PDA

View Full Version : Anti-ranged attack item



glutamate
05-03-2010, 03:10 AM
http://forums.heroesofnewerth.com/showthread.php?t=113292

makes a good point.

My solution would be simple: Add an item which counters ranged attacks slightly, and is more effective on melee heroes. Something similar to Iron Shield, but which does better against ranged attacks and scales somewhat. The idea behind this is it's well worth it vs. an all ranged team, waste of money vs. an all melee team, and is nicely balanced everywhere inbetween.


:zeph::zeph::zeph: :zeph::zeph::zeph: :zeph::zeph::zeph:


e.g.
Buckler of the Five Winds [675]
:IronBuckler: [250] + :IronBuckler: [250] + :GuardianRing: [175]

+3 armour
-6 agility [slightly lower incentive for BH/Swift/Scout types]
60% chance to block 25+[herolevel] attack damage for melee heroes vs. ranged attacks

otherwise 60% chance to block 25 attack damage

upgrades into

Wings of the Zephyr [should have a little wings graphic on hero when activated ^^]
Buckler of the Five Winds [675] + :Ringmail: [550] + :Ringmail: [550] + recipe [225] = 2100

+14 armour
60% chance to block 25+[herolevel] attack damage for melee heroes vs. ranged attacks

When activated applies My Zephyr Wings to player.
Mana cost: 50
Cooldown: 100s

My Zephyr Wings
Gives 50% evasion vs. ranged attacks for 8s
Loses armour bonus vs. melee attacks for 8s
Makes Zephyr cry. If Zephyr is within 700 units his hitpoints are reduced to 1.

Maybe add a hero who has an ability which counters ranged attacks also. Was there one in DotA? :blac:

Woobles
05-03-2010, 04:49 AM
Big fan of making Zephyr cry, but I think it needs a buff. HP should be reduced to 0 if within 1000 units.

F0Sh1ZZL3
05-03-2010, 05:10 AM
I was thinking the exact same thing, create an anti-ranged item but it should only last for say 15 minutes earlygame as it would be ridiculous for meleecarries like swift/zephyr to have extra anti-ranged mid-endgame.

slocik
05-03-2010, 07:47 AM
great idea, we need this ;f

tiennen07
05-19-2010, 02:35 PM
its a good idea, but i think it should just be a static 40 damage blocked. this way it will not scale into late game and make those hard carries and semi-carries OP.

and change the %chance to something like 30%.

there ya go, decent ranged buckler but not IMBA.

Meczor
05-19-2010, 02:47 PM
50% evasion for 8 secs? I disslike da wole idea