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Masak0
04-26-2010, 04:12 PM
Behemoth - How to use that big trunk


ELEPHANT SIZE BODYGUARD

Table of Contents.

Introduction
II. Skills
III. Skill Build
IV. Item Build
V. Gameplay
VI. Using Tablet of Command
Conclusion


Introduction


Hello all !

I've played quite a lot of HoN, and I have yet to find players who play Behemoth in another way than the classical DotA build. That is, Ring of Sorcery, Boots, and a Portal Key. I've browsed the forums and I haven't found a guide telling me to do otherwise. So I decided to try another way to build Behemoth. If you're a conservative of the build stated above, I suggest you try it out first before judging.

I hope you take pleasure in reading this guide. I'll be trying to add a table of content as well as a mini-guide reference. When looking at images, the text colour is associated with the drawings on the screenshot. Eg: if you have a purple rectangle, the purple text is the explanation to go with it.

Disclaimer: This skill/item build requires some skill to master correctly. I do not advise starting players to try it out.
Disclaimer 2: This skill/item build probably only works in Pub builds. I've never tried it in high-tier play, but I doubt it'll work.

I. Presenting The Elephant

Stats

Attack type : Melee
Attack Range : 125
Base Damage : 45-56
Base Movespeed : 300
Armor : 2.68

Strength : 22 (+2.5)
Agility : 12 + 1.4
Intelligence : 1.6 + 1.8

The conclusion I draw from level 1 stats are: an appropriate strength gain - close to Predator (2.4) and Rampage (2.5). On the other hand, a low base and growth of agility, resulting in a low attack speed and low armor. Intelligence isn't bad for a strength stunner (+1.8 Intelligence = +23.4 max mana) which is logical, since Behemoth has 3 spells to cast, all ranging between 50 to 265 mana. We will have to take advantage of these spells, so mana and intelligence is definitely important.



II. Skills

Description

http://honwiki.net/w/images/thumb/a/a4/Behemothskill1.gif/120px-Behemothskill1.gif
Fissure
Range: 1200
Mana Cost : 125 / 140 / 155 / 170
Stun Duration : 1 / 1.25 / 1.5 / 1.75
Damage : 125 / 175 / 225 / 275
Duration : 8 Seconds (The physical fissure)
Cooldown: 15 Seconds

"With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him leaving an impassable mound of terrain."

This takes about one second to cast. It will then, in a line, create a little cliff. You can't pass through it, it stays 8 seconds. Everyone in the Area Of effect of the spell will be stunned and damaged, as well as pushed out of the way. It can be a simple click-and-stun-multi-target-stun or a really cunning way to block your opponent. Using cliffs, trees, jukes, narrow passages, edges of the map... you create a V shaped space to trap your opponent in. Take a look at the screenshots in the how to use Fissure section.





http://honwiki.net/w/images/thumb/f/f4/Behemothskill2.gif/96px-Behemothskill2.gif
Enrage
Area of Effect: 280 (Stun area of Heavyweight)
Mana Cost : 50
Damage Increase : 50% / 100% / 150% / 200%
Duration : 14 Seconds / 1 Attack
Cooldown: 7 Seconds

"The Behemoth unleashes his anger, causing his next attack to have increased damage."

Nobody pays attention to this ability - it's only there to make Heavyweight proc right? Well I say wrong. In my build we're going to take advantage of it's low mana cost and the savage increase on damage. This will help you farm much more than fissure would. You can use it twice on creep packs. and the increase damage guarantees last hit. Image below on exact range of stun. Note a slight cast time (~0.75 secs) is needed, so you'll have to anticipate.




http://www.calvert.ch/Nicolas/enrage.jpg



http://honwiki.net/w/images/thumb/a/a8/Behemothskill3.gif/96px-Behemothskill3.gif
Heavyweight
Area of effect : 280
Mana Cost : N/A
Damage : 25 / 45 / 75 / 115
Stun Duration : 0.3 / 0.7 / 1.2 / 1.5
Cooldown: N/A

"Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents."

Well this is the core of my Bodyguard build : at level 7, you can effectively stun for 4.5 seconds and deal an additional 345 damage. That's 70 more damage than a fissure, and twice the stun duration. Furthermore, it individually makes your ulti level 7 have a 1.5 sec stun - which is 5 times more than the 0.3 seconds you get with the traditional cookie cutter build.





http://honwiki.net/w/images/thumb/8/8e/Behemothskill4.gif/96px-Behemothskill4.gif
Shockwave
Area of effect : 500
Mana Cost : 145 / 205 / 265
Damage : 200 / 275 / 350
Additional damage per enemy unit : 35 / 45 / 65
Addtional damage per enemy corpse : 17.5 / 22.5 / 32.5
Stun Duration : 0.3 / 0.7 / 1.2 / 1.5 (Heavyweight)
Cooldown: 150 / 130 / 110

"The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby units, effectively increasing the damage dealt based on the number of nearby enemy units."

This is a very powerful ulti - yet very situational. It won't do you much good in a 1v1 - 2v2 situation. Don't hesitate to use it if the save will guarantee the kill. Else keep it for team fights, because it will however severely hurt enemy heroes if they happen to be with other units (other heroes, creeps, neutral creeps, summons...) The easiest way to benefit from this ulti is to rush a portal key, and wait for the team to group and push, to then blink in and ulti. I personally find that too obvious. and easy to counter. They simply stay out of their creeps. Area of effect is bit less double than that of heavyweight, so if you're standing too far from a hero he'll only take damage of ulti - no stun nor extra damage.



III. Skill Build
Justifications
Fissure
Heavyweight
Heavyweight
Enrage
Heavyweight
Shockwave
Heavyweight
Enrage
Enrage
Enrage
Shockwave
Stats/Fissure
StatsFissure
StatsFissure
StatsFissure
Shockwave


Fissure is not maxed till you've finished at least your first main item (see below). There's a 40% mana increase between rank 1 & 4.The stun duration only increases of 0.75 seconds. The damage is not worth the extra mana early game. We use this solely to block opponents. Once you get you're manatube you'll be able to spam it constantly.


Heavyweight is maxed. Their is no increase in mana cost. Upgrading it benefits your three spells. It makes your ulti stun longer, and hit harder. It also makes Enrage a 50 mana cost stun. That's up every 7 seconds. A very good defense mechanism for you and your mates.


Enrage is taken to proc heavyweight, but is then maxed for the last hitting and harassing abilities. Allows you to add a bit of damage the defensive item build we're going to make.


Shockwave is always taken when possible. Damage output cannot be talked about. Plus it's your only really instant spell. Enrage and Fissure have a slight cast time.


I'm also giving you the cookie-cutter build, I have nothing against it. However it is not what I'm trying to achieve here. I want to develop a much more defensive and protective Behemoth. Not some suicide bomber with only one way in (portal) and no way out if he doesn't win.

Fissure
Heavyweight
Fissure
Enrage
Fissure
Shockwave
Fissure


Let's compare the total magical damage output each build can do.
At level 7 the cookie cutter build totals 350 Magic damage through a fissure + 3x heavyweight on Shockwave, Fissure and Enrage.
At same level, my bodyguard build totals 470 Magic damage through a fissure + 3x heavyweight on Shock, Fissure and Enrage. And the Enrage deals more damage than the other build.


All the maths are at the bottom of the guide, and you may consult them at leisure. They were crowding this section.


As a conclusion for our skills, we know that we can be deadly at very short range. Long range we can keep a part of this deadliness with well set-up traps. We have a spammable melee stun. We must try to always be as close as possible when casting all our spells so as to benefit from the damage from heavyweight.
We also know that nobody likes a Behemoth, and particularly if you happen to be trapping them repeatedly. Everybody wants to take you down before your deadly combo. This means that you will have to be able to take blows. Absorb and retaliate. This makes you the tank in so far as you're a strength hero with a "aggro drawing" ability.
I assume you know a bit about mindgames; and I hope you do because Behemoth is very good at that. He is very imposing, and very present during team fights. He has a very big collision radius, which you can use to your advantage to simply physically block them.


IV. Item Build


We need to analyse Behemoth's stats and try to see what he needs. As I'm proposing a tank/damage absorber skillbuild, as well as taking advantage early game of your spells. I've made a picture with the item build that works out the best for me, in most cases.

Starting Items
http://honwiki.net/w/images/e/ec/Monkey_Courieritem.gifhttp://honwiki.net/w/images/4/4c/Health_Potionitem.gifhttp://honwiki.net/w/images/e/e5/Mana_Potionitem.gifhttp://honwiki.net/w/images/e/e5/Mana_Potionitem.gifhttp://honwiki.net/w/images/0/09/Runes_of_the_Blightitem.gifhttp://honwiki.net/w/images/b/bb/Minor_Totemitem.gifhttp://honwiki.net/w/images/b/bb/Minor_Totemitem.gif
Monkey: 200
Health Potion: 100
Mana Potions: 2*50 = 100
Runes of the Blight = 90
Minor Totems = 106

Total: 596

I've always bought the courier in my last 30 games. It's just the easiest solution if you're not playing with loads of mates. The two mana pots are to keep you going, and will do so very well since your mana consumption early early (lvl 1-4) game is small, thanks to lvl 1 fissure. Crushing claws and totem are for last hitting and to help boost your small healthpool. I take health potion over runes for the effect of surprise. I like to quickly pass at outpost to buy:
http://honwiki.net/w/images/6/67/Mana_Batteryitem.gif
And then quickly turn my two minor totems and that into a
http://honwiki.net/w/images/f/fd/Power_Supplyitem.gif
Gives you an extra stat point, the ability to instantly regain 15 mana/hp for each charge (max 15)(great for any hero). Also it allows you to see if there is maybe a hero hidden in Fog (the Aura to "pickup a charge" has a radius of 1600, 50% more than your Fissure as an example)



http://www.calvert.ch/Nicolas/stuff.jpg


The core of my early game is the tablet:
+6 Strength
+6 Agility
+16 Intellligence

On use effect:
Target: All heroes
Range : 800
Mana cost: 25
Cooldown: 16

Pushes target 500 units in the direction it's facing. While pushed, target ignores terrain and destroys trees. The push will break channeling spells
You can get it pretty fast, and the two items you need to buy them really help you early game.
The different ways to use tablet are:

To push you, to engage or escape.
To push an ally, to engage or escape.
To push an enemy, so as to put him in a tricky situation.


The advantage of Tablet on Behemoth is that he can really benefit from all it's different uses. If you push yourself in the enemies, it'll be the classical blink in, ulti and try to kill everyone. And if you managed to get in the thick of battle without using it (Pebbles Chuck, anyone?), it'll also be a great way to put some distance between your enemies and you. Remember it isn't disabled by damage, like a dagger. If you're playing my defensive build, which is to try and protect your team mates by being the ominpresent tank, the Tablet will also greatly help you in that role. You see a disabled team mate getting pummeled? Stun them, bump the mate. You're out of stuns and some Succubus/Devourer is channeling his/her ulti? For 25 mana you've interrupted him. A team mate hasn't notice pyro is about to land a stun on him? Bump him.
And finally, it's most powerful, but difficult, use, is on the enemy. You can use it to make that Devourer standing on a ledge to fall in the thick of your mates. Or push that annoying hero so he sticks out of his friends and you can gank him. The best is still to push a hero and then wall up the way he came from. Example in the "How to use Tablet" Section.

I think Tablet of Command is not an identical replacement for Portal Key. It's definitively a different item, and as such you can't play it the way you'd play Portal Key. The first thing that comes to mind is that Tablet only bumps 500 units. Portal Key is 1200. This means that if you use it on yourself, you're not totally out of the battle zone. Which is exactly what a tank wants. I sort of use it the way you'd use Kraken's Tsunami Charge: take a severe amount of beating while dishing out your spells (and hopefully while your team kicks their ass), and suddenly bump forwards to escape melee, and land a fissure from a bit of a distance.
When you use a portal key, you generally are trying to be invisible, or at least discreet. Blinking always out of LoS (line of sight). That doesn't fit in the role of a tank. Remember with portal you tried and avoided damage so as to be able to blink. This forces you to play a bit more defensively, perhaps refusing to hit a hero. With Tablet you don't care, since it isn't disabled by damage.


I then usually buy steamboots, strength, because they're a sort of balance between enhanced and plated. It offers a bit of life as well as some atckspeed and damage. Always nice. If you find you're facing heavy damage, go for
http://honwiki.net/w/images/b/bd/Plated_Greavesitem.gif
Plated Greaves.
+3 All Attributes
+3 Agility
+3 Intelligence
+5 Armor
+70 Movespeed
Active: Applies Plated to allies for 30 seconds.
Cooldown: 25
Radius: 450
Mana Cost: 25
Plated:
+2 Armor
+100% Chance to block 10 damage.
I've been playing them more and more and I find they're really good for him. To be updated.


The core of my build is Null Stone. And yes, it's contested. Null Stone shouldn't be core, etc... That is true, but in the past. Null Stone recieved such a buff, it's simply too good for a heavy caster like you to pass. Specially since you're a VIP Target.
Old Null Stone:

+15 Strength
+15 Agility
+15 Intelligence
+150% Mana Regeneration
+6 HP/second regeneration
Blocks most targeted spells once every 20 seconds
Cost: 5175

New Null Stone:

+15 Strength
+15 Agility
+15 Intelligence
+10 Damage
+200% Mana Regeneration
+6 HP/second regeneration
Blocks most targeted spells once every 20 seconds. If the Null Stone is on cooldown, and hero gets targeted by direct spell, the cooldown will be decreased by 5 seconds.
Cost: 4675


As you can see, the cost dropped, the stats increased, and the magical absorb is great. You might want to say that the spell block is pointless, or situational at best. Let me remind you that out of the 62 Heroes, 37 have at least one spell that can be blocked.
Check this spell block list, compiled by Tyrando. (http://forums.heroesofnewerth.com/showthread.php?t=38043)
You might also say that Shrunken Head is much better, since it also protects you from area of effect damage. Yes, but it doesn't protect you from fog based attacks, i.e Andro's swap, Succubus' hold, etc... Furthermore, Shrunken Head won't prevent disables of Superior Magic, like Devourer's ulti, or Tempest's ulti. Null Stone will at least block Devo's, and has a much smaller cooldown. And above all, Null Stone actually eats the spell: losing cooldown and mana cost for the caster.
It'll provide you mana regen, It's clearly superior to Shrunken Head on Behemoth in my opinion. But is it really superior to everything else? Can it be considered a core item?
That's a matter of opinion. I personally think that yes, it can totally be core. It's cheap for what it is, gives you very good buffs. And it helps you fill out your tank/bodyguard role very well. If the enemy team does indeed want to take you down so badly, you'll be glad to absorb a spell, wasting their mana and cooldown.

Keep in mind that it's SITUATIONAL. You might, unluckily, end up with a line-up with no spells to counter. But even then, it can block a Hellflower Silence, or a Totem of Kuldra. I'm advising it in most cases, but you might want to change it. If you don't go for a Null Stone, go directly for:
http://honwiki.net/w/images/4/47/Behemoth%27s_Heartitem.gif
Behemoth's Heart
+35 Strength
+300 Hitpoint
Passively regenerates 0.75% of your max HP/second, when out of fight.
Fitting Name

Well you won't be able to spam as many spells, nor be able to happily enjoy an Arach's/Pyro's/Witch Slayer's ulti bouncing against you, but it's definitevely a great tank item. You'll be able to soak up a very big amount of damage for your team. I usually get it after my Null Stone if the game drags on.

Lastly you might want to pick up a
http://honwiki.net/w/images/1/15/Daemonic_Breast_Plateitem.gif
Daemonic Breast Plate
+10 Armor
+40 Attack Speed
Ally Aura: +15 Attack Speed, +5 Armor
Enemy Aura: -5 Armor

It works well if you don't manage to take down buildings fast enough, or have a team of low armored heroes. Also helps reducing enemies armor since you're the tank, and as such in the thick of battle.


V. Gameplay
Early Game

Using Fissure In Lane


Allow me to quickly show you the theory of Fissure in lane.


http://www.calvert.ch/Nicolas/behefissureearlygame.jpg

1) I choose a juke spot to hide in. It must be close to the lane, and I must be able to fire a Fissure to totally wall up the lane. Ideally I should also be able to get out and be useful.
2) Aiming slightly behind the hero, I cast Fissure.
3) Eating tree I go to hit him (forget he's a blinking hero :p)
3b) If I can't eat tree,I try to run to where he's going to escape my trap - that way I'm ready to hit him.
4) In any case, teammate should have plenty of time to castigate opponent - easy Bloodlust.


http://www.calvert.ch/Nicolas/fissurelane.jpg

1)When I can more or less predict my opponent's movement, as well as my movement, I quickly mentally draw the line I need to block him.
2) Taking care to cast in front of him, I create a trap.
3) I try to land Enrage + Auto Attack on him


See? It isn't difficult. Pick your starting items and head down a lane with a good range. Arachna, Slither, Andromeda, Puppet Master... you choose. Let him harass a bit, grab a few last hits, and, most importantly, try to always be in your opponents diagonal. This way you can snatch the first occasion you have to block the hero: easy first blood. Check it out:

http://www.calvert.ch/Nicolas/bloodlust.jpg

1) Scout and Rampage are staying for the last two last-hits: their creeps are coming, and I know they're about to be on the move. I move close to the Scout.
2) I mentally draw the line and then, aware of the 1 second delay, I cast Fissure way in front of him.
3) The road to his tower is blocked. He panicks, eats a tango, seems all lost. Arachna unleashes everything she has.
4) I scoop the last hit with one clean hit with my bat. Bloodlust, 2:05 minutes in.

Once you've killed your opponent, go and grab some last hits. Your animation is nice and fast, and can be cancelled for optimal last hitting. If you got the bloodlust you've already got your Major Totem.
Continue last hitting in your lane, always keeping a optimal position to trap them.


http://www.calvert.ch/Nicolas/secondkill.jpg

4:52 I'm deliberately out of the creeps, waiting for Rampage to move. I know exactly where I want my Fissure.
5:00 Fed Up, I cast a Fissure that doesn't even touch him - I don't care, Fissure isn't my main source of DPS or Stun. It simply prevents him from going back.
5:08 After a bit of a chase, I've managed to get as close possible to him to land a stun. This is why laning with a slower is good. Check out the range again !
5:09 Stun connects, he dies on the next Fissure I cast.


I've just picked up my Tablet of Command. Since we know we have the firepower, we decide to go and kill him underneath his second tower. This is where your ulti is great: you chase him, simply running along. As soon as he meets his creeps: boom. Example:

http://www.calvert.ch/Nicolas/rampulti.jpg

7:56 Arachna is jumping down his throat.
8:00 I react too fast, and my Fissure doesn't block him the way I wanted. Nevertheless he's stunned, and Arachna just threw her ulti on him. He wasn't going to die, and my team mate had to back.
8:03 After animation cancelling the Fissure I rapidly move. I face the right direction and hit the tablet. This is really important, you don't want to bump yourself in their woods or what not.
8:05 He attacks me, and luckily for him his bash procs. I wait patiently for the creeps, hit the sauce. Arachna's ulti takes the last sliver of HP.


Early Game Conclusion
Focus on last hitting, and when you can, block an opponent and rape him. Else play it rather safe, at least until you get level 6. Always make sure you're in a right spot on the lane to block. Don't hesitate to overcompensate the Fissure: you're better off not hitting him but having him on "your side" than blocking your team mate and letting him go.


Mid Game
Fissure is still an agressive spell, but it's also a very powerful defensive one. In this example, we've downed middle's first tower. Our thunderbringer gets Hemorrhaged by Blood Hunter. He starts running, if he stays he dies. As soon as he's on the right side of the cliff, I yell in a Gandalf way:

"You cannot pass! I am a servant of the Secret Fire, wielder of the Flame of Anor. The dark fire will not avail you, Flame of Udun! Go back to the shadow. You shall not pass! "

And BAM !

http://www.calvert.ch/Nicolas/gandalf.jpg

You can pretty much block all around the map. Check the end of this guide for screenshots on the best places to trap.

During mid-game you should continue your role of bodyguard. Stick close to the juicy heroes on your team, stunning and clubbing anything that comes near. Wisely use your Tablet to either initiate, or to pull out your initiator. Ideally wait for them to come, and when they think they have the upper hand, unleash everything and hold your ground. The mere psychological effect is often enough. You can also block very efficiently a jungling enemy hero. Simply let your friends in an close the trees :).


Late Game
If you've already got your Null Stone, build a Behemoth's heart, and continue to protect your friends. Make sure you're one of the first to get in the fight. Always try to use Fissure to cut the enemy team in two, or to block their retreat road. Stick with your team and keep stunning till nothing is left moving. I won't go in the details of team fighting and team pushing in late game, I assume you know that. You should be able to down the enemy's throne rapidly, and you should, because vs hard carries you're no match.


VI. Using Tablet of Command
Defensively
http://www.calvert.ch/Nicolas/tb.jpg
As stated before, it can save you as much as your friends. In this example, Thunderbringer is getting chased by Valk, Rampage and Scout. He's just about to get ultied by Ramp. I'm running in as fast as my elephant body can ! He quickly jukes them, and just as Valkyrie launches her Call of the Valkyries, I bump Thunderbringer. Rampage's ulti follows, but I manage to stun and get TB out of there !

http://www.calvert.ch/Nicolas/saut.jpg
Here I've just had a rough fight and Valkyrie is already pounding me with her spell. I get as close and aligned to the cliff as possible, and activate the Tablet of Command. In the second screenshot, it's Valk's point of view. I am about to disappear in the fog of war.


Aggressively

http://www.calvert.ch/Nicolas/tabletaggro.jpg
Here Arachna is launching her ulti. I see that Rampage is last-hitting creeps: he's facing us. I quickly think about pushing him with my Tablet of Command. While he's flying I focus on were I should Fissure, as well as were I should click.


My 17 Favourite Fissure Spots
Red arrows means you've prevented people to go that way. I've added arrows so you can see that on quite a few blocks, I manage to actually stop 2 different routes.

Top Jungle/Lane (http://www.calvert.ch/Nicolas/fissure1.jpg)
Top Lane "Hidden" First Blood (http://www.calvert.ch/Nicolas/fissure2.jpg)
Top Lane, First Blood, Closer to Tower (http://www.calvert.ch/Nicolas/fissure3.jpg)
Roshan - Hellbourne Secret Shop - Ancients (http://www.calvert.ch/Nicolas/fissure4.jpg)
Bot Hellbourne Tower (http://www.calvert.ch/Nicolas/fissure5.jpg)
Bot Legion Tower Block, Jungle entrance (http://www.calvert.ch/Nicolas/fissure6.jpg)
Bot Legion Tower trap (http://www.calvert.ch/Nicolas/fissure7.jpg)
Legion Jungle Bottom Rune Ramp (http://www.calvert.ch/Nicolas/fissure8.jpg)
Legion Jungle, between weak camp and rune ramp (http://www.calvert.ch/Nicolas/fissure9.jpg)
Hellbourne Jungle Top Rune Ramp (http://www.calvert.ch/Nicolas/fissure10.jpg)
Legion Jungle Second Tower Ancients Road (http://www.calvert.ch/Nicolas/fissure11.jpg)
Blocking a jungling hellbourne camp (http://www.calvert.ch/Nicolas/fissure12.jpg)
Two possibilities to control hellbourne plateau above first and second tower mid (http://www.calvert.ch/Nicolas/fissure13.jpg)
Hellbourne Jungle Entrance top rune (http://www.calvert.ch/Nicolas/fissure14.jpg)
Top lane general block (http://www.calvert.ch/Nicolas/fissure15.jpg)
Top rune ramp secret shop Legion (http://www.calvert.ch/Nicolas/fissure16.jpg)
Legion Ancients Ramp from river (http://www.calvert.ch/Nicolas/fissure17.jpg)

VII. Conclusion
I'll simply conclude by saying that my build is different, yes, and please don't simply flame me for NOT going for a RoS. I've carefully laid out my arguments and I'll be organising them better in the next few days. If you have any comments, feedback, ideas, typos... please let me know. I'm open to any ideas as long as the person is polite ;) Please do also keep in mind that this is only my first guide, and I wanted it as detailed as possible. It might be a bit of a thick read, but I'm sure you can learn many things, whatever way you decide to play your Behemoth. In any case, have fun trapping heroes and please let me know what you think.

Cheers for reading up until now !

Looking forward to hearing from the community,

Sincerely,

:behe:Masak0.


This is the maths concerning my skill build. I've left only the conclusions in my guide, but if you were curious to know how I got these numbers, this is proof I didn't pull them out of a hat :)


Cookie Cutter
Total proc damage of Heavyweight level 1 = 3*25 = 75 magic damage
Total proc stuns of Heavyweight level 1 = 3*0.3 seconds = 0.9 seconds
Total damage on Fissure is 275 magic damage
Total stun on Fissure is 1.75 seconds
Total damage minus ulti (which we can't evaluate since it's dependent on situation) : 75 (HW) + 275 (Fissure) = 350
Total stun time : 0.9 + 1.75 = 2.65 seconds

The Bodyguard Build
Total proc damage of Heavyweight level 4 = 3*115 = 345 magic damage
Total proc stuns of Heavyweight level 1 = 3*1.5 seconds = 4.5 seconds
Total damage on Fissure is 125 magic damage
Total stun on Fissure is 1 second
Total damage minus ulti (which we can't evaluate since it's dependent on situation) : 345 (HW) + 125 (Fissure) = 470
Total stun time : 4.5 + 1 = 5.5 seconds

Masak0
04-26-2010, 04:21 PM
Reserved.

Jah9
04-26-2010, 04:30 PM
Thanks for the great guide :)

I'll be sure to try your build... seems promising :D

sHred`
04-26-2010, 04:50 PM
Tablet of Command instead of Portal Key seems like a good idea. Can you provide some replays where you play this with great success?
The idea to get heavyweight instead of more levels of Fissure also seems nice, I'm going to try this out now.

I'd like to point out though, that you're not a carry on Behemoth. Runed Axe is a waste. ;)

EDIT: Forgot to mention, the layout of the guide is nice and the colors are easy on the eye. Great job!

Masak0
04-26-2010, 05:07 PM
Thanks for the swift reply ! I'm working on nice replays. As I said, I'm not playing pro-competitive tier. I play for the fun and enjoyment, and I think Runed Axe provides exactly that ! I agree however that Behe isn't dark lady, but just because he has a spell oriented playstyle doesn't mean he should be all naked !

sHred`
04-26-2010, 05:24 PM
Not at all, I do however think that you'd be better of spending that 4.4k gold on something else. It's a lot of money, and could be used for a Behemoth's Heart, he should get his heart back. It could also be used for some tank items to survive even better (seeing as you need to run in a lot closer with Tablet of Command instead of Portal Key, you might take more damage.) with a lot of spells focusing you. Maybe a Shaman's Headdress.

The build seems good, but I don't agree with a Runed Axe. I also play for the fun and enjoyment, hell, I'm a 1600ish player which says a lot. That doesn't mean I try to build Behemoth with carry items. A tank item would be suited better for him in my opinion.

Looking forward to try this out! Can't find any games tonight, might play him later.

WoggyBear
04-26-2010, 05:34 PM
Awesome work =) very thourough as well as inventive!

good job

Masak0
04-26-2010, 06:03 PM
Ah I've just realised: I don't insist enough on the fact that Nullstone is actually a very good choice. Combining with heart is deadly, you become mister big brother for everybody. Ill complete tomorrow :)

Patchurii
04-26-2010, 06:29 PM
Interesting idea for building his skills, will try soon. Love the Tablet of Command.

Ruphian
04-26-2010, 06:35 PM
Terrible item/skill builds, but nice fissure spot guide.

Masak0
04-26-2010, 08:01 PM
At least everybody gets something from it x)

luckyclam
04-26-2010, 08:51 PM
Portal Key is far superior to Tablet but the guide is fine.

Rordarok
04-27-2010, 02:26 AM
Nice pictures, but the item- and skillbuild is...

Meh.

Droggeltasse
04-27-2010, 02:32 AM
I have not tried nullstone on behemoth now, but in my opinion nullstone can never be a core item. Its very strong against some lineups and very weak against others.

Before you buy it you have to make sure the enemy has the targeted spells you need to block.

Masak0
04-27-2010, 09:05 AM
Thank you for all your replies - I'm currently re-writing certain sections so obviously it might lack info.

I however do find it sad that you think a hero has only one role. I'll finish editing it all.

Oh and @Roradarok: I had posted the theory behind my skill build, I'll put it back up in a minute. My skillbuild has a far superior damage / stun output than yours :)

@Luckyclam: Can you save a teammate with a dagger? Can you blink out of Predator that's eating your butt? I dont think so :)

Updated the guide. Restructured it to make it more readable. Changed Items, tried to explain my choices in a clear manner. Hope you'll get my point :)

l33t_rogue
04-27-2010, 02:29 PM
Seems Tablet of Command works like Kracken tsunami chagre
can u be stunned during moving?

Masak0
04-27-2010, 03:24 PM
@l33t_rogue: Dunno about that, the thing is you're moving for a very short period of time. However you should be able to dodge spells, but if you've go a projectile that hits you in mid-air I suppose you'll get stunned. I'd have to try.

Vlonken
04-27-2010, 05:23 PM
@Luckyclam: Can you save a teammate with a dagger? Can you blink out of Predator that's eating your butt? I dont think so :)

Can you initiate properly and unexpectedly with tablet? I dont think so :)

Masak0
04-27-2010, 06:17 PM
Thanks again for replies! As for initiation it's generally not a problem. Jukes and cliffs generally provide enough cover for a 500 jump. But again, you must understand that it's another approach to behemoth. It's a different way of playing. I can only advise you to try it out, if you don't like it stick to the old build :)

Qwernakus
04-28-2010, 01:37 PM
Deserves Bump.

Masak0
04-28-2010, 02:21 PM
Deserves Bump.

Thank you !

___HunteR___
04-28-2010, 03:51 PM
I think this is a great build! I do agree with the purchase of nullstone (IF) you use for the spell negate. But the tablet is such a great idea, you can use it to initiate from most plays except going into their base. You can save yourself and your teammates with it. Im going to try this out tonight after work. THANKS! :D

Tweak
04-28-2010, 04:57 PM
Definitely going to have to try this when im off work. Good Guide!

Loki20
04-28-2010, 05:08 PM
You forgot the biggest (in my mind) advantage of nullstone over shrunken head--you actually eat their spells instead of having them use their spells on your allies instead.

Also, I like your guide in general, but something you need to consider is that your build has no way of providing mana early game before you complete your nullstone (8200 gold later). I reccommend at least picking up a bottle/power supply if not sticking to the original arcane ring build.

One more thing--remove your little mini-bio from the beginning of the guide. Try to tighten up language a little to make it a clear guide, could be premium worthy.

Donn
04-28-2010, 07:48 PM
interesting items, lol.

why not get a blink later as luxury, or frostfield plate?

Masak0
04-29-2010, 07:23 AM
Hi all thanks for replying and the constructive criticism - always appreciated !

@Hunter: Ty !

@xSaDfAcEx: Try it out and tell me what you think =)

@Loki: Will indeed write that actually eating their spell is cool :D My build actually provides mana through the 16 intelligence you get from the tablet (16 INT. = 208 Mana, as well as mana regen) and from the stat gain of my skill build. I generally have my courier bringing mana pots all through the game, but I guess a powersupply is also completely viable (and makes use of the two minor totems I buy as first items), as is a bottle. I think it's very game dependent (if there already are bottles in game, how many, etc...)
Thank you for the encouragement, I'll continue fine-tuning the language and the aspect so as to try and make it "premium worthy." =)

@Donn: I think nor portal nor frostfield would be that good luxuries. If you get to that point, you won't be needing portal to engage anymore (teamfights won't be stuck to creepwaves, more jungle clashes), and frostfield plate will be mana overkill. The slow + damage + armore is great though, as is the aura - attackspeed. But if I were to get armor on him I'd def. take Daemonic Breast Plate. He's a str. hero before all, remember ! =)

Redix
04-29-2010, 04:48 PM
enjoyed the read!

I think somebody mentioned this earlier but the guide looks really nice. The layout and the colors make it much easier to read than some other guides.

Masak0
04-29-2010, 06:18 PM
Thank you ! =)

JimmehCake
04-30-2010, 07:02 AM
This guide seems to be really good!
for typos, I've seen a few I believe (not sure since my English isn't that good)
The pic where you put in the gandalf text misses a ] at the end.

I'll be trying out your guide and it's looking pretty damn good and detailed so don't worry about that. :]

Masak0
04-30-2010, 07:53 PM
Ty again ! I'm glad you all like the shape =)

discodude
04-30-2010, 08:36 PM
actually, this item build looks awesome in any game if your having trouble farming, aka 2 ranged heroes on your line or super combo. gonna try!!!!!

dogmode
04-30-2010, 09:05 PM
very interesting! unorthodox but well thought out :) i think this deserves to be in premium!

Gozen
04-30-2010, 11:19 PM
This is an interesting guide, however, I don't think this can be viable in competetive level play...

Still, it is a decent guide for lower level pubs. :)

Reasoning behind this is: Mid/Lategame, without a portal key, you will not be able to initiate properly. The maximum leap on a tablet of command is 500, and any competant competetive team will focus you down before you get close enough for a decent ulti/initiation, nevermind trying to get an initiation with extra creeps/corpses nearby for maximum damage.

Also, behemoth has a very difficult time farming, as in any higher level play, the other team will not just sit there and let behemoth freefarm, expecting him to farm over 8k gold, just for his core, is definitely not the best deal. If you leave behemoth's competetive core to his really necessary items, it would be ~3.5k gold (plain marchers, pk and a bottle/power supply) that's nearly 5k gold that a carry could've farmed, if the behemoth was roaming/ganking after a basic core, giving him another full item, which is way better for the team overall, than a more tanky behemoth....

As far as your build goes vs. the typical, sure, your build has better potential damage at lvl 7 vs. the typical, but what about lvls 3 and 5, and what about if you aren't in range for the heavyweight to go off when fissuring? Behemoth is a hero that needs a good deal of early farm, imo, so in a competetive game, where every bit of damage in a kill attempt matters, I would definitely say the typical build has an advantage.


Anyways, this is just my opinion, hopefully I've structured my counter-arguments enough that they are easily understandable. Your behemoth guide is unique, and tablet command is definitely a strong item that is underused, however, I would advise players looking for a competetive behemoth build to avoid yours. As far as your gameplay, and fissure use goes, those pictures are great, and very informative to newer players. Sorry if I'm being harsh, but this is just the way I see it.

Masak0
05-01-2010, 09:25 AM
@Discodude and dogmode: Thanks a bunch !

@Gozen: Actually I'm totally agreeing with you. There used to be an intro which stated that I never actually play high-competitive play. This guide is indeed oriented towards pub level. I don't intend to play high tier.

I just wanted to try and prove to people that, like any other hero, Behemoth can be played a different way. You obviously can't initiate like you could with a PK!

Still, I enjoy the fact you obviously took the time and energy to read and comment thoroughly the guide. Don't worry, I didn't take it badly, simply, as I said, I don't intend higher levels of play.

I think many people play the open beta just to have fun, and know that sometimes it's better to strive off from the regular pub build (especially if your team sucks x)).

So thanks again for the comments, and I can only encourage you to go ahead and try the build out !

b00t
05-01-2010, 10:41 AM
Hey, this was enough to get me to read in the morning, that's saying enough. Great guide, all things considered.

The visuals are a real help for the noobs (like myself) who play, extremely well laid out. Though, I do agree with the whole needing 8k to farm your core thing, takes waaaay too long with behe, but is fun if you pull it off.

I'll be trying this build for fun some time

Masak0
05-01-2010, 02:50 PM
Haha glad you enjoyed the read !