View Full Version : Psionide
bittersweets
08-14-2009, 12:44 PM
Hope you like her! Also, sorry about it being so long. At least this way, if it ever gets accepted I can just copy and paste it into the guide section!
http://i66.photobucket.com/albums/h268/mysticalmoon_2006/Occult/Sorcerer/sorceress9.jpg
Psionide –
Team - Hellbourne
Scorned and abandoned out of fear of her mind controlling powers, Psionide vowed to find the power to take revenge on those who had ostracized her. When the Hellbourne offered her a chance to dominate the protectors of those she saw as weak minded fools, she couldn’t pass up the chance.
Art style - Dark and secretive, she is constantly hidden in a cloak so black that shadows extend away from it as it eats the nearby light.
Animation – She strides forth with a confidence and elegance her dark cloak billowing around her.
Now for the important stuff, but remember all numbers are changeable!
Move speed – 290
It’s not too fast, not too slow. Her ultimate is supposed to be difficult to get within range of the target, but not impossible.
Attack type - Ranged (600)
With 600 range she can lane fairly well, and it lets her get attacks off during a team battle without immediately getting stunned and killed.
Attributes -
Strength – 16(2.0)
Strength is probably her most important stat for two reasons, the first being that it directly effects the amount of damage her Mind Bind + Ultimate combo can output, the second being that she will be drawing a lot of fire in team battles as the enemy attempts to prevent her from disabling and killing her target.
Agility – 16(2.0)
Agility, even as her least useful stat, is still an important thing as it provides armor that maximizes her ability to tank and provides IAS necessary to make the most out of Psislice.
Intelligence(Primary Att!) – 21(2.2)
Intelligence is her primary stat, but it’s really the second most important stat. At the start of the game extra int gives her the mana needed to stack crystals up quickly and push with Mass Suggestion. Late game, it provides damage, and the more damage she has, the more of a threat she is and the more likely the enemy is going to spend some time trying to take her out which after all is exactly what she wants.
With low base stats, but a decent amount of gain, she will be able to handle team battles late game without being too strong early on.
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And now for the skills!
Mind Bind – After channeling for a few seconds, she traps a part of the targets mind into a Crystal. Every time she takes damage, if she has a Crystal, it breaks the Crystal, negates the damage, and deals an equal amount of the damage she would have taken to the person she made the Crystal from as magic damage.
While channeling she raises her hands to her temples. At the end of channeling, her cloak flares out behind her and she reaches her hands out in front of her. At this time a white burst flares out from around the unit.
Crystals last until Psionide takes damage.
Crystals deal damage top down, with the newest Crystals being used up first.
She can store up to 4 Crystals without her ultimate and each level of her ultimate increases the max number of Crystals by 2.
Level 1 – 2 seconds of channeling, 700 range.
Level 2 – 2 seconds of channeling, 1000 range.
Level 3 - 2 seconds of channeling, 1300 range.
Level 4 - 2 seconds of channeling, 1600 range.
Manacost – 100/100/100/100
Cooldown – 40/30/20/10
One of her most important abilities, this allows her to prepare for a conflict in advance. Such a complex ability has a lot to talk about, but I will try to cover all my bases here.
First off, let me clarify exactly how it works, or at least try to. Let’s say you are in a lane and you use this ability on a low health hero. Right after you use the ability, a pyromancer uses his ultimate on you. What would happen, assuming you hadn’t taken damage from some other source, is that the pyromancer would do no damage to you, break your newest Crystal and deal his ultimates damage as spell damage to the low hp hero you made the Crystal from. This would result in a kill for you most likely.
Secondly, I would like to explain exactly why this is not overpowered. It would be hard to manage your Crystals, since by making a Crystal on a different target then the last one, you effectively change the location of where the next damage you take will go. Furthermore, if by any chance a creep gets even one attack on you it would destroy your most recent Crystal and deal a negligible amount of damage to whoever you made it from. Also, any damage over time spells would destroy a Crystal every tick of damage. It would take skill to use effectively, and even if its applied properly it won’t be unstoppable by any means.
Finally, I’m going to explain the reasons for some of the parts of the skill. With 2 seconds of channeling, she will be vulnerable while she casts this, the idea is to use it from out of sight, perhaps in the jungle some ways off. The range is long so that you can use it from that safety. The mana cost isn’t too high for an int hero, but it is far from free either, good mana management will be key to maximizing this skills uses.
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Mass Suggestion – Psionide forcefully extends her mind in an area around her, converting all enemy creeps nearby into her teams creeps for the duration of the spell.
She gestures in an area around her, and a wave of alternating white/black waves spread out to the radius of the ability.
This ability does not give her control of the creeps, and does not apply to neutral creeps!
When she uses it, all enemy creeps in range, switch from legion to hellbourne or vice versa and change their pathing and ai to the same as the allied creeps in the lane where it was used.
Level 1 – 300 radius, 5 second duration.
Level 2 – 500 radius, 10 second duration.
Level 3 - 700 radius, 15 second duration.
Level 4 - 900 radius, 20 second duration.
Manacost – 80/120/160/200
Cooldown – 30/30/30/30
This ability has a bunch of applications as well, the foremost being pushing/protecting Crystal s/damage during stuns.
As a pushing ability, it has two important parts. Not only does it increase the number of creeps attacking, it also keeps the creeps moving/attacking a tower instead of stopping to attack enemy creeps.
Crystals are a valuable asset, and they are rather fragile. This ability could be used to let Psionide walk through a group of formerly enemy creeps without losing any Crystals.
During a stun, using this ability could provide massive damage as all the formerly distracted creeps now focus the only nearby enemy.
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Psislice – While this is ability is toggled on, Psionide focuses her power into each of her attacks, giving a chance to shatter the opponents mind and trap it in a Crystal.
This ability can be toggled on and off.
Level 1 – Gives a 15% chance to make a Crystal of the attack target on attack.
Level 2 – Gives a 30% chance to make a Crystal of the attack target on attack.
Level 3 - Gives a 45% chance to make a Crystal of the attack target on attack.
Level 4 – Gives a 60% chance to make a Crystal of the attack target on attack.
Manacost – 0/0/0/0
Cooldown - 0/0/0/0
In essence this skill converts attack speed and damage into evasion/damage return.
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Eclipse(Ultimate) – Psionide leaves her body and attempts to destroy the mind of her victim completely. She must be able to touch the target to use eclipse. Each second out of her body deals heavy damage to herself. While being eclipsed the enemy is unable to take action. Furthermore, each level of this ability increases the maximum number of Crystals Psionide can make.
Psionide reaches her arms out towards the target and a white line connects the two. The lower the targets hp gets, the darker the line becomes.
As long as Psionide is still channeling/alive, this ability keeps the target unable to take action or move.
She must be in melee range to use this ability.
Each tick of the ability counts as a damage source for Crystals, deals pure damage to herself.
Level 1 – 10% of Psionides health lost per second, 6 max Crystals.
Level 2 – 15% of Psionides health lost per second, 8 max Crystals.
Level 3 – 20% of Psionides health lost per second, 10 max Crystals.
Manacost - 200/300/400
Cooldown - 180/120/60
A channeling disable with many quite a few applications. This ability is what makes Psionide useful in team battles and ganks. The biggest challenge in using this ability is getting into melee range.
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(The most important part!)
Role – Psionides job early and middle game is to support in ganks and push the first towers with mass suggestion. Late game and in team battles, her job is to tank out nukes and disable important targets like AOE stunners.
Psionide has a lot of different possibilities and applications of her skills, but I’ve been typing for too long now, I’ll let you figure them all out!
Prolific2
08-14-2009, 01:29 PM
I like it so far! I have a question though. How exactly does Eclipse work? Can you explain it in more detail?
bittersweets
08-14-2009, 02:10 PM
Um sure, basically you get close to someone and target them with eclipse and they are stunned until you stop channeling/die. You lose the noted percentage of health each second, dealt to you as pure damage. The damage however activates whatever crystals you have set up, negating the damage and dealing it to whatever you got the crystals from.
bittersweets
08-14-2009, 03:14 PM
Now in technicolor!
Also, I would really like to know you guys think, 40+ views and only one response.
Qwernakus
08-14-2009, 05:04 PM
I like this hero, its all about controling shards, and besides that, its positioning, element of surprise, and tactic. Not many heroes are more about that than the skills itself, so i like this idea!
Medieve
08-14-2009, 09:28 PM
I like all the skills, but I think they need to rewritten a bit to make her playable.
Mind Bind - I like the mechanics but its difficult to really build up any number of crystals unless you are in the early game laning against someone. In a team battle, you will likely be able to put up one crystal. Unless you are doing a hit and run tactic just to get crystals, it would be tough to have a reserve.
Mass Suggestion - Hmmm..... I have some reservations about this skill. It does help that its duration based and not permanent otherwise I'd feel it'd deny you xp. But it doesn't so thats a moot point. Could be useful at low levels and later when you have to turn away megacreeps or something. I might even suggest that it turns minions.
Psislice - I feel this conflicts somewhat with your first skill. Why would I spend 100 mana to get a crystal after 2 seconds of channeling when I could be harassing with this skill for free and get crystals? But otherwise I like it.
Eclipse - What? This feels like devourer's ult but on a caster. Which isn't a terrible idea, but I don't see this working. She has two active skills to get crystals which she can't use while channeling and while shes attacking she is negating damage and transferring the damage to her target anyway. Why would she want to use an ult that negates damage it deals to her to transfer that damage to her target to a limit of how many crystals she had at the start of the channel? The fact that its melee range is also an issue. Unless you want enhanced marchers to be a permanent fixture on her build, shes going to have issues trying to dig her way through two waves of creeps to get into melee with an enemy hero.
bittersweets
08-15-2009, 12:19 AM
I think you are too fixated on only getting crystals from heroes. You could bind neutral creeps and then use your ultimate to freeze someone in place. The advantage of mind bind over psislice is that its reliable and can be used from a safe location, after all every time you attack a hero near creeps it pulls aggro. My original intention for mind bind was that it could be used from one lane into another but I quickly decided that that would be implausible.
You seem to be forgetting that the ultimate stuns for an indefinite amount of time. If you just walked up to someone and started attacking them, odds are they would stun you back and kill you, or run away.
Furthermore, she wouldn't have to run through two waves of creeps, she could mass suggestion them. Another thought would be a blink dagger.
Thank all of your for your comments!
Anyway, in light of the previous comments I have decided to explain further the differences and applications of psislice and mind bind.
Mind bind can only be used from somewhere safe and out of sight, to use it anywhere else is like asking your enemy to walk over and knock you around. Because of this limitation, it would be almost useless during a team battle. If you are lucky you might get one or two crystals from your enemies as they push up your lane.
Psislice is the opposite, it can only be used while you are in danger. Psislice will be your main source of crystals during a team battle. At first these skills might seem to make the other pointless, but each has a situation where you should use its counterpart.
Alot of skill is involved in recognizing which one to use when to maximize your crystals potential.
ChaosAxess
08-15-2009, 12:39 AM
Psislice should have a 1-2 sec CD with a small mana cost and be an attack modifier imo. Sounds pretty interesting tho
bittersweets
08-15-2009, 12:43 AM
If I did that chaos, it would completely replace the first ability. Furthermore, with it as a % chance, you could stack IAS and build the hero out as dps.
`Nazta`
08-15-2009, 05:10 AM
Very detailed Hero suggestion.
It sounds pretty cool.
Plus it looks "Skill-Oriented", perfect for someone as awesome as me. :P
bittersweets
08-15-2009, 05:51 AM
Really, if you don't like it I would like to hear why.
bittersweets
08-15-2009, 11:14 AM
I can't help but get the feeling that people are voting no without a reason and that is why they refuse to post comments or criticism that might let me further the hero.
ChaosAxess
08-15-2009, 01:03 PM
That's the only thing that's bugs me about suggestions, it doesn't have a lot of traffic compared to the others and when people do vote against something they don't give a reason why.
And I think that skill would be fine if it had like a 10-15 mana cost at max level . I get now what you were going for after reading it again, a CD would make it scale badly and it's not really an attack modifier. Her skills have a relatively low mana cost aside from her ult, so it shouldn't be a problem, especially for an int hero. I do like the idea of relying heavily on both normal attacks and skills for an int hero. Her ult is a very cool conversion of Bane Elemental's ult with a nice twist. What's the duration of her ult?
Nordoix
08-15-2009, 01:09 PM
I like this idea. Really interesting! :)
Seems like quite a nice concept. Yes :>
bittersweets
08-15-2009, 01:14 PM
My intention for the ultimate was for it to last indefinitely, the idea being that shes losing massive amounts of hp after she runs out of crystals while using it, and it doesn't do any damage inherently. If that turns out to be a problem, it wouldn't be hard to stick a max timer on it.
Attacking her while she is ultimating effectively decreases the duration of the stun, because I doubt she will be interested in hanging around with rapidly decreasing hp.
Also, thanks again for your support!
RaistX
08-15-2009, 01:42 PM
I love psionics, so you already get points for this. The concept is really nice.
I think the crystals are a bit unbalanced though, return full damage? That really hurts alot. Wouldn't it be better if the crystals return a fixed amount of damage? A bit like abbadons (Accursed in HoN I think) shield skill. Lot's of ulti's are about dealing a big amount of damage, so she would be a counter to alot (and maybe too many?) heroes. Defiler couldt get rid of the crystals fast though, so it's possible to counter psionide as well, which is good.
Great concept, but I think she could do with a bit more fine-tuning. I'm gonna keep an eye on this hero, psionics! <3
AdrianChrist
08-15-2009, 01:53 PM
This hero sounds to me like one of the most interresting so far. Unique if I may say so. The crystals are a very cool thought. But both the crystals and the mass suggestion sounds like a tuff one for the programmers ^^
Best of luck getting somewhere with this!
/Adrian
bittersweets
08-15-2009, 03:09 PM
Really, if the programmers are having trouble with it, I could write up some pseudo code for it. It would be a little tough writing code without knowing exactly where it would be going, but I think I could make it generalized enough to work.
I think they should be able to take care of it just fine though <3
`Nazta`
08-15-2009, 03:35 PM
Keep at it, you never know.
Tip: At level 3, you crystal someone from your lane and run to the closest tower!
Keep at it, you never know.
Tip: At level 3, you crystal someone from your lane and run to the closest tower!
But make sure you don't take damage from creeps!
Medieve
08-15-2009, 06:11 PM
Well, I think Mind Bind needs a major buff and that her ult should work at range. Its alright to say, "Well you can use this one in a safe way" but its still a utility skill thats mostly only useful at the beginning to turnaround harass and it requires you to give up skill points that could have been going towards Psislice which I still maintain is the better. If you are playing accursed, you are better off using the shield aggressively for both its offensive and defensive nature rather than just casting it on yourself to deflect harass.
And I don't know why you sought to nerf her ult by making it melee range, its basically bane's old ultimate but after a point you stop doing damage and its just a huge rhasta net thats killing you.
bittersweets
08-15-2009, 06:27 PM
I must say, her ultimate is right where it should be. You seem to be forgetting that banes old ultimate lasted exactly 5 seconds and dealt something like 2000 damage with aghs. If you do a little math, I'm sure you can figure out why her ultimate should be melee range.
If you really think that mind bind needs some sort of buff, imagine it reaching whatever distance it takes to go from one lane to its neighbor at river.
I'm going to leave the final balancing up to the people who can play test it however; seeing as I lack a way to test it, I just have to assume that I'm right and its balanced as well as it can be. With the variables I included, it should be a fairly simple thing to tweak it until its perfectly balanced how the developers wish it.
Remyx
08-15-2009, 06:44 PM
I love the idea of the convertion of creeps!
Medieve
08-15-2009, 07:59 PM
Fair enough, I'll vote yes with noted reservations :d
Yes, this hero is amazingly well done. I'd love it for her to get put in the game ,devs, HIRE THIS MAN!
Very nice skill synergy, love the whole 'crystal' theme. Reminds me of suicidal techies somehow, anyways great idea! Voted yes!
PDV_Zilla
08-15-2009, 08:33 PM
Nice hero suggestion but I'm not sure about the Mass Suggestion skill. Didn't you think about that skill could be a little bit ibma as the game progresses? Especially when the other team raxed a lane...
Hippie
08-15-2009, 10:10 PM
The crystal idea is awesome, maintaining them would be a pain though. Playtesting could iron this out.
T-up.
Full_Effect
08-15-2009, 10:25 PM
Love the idea, but on the Ulti. Wouldn't the level 1 ult have the greatest health drain on Psionide, and it would go down as you level the ult? Or, what is the reasoning for the larger health drain as you level it?
Hippie
08-15-2009, 11:04 PM
The point of the ult is that if you have crystals up they negate the damage and pass it off to whatever unit you took the crystal from, therefore the more damaging each tick is the more damage will be passed on.
bittersweets
08-16-2009, 08:24 AM
Victory!
Remyx
08-16-2009, 01:03 PM
You put alot of effort into this hero and it actually is a unique hero with the use of crystals, etc. This would be a really good hero in HoN imo.
Full_Effect
08-16-2009, 01:42 PM
The point of the ult is that if you have crystals up they negate the damage and pass it off to whatever unit you took the crystal from, therefore the more damaging each tick is the more damage will be passed on.
Awwwwwwwwwwwwwwwwwwwww. *lightbulb*
`Nazta`
08-16-2009, 02:55 PM
Yes, this hero is amazingly well done. I'd love it for her to get put in the game ,devs, HIRE THIS MAN!
Damn right, Hire this 'man'!
42 Votes!
Congrats.
ShinigamiNeo
08-16-2009, 03:31 PM
nice suggestion :)
1 question though.
can u stack crystals up on 1 target?
srry if it was asked before, only read the first post
ShiftyJesus
08-16-2009, 03:57 PM
Man honestly i love this hero, i think its a brilliant unique fighting style with some cool synergetic (not a word) spells.
You've taken a DPS role and made it into a challenging hero, with a completely different style of fighting. Thumbs up and i want to play this hero!!
ShiftyJesus
08-16-2009, 03:59 PM
ooo quick question, this might have been said but the crystal damage is it magic damage, because the ulti is pure damage, will that mean that the crystal return the pure damage ulti?
Hippie
08-16-2009, 04:04 PM
PM a mod and get this moved to Top Suggestions ^_^
bittersweets
08-16-2009, 04:12 PM
@Shinigamineo Yes, you sure can.
@Bananagans The ulti deals pure damage to you, but the crystals convert it over to magic damage before it hits the enemy.
@Hippie I totally did, just waiting for a response <3
I would also like to point out that everyone who voted no did so without expressing their reasons for it.
Excalibur said he didn't like it, everybody boo him until he does =(
j/k.
Now I have to go find a different moderator to ask.
bittersweets
08-29-2009, 03:15 PM
Now Psionide needs more bumps too!
OtherDay
09-03-2009, 02:24 PM
I like some of your ideas but I'm afraid I'll have to take some chunks out of your design.
Mind Bend -
The damage return concept is flawed and leads to some extremely restritive and counterintuitive gameplay.
i. Becasue any damage taken takes a charge you have to avoid getting hit by anything that isn't a relevant source of damage. That means you cannot be hit by creeps or any sort of dot. Meaning that not only can u not harrass a hero in lane becasue u will almost inevitably get hit by a bunch of creeps on your way of getting to the enemy hero especially if he is ranged, but also that say a venomancer or a demented shaman will be able to elminate all charges with basically no repercussion with one attack or spell respectively. Also a radiance turns you off as effectively as a gem does a techie.
ii. Becasue the setup time to get a relevant number of charges onto another hero is so long they will see it coming from a mile away and even if they don't you have no way of forcing damage onto yourself besides you ultimate.
iii. trying to avoid these things from happening changes the way you have to play so dramatically that the hero becomes a slave to his own mechanics.
iv. i realize how cute the skill sounds when facing a zeus in mid during the laning phase but ultimately he would jsut ignore you instead of trying to kill you without giveing you a chance to kill him, ever.
v. It would become somewhat useless very quickly and definilty isn't something I would build a hero around.
vi. In order to keep this skill viable it would require some reworking. My two suggestions for this are to either:
a. Restrict the damage reflection to magic damage only, that way it still protects you against powerful nuking without changing your gameplay style dramatically (you can still get hit by creeps when harassing or chasing a hero without having all your charges drained)
b. Change the way the charges are applied dramatically. I'm thinking along the lines of duration 20 seconds, cooldown 30 seconds, applies 2/3/4/5 charges, instant cast. That way you dont have a prolonged 'setup' phase of a minute upwards before you can think of engaging. Also it keeps things fair by not making you 'nukeproof' permanently just becasue you play extremely passively.
Mass Suggestion -
This is probably my favourite ability. The spell would need a clause that 'turned' creeps still give experience to the side they originally opposed upon death. The experience loss would be too great otherwise making this skill nearly unusable.
Psislice -
i. If can boost your attackspeed sufficiently and get into a 'fair' fight you can effectively take no damage and have your opponent eat his own attacks, except that it never works like that. Just means noone should fight you alone, without disables, when there arent any creeps around.
I dont know how powerful this will be but it doesn't seem broken either way.
ii. This might be dangerous if the hero was capable of any sort of actual damage output.
iii. You could take this into a different direction by giving the skill a cooldown instead of a percentage. Think Nerubian Weaver, every 5/4/3/2 seconds your shot applies one of these. That way maybe people wont have as much of an incentive to buy attack speed items on a hero that can't make much use of them in his current form.
Eclipse -
i. So let me get this right.. when she tries to 'destroy her opponents mind completly' she actually does no damage to her foe except that which is redirected through the crystals? Thats a bit daft imo.
ii. Some might argue that her ultimate is better at lvl 1 than it is at lvl 3 becasue she can hold out and disable an enemy for so much longer. Especially since I can see this used as a disable first and nuke second. When do you really have time to set up any number of charges on a target? Especially when ganking, getting ganked.
iii. If she takes 10% of her max health every second.. assuming she is at 100% thats a 10 seconds stun at lvl 6 not factoring in any damage return shields she might have set up. That seems incredibly overpowered. Sure she'll be low herself after breaking it off at 9 secs but surely your lane partner would have done his bit and finished your opponent off in you know 10 seconds...
iv. The move seems incredibly good and bad at the same time. With the right setup the way you have envisioned it aka 10 charges applied to the opponent hero (through minutes of setup and the hero with 10 charges running around in the forest completly unaided...) it will effectively do 20% of her max hitpoints every seconds for 10 seconds. Assuming 1500hp at level 16 thats 3000 damage. That seems like an incredible amount of damage. but the circumstances that are required to make this happen are rediculously unlikely. It's much more likely to be abused with maybe 1 or 2 charges and a 10 seconds stun while a teammate beats down.
v. It's just too long. Have you ever though 'omg this electrician/succubus stun is taking FOREVER'? This one can easily last twice as long.
I like the second skill very much and the damage shield concept is neat if you can find a way to make it work. The ultimate needs a complete rework in my opinion it just feels too fragile to ever be any real benefit.
Also I dont approve of her ultimate being the only ability making her any sort of threat. For that purpose I would cut either her first or third ability completly and replace it with either a nuke or some other way to make her more dangerous. Try to avoid replicating Accursed's self/enemy nuke that he can use to trigger his shield if possible.
Peace out
KaiOni
09-04-2009, 05:13 AM
It does seem like a VERY complicated suggestion at first, but her skill set makes her virtually unbeatable 1v1 in the hands of an experienced player.
I very much like this. Could definitely use some tweaks here or there for balances sake, and I'm not one to suggest them, but I would definitely like to see this hero in HoN.
Though, one thing I will suggest is this;
Would her skill combination not allow her to do the following:
1. Somehow obtain maximum crystals on the one enemy
2. Find any random creep
3. Use her ulti on it
3a. Very likely in combination with several HP tanking items, such as a Heart (Or several).
4. Cause death to the crystalled enemy hero at any point in time she sees fit?
While it would be completely hilarious, I think these crystals need to have some form of limit.
bittersweets
09-08-2009, 08:49 PM
At otherday, if I took time to explain how wrong you are, I would have to explain the reasons why you are so sure you are right and that would be more time then I'm willing to spend.
At kaioni, yes, her skill combination would allow her to do something like that. The problem is of course that it takes 100 seconds of bouncing around the woods to get max crystals on a single target with that ability, and any damage can ruin all that work. It forces the enemy hero to ward to catch her while she is laying crystals down or push a lane, making her and her teamates come defend, or just not sit in one place farming for 100 seconds and give her a tough time laying all the crystals down. Its much more practical for Psionide to drop one or two crystals for a slight advantage and then let Psislice take care of the rest.
Also, crystals can be placed on any non-allied unit. If you are hanging around the jungle you can drop crystals on neutrals and let your enemies kill them for you.
Millet1
09-08-2009, 09:15 PM
I support this~ I like the strategy involved. As a pusher user as well, I find this interesting. If you ever need help for pseudo-code, I can help too. That depends... what language could they be using? *thinks*
Skyve
09-11-2009, 10:06 PM
I really like the idea, but I don't really think the hero could be really used the way he is now.
lvl3 of her Ultimate will definitely kill her too fast, especially when she has to be in melee range of her target, making her an easy target for every enemy's disable or at least a good target for enemies attacks, especially since she'll die within 5 seconds if left alone anyway.
Ofc, you could argue that she will have more time to life if she has enough crystals, though it is very unlikely that she'll ever have enough crystals since getting them just takes too much time and effort. Her passive can't really be used to stack up crystals since they will vanish as soon as they are produced because your target will most likely be hitting you aswell. The crystal thingy seems only to be working well in a 1on1.
Also, you'll have to be caring so much to not get hit by anything other than a strong ability that you can't even really participate in combat.
The first thing you should change would be the cooldown on Mind Bind, since 40 seconds for lvl1 just isn't necessary. 10 seconds on each level should be fine, so you can start trying to stack crystals early on. Maybe the crystals also should only break if the damage exceeds a certain amount (like 60-70 on lvl1, 120-150 on lvl2, 180-200 on lvl3 and 240-300 on lvl4) so you don't have to fight too passive.
Or maybe each crystal should have the beforementioned numbers as hit points. What I mean is that, if you have a lvl1 crystal with 70 hp and you get hit by two 40 dmg attacks you would still reflect 80 damage to the enemy, but you wouldn't lose your crystal immediately after being hit.
Maybe the hit points of the crystal also should only be high like 200-300 hp when you create them by using Mind Bind, and crystals created by using Psislice can only absorb a minor amount of dmg (like 30-50).
bittersweets
09-14-2009, 03:08 AM
It seems like most of the people that have problems with Psionide don't understand how the hero works.
I agree that the cooldown on mind bind at level 1 is a little bit silly however there needs to be a reason to level it past 1.
You don't have to put the crystals on your target. You can put them on anything even Kongor.
If you are avoiding combat completely, you are playing Psionide ineffectively.
Adding hitpoints to the crystals would turn her into another tank. The crystals are supposed to be anti-spell, not anti-everything. You would ruin the appeal of the hero by adding hitpoints to the crystals.
At level 3 assuming all you do is mindbind the opponents hero once, blink in and ulti, you are doing 20% of your health in magic damage.
Thanks for posting your objections, however, I wish that people who do post objections read previous statements so I don't have to repeat myself.
Ever since this hero got added to the popular suggestions she has been getting twice as many no votes as she had before. I am inclined to believe that these votes are a direct result of uncontrolled unwarranted human emotion. If you don't have real reasons why you vote the way you do, I sincerely hope that you will die before you cause undue harm to the world with your irrationality.
Smien
09-14-2009, 12:14 PM
i really liked this concept too :)
thumb up indeed
Skyve
09-18-2009, 03:18 PM
Adding hitpoints to the crystals would turn her into another tank. The crystals are supposed to be anti-spell, not anti-everything. You would ruin the appeal of the hero by adding hitpoints to the crystals.
Then make it like the first thing I mentioned: they only break if the damage dealt to you exceeds a certain amount. And then make it so that you only reflect the damage when the crystal breaks.
That should make her playable, because the way she is now, I don't really think she is.
At level 3 assuming all you do is mindbind the opponents hero once, blink in and ulti, you are doing 20% of your health in magic damage.
Which would really suck for an ultimate, since on lvl25, only counting in base stats + stat gain + 20 bonus stats, that's ~300 magic damage. Obviously it would be higher on lvl25, but still, it would suck early game the way it is now. With improved crystals it might be better though. But being melee doesn't really help the ability.
SniperJuice
09-18-2009, 10:00 PM
.. up to lvl 3 low hp heroes, 3 crystals go stand in front of kongor.
DarkAce
09-19-2009, 01:14 AM
It does seem like a VERY complicated suggestion at first, but her skill set makes her virtually unbeatable 1v1 in the hands of an experienced player.
I very much like this. Could definitely use some tweaks here or there for balances sake, and I'm not one to suggest them, but I would definitely like to see this hero in HoN.
Though, one thing I will suggest is this;
Would her skill combination not allow her to do the following:
1. Somehow obtain maximum crystals on the one enemy
2. Find any random creep
3. Use her ulti on it
3a. Very likely in combination with several HP tanking items, such as a Heart (Or several).
4. Cause death to the crystalled enemy hero at any point in time she sees fit?
While it would be completely hilarious, I think these crystals need to have some form of limit.
This was my initial thought too, if you build her with a sac stone, etc; It would be easy to get lets say at the least 2.5k hp. Say she only spends 20 secs getting 6 shards from 1 person, wouldn't be hard imo. Has a teammate pull a neut spawn, and she ults one. 6 Secs later the hero she got the shards from dies due to 3k "PURE" dmg. And thats with only 6 crystals.
I do like the thought of having someone barely getting away, but being in range for a mind bind, and going to their tower to let their own tower finish them off.
But she has another entire diff build option the way I see it. I would probably go pure atk speed, treads, warpcleft, hellflower/hack'n'slash, eventually daemonic bp; And just run around having people kill themselves on me.
I'd probably even rush a warpcleft, and try to solo Kongor as early as Usra does in dota. Just have to kite Kongor a bit to get the 6 crystals, (assuming before lvl 11) and let him kill himself, with a 60% chance rate, and his stun only lasting long enough to knock off a few crystals, really you would almost be able to solo him without take dmg >.>
So overall I really like the concept, T-Up from me, but I see certain factors being way OP, the synergy is great, but some of the numbers need balancing.
EDIT: Does she lose the crystals if the target they are from dies? Say if during a push, she stands behind her team collecting crystals from someone, they during the fight, and she waits til about 15-20 secs after they respawn letting them leave the fountain, then ults a creep like above, and kills the hero again?
DarkAce
09-19-2009, 01:22 AM
.. up to lvl 3 low hp heroes, 3 crystals go stand in front of kongor.
Kongor's dmg isn't too high, it would be better to go through the jungle, to the second tower, and let that hit you a few times. Even better if you're on legion side, you can go around the top tower and get hit by their base tower for even more dmg lol.
NinjaPants
09-22-2009, 08:32 PM
First evaluation has failed.
Reasons listed:
The current way that crystals work do not fit well with the HoN interface and are too foreign. (It's not a limitation of the system, but it's to keep the system intuitive and the same)
Aside from her crystals mechanic, some of her other skills seem a little lackluster, redundant, or too similar to current HoN skills, when compared to implemented heroes.
bittersweets
09-23-2009, 05:30 PM
I'm absolutely finished trying to push suggestions past judges with absolutely no game design experience what so ever. Here is an idea Nome, how about you add an extra section and call it the top top suggestions. The only way you should be able to get a post into the top top suggestions is by submitting it before a group of 24 oppositional-defiant 8 year old children. Also, you can only use words longer then 4 letters so you can be sure they don't understand anything.
Sabre
09-23-2009, 05:40 PM
Really? You're going to go cry after failing once? Someone call the whaaambulance.
Someone get this kid a tissue.
If you can't take criticism and feedback, get out of this forum. Last I checked, I didn't see any commercial releases coming up with your name on them, nor any DotA tournament results raving about your ability. If you're going to ***** and whine simply because you didn't get your way because we were 'too stupid to see your brilliance' go back to playing solitaire and get off the internet.
ShiftyJesus
09-23-2009, 08:59 PM
While I don't agree with his waaaaampage I see some valid points:
1. I think it is frustrating to have your hero turned down, when the comments are under 5 sentences. And while the words aren't all under 4 letters, a lot of them are and a lot of them are poorly chosen. When you do finally get your eval back, and its turned down, you want to know exactly how to improve, vague ****ing **** like "its too foreign", "some skills are too closely related to some skills in HoN already" HOW ARE YOU SUPPOSED TO IMPROVE AND GET ACCEPTED IF THATS ALL YOU SAY. Thats like going to a firefighter and saying "Somewhere over there, there is something that is sorta like a fire, i dunno its sorta foreign." How can you expect a fan base that cares about the game if you so clearly don't care about them.
2. I think that since ALL of the heroes currently in Top suggestions ARE ALL JUDGES it gives the wrong impression. I mean your supposed to encourage active public participation and it seems that NO ONE GETS CONSIDERED OTHER THEN THE JUDGES. And when judges do post a hero, it is almost immediately bumped into that area.
3. Do you even read the ****ing hero suggestions? Because honestly your comments seem to be so vague and generic, that it seems that you went to a program that creates poor and disjointed phrases that you can then just copy and paste.
Seriously if you want this game to improve, start acting and responding like the judges you're supposed to be.
Bananagans
PS. **** you solitaire is a great game, and i learnt a lot of my HoN skills from it.
NinjaPants
09-23-2009, 09:12 PM
My sincerest apologies.
The way her crystals store a specific target is foreign to HoN. There currently is no place on the interface where the name of the players the crystals store can be displayed.
Her ult feels too similar to Succubuss's ult. (Although we do understand how it synergizes with her crystal mechanic, a few judges felt strongly about this.)
Mass suggestion's synergy feels a bit flaky compared to how well her other spells synergize. It's understandable that it prevents the crystals from being wasted, but we believe there is a better way to go about this.
Psi Splice and Mind Bend feel as though that what they accomplish is too similar. It's understood that Mind Bend can be used from afar, whereas Psi Splice can't, but that's the only thing that really separates them. (Perhaps add more effects to one or the other?)
I hope this is a better summary of our points.
As a side note, I'm guessing that our insight on others' suggestions is what enables our own suggestions to reach the top. Keep in mind that when a Judge's suggestion is being evaluated, we are treated as equally as other members, meaning they are equally harsh to us, and we have zero say and influence as to what occurs in the judging.
PS, I agree, solitaire is great.
alexlaw
09-23-2009, 09:15 PM
I have been running around the forums with no real need to post..however..spending a good portion of my time in the "create a hero" forum I agree with Bananagans. I also do not fully agree with the OPs rant and /gquit
1) The failing evaluation does not give very much information upon why something is bad..foreign..although a relative term is not explaining a bad idea nor how it could might be more effective if look at it "this way". It's just plain shot down.
2) I have noticed that yes the top suggestions are done by judges. Although this is not bad, it shows "an overpowering" depiction of where the opinions lay within these particular forums.
3) The OP had one thing right about his rant. Most of the people here who have created heroes for evaluation do not have design experience. If anything this should be the perfect place to make mistakes and understand why they are what they are. Not some copy paste off a notepad that says "we have the answers, you do not, we reject this because it can't/WON'T be implemented, so take a lollipop and try again"
Overall, I find the concepts making my mouth water with in new content juices. I know that not everything will make the cut, but lets face it..the fights against why things are bad just are not detailed enough to help you adjust the character without scratching off an arm or a leg, or just ripping out the throat and leaving it to bleed it's electronic death.
alexlaw
09-23-2009, 09:16 PM
/edit
Sorry seems to have posted after your reply, but there it is :)
ShiftyJesus
09-23-2009, 10:01 PM
Yo Ninja:
I sincerely appreciate what you just did, doing that shows you care and allows for specific feedback, which I think is the only reason Judges have gotten in, because they have more specific feedback, if at all possible keep that trend up and you'll have less rants from me against you and more siding with you.
Cheers,
Bananagans
PS: I Don't mean to be an ass, it's just a lot of fun, I try and input some points that I think are "valid" instead of simply insulting you.
Sabre
09-23-2009, 11:22 PM
I'll be totally honest with you guys. We are aware that all the top suggestions are, in one way or another, a judges. We really are concerned about it and don't like the image it gives off. That being said, we treat judges like any other and their suggestions are just as valid as anyone elses. Keep in mind that the quality of suggestions made were (I suspect) key component to being selected as a judge, and most of those in Top have been made pre-selection.
I can see why the coles notes here were a little spartan. I don't write them, but the reaction was disproportionate and childish.
bittersweets
09-24-2009, 11:12 AM
I would be more then happy to become a critic of the judges suggestions and explain exactly why they can't possibly work.
The fact of the matter is, your reasons for disqualifying this hero are completely illogical.
Lets get rid of lion because his ultimate is an exact copy of Lina's.
Lets get rid of maldict because people get confused when they die by it and don't know why they died.
Lets get rid of magmus because his skills are rather lackluster. I mean honestly, a blink that stuns everything between him and his coordinate? After all that is just a blink combined with an area of effect stun. Ooo innovative. Or how about his ultimate? What, he charges up for 2 seconds and then does aoe damage? Sounds complicated.
There is no external precedent for these disqualifications.
Psionides crystals would be easy to implement, Psionide only needs to know how many crystals she has out there, everything else will be skill in memorization, so in the top left corner of her skill you stick a number. Sounds tough right?
Each person thats afflicted with psionides crystal gets a debuff also with a number, that represents how many crystals psionide has on them. Problem solved, it will take people all of 2 minutes tops to figure out how it works.
You would have to play test her to see exactly why I have both of those skills there, believe it or not they are both necessary and without one of them, she would be an uninteresting hero to play. Ask and I will explain in a little more detail what I mean by that.
Don't judge the game design if you have no clue how it would work, judge the entertainment value, something that you might understand.
Each and every skill has synergy with another skill of hers and synergy with at least one other hero.
You won't find a game out right now with my name on it, I teach game design, haven't made anything commercial in a while.
For nome, I told you that creativity was getting crushed by your new system, and this is what I mean.
Amadeus, your music has too many notes.
Bates3
09-24-2009, 03:02 PM
bittersweets im sorry but was this little outburst here was really necessary. Keeping an open mind to suggestions is also apart of game design, completely shutting down criticism is not going to help improve your hero only hinder it. My hero has been rejected twice but each time that ive gone back to edit him I find that I make a large improvements over what he used to be. Take another look at the notes given by Ninjapants, you may be surprised how much you will like your hero after editing.
bittersweets
09-24-2009, 04:13 PM
Obviously, you haven't looked at anything else in this thread.
Of course the outburst was necessary, how else do I expect to get enough attention on the issue to actually create a change.
I'm not suggesting you shutdown criticism, simply that the judges be able to understand what they are working with.
Furthermore, I never liked your heroes anyway, and if you are so interested in improvement I will be happy to be a critic for you.
The notes given by ninjapants have already been refuted in their entirety.
I already like my heroes, almost everyone(except one friend) I personally link to them has said they sound amazing, and they wish they would get added to the game, I've had several people post in the thread that s2 should hire me.
I can tell you why I like my heroes and why you should too, but this post is long enough as it is.
Why would I want to work in a system where unqualified people receive power unlimited by reason?
Do you know what a camel is?
Its a horse designed by a committee.
I'm sure I could change almost nothing, and resubmit the same idea and it would be approved.
Why am I so sure of this?
Because the reasons for it being disapproved are illogical.
Bates3
09-24-2009, 05:09 PM
well i tried to help but.... ya
P.S. If you never liked my heroes than why did u T-up Vadoc? Now that seems illogical.
bittersweets
09-24-2009, 05:14 PM
Because at the time, he was better then most of the other trash being suggested, and fit a niche yet unfilled. I stand by my statement that I would be more then happy to critique your heroes if you want to improve further.
Also, you said and did nothing helpful, helpful would be appealing to change the system or explaining where I am wrong. You did neither, you said something irrelevant and on untrue without considering anything I said and then decided you were being helpful.
If I'm wrong then explain why, but you better make sure your explanation isn't fallacious or I will shoot it down and you will think I'm just being stubborn.
Bates3
09-24-2009, 05:26 PM
alright i did not help, it was just my 2 cents on the situation and ur welcome to go and critique my hero link for him is in my sig.
ShiftyJesus
09-24-2009, 06:29 PM
Ok, Bittersweet I sided with you before, and now i regret that because your clearly an illogical 12 year old girl who is experiencing some severe hormonal problems. My first suggestion is go see your doctor and get that checked out.
Next, here is what i'm going to do: I'm going to take the Judge's points, your petty responses, and attempt to hammer into your brain that you're sub-par on the intelligence level.
1. Judge's point: The way her crystals store a specific target is foreign to HoN. There currently is no place on the interface where the name of the players the crystals store can be displayed.
Your Response: Psionides crystals would be easy to implement, Psionide only needs to know how many crystals she has out there, everything else will be skill in memorization, so in the top left corner of her skill you stick a number. Sounds tough right?
Each person thats afflicted with psionides crystal gets a debuff also with a number, that represents how many crystals psionide has on them. Problem solved, it will take people all of 2 minutes tops to figure out how it works.
My response: Bud, the game is not supposed to be a memory game, if you want to exercise your brain go play Pexeso which for the record is the card matching game. Your realize that when you say it would be "easy" thats the most complex thing HoN would have in game right now. To co-ordinate each hero having a debuff, and your amazing "number" that fixes EVERYTHING, would be rather tough. Not only that is the question, which order are the crystal's in, who is going to be dealt damage first. Also the skill itself seems impractical, the chanelling and range make it pointless for ganks, the fact that any damage breaks it makes it useless for early game, and later on all anyone needs to do is auto attack for 4 hits, ooooo big deal thats going to matter. So long as your not an idiot then its a completely useless spell. Not to mention disables or anything of that sort.
2. Judge's Point:Her ult feels too similar to Succubuss's ult. (Although we do understand how it synergizes with her crystal mechanic, a few judges felt strongly about this.)
Your response: Lets get rid of lion because his ultimate is an exact copy of Lina's.
Lets get rid of maldict because people get confused when they die by it and don't know why they died.
My response: PSSSST BUD PSSST YOUR TALKING ABOUT DOTA, NOT HON. A lot of heroes in dota are copies of warcraft 3 heroes or mixed. The most recent heroes that are being implemented are completely original and have no skills in common with anyone else. HoN wants original heroes, not to mention to have to balance them. When you add your hero into the game its not only about your skills but how they effect with others. Think about a game with psionide and succubus, how fair is it two have two heros incapacitated for at least 5 sec (for succ) and an indefinite amount of time for psionide. Not only is that skill unoriginal its imbalanced and dumb. I understand the synergy behind it but I think its boring, unoriginal and franking annoying as **** to play against.
3. Judges' point: Mass suggestion's synergy feels a bit flaky compared to how well her other spells synergize. It's understandable that it prevents the crystals from being wasted, but we believe there is a better way to go about this.
Your Point:Lets get rid of magmus because his skills are rather lackluster. I mean honestly, a blink that stuns everything between him and his coordinate? After all that is just a blink combined with an area of effect stun. Ooo innovative. Or how about his ultimate? What, he charges up for 2 seconds and then does aoe damage? Sounds complicated.
My Response: That's not even a valid response nor a valid comparison. Not only are you not addressing the problem of forced synergy, you aren't considering the fact that magmus was a direct port from dota and therefore under completely different scrutiny. I agree and while i understand the reasoning behind it, it doesnt accomplish anything other then not taking hits from crystals and a bit of pushing. It has no innate value in it, think about it in the sense that you have 3 skills at the start and you generally lvl only 2 of them, if you lvl this one you have to level crystal because its use is so heavily based within Mind Bend. Its an interesting idea, and useful but like the judges say theres a better way to accomplish the goals.
4. Final point:Psi Splice and Mind Bend feel as though that what they accomplish is too similar. It's understood that Mind Bend can be used from afar, whereas Psi Splice can't, but that's the only thing that really separates them. (Perhaps add more effects to one or the other?)
Your Point:You would have to play test her to see exactly why I have both of those skills there, believe it or not they are both necessary and without one of them, she would be an uninteresting hero to play. Ask and I will explain in a little more detail what I mean by that.
My Point: The skills are basically the same, one is a channeling and one is melee range, it accomplishes the same thing, no hero has two abilities that are THAT similar. Wretched Hag doesnt have a blink, then a blink strike. But sure go ahead, explain the reason in more detail.
I wouldn't bash on you this much, and I do like the hero, I did vote T-Up. But what i can't handle is an arrogant prick who refuses to take criticism
Bananagans
P.S You just got slammed by Bananagans.
bittersweets
09-24-2009, 06:57 PM
Its terribly easy to burn a straw man isn't it.
In response to your first response.
First off, mind bind has a huge range. Don't need to even be in the lane to cast it on the target. Furthermore, like I said it would be as simple to display as a debuff/number in skill, something like puppet has. You failed to explain why that isn't simple, and then made a silly comment about the game having no memory function. Its not hard to keep track of, its really not. A 10 year old could remember who they have nuked. You could even make a special effect only visible to your team that makes crystal'd enemies glow or something silly. Its a far cry from impossible to implement and it would have to be impossible in order to disqualify my hero. The order and everything is blackbox, the only person who really needs to know the order is psionide her self, and that is what passes for skill.
In response to your second response
It sounds like you are saying, "WAAAAH I DONT LIKE BEING STUNNED NEED LESS STUNS." Already electrician and succubus both have a 5 second channeled stun that deals damage per second. Bam, a precedent. Happy? Probably not.
In response to your third response.
Want synergy? Kay check this situation out.
Early game, Psionide level 7, victim level 7.
Psionide blinks into a group of creeps and a farming enemy with a level 1 ulti and a level 4 mass suggestion. She mass suggestions, and then ultis the enemy hero, holding him there for 10 seconds with every single creep attacking them because there is no other targets. If she had a crystal on the victim, that is 10% of her hp in magic damage and 11 second duration. What? I thought this skill sucked and had no synergy with the others?
As for the last part, since you asked so nicely, I can't help but oblige you.
Mind Bind is used in preparation, psislice is used post-preparation. Without mind bind, she can't set up traps can't set up ganks can't set up combos, without psi-slice she can't stay in a fight long enough to have an effect late game. I don't know about you, but I hate having a hero that can only be used one way at one time in the game.
Mind Bind is still useful late game with her high damage ultimate, she can grab crystals from a single target and threaten to run off and ulti a creep if her hp is 20% higher then her victims. If she starts getting crystals, the enemy is forced to either chase her or accept the death. Psi-slice is still useful early game as a way to harass the enemy, gank, or kill an enemy that tries to gank you. You can't do what you can with psi-slice with mind bind, and you can't do what you do with mind bind with psi-slice, a combination of the abilities will return the best effect for the minimal effort, adding yet another way for a skilled player to get more out of her then a bad player.
p.s. Damage nullified thanks to a preemptive mind bind.
Freshpro
09-26-2009, 06:45 AM
i love this idea, thumbs up !
Llama
10-04-2009, 08:30 PM
I like the concept, however:
Why not just stick the first and second abilities together? (and maybe reduce the % proc) they did that with magebane, and could allow for another ability as some people wanted
The creep-turning ability could be replaced with physical invulnerability and unit walking (akin to void talisman) for avoiding creeps.
BrokenSaint
10-09-2009, 02:31 PM
Only suggestions is lower the duration of mass suggestion as it would make her easily the best pusher in the game by a wide margin. 20 seconds of having both your creep and the fresh enemy creep wave and focusing on a tower is nuts. For her third ability you seem to have left out any downside, she just gets a 60% chance to make a crystal? It says it sacrifices attack speed and damage into evasion and damage return, but what are the numbers for how much less attack speed and how much less damage she gets?
CandIeJack
10-09-2009, 06:19 PM
One issue I have:
When you use mass suggestion, where does the experience go? Sounds like a REALLY easy way to score denies, but not only that, get lots of exp.
It would be the worst ability ever if your opponents got exp for their own creeps X_X
OrihimeInoue
10-12-2009, 12:45 AM
The number of creeps you can turn needs a cap.
Extreme_Cake
10-12-2009, 05:51 PM
Underpowered, in my opinion. She has an OK ult, but you wouldn't pick her for it (I mean, Succubus can do the same thing from range). The rest of the time, she just has 1 pushing spell, which also doesn't mean much, because lots of heroes can push. Her crystals don't mean anything, because she's utterly ignorable. It may be very hard to kill her with them, but nobody will ever want to due to her lack of useful abilities.
Tanubis
10-12-2009, 09:11 PM
The psi crystals thing is very interesting on this, but I think her ult needs a slight rework. Realistically, you only want to use her ult when there are no other sources of damage coming at you and you've got a stack of crystals on someone. You'd almost never be using it for it's disable, it's a pure damage ability. As such, I think that it'd be a lot more effective if it was a channeled ability that simply did %hp in true damage to herself. She doesn't target someone, she just turns it on and the damage goes straight out onto someone else if she has crystals on them. To give it a limiter and make it less OP, she shouldn't be able to stop channeling it for a given duration after she starts (a high number, something that will kill her if not interrupted and no one is around to take the damage) and her transferring damage through crystals should have a max range that goes up the more ranks she has in crystals (big, maybe 1500/2250/3000/3750), and get rid of that huge initial cooldown on putting crystals on people. To make it more intuitive, I'd have it automatically transfer damage to people with the crystal debuff not based on order it was placed on them, but simply transfer the damage to the closest target that has the crystals debuff on them within her range. I'd make it so while she's channeling her ult the closest target with crystals on them is slowed by 30/40/50% to stop them running.
I'd change her control creep waves ability into something that allows her to early game jungle - to keep from repeating already done abilities, maybe a confusion spell that causes non-hero units to turn and attack the closest target for the time frame so she can neutral. She'd be a fun forest player that could slowly build up for some impressive ganks, and would have the guys near her lane sweating buckets wondering if she's getting close to level 6 once they have a bunch of crystals on her.
Crystal debuff should probably be dispelled when she dies, to give people incentive to go in and kill her before she starts channeling.
Overall, I feel a lot of the abilities needed work by the devs but I voted yes because I really like the concept and I think the idea has a lot of potential. I'd love to play this in a polished form.
iareownage
10-13-2009, 02:53 AM
really like the concept.. hmm really new idea for a hero.. i say
SUPpORT :)
bittersweets
10-15-2009, 01:21 AM
I gave up trying to explain this hero to you people a long time ago, needless to say, if you find a flaw in the hero, odds are you don't understand it very well.
That said, changing crystals to affect the nearest target isn't a bad idea.
The rest of you, try rereading it to get a better understanding of what is actually meant.
OrihimeInoue
10-15-2009, 02:57 AM
I gave up trying to explain this hero to you people a long time ago, needless to say, if you find a flaw in the hero, odds are you don't understand it very well.
That said, changing crystals to affect the nearest target isn't a bad idea.
The rest of you, try rereading it to get a better understanding of what is actually meant.
lol good luck ever getting a hero made.
DerICh23
11-10-2009, 06:04 AM
THIS IS Gonna be so imba if panda+ succubus + elec+ rhasta+ this HERO HAHAHA
McStabber
11-20-2009, 12:08 PM
stupid hero
Theborg
11-23-2009, 10:27 AM
I'm voting "no", simply because of your attitude. I'm very sorry to say this, because your hero definately has potential. Reading this entire post though, it just seems as if you think you invented cold fusion here. It seems that you think your hero design is flawless, and anyone commenting/suggesting is a being of lesser intelligence than you, that just can not grasp the shere brilliance that is your hero suggestion.
There is something inherently wrong with that way of thinking, but I do not presume as much, as to think I can make you see this.
To me, in the hero's current form, the playstyle seems too passive. I don't like the fact that any dmg will take away a crystal. I also think that ability 1+3 are too similar, in their objective (to accumulate crystals). But all of these points have already been raised, and apparently "shot down".
I will refrain from making suggestions to Psionides abilities, since I don't particularly enjoy banging my head against a wall.
This post is by no means an attempt to bash you or your hero, but I hope that perhaps a little of it will make sense to you.
No offense intended, and keep up the good work. I'm sure you can get one or more of your designs accepted into the game, if you would just be a little more humble :)
TheRumIsGone
11-23-2009, 11:41 AM
Is the Ulti able to be cast on anything because if it isnt you could stack up 10 crystals on a hero at lvl 16 and kill all the creeps in a neutral set leaving one behind then popping ulti on the remaining creep allowing you to deal double your hp as pure damage towards your enemy from global range? correct me if i understand the skills wrong but thats pretty much what ive gathered if you have 10 crystals on your enemy and deal 20% max hp as pure damage to yourself to have it reflected to the unit then over 10 seconds you can deal 200% of your max hp and seeming as the cast range on creating a crystal is pretty big i guess that would make it possible for you to make 10 crystals on a lane farmer, while being hidden and without them knowing about the crystal formation unless it leaves a notification it might take a while to do but if you had a heart which would increase the damage from ulti and reduce cooldown by 15% 10 crystals would be about a minuet and a half of farming, 3 creep waves essentially and then pretty much ensuring a kill simply by targetting a neutral with the help of an ally to kill the ones around it as to stop you from losing crystals or simply by targetting roshan
Raskalnikov
01-25-2010, 12:49 PM
name sounds too much like cyanide.
Also, mass suggestion at lvl 4 is a guaranteed tower kill, even from full hp. Is that fair?