod)
Awan`Afuqya
10-20-2010, 12:26 PM
These silent updates drive me crazy :D!
Did you by - any chance - change the host itself? I couldn't autoupdate Quickstart and Mana Cooldown Timers and had to download 'em manually.
Thanks for the updates though!
Edit: Can you please (pretty please) take over "split chat" and make it auto-updateable ;-)?
Destro
11-29-2010, 07:07 PM
I rarely post in mods forum... but YOUR MODS ROCK MY SOCKS!!!! OMGOMGOMG
rubenlegrand
12-14-2010, 04:57 PM
does mana cooldown work on 2.0?
john`stamos
12-14-2010, 05:37 PM
does mana cooldown work on 2.0?
Not until someone updates it.
Quzzap
12-14-2010, 05:50 PM
Updated Quickstart Practice Game.honmod (http://dl.dropbox.com/u/5648227/misc/Quickstart%20Practice%20Game.honmod), new map added to options.
DerKhemist
12-15-2010, 03:26 PM
update the chat redone please, I don't want to see all that crap when someone dies.
BeastmanAIDS
12-15-2010, 09:13 PM
update the chat redone please, I don't want to see all that crap when someone dies.
It's fine, you just need the updated version of Bang! Lib Chat Parser
http://bangcraft.com/index.php?id=BangLibChatParser
DerKhemist
12-16-2010, 06:13 PM
I do have chat parser, is there a way to use it? Whne I look in the modifications tab it's not there.
DerKhemist
12-16-2010, 06:22 PM
Ahh, nevermind, It magically just worked. Thanks.
bLiZZY
12-18-2010, 09:33 AM
http://img716.imageshack.us/img716/683/failxp.jpghttp://img716.imageshack.us/f/failxp.jpg
due to incompatibility or outdated mod?
blizzy
Silv3ri
12-19-2010, 03:44 AM
http://img716.imageshack.us/f/failxp.jpg
due to incompatibility or outdated mod?
blizzy
Probably due to the update in Player Names Lite to v1.6.8. Actually, my mod should have complained about PNL not being v1.6.7 but I suppose you got a version that doesn't do the version check.
This is just a guess though, haven't taken a look yet.
does mana cooldown work on 2.0?
Yes.
Slangfil
12-19-2010, 04:38 AM
Selected Hero Health don't want to cooperate with Player Names 1.6.8. It says that I need 1.6.7 :/
bLiZZY
12-19-2010, 08:13 PM
Probably due to the update in Player Names Lite to v1.6.8. Actually, my mod should have complained about PNL not being v1.6.7 but I suppose you got a version that doesn't do the version check.
This is just a guess though, haven't taken a look yet.
Yes.
i deleted the version number and set it to "*" :tund:
lecrash
12-19-2010, 09:38 PM
Silveri would you mind updating Quickstart to HoN 2.0
Silv3ri
12-20-2010, 12:00 AM
Silveri would you mind updating Quickstart to HoN 2.0
It should work now. Make sure it updates and that it's v0.6.2
Selected Hero Health don't want to cooperate with Player Names 1.6.8. It says that I need 1.6.7 :/
i deleted the version number and set it to "*" :tund:
Yes, a few a changes were made between PNL v1.6.7 and v1.6.8 so just changing the supported version numbers won't work.
Edit: Okay, changes weren't actually that big. The updated Selected Hero Health (v0.2.4) should work now, although everything won't exactly look as nice as before because of the changes to how player names are shown in HoN v2.0 (with also showing their inventory and stuff).
Edit:
All my mods have now been updated and tested to work with HoN v2.0.3.0.
Silv3ri
12-20-2010, 03:03 AM
New mod:
Movable Kill Messages
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Movable%20Kill%20Messages.honmod)
Makes the kill messages movable (using movable frames)
Screenshot
http://dl.dropbox.com/u/7150186/Images/screenshot-killmessages.jpg
Changelog
v0.1 - 20/12/2010 - Released.
HeavySoul
12-20-2010, 03:49 AM
Silv3ri, could you add an option to Straight Hero Traits that will let you select which stat the view begins in?
For example, I like the extra DPS information, but want the view to start at the regular damage info instead of the red DPS info.
Cheers, HS
Silv3ri
12-20-2010, 04:15 AM
Silv3ri, could you add an option to Straight Hero Traits that will let you select which stat the view begins in?
For example, I like the extra DPS information, but want the view to start at the regular damage info instead of the red DPS info.
Cheers, HS
The stats views can be set in options or by merely clicking on the stat itself (this second option might not work in MiniUI). When a new game starts the current settings are always used.
GoldMath
12-20-2010, 02:55 PM
Useful tools, thanks
DerKhemist
12-20-2010, 04:19 PM
link for chat redone doesnt work.
HeavySoul
12-20-2010, 10:42 PM
Silv3ri, what would be required to make Shop Recipe Total Costs compatible with PB: Shop? http://forums.heroesofnewerth.com/showthread.php?t=122259
Silv3ri
12-20-2010, 11:26 PM
Well, as far as I know, he's already included it into the PB: Shop mod:
1.06:Compatible with Bang! Auto Buy Items (http://forums.heroesofnewerth.com/showthread.php?t=70372#Bang%21%20Auto%20Buy%20Item s). Added option to lock shopframe in modoptions. Silv3ri's Shop Recipe Total Costs (http://forums.heroesofnewerth.com/showthread.php?t=124256#shop_recipe_total_cost) has been included in source, can be enabled through modoptions.
Silv3ri
12-21-2010, 11:24 AM
New mod:
Scoreboard Redone
Download: v0.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Scoreboard%20Redone.honmod)
Alters the in-game scoreboard with a few subtle, but useful changes:
Players are now sorted by level (within each team) instead of always being in the same order according to colour/position.
Removed the open/close button. Scoreboard can now be opened or closed by just clicking anywhere on it (like from PB: Scoreboard (http://forums.heroesofnewerth.com/showthread.php?t=122259)).
Removes the 'Add as Friend' button to avoid accidents when just clicking anywhere on scoreboard (and it's not that useful according to me).
Why?
Having the players sorted by level means that by just quickly glancing at the scoreboard you can more easily determine how well the lanes are progressing and which team has the upper hand. It's also much quicker to open/close the scoreboard with this method than using that miniature open/close button.
Screenshots
Before:
http://dl.dropbox.com/u/7150186/Images/screenshot-scoreboardredone-before.JPG
After:
http://dl.dropbox.com/u/7150186/Images/screenshot-scoreboardredone-after.JPG
Note the players ordered by level.
Details
Changelog
v0.1 - 21/12/2010 - Created.
Currently, it doesn't have any customizable options. If you don't like one of the things I added, but like the rest, just mention it here and I'll consider making some changes.
Also, I haven't tested it that much, and not even with anything else but a 5v5 game, so just post here if you find any odd graphical glitches or other bugs (especially in games with less players).
YashMeHooya
12-22-2010, 05:40 AM
All mods have been updated to at least work with HoN v2.0.3.0
Except simple shop tooltips.
Great mods btw
Silv3ri
12-22-2010, 05:58 AM
Except simple shop tooltips.
Great mods btw
You're right! I updated my own version, but forgot to upload. Fixed.
Ape3000
12-24-2010, 05:20 PM
Chat Redone has annoying bug with every single message. It seems that the format symbot (^) is missing from the beginning of every message.
For example with team chat:
y[TEAM] Player: Message
vs
[TEAM] Player: MessageI am using the newest version (1.11) of Bang! lib Chat Parser if that matters.
Silv3ri
12-25-2010, 02:44 AM
Chat Redone has annoying bug with every single message. It seems that the format symbot (^) is missing from the beginning of every message.
For example with team chat:
I am using the newest version (1.11) of Bang! lib Chat Parser if that matters.
I'll take a look in a few days, but with just a quick look I don't seem to have the same problem. It might be a conflict with some other chat mod you have? If you can identify it, then I should be able to fix it much faster.
Ape3000
12-25-2010, 03:35 AM
I'll take a look in a few days, but with just a quick look I don't seem to have the same problem. It might be a conflict with some other chat mod you have? If you can identify it, then I should be able to fix it much faster.
Well the only other mod affecting the chat is MiniUI.
ThzChz
12-25-2010, 06:52 PM
I have a bug with the nice scoreboard mod (I really like it), when it's open I can't move my hero (right clicks aren't registering). I don't think it's a mod conflict as I don't have any that modify the right click action but I could list my mod if you want.
MaxGhost
12-26-2010, 01:04 AM
I'd like just the no add friend and click anywhere to toggle parts of the scoreboard mod. I don't like the sorting part too much. Options would be win. :)
Silv3ri
12-26-2010, 02:52 AM
I have a bug with the nice scoreboard mod (I really like it), when it's open I can't move my hero (right clicks aren't registering). I don't think it's a mod conflict as I don't have any that modify the right click action but I could list my mod if you want.
No ways, I was wondering which mod was causing that! I can't believe it's one of mine. It's should now be fixed in v0.1.1 (I only forgot one little noclick="true" in my code!).
I'd like just the no add friend and click anywhere to toggle parts of the scoreboard mod. I don't like the sorting part too much. Options would be win. :)
I'll see what I can do, although I'll probably make that an alternate version as it's easier to just remove all the sorting code.
Edit: Done.
Alternate Version (no-sorting): v0.1.1 (http://dl.dropbox.com/u/7150186/Silv3ri%27s%20HoN%20Mods/Scoreboard%20Redone%20%28no%20sorting%29.honmod)Ed it:
Well the only other mod affecting the chat is MiniUI.
Has MiniUI been updated? Or are you using the version (http://forums.heroesofnewerth.com/showpost.php?p=12800884&postcount=1878) updated by Quzzap?
Ape3000
12-26-2010, 04:48 AM
Has MiniUI been updated? Or are you using the version (http://forums.heroesofnewerth.com/showpost.php?p=12800884&postcount=1878) updated by Quzzap?
I had an older version, but I just updated to Quzzap. It still behaves excatly the same.
Silv3ri
12-26-2010, 06:03 AM
I had an older version, but I just updated to Quzzap. It still behaves excatly the same.
Well, oddly enough none of those MiniUI versions seem to work for me. Either the old version doesn't work with HoN, or the newer version doesn't work if I enable Chat Redone, so I'm not sure what you're doing differently so that it doesn't throw any errors.
Either way, I'll take a proper look later and try to fix it up, although that might be in quite a while (maybe a day... or maybe 2 weeks!).
ThzChz
12-26-2010, 10:40 AM
No ways, I was wondering which mod was causing that! I can't believe it's one of mine. It's should now be fixed in v0.1.1 (I only forgot one little noclick="true" in my code!).
Nice, thanks for the quick fix.
(I reported it wrong though. It was the other way around : couldn't move when it was closed once opened but it doesn't matter anymore)
Good job.
Gimatria
12-28-2010, 11:43 AM
Thank you for the quick practice game mod. Really saves alot of time when testing my own map.
Pathard
12-29-2010, 02:46 AM
Awesome mods! Thanks a lot for 'em.
Naith
12-29-2010, 03:44 AM
do "movable kill messages" work with mini-ui?
i tried it, but they didnt show up
California
12-29-2010, 01:01 PM
do "movable kill messages" work with mini-ui?
i tried it, but they didnt show up
was about to say the same thing doesn't work with mini
Creep666
12-30-2010, 08:49 AM
Nevermind
Awan`Afuqya
12-30-2010, 02:34 PM
Thanks for the Split Chat update!
(still waiting for an auto-update ;), you already have a dropbox-link :p)
Edit: While using BardUI++ & Split chat -> The rune announcement is displayed in both chats.
Great ! I like the shop one...