Elaeli
06-30-2009, 04:41 PM
Int/Ranged
Skill 1: Mirror of Pain
When the Mirror Master takes damage in the next 1/1.5/2/2.5 seconds, the damage is negated and reflected to the attacker instead. If nothing was reflected, this skill has an additional 15s cooldown. 6s cooldown.
Skill 2: Mirror of Interference
When the Mirror Master is afflicted by an ability that stuns, snares, roots or silences in the next 1/1.5/2/2.5 seconds, all non-damage effects of the ability are suffered by the caster instead. Damage is applied normally. If nothing was reflected, this skill has an additional 18s cooldown. 6s cooldown.
Skill 3: Mirror of Idleness
If the enemy does not damage or inflict a stun/snare/root/silence on the Mirror Master successfully in the next 5 seconds, he takes 90/180/270/360 true damage and is slowed by 40% for 4 seconds. 10s cooldown.
Skill 4: Mirrors of Scorched Earth
If the Mirror Master or any allied hero within 700 range is afflicted by an ground target area effect in the next 1/2/3 seconds, the effect is cancelled and instantly recast by the Mirror Master on position of the enemy who originally casted it. 30s cooldown. If no effect hit an ally, the skill has an additional 60s cooldown.
Skills 1, 2 and 4 have no cast time.
So yeah, I am slightly annoyed by Thunder's absolute lane dominance and how stuns rule the game, so here's my answer to the problem. A pretty straight-forward hero that requires good reaction and intuition.
GFX thoughts:
Skill 1+2+4 share the same graphic, a circle of mirrors around the hero. Accompanied by a distinctive *chiiiing*-sound, so it becomes slightly easier to aviod hitting the reflections. For skill 4 it would be uber cool to have a mirror appearing on the ground instead of 9where the original spell graphic would be, with the same size of the spell's aoe.
Skill 3 a simple mirror over the victim's head slowly turning black and changing from vertical to horizontal, pouring a blast of black light over the enemy on successful expiration.
Skill 1: Mirror of Pain
When the Mirror Master takes damage in the next 1/1.5/2/2.5 seconds, the damage is negated and reflected to the attacker instead. If nothing was reflected, this skill has an additional 15s cooldown. 6s cooldown.
Skill 2: Mirror of Interference
When the Mirror Master is afflicted by an ability that stuns, snares, roots or silences in the next 1/1.5/2/2.5 seconds, all non-damage effects of the ability are suffered by the caster instead. Damage is applied normally. If nothing was reflected, this skill has an additional 18s cooldown. 6s cooldown.
Skill 3: Mirror of Idleness
If the enemy does not damage or inflict a stun/snare/root/silence on the Mirror Master successfully in the next 5 seconds, he takes 90/180/270/360 true damage and is slowed by 40% for 4 seconds. 10s cooldown.
Skill 4: Mirrors of Scorched Earth
If the Mirror Master or any allied hero within 700 range is afflicted by an ground target area effect in the next 1/2/3 seconds, the effect is cancelled and instantly recast by the Mirror Master on position of the enemy who originally casted it. 30s cooldown. If no effect hit an ally, the skill has an additional 60s cooldown.
Skills 1, 2 and 4 have no cast time.
So yeah, I am slightly annoyed by Thunder's absolute lane dominance and how stuns rule the game, so here's my answer to the problem. A pretty straight-forward hero that requires good reaction and intuition.
GFX thoughts:
Skill 1+2+4 share the same graphic, a circle of mirrors around the hero. Accompanied by a distinctive *chiiiing*-sound, so it becomes slightly easier to aviod hitting the reflections. For skill 4 it would be uber cool to have a mirror appearing on the ground instead of 9where the original spell graphic would be, with the same size of the spell's aoe.
Skill 3 a simple mirror over the victim's head slowly turning black and changing from vertical to horizontal, pouring a blast of black light over the enemy on successful expiration.