View Full Version : The achievements system - surely a bad thing?
05-11-2010, 08:42 PM
I noticed in the recent e-mail that one of the features 'coming soon' will be achievements.
I really really hope this doesn't happen. It would have to be done so so so carefully to not ruin the gameplay of HoN. If there are any achievements to do with getting kills or deaths people will just aim for the achievements and suddenly teamplay is out the window. The only acceptable achievements i can think of is something to encourage teamplay and worknig well together. Win a game without losing a single tower, win x games in a row.
My only worry here is that the achievements will not add anything good to the game, but will detract from it by giving people a distraction to the main focus - a team based arena fight.
Anyone else feeling the same concern?
05-11-2010, 09:13 PM
I think achievements are good as long as they can not be abused by ignoring your teamates or playing arranged games against friends. You are spot on.
Hypothetical examples of achievements that I wouldn't mind be implemented:
"Star Player" = lifetime K/D/A better than 1.5/1.0/2.0 (would encourage assists and kills and surviving)
"Helping Hand" = lifetime K/D/A better than X/1.0/3.0 (would encourage assists only)
"Map Hacker" = average wards per game > 4, only games over 30 minutes counted, wards in excess of 10 per game are not counted (prevents abuse)
"Unkillable" = no deaths per game and minimum of 2 kills per game for three consecutive Matchmaking games (Matchmaking prevents abuse)
"Bloodbather" = achieving a "Blood Bath" streak in two consecutive Matchmaking games (Matchmaking prevents abuse)
"No Soup for You" = acquiring 25 creep denies per game for X consecutive games
"Lucky Ducky" = escaping death with <0.2% of health twice in one game (ie, if you have 2000 health you escape with 35) (damage must be dealt by enemy in a Matchmaking game to avoid abuse)
"Flawless Victory" = team wins a Matchmaking game where no towers are lost, no heroes die, and game lasts a minimum of 20 minutes (!!)
"Experienced" = You earn the most xp/min stat of all 10 players in three consecutive Matchmaking games
Examples of achievements that should not be implemented:
"Serial Killer" = acquiring 10 kills or more for X consecutive games (would encourage suicides just to get kills, as opposed to "Blood Bather" above which requires killing while surviving)
"Farmville" = acquiring 200 creep kills per game for X consecutive games (would encourage excessive farming; could achieve this even if you completely ignored gameplay)
"Overkill" = you've killed by damaging a hero by more than 500 health beyond death X amount of times
"Sadist" = you've killed a particular player X times in a row without killing any other heroes
05-15-2010, 03:30 PM
Achievements are rewards. Undoubtedly some people may try to get as many achievements as possible to the detriment of their team but really its a small problem if done right. Thinking the devs might leave achievements open to abuse has no grounds.
I like achievements mainly about what you do and not numbers or stats. There should be levels of an achievement such as
1. deny whole creep wave with 1+ enemy hero in 1000 range
2. deny 2 consecutive creep waves with 1+ enemy hero in 1000 range
The lucky escape one could have varieties such as number of lucky escapes in one game and total number of lucky escapes. Same with flawless victories. I dont like achievements based on lifetime stats, theyre more like ranks. Achievements should all be attainable and you wont find many having high kdr/high assists and many wards.
Few ideas (we will see what s2 come up with in time)
All seeing eye = destroy 90% of enemy wards
I see you = kill a hero you cannot see x times in a game
Ghost = kill a hero while invisible to the enemy x times in a game
Doctor = healed more than x average health in a game (total health divided by time)
Cant wait to see achievements.
05-15-2010, 04:20 PM
i'm thinking more along the lines of each game achievements
like when you look at a replay and on the right hand side its got "match awards"