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View Full Version : MHYRAJ (A deadly carry to face all alone)



CresenticE
04-26-2010, 02:29 PM
Mhyraj

Origin: Assassins live to take life out of their target.... they exist in the darkness where retreat is never an option....they strike with ease and slips into shadows as if ghosts that haunts their targets.



Strength: 23 + 1.8



Agility: 20 + 3 (Primary Attribute)



Intelligence: 19 + 1.4



HP: 587



MP: 247



Damage: 51 - 55



Attack Speed:0.75 attack per sec



Range: 150



Speed: 300



Armor: 5





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Wind Blades




A wind forged dagger that allow the wielder to deal an increasing damage with each attack. Applies Open wound to attacked hero/unit.



Target: Self



Skill type: Buff



Casting: Instant



Damage: +6/+12/+18/+24 damage



Mana cost: 50/60/70/80



Cooldown: 30



Duration: 15 sec per hit/ refreshes per hit


Open Wounds Effect: each time an attack lands on the target, the target receives damage based on the current level of the skill on the first hit and will receive twice the added bonus damage on the second hit so on and so forth. When hero changes target the bonus damage per hit is reset to current level of skill. Adds 1/1/2/3 Charge of Wind Shards on the target for every successful attack, having 20 max shards/ target.

Visual Detail: pulls out a different dagger, a light blue shinning dagger that gains a brighter shade of blue with each successful attack. Corpses of the units killed are removed instantly.

Notes: Attack modifier/ does not stack with other attack modifiers. Stacking damage does not stack with bash, critical attack, (battle fury) and attacked structures. Works well on allied heroes with debuff. Displays Counter of Wind Shards present on the targets body.




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Integrate:



Gains meld, applies execution to target unit and integration to self. Dispels integrate upon dealing damage to target.



Target: Self/ Ally



Skill type: Buff



Casting: Instant



Range: 500/600/700/800



Cooldown: 25 sec



Mana Cost: 60



Duration: 15 sec

Meld Effects: Self: gains invisibility and 50% increased movement speed for 5 sec.
Ally: gains invisibility and 25% increased movement speed for 4 sec.



Execution: target unit is killed and corpse is disposed instantly.

Integration Effects: replaces the unit killed under Execution skill for 15 sec. (Cloaked as an enemy/neutral creep)
Visual Detail: Self: A blue ethereal form with its hood worn during invisibility and a green strip of light on the back when moving.
Ally: A black ethereal form with a blue strip of light on the back when moving.


Note: Instantly kills a level 3 unit and below at a range of 500/600/700/800. Can be reveal by bound eye during Meld and hero controlled unit during Integration.




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3rd Skill:



Death Blow:



A fury of attack that was once forgotten by the master to reveal among his colleagues, where in a tragic incident that led to its discovery was revealed. 15% chance to execute Death Blow.




Skill Type: passive/ attack trigger



Cooldown: 1.5 sec


Death Blow Effects: executes 1 to 3/ 1 to 4/ 2 to 4/2 to 5 attacks on attacked target for as the number of attack increases by 1 for every 6 killed heroes. Displays a counter for added attack and will lose 1 added counter upon death.

Visual Detail: changes location for each attack under the death blow effect.

Note:Illusion can execute this skill but will remain in place upon trigger. Will retain the added attack based on the slain hero.




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Ultimate:



Kindle



A swift shot of arrow that instills oil on the target's body, exposing the target to further damage and stun.





Skill Type: active



Casting: 1 sec



Cooldown: 30 sec



Mana cost: 150/175/200



Duration: 5 sec.

Kindle Effects: target unit will receive 5/15/15% of his max life as damage and a new skill is available.

Trigger: activates the charges, stunning the target for 1 sec/ 4 Wind Shards draining 4% of max life and combusting 2% of max mana for the duration of stun.

Visual Details: target is set on fire after activating Trigger, orange with a pale red for level 1, red with a pale blue for level 2 and blue with white for level 3.


Please leave a comment.... for further rework on the hero... i totally reworked the previous one The Rogue Assassin... because only Passthechips and [RTW]Abstrakten whom posted a comment and its obvious other viewers never liked it.

CresenticE
04-26-2010, 02:37 PM
I dont know if my senses serves me well. About the second skill.... i thought a read a post stating this kind of execution and skill type... hope you won't be offended if i did add your skill as part of this hero..... feel free to say, so i could add you up whenever this hero reaches other peoples expectation of his existence in the game or not.

CresenticE
04-27-2010, 04:00 AM
Bump!!!!

CresenticE
04-29-2010, 08:06 AM
Is my idea a trash? no one cares to post a comment..... if only i could remove this thread or ask someone to do so.... T_T

Roflmyhatoff
04-29-2010, 10:34 AM
Give it some colour and formatting, alot of people will see all white and be lazy and not exactly read the whole thing.

So I am having trouble understanding his First Skill. Does it stack one ach hit up to 4, ie: First hit deals 6 bonus damage, then the next does 12, then the next does 24 for level 1?

And Skill 2, does it kill a creep and make you and a target hero invisible for duration? If that is the chance I would seriously reconsider giving two units invisibility at level 1, or at the start of the game. It allows for a bit too much ganking potential, and Invis is generally a very strong buff. If you decreased movement speed as sort of a tip-toe, maybe it could be a bit more balanced in concept.

I don't like passives in my opinion, but Skill 3 seems interesting due to its charges based off of hero death.

The Ultimate stacks with the first skill correct?

If you can explain a bit better, that would be swell, so I won't vote as of now.

CresenticE
05-02-2010, 05:27 PM
bumping for comments!!!

WTFCALLMISS
05-02-2010, 05:30 PM
this game doesnt need more carries. sorry. you should revamp to a support/teamplay style hero.

CresenticE
05-02-2010, 05:53 PM
thnx for the comment.... i'll be releasing a windrunner inspired hero soon... hope to get a feed back from you....

CresenticE
05-05-2010, 11:49 AM
Bump!!!!

CresenticE
05-11-2010, 09:29 AM
bumping

CresenticE
05-24-2010, 02:39 PM
bump