Hottie_McGee
04-27-2010, 12:08 AM
I was bored, and I figured there are tons of others of this type of idea, but what the hell. Also, I'm too lazy to add flavor text, pictures, or other fluff because in the game, none of that matters in the end. He needs a name, and it has to be something cool besides "Vampire," "Vampyre," "Edward," "Blade," "Dracula," etc. but I just couldn't think of anything.
Neck Bite:
Target: single enemy hero
Range: 100
Cost: 125/150/175/200
Channel time: 1 second
Cooldown: 15 seconds
--1 second stun
--Drains 75/150/225/300 hp
--Applies to target a 5/10/15/20% slow
Bat Form:
Range: self
Cost: 100
Duration: 3 seconds (can be activated again to to cancel effect.)
Cooldown: 20 seconds
--Transform into bat (size of courier?)
--Gain 15/20/25/30% faster movement speed
--Gain flying.
--Cannot attack or use other abilities in bat form.
Master of the Ages:
Range: self, toggle
Cost: 4/6/8/10 mana per second
--Adds 10/15/20/25% evasion chance
--Adds a 30% chance to do 1.25/1.5/1.75/2x damage.
Passive:
--Improves neck bite to drain 2.5/5/7.5/10% of their primary attribute for 10 seconds.
--Improves Bat Form to last +.5/1/1.5/2 seconds.
--Adds +1.25 magic resistance per level.
--Adds +1 armor per level.
Mind Domination:
Target: single enemy hero
Range: 2000
Cost: 150/200/250
Duration: 30
Cooldown: 90
--Conceals the vampire from the effected hero. If the enemy hero has sight of the vampire when cast, it will only be concealed when vision is lost for 3/2/1 seconds. Vampire will also be concealed from all non-boss creeps. The remaining enemy heroes will only be able to see vampire if he is within the line of sight of a hero not effected by Mind Domination or by a hostile tower. Upon first attack, target is stunned for 5/6/7 seconds.
Stats:
--Movement speed: 305
--Attack range: melee
--Initial attack damage: 23-29
--Attack speed: 0.59
--Str gain: +2.0
--Agi gain: +2.0
--Int gain: +2.5
--Armor: 3
--Starting Health: 500
--Starting Mana: 275
Reasoning:
--For Neck Bite, I looked at succubus' heartbreak as something to base this off of. A 300 damage/heal combo is really useful, but succubus gets the benefit of range, while vampire will have to be in melee range. To compensate, I added the stun as well as the ability to give a 20% chance slow. The attribute drain can be useful in later levels as well to make this skill scale better.
--Bat Form gives him a good initiation/escape spell that can be used to teleport around obstacles like a blink, but at a slower pace and with the ability to steer.
--Vampires are supposed to be old as **** and possess super human powers. To show this I figured Master of the Ages would pretty much scale up his attacks and abilities to be pretty impressive in combat. He is lacking abilities that use mana often for an int hero, so I figured making the evasion/critical chance slightly beefy, but require constant mana, so it can only be used mostly in ganks. This also has the nice effect of instead of not only being really useful in the ganking phase, but can possibly be left on full time for making vampire have better presence in the later phases as well.
--Honestly, for an ult, I was trying to think of something that vampires are known to be able to do, and the only abilities that are most common were the ability to mesmerize and "roll." I chose a stun for easy game implications, but saying it's a type of mesmerize can go with the lore.
--Movement speed I figured might be best for a Ganker when it was above-average. The other stats seem self-explanatory. With 275 starting mana, a player can cast Neck Bite, Bat Form, and Mind Domination at 6, while still being able to have Master of the Ages activated for 3 seconds (425 mana needed, 437.25 available).
Edits:
--Removed armor debuff from bat
--Added 1 second to bat duration (3 with skill, 5 with master of ages passive buff)
--Increased movement speed boost to 15/20/25/30% from 5/10/15/20%
--Swapped attribute steal and slow effects from bite and master of the ages
--Changed ult to give a stun instead of dealing damage while stealthed.
--Lowered armor to 3 since master of the ages adds armor
--Added pretty colors, better spacing, spelling changes, and capitalizations.
Neck Bite:
Target: single enemy hero
Range: 100
Cost: 125/150/175/200
Channel time: 1 second
Cooldown: 15 seconds
--1 second stun
--Drains 75/150/225/300 hp
--Applies to target a 5/10/15/20% slow
Bat Form:
Range: self
Cost: 100
Duration: 3 seconds (can be activated again to to cancel effect.)
Cooldown: 20 seconds
--Transform into bat (size of courier?)
--Gain 15/20/25/30% faster movement speed
--Gain flying.
--Cannot attack or use other abilities in bat form.
Master of the Ages:
Range: self, toggle
Cost: 4/6/8/10 mana per second
--Adds 10/15/20/25% evasion chance
--Adds a 30% chance to do 1.25/1.5/1.75/2x damage.
Passive:
--Improves neck bite to drain 2.5/5/7.5/10% of their primary attribute for 10 seconds.
--Improves Bat Form to last +.5/1/1.5/2 seconds.
--Adds +1.25 magic resistance per level.
--Adds +1 armor per level.
Mind Domination:
Target: single enemy hero
Range: 2000
Cost: 150/200/250
Duration: 30
Cooldown: 90
--Conceals the vampire from the effected hero. If the enemy hero has sight of the vampire when cast, it will only be concealed when vision is lost for 3/2/1 seconds. Vampire will also be concealed from all non-boss creeps. The remaining enemy heroes will only be able to see vampire if he is within the line of sight of a hero not effected by Mind Domination or by a hostile tower. Upon first attack, target is stunned for 5/6/7 seconds.
Stats:
--Movement speed: 305
--Attack range: melee
--Initial attack damage: 23-29
--Attack speed: 0.59
--Str gain: +2.0
--Agi gain: +2.0
--Int gain: +2.5
--Armor: 3
--Starting Health: 500
--Starting Mana: 275
Reasoning:
--For Neck Bite, I looked at succubus' heartbreak as something to base this off of. A 300 damage/heal combo is really useful, but succubus gets the benefit of range, while vampire will have to be in melee range. To compensate, I added the stun as well as the ability to give a 20% chance slow. The attribute drain can be useful in later levels as well to make this skill scale better.
--Bat Form gives him a good initiation/escape spell that can be used to teleport around obstacles like a blink, but at a slower pace and with the ability to steer.
--Vampires are supposed to be old as **** and possess super human powers. To show this I figured Master of the Ages would pretty much scale up his attacks and abilities to be pretty impressive in combat. He is lacking abilities that use mana often for an int hero, so I figured making the evasion/critical chance slightly beefy, but require constant mana, so it can only be used mostly in ganks. This also has the nice effect of instead of not only being really useful in the ganking phase, but can possibly be left on full time for making vampire have better presence in the later phases as well.
--Honestly, for an ult, I was trying to think of something that vampires are known to be able to do, and the only abilities that are most common were the ability to mesmerize and "roll." I chose a stun for easy game implications, but saying it's a type of mesmerize can go with the lore.
--Movement speed I figured might be best for a Ganker when it was above-average. The other stats seem self-explanatory. With 275 starting mana, a player can cast Neck Bite, Bat Form, and Mind Domination at 6, while still being able to have Master of the Ages activated for 3 seconds (425 mana needed, 437.25 available).
Edits:
--Removed armor debuff from bat
--Added 1 second to bat duration (3 with skill, 5 with master of ages passive buff)
--Increased movement speed boost to 15/20/25/30% from 5/10/15/20%
--Swapped attribute steal and slow effects from bite and master of the ages
--Changed ult to give a stun instead of dealing damage while stealthed.
--Lowered armor to 3 since master of the ages adds armor
--Added pretty colors, better spacing, spelling changes, and capitalizations.