View Full Version : Wildsoul for Dummies
allquixotic
05-16-2009, 11:30 AM
A quick and dirty guide to the
Wildsoul (with love to Fallout for being a trendsetter)
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The Wildsoul is a melee/medium range hybrid Agility hero that excels at killing creeps. He has a durable and strong bear pet named Booboo, a substantial movement/attack speed buff, a passive ability to improve all his other abilities, and an ultimate that grants him hitpoints and armor but makes him attack at melee range.
Skills
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Summon Booboo:
No Target
Type: Conjuration
Range: N/A
Mana cost: 75
Cooldown: 180/160/140/120 seconds
If Booboo is alive, this spell does nothing. Otherwise, it summons your pet bear Booboo. Even at the first level, Booboo has 1400 hit points and does substantial damage. Unfortunately, his AI is exactly as "smart" as your hero's: auto-attack enemies near him; nothing more. That means you'll need to micromanage Booboo as well as your hero. If Booboo dies to a player, the player gets 100 gold. At level 4, Booboo can carry items.
Booboo increases in power each level. He is especially useful mid-game against less resilient classes such as casters. You can often send in Booboo to scare away enemy casters or make them waste spells on him, while your hero farms the creeps. Or you can send both your hero and Booboo after someone for added damage. But remember that if your hero dies, Booboo dies instantly as well.
Wild:
Target Unit: Owned Units (yourself, Booboo, or any creep you've Dominated)
Range: 500
Mana Cost: 50
Cooldown: 30 seconds
Applies "Wild" to the target for 10 seconds, plus 10 seconds per level of Natural Attunement, described below, up to a maximum of 50 seconds.
The "Wild" effect:
+5%/10%/15%/20% Movement Speed
+10/20/30/40 Attack Speed
This is one of your most important abilities. Once you max Natural Attunement, you can either keep it on yourself constantly, or chain cast it to keep it on yourself all the time as well as occasionally cast it on Booboo. Unfortunately the duration/cooldown ratio isn't enough to keep this effect constantly on both yourself and Booboo.
Wild will save you from gankers many a time, especially combined with Marchers or a Marchers-based recipe. You should improve Natural Attunement as soon as possible to improve the efficiency of this buff, otherwise it will drain your mana too quickly with its short initial duration. The attack speed modifier is a suggestion of Wildsoul's suggested play style, which revolves around extreme move speed and extreme attack speed. Your item choices should reflect that as well.
Natural Attunement:
Bear Form: +100/200/300/400 Max Health
Wild: +10/20/30/40 Duration
Booboo (himself, not the spell): +10/20/30/40 Damage, and +10/20/30/40 Movement Speed
Passive ability that increasingly improves all of your other skills with each level invested. Maxing this early will make your other abilities very effective once you get them.
Bear Form:
Self
Mana cost: 25
Cooldown: 0 seconds
"Bear Form" Effect:
Health +250/400/600
Armor +2/4/6
Transforms you into a bear. This makes you much more resilient to attack, you move at the same speed, but you use melee attacks instead of ranged. This is where the "hybrid" melee/ranged part comes in. Since you can switch back and forth relatively easily, here's what I'd recommend: for creeping, use ranged (i.e. not bear form). For engaging enemy heroes, especially melee enemy heroes, you can go toe-to-toe with them better by using Bear Form. You will want to have Booboo by your side as much as possible.
Additionally, once you pump this to Level 2 and 3, you get two new sub-skills:
"Battle Cry" Effect (gained at level 2):
Target: Self; radius 900 aura of all player-controlled units (heroes too?)
Mana Cost: 50
Cooldown: 30 seconds
Duration: 20 seconds
Damage +20
Armor +2
This skill buffs you, Booboo, and maybe nearby friendly heroes with 20 damage and 2 armor. Not too big of a deal, but low mana cost by the time you get it.
"Soul Link" Effect (gained at level 3):
Target: Self and Booboo
Range: 600
Mana Cost: 80
Cooldown: 12 seconds
Duration: 35 seconds
This skill causes you and Booboo to split all damage you receive. If you are the one taking damage, this is probably good, as Booboo has a ton of hitpoints, and this extends your survivability (Booboo is expendable). On the other hand, if you accidentally leave Booboo behind, or you are retreating and you run faster than him, enemies can attack Booboo and damage you too, which can lead to your death even when you aren't being directly attacked. Use this skill very sparingly if you expect enemy gankers around.
One Possible Item Build
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Starting items:
Marchers
Lifetube
Since Wildsoul doesn't have any abilities to directly assault enemy heroes, to harass an enemy you need to get within 450 range so your ranged attack can hit. You can also send in Booboo, but if he dies you just gave the enemy 100 gold, and you have to wait for the cooldown on the summon spell again. So, getting within 450 range of the enemy is risky, and you will likely be attacked back by any ranged heroes. That's why you need Lifetube.
Also, without any stun, slow or high damage nukes, you are very susceptible to ganking without the ability to immediately counter attack. That's why I recommend Marchers as early as possible: you are all about speed.
Middle game items:
Warpcleft
Steamboots or Post Haste (take your pick)
Thunderclaw
Sustainer
The combination of Warpcleft and Thunderclaw will make you a godlike creep killer: with a 20% chance to cast a 150 damage chain lightning on every attack, and a high attack speed, you will be able to clear out a set of creeps in seconds, advancing your team. If you got exactly what I stated earlier, you should now have a full inventory.
End game items (in order of priority):
Charged Hammer (eats Thunderclaw)
Daemonic Breastplate (eats Warpcleft)
Null Stone (eats Sustainer)
Hack and Slash
With your high hit points and armor by now, you should be able to fearlessly and constantly use Bear Form. For your sixth inventory slot (if you still have money) you might look into a life stealing item.
The final build is focused around high instantaneous damage (Charged Hammer), extreme attack speed and armor (Daemonic Breastplate), anti-magic properties (Null Stone), and a hero ganking effect (finally!) with the Hack and Slash's slow on hit.
One particular benefit of using multiple Morph Attacks with high attack speed is that, the more frequently you attack, the more you get chances to proc these attacks. So the Wildsoul is particularly qualified to use Morph Attacks. Also, you can creep while using the Charged Hammer, and any nearby heroes will likely get hit by a few Chain Lightning bursts (now for 200 damage instead of 150), which is usually enough to make them back off without a direct confrontation.
Skill Build Order
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1 Wild
2 Natural Attunement
3 Wild
4 Natural Attunement
5 Summon Booboo
6 Bear Form
7 Wild
8 Natural Attunement
9 Natural Attunement
10 Summon Booboo
11 Bear Form
12 Wild
13 Summon Booboo
14 Summon Booboo
15 Stats
16 Bear Form
17-25 Stats
Notes
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There are other ways to play Wildsoul, other item builds that work, other strategies. This one is designed to progress Wildsoul from a ranged, creep-killing coward (low to mid-level) to a super-fast melee, hero-chasing powerhouse (endgame).
Bugs
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As of 0.12 patch, sometimes if you summon Booboo and he dies, he will de-summon and you won't be able to summon him back again, making the Summon Booboo spell useless. Keep him nearby and try not to let him die.
LodeRunner
05-16-2009, 12:16 PM
Most popular variants of Wildsoul that I know of usually focus on your pet. I think you may have downplayed his importance here. Your bear can:
-Cast Entangling roots on a random proc
-Do bonus damage to towers
-Carry AND USE items
-Blink Teleport back to you at any time
Frankly I barely put items on my hero; I just stack the bear. It's not like the items drop when he dies. Steamboots, Hack and Slash, and a Hyperstone (sorry I forgot the HoN equivalent. It's on the secret shop, costs like 2300g and increases your attack speed by 50%) and you have one fast (522 movespeed), mean bear that's basically rooting enemy heroes while you pound on them.
This is, of course, some of the fun of HoN. There's a lot of ways to do things.
Fallout
05-16-2009, 01:09 PM
I agree with Lode, I would prefer to deck the bear out with the Warpcleft and a Steamboots. For the hero I would just get cheap hp items.
This does not mean you can't play him the way you do, in fact, this is called "The Lone Druid" build in Dota.
However, I do have an issue with the item build. You suggested stacking morph attack items such as thunder claw and 'hack and slash.' I believe it was posted that morph attacks do not stack. So you would have to choose between lightning or a snare, or change up the item build.
allquixotic
05-16-2009, 01:25 PM
I agree with Lode, I would prefer to deck the bear out with the Warpcleft and a Steamboots. For the hero I would just get cheap hp items.
This does not mean you can't play him the way you do, in fact, this is called "The Lone Druid" build in Dota.
However, I do have an issue with the item build. You suggested stacking morph attack items such as thunder claw and 'hack and slash.' I believe it was posted that morph attacks do not stack. So you would have to choose between lightning or a snare, or change up the item build.
If you read the item descriptions, it says that Hack and Slash doesn't stack with Hack, Slash, or another Hack and Slash, but it doesn't say that it doesn't stack with other morph attacks. If ALL morph attacks don't stack, then they need to explicitly state that, as I'm not aware of the validity of that claim! Only certain morph attacks do not stack with one another (for instance, any two that do mana combustion).
S2Kyle
05-16-2009, 01:46 PM
Just for reference, morph attacks currently stack differently in HoN than they do in DotA.
For instance, two mana burning/feedback items do not stack, but mana burning and lifesteal do.
Read the item descriptions for more information on what kind of attack modifier they use and what they stack with. :)
Fielding
05-16-2009, 01:55 PM
Remember, there's two categories. Attack modifiers, and general modifiers. General modifiers of the same type do not stack, but ones of different types can stack with eachother (life steal and mana combustion, for example). Attack modifiers, since they do something a bit more unique and you may want different ones active for different situations, don't stack, instead you can choose which attack modifier is active.
Generally speaking, chance to proc stuff are general modifiers. So thunderclaw and charged hammer won't stack with eachother (or with themselves) but will stack with brutalizer just fine.
Currently, shieldbreaker and frostwolf's skull are the only items in the "attack modifier" category. That means charged hammer or hack and slash would work with Booboo. For the most part, "chance to proc" items are general modifiers, not attack modifiers. We tried to keep attack modifiers as things that fit these two categories:
1. Modified your attack on a consistent basis (no chance to proc)
2. Did something "special" which could not be prioritized
For example, if you have two life steal items, it's really easy for us to give priority to the higher life steal item and make the lower one inactive. But if you have a shield breaker and a frostwolf skull.. not so much. Sometimes you'd want the armor debuff from shield breaker, sometimes you'd want the movement speed slow from frostwolf's skull. For that reason, these types of things are attack modifiers and you can switch between them. Slither's second ability is also an attack modifier.
Booboo's root ability is currently setup as an attack modifier as we didn't want it stacking with frostwolf's skull, but that IS a wee bit inconsistent, and we can revisit that later if needed. The tool tip doesn't reflect this (fixing that now) but the ability DOES show up over to the left above the minimap (which only attack modifiers do)
Again, when in doubt, refer to the tool tips.
Hucklecat
05-16-2009, 02:34 PM
This is how i personally would do it. You want your bear to be maxed out first, with maxed out damage. Booboo will have 78 damage and 2800hp, so at level 7 you just stick your bear onto your opponents so they cant farm and are constantly being harrased. You want to get your bear a warpcleft as fast as possible and steamboots. You also want to get your hero steamboots.
1 Summon Booboo
2 Natural Attunement
3 Summon Booboo
4 Natural Attunement
5 Summon Booboo
6 Natural Attunement
7 Summon Booboo
8 Natural Attunement
9 Wild
10 Wild
11 Wild
12 Wild
13 Bear Form
14 Bear Form
15 Stats
16 Bear Form
17-25 Stats
booiiing
05-25-2009, 03:35 AM
i like to put 6 life-tubes in booboo's inventory. makes it easy to send him into a big battle and leave him unattended while you concentrate on micromanaging wildsoul.
gerbercage
05-25-2009, 06:36 AM
May I know which belong to Attack modifiers and which belong to general modifiers?
In game what I see is exclusive modifier which I don't know is belong to attack or general.
Anyone can list out clearly?
Thanks
I find two characters quite hard to control at times. Tried binding them to groups, but that doesn't work at all. Is there some secret to this?
crawd
07-10-2009, 11:31 AM
mok of brilliance on bobo and a pair of normal boots is all you need ;)
FiNGERS
07-10-2009, 03:34 PM
@Hucklecat: I agree
@Vadi: Practice
Vamparic
07-11-2009, 07:23 AM
is it confirmed that Booboo can properly benefit from items? imma test it right now, i was told some people focus on the bear, and i didn't think it was true
done testing, i put a couple effects on Booboo: Movement speed, attack speed, dmg, activated items, and they all work without restriction :)
crawd
07-11-2009, 11:46 AM
wait bobo gain stats from +str/agi/int in this game? and does he has a mana pool?
Drasha
07-11-2009, 04:33 PM
booboo does not gain any thing from stats like str/agi/int but he does benefit from attack speed and +damage. no booboo does not have a mana pool.
How to make booboo awesome.
1)steamboots
2)Brutalizer.
there you go. a fast moving 2000 hp monster that can root/perma stun like a pro.
SeaBlown
07-15-2009, 06:04 PM
@Vadi - as far as controlling the two units, I've had pretty good success with binding Wildsoul to group 1, Booboo to group 2, and both of them together to group 3. It's usually pretty straightforward to keep them where you want them to be, and to pull one back while leaving another, if you do it this way. If you're trying to use items on both characters and stuff too, it's probably just going to take some practice.
I wish that strategy worked with Warbeast as well, but it doesn't seem like his hounds hold their bindings after they've died...
Travakh
07-15-2009, 06:30 PM
Wildsoul himself can always be selected to F1. F1 wildsoul, 1 is him and booboo, 2 is booboo.
I recommend Enhanced Marchers on BooBoo because unit pathing does not help such a comparatively large unit. My build usually goes Enchanced Marchers on bear, Posthaste on Wildsoul, and bashers/brutalizers on each. Hyperstone/warpcleft on bear and butterfly/wingbow on wildsoul immediately afterward.
SeaBlown
07-15-2009, 07:30 PM
oh ok. ya i'm using OSX with the F1-F12 keys assigned to volume, brightness, etc, so I just use numbers 1-3. Either way though, you get the hang of it pretty quick.
willtsay
07-15-2009, 07:57 PM
boo boo and wild soul have pretty beast last hitting skills if you get used to the timing between bear and his ranged attack, i get steam/mock of brilliance on the bear and get crap that procs on wild soul due to rabid or w.e the attack speed thing is D: forgot the HoN term sorry.
My builds generally: couple soul screams on wild soul, marchers on both, finish steam boots on boo boo. finish post haste on wild soul, and just start pushing a lane like mad and tping whenever you smell trouble :P. this should rack you up some tower kills, then either you can get mock of brilliance on boo boo, or warpcleft, depends if you want to push faster + give boo boo more dmg or be better at chasing. after that just stack proc items on wild soul like mael / mkb, butter if you really need the survivability, then stack vit boosters if you want to improve booboos health XP
NUGGET1
07-16-2009, 01:03 AM
I find two characters quite hard to control at times. Tried binding them to groups, but that doesn't work at all. Is there some secret to this?
Select Both and then use the TAB key to switch in between them
NUGGET1
07-16-2009, 01:04 AM
@hucklecat: I agree
@vadi: Practice
yeah brah i totally agree :)
xahxah
07-16-2009, 01:12 AM
Rush Mock of Brilliance, get Demon Breastplate, and watch Booboo destroy teams by herself. Farm up the equivalents of Satanic/Bfly and just go to town with bear form.
Drasha
07-16-2009, 01:33 AM
i like my booboo with warp cleft and brutalizer.
ThatDaxGuy
07-20-2009, 11:47 AM
Been actually playing alot better in games thanks to the guide and everyone's comments. Is there any chance we can get the alternate builds and loadouts listed? ANd maybe a quick few lines about how each loadout should be played?
I'm currently trying out the OP loadout and have one quick question, should I wait and buy the whole recipie in one shot, or should I buy the prereqs as soon as I can afford them? ie start with marchers, lifetube, then buy gloves of swift and bolstering band when I can so the next time I can pop Steamboots. Or shoudl I leave the inv slots open for tree eating?
drasked
07-30-2009, 03:57 AM
Been actually playing alot better in games thanks to the guide and everyone's comments. Is there any chance we can get the alternate builds and loadouts listed? ANd maybe a quick few lines about how each loadout should be played?
I'm currently trying out the OP loadout and have one quick question, should I wait and buy the whole recipie in one shot, or should I buy the prereqs as soon as I can afford them? ie start with marchers, lifetube, then buy gloves of swift and bolstering band when I can so the next time I can pop Steamboots. Or shoudl I leave the inv slots open for tree eating?
It's always smart to buy the prereqs asap, but dont go back to the fountain for each item, you can buy them and leave them in the stash and only pick them up when you need to go to the fountain.
Usually by the time you got your inventory filled you're not using blights anymore.
Killroy
07-30-2009, 05:11 AM
Never ever buy steamboots on the bear. Phase boots (forgot the HoN name) is the way to go. The bear does get the benefits of the armor and the damage. Better slap phase boots on him and just 2-3 gloves of haste (+15% ias). Since the bear doesn't have any stats the +10 to stats is wasted on him. So for 150 gold more your bear is more durable, deals more damage, is faster when phase boots activate and he can chase better. The only downside is that he has 15% ias less (I am talking about marchers + gloves versus steamboots).
P.s. it could be that I am mixing up the names now :p If so, ignore my remarks.
sakatana
07-30-2009, 06:49 AM
There are a bunch different ways to build, I personally prefer Hucklecat's, with some bear form thrown in just in case I need to gtfo. As for items for your silly-ole-bear, IAS, IAS, IAS and survivability rock faces in pub games. Enhanced Marchers (phase boots) are nice, but the Steam Boots do give you a bunch of attack speed for your bear. I wouldn't say "never," I would say "conditionally," though I agree that the +stats are mostly wasted. I also like giving my bear stupid amounts of damage, Radiance (HoN name escapes me) is hilarious because of the damage buff and the aura. Oh, and life steal. Abyssal Skull is great.
TurpinoS
07-30-2009, 12:09 PM
1. Jungle
2. 2 pairs of boots
3. Mock of brilliance on bear
4. Bracelets on WildSoul to survive
...
Profit !
rhodric1
07-30-2009, 02:17 PM
Mock of Brilliance is a good item for him or his bear.
SuperStanos
07-30-2009, 02:19 PM
Lately screwing around I've made an Elder Parasite, Steamboots, and Hack and Slash and it's been pretty hilarious running down people with Wild up. They just can't get away and once BooBoo roots its all over.
I buy a lifetube 1st, then get booboo marchers and myself steamboots, I then build a (get two str gloves for wildsoul) basher(hon name idk, its the stun proc) keep the items on wildsoul till its made and then when its a basher give it to booboo. Then build another basher for yourself and stay perma ulted. After that its either a vlads(aura lifesteal) or a hypercleft for booboo.
For skills i go:
bear 1
wild 1
bear 2
wild 2
bear 3
wild 3
bear 4
wild 4
natural attunement 1-4
then ult ult stats ult.
I don't use the melee form till I have the basher on wildsoul, he is more effective raping things from range while booboo stuns and entangles. After you have the 2 bashers if you get a hero hes practically stationary(and stunned) till you kill him.
(levels 1-15)Use your bear as a meat shield for chasing kills, if you come on a hero from behind with yourself enraged you can easily do >50% during an entangle proc(whenever booboo gets entangle is when you should start hero killing), and then chase him down(booboo will run in first taking tower damage, he might die but then you just resummon him). Most heroes won't be able to survive.
note: marchers on booboo are always a must no matter what build you go
note2: make use of your bear getting items, with the early lifetube you can lane forever and have your bear go back to get all the items and port back to you, significantly reducing downtime
Volshok
07-30-2009, 03:26 PM
If you are gearing booboo you should have Mock of Brilliance, Buckler, Enhanced Marchers (Steamboots stats do not work), and two gloves of Haste. With this, Level 4 Booboo should have 492 speed while Rabid is on, with a .752 attack speed. It should be enough to land reliable roots while still being cost effect. You also failed to mention the most important part of Booboo in HoN. Booboo will not teleport back if you do not attack a unit outside of his normal range. This means that he can scout any part of the map, and once you have Radiance he can solo push lanes with it's aura, and even kill low hp heroes by chasing them across the map. This allows you to scout, help gank, and push lanes while Wildsoul himself is doing something else entirely.
Frog100
07-30-2009, 03:32 PM
Frankly I barely put items on my hero; I just stack the bear. It's not like the items drop when he dies. Steamboots, Hack and Slash, and a Hyperstone
What a ridiculous waste of money
Chone
07-30-2009, 03:37 PM
Do you gain exp from the enemies booboo kills even if you are not in range?
AnHero
07-30-2009, 03:41 PM
I can't believe people pass up his pet. The pet is the heart and soul of the hero. Even at level 1, Booboo is beastly compared to heroes when you compare their HP and damage. Sure people harass your bear but it has so much HP that it can withstand it for quite a while. Together with the bear you have godly last hitting/denying ability as well as lane control against anyone but the heaviest nukers. You should be getting almost every last hit as well as a ton of denies. When no creep is near death you should be sicking Booboo on the enemy hero, forcing him either to tank your bear (which early heroes can't do) or fall back out of xp range.
As far as items go, i get two pairs of boots. Make one into phase boots and keep one as normal marchers. Put the phase boots on Booboo and give him a few gloves of haste as a cheap way to give him some attack speed. I usually put get a few bracers for myself so I'm not all that squishy. Then I build a Savage Mace and toss it on Booboo. Your hero should never be taking hits. If a hero tries to attack you, have Booboo attack him and run your hero back. Eventually he'll get entangled and you can either escape or go on the offensive yourself.
The beauty of the hero is that when you start seeing your bear being less and less effective, you can just stack the items on yourself, use your ult for ridiculous hp boost, and use your bear for just support since all he'll need is attack speed.
Volshok
07-30-2009, 03:42 PM
Do you gain exp from the enemies booboo kills even if you are not in range?
I do not believe so.
Paragon
07-30-2009, 04:27 PM
The decision between building for Booboo or building for Wildsoul should usually be made based on your opponents. If, for the sake of argument, you're up against several heavy nukers (Zeus, Pyromancer) or skulking AGI gankers (Scout, Night Hound) who can frequently go straight for your hero and ignore the bear, then spending all of your early game money on Booboo will leave you extremely vulnerable to ganks.
Booboo-centric builds tend to be focused more on pushing than on hero killing, because you're relying so heavily on landing that Entangle to get kills. Make the decision based on the enemies you're facing and your farming ability; Booboo tends to be more effective with cheaper items than Wildsoul himself.
And of course, if anyone on the other team has gone and bought a Euls (again, sorry, no idea what this is in HoN), Booboo will be mostly useless all game and you may want to focus more on your own items.
Lastly, whether you focus on giving Booboo items or not, never ever make the mistake of not using him. Wildsoul without Booboo is like Zeus without Lightning Strike or Night Hound without permanent invis. The bear is what makes Wildsoul strong, and ignoring him is terribly gimping your hero and his ability to dominate a match. Booboo is absurdedly strong throughout early and mid-game if you're moderately skilled at micromanagement.
http://forums.heroesofnewerth.com/showthread.php?t=521 Stormspirit - Eul's Scepter of Divinity
Why do you consider a 2.5s disable to be so effective?
Volshok
07-30-2009, 04:36 PM
http://forums.heroesofnewerth.com/showthread.php?t=521 Stormspirit - Eul's Scepter of Divinity
Why do you consider a 2.5s disable to be so effective?
They may have not set Booboo's resistances correctly, which means that Euls would last 10 seconds instead of 2.5. Can anyone confirm this?
Radhruin
07-30-2009, 04:45 PM
I don't see the need for a lifetube. I find that early game runes of blight are all that is needed for regen. Regen on a bear with thousands of HP doesn't really make much sense to me either, especially since he can run back to base then return instantly (cutting his heal time in half). Unless you're going an item build that includes lifetube (seems non-optimal for him as far as I can tell), I'd forgo it favor of stats or boots for Wildsoul or boots/gloves for Booboo in the early game.
AnHero
07-30-2009, 05:22 PM
I don't see the need for a lifetube. I find that early game runes of blight are all that is needed for regen. Regen on a bear with thousands of HP doesn't really make much sense to me either, especially since he can run back to base then return instantly (cutting his heal time in half). Unless you're going an item build that includes lifetube (seems non-optimal for him as far as I can tell), I'd forgo it favor of stats or boots for Wildsoul or boots/gloves for Booboo in the early game.
I agree with this and besides, you'll be sending Booboo back to base anyway to buy so regen shouldn't really matter on him.
Paragon
07-30-2009, 05:37 PM
http://forums.heroesofnewerth.com/showthread.php?t=521 Stormspirit - Eul's Scepter of Divinity
Why do you consider a 2.5s disable to be so effective?
I don't know if this is true in HoN, but in DotA the bear is considered a non-hero unit and so debuffs are not affected by standard hero resistances. Euls on the bear in dota is an extremely long disable, 10 seconds or more. It functionally removes the bear from the game as a credible threat.
Zigvard
08-09-2009, 08:18 AM
Thanks for the guide and all comments, this was really helpfull. for all who disagree about building hero before pet are not having wrong or right as he said it depends on what heroes u got as opponent. If u got like scout or night hound they will go after u not ur pet, but i aslo agree that pet can be really helpfull to get rid of the spellcasters but it can risk that u give them 100 more gold if they kill them by using auto attacks for a while since u cant give ur pet items until lvl 4, besides i heard that Wildsoul's ulti isnt so good at the beginning or with no items. Well this imo!
Galvor
08-10-2009, 02:29 PM
Never ever buy steamboots on the bear. Phase boots (forgot the HoN name) is the way to go. The bear does get the benefits of the armor and the damage. .
you mean that steamboots str and as bonus dont work on bear?
AnHero
08-10-2009, 04:49 PM
you mean that steamboots str and as bonus dont work on bear?
The attack speed works but the bear gets no benefit from stats. You're better off just buying a couple gloves of haste than finishing the steamboots. Also phase boots on the bear is just crazy.
AND4H
08-14-2009, 05:59 AM
Interesting thought: I read earlier in the thread about how Booboo doesn't have a mana pool. You can actually GIVE him a pool through Glowstones or Pickled Brains. The only problem with this is that he has NO REGEN (items don't help as they go by %, and any % of 0% still is 0). You could theoretically restore his mana at the well (as it isn't purely % based) as well as replenish his supply through a Ring of Sorcery. In doing this, you could be absurdly silly and get a codex for both Wildsoul and his bear companion. It COULD work, but it'd cost a crapton of money. Still a silly thought though XD
Fantajim
08-16-2009, 02:50 AM
I don't know if this is true in HoN, but in DotA the bear is considered a non-hero unit and so debuffs are not affected by standard hero resistances. Euls on the bear in dota is an extremely long disable, 10 seconds or more. It functionally removes the bear from the game as a credible threat.
In HON the bear only stays 2.5 second in the air so booboo is not worthless. Indeed it is the heart and soul of this character and i dont see a reason not to bring booboo to the battlefield.
Greetz
Fantajim
junglebadger
08-22-2009, 02:57 AM
is jungling viable on wildsoul? like, stacking creep camps by pulling more than you could with just one unit because you have wildsoul and booboo. it'd be very micro intensive tho and take some practice...
Beaginator
08-22-2009, 01:12 PM
I see a lot of people recommending warpcleft for Booboo, wouldn't it be cheaper and more effective to just buy 4x gloves of haste? That still leaves you 2 slots for boots/enhanced marchers and mock of brilliance.
TruePatriot
08-29-2009, 10:56 PM
Wildsoul in bear mode is a great tank. I build him up with items like behemoth heart, helm of the black legion, +strength items. Along with his bear pet, he can take down towers and barracks with the enemy bashing on him. Just got done in a game where he had 4.2k health, 51 health regen per second, 65% dmg reduction from armor. All five players on the other team couldn't take him down o.O
Cornelius2
08-30-2009, 04:12 AM
There is no reason not to get booboo at level 1 and max him out asap. He has more life, does about the same damage, and moves faster than you, not to mention he is expendable and can be sent back to the base to heal w/o loss of xp and can be blinked back. In a lane he can harass much better than a lone wildsoul could just because it doesn't matter if he takes damage. Also, using him to scout is much more effective than a movespeed boost to escape ganks, and he can be used to constantly block anyone chasing you.
Now whether or not you should deck the bear out or deck wildsoul out is debatable, but I think if you don't get the Booboo first and max it out then you are missing out on a lot of potential.
Aviseras
09-02-2009, 08:45 AM
I see a lot of people recommending warpcleft for Booboo, wouldn't it be cheaper and more effective to just buy 4x gloves of haste? That still leaves you 2 slots for boots/enhanced marchers and mock of brilliance.
Warpcleft build's into a bigger item, gloves do not.
FuzzyWuzzy
09-02-2009, 09:04 AM
OH GOD. Did you play like 2 games with Wildsoul and think you can give advice? Syllabear has been a Dota hero for at least 5 years now...
Item Build is usually:
Booboo -> Enchanted Marchers or Steam Boots / Mock of Brilliance / Warpcleft
Wildsoul -> Steam Boots Strength / X Bracers / Behemoth's Heart
You switch the Mock of Brilliance on yourself in late-game because the bear loses much of its potency.
And NEVER, NEVER, suggest Null Stone in any kind of guide of ANY kind of hero. Makes you look noobish.
dreamex
09-02-2009, 09:45 AM
Interesting thought: I read earlier in the thread about how Booboo doesn't have a mana pool. You can actually GIVE him a pool through Glowstones or Pickled Brains. The only problem with this is that he has NO REGEN (items don't help as they go by %, and any % of 0% still is 0). You could theoretically restore his mana at the well (as it isn't purely % based) as well as replenish his supply through a Ring of Sorcery. In doing this, you could be absurdly silly and get a codex for both Wildsoul and his bear companion. It COULD work, but it'd cost a crapton of money. Still a silly thought though XD
You can also force static regen with RoT or Abyssal Skull. I don't remember if Glacius/CM aura applies to the bear.
Regardless, this is such a terrible idea >_>
Blink Teleport back to you at any time
Build wild/natural/wild/natural/wild/natural/wild/natural, farming in the jungle the whole time, put Doombringer(s) on booboo, and sit hero in base. :)
Seriously though, has anyone got more up-to-date information on how to build/play/itemize this hero?
sillysilly
12-21-2009, 06:41 AM
i like to put 6 life-tubes in booboo's inventory. makes it easy to send him into a big battle and leave him unattended while you concentrate on micromanaging wildsoul.
VERY VERY NOOB THING TO DO *NOTE DO NOT DO THIS* it is a waste of money