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View Full Version : Un-nerf Torturer [Impalement]



Shugo_akakak
08-15-2009, 05:15 PM
Torturer was ported directly from DotA's Tormented Soul with one exception: the Impalement received a 25% nerf! Here are the two spells:

Torturer IMPALEMENT
Deals 9.375/18.750/28.125/37.500 damage every 0.25 seconds for 8 seconds, total of 300/600/900/1200 damage.

Tormented Soul DIABOLIC EDDICT
Deals 12.5/25.0/37.5/50.0 damage every 0.25 seconds for 8 seconds, total of 400/800/1200/1600 damage.

Even in its original form, this spell was very situational because the damage was severely hampered by nearby creeps and the high armor of heroes late-game. I suggest buffing the current damage of Impalement by 33% so that it remains at least as useful as its mirror spell in DotA.

BimBam
08-15-2009, 05:17 PM
In hon it doesnt require stopping to cast it, which imo is a huge buff.

Urizen
08-15-2009, 05:19 PM
The AOE radius needs to be halved imo,
its useless half the time as is due to hitting creeps so often

_Archangel_
08-15-2009, 05:49 PM
The AOE radius needs to be halved imo,
its useless half the time as is due to hitting creeps so often

But this extra AoE radius is more useful for chasing. You don't realliy want to be right next to a melee hero to damage them seeing as your other spells are ranged

zp3dd4
08-15-2009, 06:16 PM
The bigger nerf was when his chains stopped hitting fog/invis heroes...

livmew
08-15-2009, 06:23 PM
Torturer is a dieted down version of a medium-power hero. This would be a step in the right direction to bringing her back to her former glory.

Tyrando
08-15-2009, 06:32 PM
But this extra AoE radius is more useful for chasing. You don't realliy want to be right next to a melee hero to damage them seeing as your other spells are ranged

Not really i would prefer if it had the same aoe radius as his ultimate for obvious synergy between spells thus making the hero better overall.

endo
08-15-2009, 06:37 PM
edict is reduced by both armor and magic resistance.

is this the case with tormenter? if not... the damage might be comparable.

ultimar235
08-15-2009, 08:15 PM
I don't really think it needs a change. It can hit buildings which is quite useful agaisnt towers and if your alone it can do heavy damage to anyone trying to gank you in melee.

ElementUser
08-15-2009, 08:30 PM
Of course the numbers need to be the same as DotA!

!support