keith
08-16-2009, 12:40 PM
Grubber, the Worm Monster
!! This is my first concept ever, please use helpful critique only. Also I'm not native to the English language, so descriptions or introductions might need some improvement and reforming. Thank you !!
Introduction:
The Worm Monster (or "Worm Beast") was my first concept I came up with playing HoN.
I barely know half of the DotA heroes and therefore cannot say if there is anything sharing the same concept with this one.
What the Worm Beast does, is using the terrain as a major element, moving forward underearth and attacking with mean attacks from the underworld. He is also able to absorb the energy of it's own creeps and use them as a weapon against enemies. Also it's mainly slowing the enemy down, being an annoying character on the field that gives your own team good support in any fight.
- No story yet :P -
http://www.iwozhere.com/SRD/images/MM35_PG211.jpg
(Illustration: Fanart for Dungeons & Dragons)
I used this image just because it is closest to my imagination of what it may look like, just not as long. More grub/worm like than a long snake.
__________________________________________________ ________________________________________
Basics:
The Worm Monster is an Agillity Hero for the Hellbourne.
Str: 19 (Gain: 2)
Agi: 22 (Gain: 2.4)
Int: 13 (Gain: 1.8)
Meele Attack:
Attack Damage = 50-58
Attack Range = 125
Movementspeed = 310
Turnrate = 320
Armor = 3.35
MagicArmor = 5.5
This is a Agi Hero with Str Bonus but little Int and therefore smaller manapool. His speed is a little bit above average and his range is melee, but his attack damage is lower than most melees. His armor is strong.
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Skills:
Gulp Fire
http://i24.photobucket.com/albums/c15/vdshadow/a4.jpg
The Worm Monster devours one of his allies, throwing them up again at a location within 600 units, causing damage in a small AoE.
Level 1 : Deals 110 damage to each target in 100 radius at the location of impact. -10% Movement slow
Level 2 : Deals 160 damage to each target in 125 radius at the location of impact. -15% Movement slow
Level 3 : Deals 215 damage to each target in 150 radius at the location of impact. -20% Movement slow
Level 4 : Deals 265 damage to each target in 200 radius at the location of impact. -25% Movement slow
Mana cost: 75/100/120/140
Cooldown 20 seconds
On activation, this skill swallows the target and stays activated until target is fired.
When the Worm Monster dies while holding an allied hero, the hero will also die.
Effects:
When used on a allied creep, the creep will die on impact.
When used on a allied hero, the hero will be tossed at the location, taking 50 damage and slowing all enemies for 5 seconds.
__________________________________________________ ________________________________________
Earth Rush (Activation)
http://i24.photobucket.com/albums/c15/vdshadow/a2.jpg
The Worm Monster will dig into the ground and move around the map with slowed down movement. When returning to the surface, all enemies in the radius will take damage and be stunned for a short amount of time.
Level 1 : -15% movement speed, deals 120 damage and stuns for 0.5 seconds to all enemies in 200 radius
Level 2 : -15% movement speed, deals 150 damage and stuns for 0.75 seconds to all enemies in 200 radius
Level 3 : -15% movement speed, deals 190 damage and stuns for 1 second to all enemies in 200 radius
Level 4 : -15% movement speed, deals 250 damage and stuns for 1.5 second to all enemies in 200 radius
Mana cost 130, 3/6/9/12 mana each second being activated
Cooldown 30 seconds
Effect:
While being under earth, the Worm Monster does not take any damage.
The effect will last until his mana runs out or he's being hit by a stun or being debuffed. Also, the Worm Monster cannot use any items while under the effects of this skill and cannot attack.
[Note: Yes, the Worm Monster's path will be visible to enemy heroes and they are able to target him but cannot attack him directly. The stun or disable/debuff has to come from AoE. The Worm Monster does not take any AoE damage.]
__________________________________________________ ________________________________________
Gorging (Passive)
http://i24.photobucket.com/albums/c15/vdshadow/a3.jpg
The Worm Monster uses the bodies of each killed enemy to fill up his energy reserves.
Level 1 : Each kill gives +1 mana regeneration for 4 seconds and fills up 15% mana for each hero kill.
Level 2 : Each kill gives +2 mana regeneration for 6 seconds and fills up 20% mana for each hero kill.
Level 3 : Each kill gives +3 mana regeneration for 8 seconds and fills up 25% mana for each hero kill.
Level 4 : Each kill gives +4 mana regeneration for 10 seconds and fills up 30% mana for each hero kill.
Mana cost n/a
Cooldown n/a
Does not stuck with Chilling Presence, but does stuck with items and orb effects.
Does not stuck on itself, killing an enemy does renew the duration.
__________________________________________________ ________________________________________
Deadly Soil (Ultimate)
http://i24.photobucket.com/albums/c15/vdshadow/a1.jpg
The Worm Monster will leave a trace of poisoned soil behind wherever he moves, damaging and slowing enemies drastically.
Level 1 : 15% Movement slow, 75 damage per second during contact.
Level 2 : 25% Movement slow, 100 damage per second during contact.
Level 3 : 35% Movement slow, 125 damage per second during contact.
Lasts 15/20/25 seconds, 500 unit line behind the Worm Monster.
Mana Cost 150/175/230
Cooldown 200/180/150
__________________________________________________ ________________________________________
All skill visuals by ArenaNet / GuildWars.
Comments:
I'm still unsure how balanced this character would be as I was trying new concepts. The Ulti seems to be hard to evaluate, because you might need to see how game mechanics make this work. The idea behind the Ulti is, that about 500 unit line behind the Worm Monster a path is affected wherever the Worm Monster moves.
I need balancing ideas for the following:
Is the Ulti's damage too high/low?
Is the manareg of Gorging too high/low; short/long?
Is there any other thing that has to be improved/nerfed?
Thanks to everybody voting and making suggestions.
!! This is my first concept ever, please use helpful critique only. Also I'm not native to the English language, so descriptions or introductions might need some improvement and reforming. Thank you !!
Introduction:
The Worm Monster (or "Worm Beast") was my first concept I came up with playing HoN.
I barely know half of the DotA heroes and therefore cannot say if there is anything sharing the same concept with this one.
What the Worm Beast does, is using the terrain as a major element, moving forward underearth and attacking with mean attacks from the underworld. He is also able to absorb the energy of it's own creeps and use them as a weapon against enemies. Also it's mainly slowing the enemy down, being an annoying character on the field that gives your own team good support in any fight.
- No story yet :P -
http://www.iwozhere.com/SRD/images/MM35_PG211.jpg
(Illustration: Fanart for Dungeons & Dragons)
I used this image just because it is closest to my imagination of what it may look like, just not as long. More grub/worm like than a long snake.
__________________________________________________ ________________________________________
Basics:
The Worm Monster is an Agillity Hero for the Hellbourne.
Str: 19 (Gain: 2)
Agi: 22 (Gain: 2.4)
Int: 13 (Gain: 1.8)
Meele Attack:
Attack Damage = 50-58
Attack Range = 125
Movementspeed = 310
Turnrate = 320
Armor = 3.35
MagicArmor = 5.5
This is a Agi Hero with Str Bonus but little Int and therefore smaller manapool. His speed is a little bit above average and his range is melee, but his attack damage is lower than most melees. His armor is strong.
__________________________________________________ ________________________________________
Skills:
Gulp Fire
http://i24.photobucket.com/albums/c15/vdshadow/a4.jpg
The Worm Monster devours one of his allies, throwing them up again at a location within 600 units, causing damage in a small AoE.
Level 1 : Deals 110 damage to each target in 100 radius at the location of impact. -10% Movement slow
Level 2 : Deals 160 damage to each target in 125 radius at the location of impact. -15% Movement slow
Level 3 : Deals 215 damage to each target in 150 radius at the location of impact. -20% Movement slow
Level 4 : Deals 265 damage to each target in 200 radius at the location of impact. -25% Movement slow
Mana cost: 75/100/120/140
Cooldown 20 seconds
On activation, this skill swallows the target and stays activated until target is fired.
When the Worm Monster dies while holding an allied hero, the hero will also die.
Effects:
When used on a allied creep, the creep will die on impact.
When used on a allied hero, the hero will be tossed at the location, taking 50 damage and slowing all enemies for 5 seconds.
__________________________________________________ ________________________________________
Earth Rush (Activation)
http://i24.photobucket.com/albums/c15/vdshadow/a2.jpg
The Worm Monster will dig into the ground and move around the map with slowed down movement. When returning to the surface, all enemies in the radius will take damage and be stunned for a short amount of time.
Level 1 : -15% movement speed, deals 120 damage and stuns for 0.5 seconds to all enemies in 200 radius
Level 2 : -15% movement speed, deals 150 damage and stuns for 0.75 seconds to all enemies in 200 radius
Level 3 : -15% movement speed, deals 190 damage and stuns for 1 second to all enemies in 200 radius
Level 4 : -15% movement speed, deals 250 damage and stuns for 1.5 second to all enemies in 200 radius
Mana cost 130, 3/6/9/12 mana each second being activated
Cooldown 30 seconds
Effect:
While being under earth, the Worm Monster does not take any damage.
The effect will last until his mana runs out or he's being hit by a stun or being debuffed. Also, the Worm Monster cannot use any items while under the effects of this skill and cannot attack.
[Note: Yes, the Worm Monster's path will be visible to enemy heroes and they are able to target him but cannot attack him directly. The stun or disable/debuff has to come from AoE. The Worm Monster does not take any AoE damage.]
__________________________________________________ ________________________________________
Gorging (Passive)
http://i24.photobucket.com/albums/c15/vdshadow/a3.jpg
The Worm Monster uses the bodies of each killed enemy to fill up his energy reserves.
Level 1 : Each kill gives +1 mana regeneration for 4 seconds and fills up 15% mana for each hero kill.
Level 2 : Each kill gives +2 mana regeneration for 6 seconds and fills up 20% mana for each hero kill.
Level 3 : Each kill gives +3 mana regeneration for 8 seconds and fills up 25% mana for each hero kill.
Level 4 : Each kill gives +4 mana regeneration for 10 seconds and fills up 30% mana for each hero kill.
Mana cost n/a
Cooldown n/a
Does not stuck with Chilling Presence, but does stuck with items and orb effects.
Does not stuck on itself, killing an enemy does renew the duration.
__________________________________________________ ________________________________________
Deadly Soil (Ultimate)
http://i24.photobucket.com/albums/c15/vdshadow/a1.jpg
The Worm Monster will leave a trace of poisoned soil behind wherever he moves, damaging and slowing enemies drastically.
Level 1 : 15% Movement slow, 75 damage per second during contact.
Level 2 : 25% Movement slow, 100 damage per second during contact.
Level 3 : 35% Movement slow, 125 damage per second during contact.
Lasts 15/20/25 seconds, 500 unit line behind the Worm Monster.
Mana Cost 150/175/230
Cooldown 200/180/150
__________________________________________________ ________________________________________
All skill visuals by ArenaNet / GuildWars.
Comments:
I'm still unsure how balanced this character would be as I was trying new concepts. The Ulti seems to be hard to evaluate, because you might need to see how game mechanics make this work. The idea behind the Ulti is, that about 500 unit line behind the Worm Monster a path is affected wherever the Worm Monster moves.
I need balancing ideas for the following:
Is the Ulti's damage too high/low?
Is the manareg of Gorging too high/low; short/long?
Is there any other thing that has to be improved/nerfed?
Thanks to everybody voting and making suggestions.