Supremacy
06-30-2009, 05:46 PM
Note: All numbers are subject to change, so please go by the concept and not the numbers.
Hero Name: Mad Scientist
http://scienceblogs.com/strangerfruit/post_tutorial_mad-scientist_2_470.jpg
Stats:
Str 17 + 1.3
Agi 20 + .9
Int 33 + 2.2 (Primary)
50-55 Base Damage (Including lvl 1 Int) - 600 Range
300 Base movement speed
1.4 Base attack speed
3 Base armor
Abilities:
http://guildwars.incgamers.com/gwbbcode/img_skills/832.jpg
Summon Flesh Golem: Summons a controllable flesh golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
http://static.ao-universe.com/website/images/icons/rollerrat_queen_blood.gif
Summon Blood Golem: Summons a controllable blood golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
http://www.l2heavenorhell.com/images/news/newskillicons/Armor_Golem.jpg
Summon Metal Golem: Summons a controllable metal golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
(Ultimate) Golem Mastery (Passive):
- Increases movement speed of all golems by 25/40/55.
- Decreases summon golem cooldown by 5/10/15 seconds.
*Note: Upon death, all golems are instantly unsummoned.*
Golem Abilities:
http://guildwars.incgamers.com/gwbbcode/img_skills/832.jpg
Flesh Golem:
400/450/500/550 health
0 base armor
400 mana
30/40/50/60 melee damage
295 base movement speed
1.2 base attack speed
+100/200/300/400 health aura (Works on heroes and golems only)
Graft - Drains 50/100/150/200 health from an enemy target, returning it to the golem. (Costs 200 mana, 30/15/15/15 cooldown)
http://www.l2heavenorhell.com/images/news/newskillicons/Armor_Golem.jpg
Metal Golem:
300/400/500/550 health
10 base armor
120/120/120/240 mana
20/30/40/50 melee damage.
280 base movement speed
1.4 base attack speed
+10/20/30/40 damage aura (Works on heroes and golems only)
Blade Barrier - Friendly unit gains a blade barrier returning 30/40/50/60% damage for 5 seconds. (Costs 60 mana, 30/15/10/5 cooldown)
http://static.ao-universe.com/website/images/icons/rollerrat_queen_blood.gif
Blood Golem:
250/300/350/500 health
2 base armor
300 mana
20/25/35/40 damage at 550 range.
300 base movement speed
1.1 base attack speed
+2/4/6/8 health regeneration aura (Works on heroes and golems only)
Infusion - Transfers all negative effects from target friendly unit to the blood golem. (Costs 60 mana, 30/12/9/5 cooldown)
Pros:
Extremely versatile hero with many different options available.
Works well solo or with a team.
Many various item builds are available.
Very good for pushing early game or early jungle.
Cons:
Once golems die or run out he's extremely vulnerable.
Requires good micro management skills to be played well.
Lacks disables and slows for chasing and getting away.
Needs to level up quickly to summon multiple golems.
Hero Name: Mad Scientist
http://scienceblogs.com/strangerfruit/post_tutorial_mad-scientist_2_470.jpg
Stats:
Str 17 + 1.3
Agi 20 + .9
Int 33 + 2.2 (Primary)
50-55 Base Damage (Including lvl 1 Int) - 600 Range
300 Base movement speed
1.4 Base attack speed
3 Base armor
Abilities:
http://guildwars.incgamers.com/gwbbcode/img_skills/832.jpg
Summon Flesh Golem: Summons a controllable flesh golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
http://static.ao-universe.com/website/images/icons/rollerrat_queen_blood.gif
Summon Blood Golem: Summons a controllable blood golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
http://www.l2heavenorhell.com/images/news/newskillicons/Armor_Golem.jpg
Summon Metal Golem: Summons a controllable metal golem under the control of the Mad Scientist for 30 seconds. (45 second cooldown, 200 mana cost)
(Ultimate) Golem Mastery (Passive):
- Increases movement speed of all golems by 25/40/55.
- Decreases summon golem cooldown by 5/10/15 seconds.
*Note: Upon death, all golems are instantly unsummoned.*
Golem Abilities:
http://guildwars.incgamers.com/gwbbcode/img_skills/832.jpg
Flesh Golem:
400/450/500/550 health
0 base armor
400 mana
30/40/50/60 melee damage
295 base movement speed
1.2 base attack speed
+100/200/300/400 health aura (Works on heroes and golems only)
Graft - Drains 50/100/150/200 health from an enemy target, returning it to the golem. (Costs 200 mana, 30/15/15/15 cooldown)
http://www.l2heavenorhell.com/images/news/newskillicons/Armor_Golem.jpg
Metal Golem:
300/400/500/550 health
10 base armor
120/120/120/240 mana
20/30/40/50 melee damage.
280 base movement speed
1.4 base attack speed
+10/20/30/40 damage aura (Works on heroes and golems only)
Blade Barrier - Friendly unit gains a blade barrier returning 30/40/50/60% damage for 5 seconds. (Costs 60 mana, 30/15/10/5 cooldown)
http://static.ao-universe.com/website/images/icons/rollerrat_queen_blood.gif
Blood Golem:
250/300/350/500 health
2 base armor
300 mana
20/25/35/40 damage at 550 range.
300 base movement speed
1.1 base attack speed
+2/4/6/8 health regeneration aura (Works on heroes and golems only)
Infusion - Transfers all negative effects from target friendly unit to the blood golem. (Costs 60 mana, 30/12/9/5 cooldown)
Pros:
Extremely versatile hero with many different options available.
Works well solo or with a team.
Many various item builds are available.
Very good for pushing early game or early jungle.
Cons:
Once golems die or run out he's extremely vulnerable.
Requires good micro management skills to be played well.
Lacks disables and slows for chasing and getting away.
Needs to level up quickly to summon multiple golems.