06-28-2009, 08:38 PM
The idea is very very simple, what about a hero that cannot use ANY item? Yes i know is very very unusual, and maybe you think there is no way that anyone can use it properly, however I have played with this kind of character in D&D and is very fun, mostly because you cannot depend on items, but only in pasive skills and some spell-like habilities. so lets see my idea.
This hero cant have any money so any money granted from turns will be distributed to his/her party members, as well the Destroying Structures reward and the creeping gold and killing heroes bounty, ALSO the dying cost would be reduced instantly from EVERY one in the team.
This hero cant use items. ( Except for Consumibles) But since he doesnt make any money, his pary partners would have to buy them for him .
Model:
Name: Yue Sayuri
Secret Name:Ayoru Mitzuke
Title: Sacred Monk
Alliance: Legion
Roll: Tank/Support
Primary Attribute: Inteligence
Attributes and Growth:
Strength: 19+ 2.2
Agility: 19 + 2.2
Intelligence: 25+ 3.15
Starting Stats:
Health: 577
Mana: 420
Armor: 1.2
Damage: 1-130
Attack Speed: 2.40
Movement Speed: 360
Range: 128(melee)
Learns Divine Vow, Sacred Vow, Sanctity Touch, Divine Powers.
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Skills
1.- Divine Vow: When the sacred Monk offers herself to serve her diety, she accepted that items and money are material things that cannot be used, in order to better accomplish her duties, she received a voice that ask her to take some vows ... divine vow was the first of this passive vows ( Q)
a) 1st Level: (Enhacement) :Increment of AC ( Magical and Phisical Reduction) about 3 Armor, about 5% magic reduction+ Enhacement +4 AGI/ STR / Int
b) 2nd Level: Enhacement ( same as before)
c) 3rd Level: Enhacement ( same as before)
d) 4th Level: Enhacement (same as before)
Total of: 16 Agi/Str/int == Armor: 12 == Magic Reduction 20%
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2.-Sacred Vow
The second Vow that the Sacred Monk took was to protect the Legion and to fight against the contra-Natura creatures, so she is going to protect her partners and to crush whatever unnatural creatures she finds.
Passive Skill that can heal party members and damage foes (W)
a) First Level: Salvation and Repel//Salvation against Spells ( 5% chance of avoiding ALL damage from each spell or attack received)+ //Absorb 5% of damage (all kinds) & Repel( this skill works like this: the damage you take, you transform it in damage and damages your foes/ heals your party friends, INCLUDING yourself) incoming and Repel it in form of damage to your foes as well as healing your party( 1000 AoE)
b) 2nd level: Salvation , Repel( same as before)
c) 3rd level: Salvation , Repel( same as before)
d: 4th Level: Salvation , Repel( same as before)
Total of: Salvation: 20% Salvation and 20% of Repel
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3.- Sanctity Touch
The Sacred Monk ask her diety to give her more effective weapons, and then realize that she only needed to belive in herself and try to do her best... her diety answered giving her a Sanctity touch that only uses against ENEMY HEROES.
Chance of inflicting one ( or more ) of the next enhacements on each attack (E)
a)1st Level. Sanctity Touch
---- Pray( make your foes cry for their sins) 2% chance of bashing an enemy for .5 sec Stun
----Belive( make them pay for their sins) 2% chance 1.0x Damage Multiplier
----Repent ( Make them run for their sins) 1% chance-2 Armor each hit
---- Holy Form ( Make them known their inquisitor) 5% chance of making you hiper fast ( about 25% faster Walk/Attack)
----Punishment ( Make them perish for their sins) 1 % to make your foes Slower by 5% and 15% Aument damage (Both phisical and Magical)
b) 2nd Level Sanctity Touch( same as before)
c) 3rd Level Sanctity Touch( same as before)
d) 4rd Level Sanctity Touch( same as before)
Total of: 8% chance of Bash for 2 Sec ; 8% chance critical 4x; 4% Chance -8 Armor each hit; 4% chance of -8 Armor Each hit; 4% chance 100% Faster Attack/Speed Rate; 4% Chance 20% slow and to take 60% extra damage.
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Divine Powers( level 6-11-16) ULTIMATE
Finally the Sacred Monk is ready to fight side to side with her diety... she is fully covered with an supernatural aura that sorrounds her and sometimes even her party members... and she is always facing her diety. Press (R) to choose and then: (D)(A)
( get access to this Spell-Like Habilities, and you can use anyone of them)
( Like the spell-habilities of Kael The invoker ( Dota)
Affliction Wave (D): Sends up a wave of colour from Sacred monk´s Mind, to the foes causiung different afflictions
If the Sacred Monk Has inverted some EXP and her partners have invested some money to get her the Sacred Bottle and Divine Tinctures it gets the following Effects ( accumulative depending on how many and what kind of Tinctures has been bought)
Holy STR: / - 5 HP /Sec ( 5 Second Duration)
Divine STR:/ - 10 HP /Sec ( 7 Second Duration)
Holy WIS: / - 5 Mana /Sc ( 5 Second Duration)
Divine WIS: / -10 Mana /Sec ( 7 S. Duration)
Holy DEX: .5 Sec Stun
Divine DEX: 1.5 Sec Stun
Holy Speed: - 3% AS/MS (Duration 2 Seg)
Divine Speed: - 5% AS/MS (Duration 3 Seg)
Holy Shield: - 3 Armor
Divine Shield: - 5 Armor
Holy Protection: - 10 Magic Resistence
Divine Protection: - 20 Magic Resistence
Auras
To choose (A) and then (F)(S)(C)
The sacred monk gains acces to Auras that affect her party ( 1000 AOE) This auras are choosen, each one cost mana , and have cooldown
( Fighting Monk Aura (F)) PER LEVEL +5 Dmg+ 2% Damage return -1 Armor heroes ( only affects heroes)
( Supporting Monk Aura (S)) PER LEVEL -3 Dmg Affects heroes and creeps -2% attack and run speed ( affects only enemy heroes) + 4 Hp and Mana /Sec ( only affects friendly heroes)
(Concealing Monk Aura (C)) This is a invisibility aura that only affects 1-3 Hero ( random) in a 1000 AOE around Sacred Monk. Fade Time: 4/2/0 Sec. If the Monk or the other hero that is concealed by this effect attacks the Concealing Aura dissapears and the cooldown is used ( this skill starts the cooldown time when you attack or your teameate. you cannot use this skill again until the cooldown have passed)
AURA NORMAL.
Mana Cost: 250/300/500 Activation
Mana Cost: 30/45/60/Second
Cooldown 90/60/30
AURA SELF
Mana Cost: 50/100/200Activation
Mana Cost: 10/15/20 /Second
Cooldown 90/60/30
YOU CANT HAVE 2 Auras at the same time.
YOU NEED TO PRESS AGAIN THE AURA TO CHANGE THE AURA FROM SELF TO NORMAL
YOU CAN UPGRADE FROM SELF AREA TO NORMAL AURA WITHOUT XPENDING THE COOLDOWN
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Consacrated Items
Sacred Bottle ( Cost 2500 Gps) ( This item will drop on death)
Only one heroe can buy this item in the game,this item can only be bought once in the game (the hero that buy this item Lost 2500 at the moment of buying it)
Divine Tintures: buying Cooldown 480 Seg. This items can only be bought for a heroe with Sacred Bottle in his inventory. Last 60 Seg. or until is used.
Cost: Each Tincture has a different Cost, but they all need to be bought by members of the team, NO ONE can drink them, EXCEPT the Sacred Monk. The Members of the team pays with gold ( The money will be reduced from the Characters for EACH team member, so if there are 4 heroes, they all are going to lose the cost of the tincture) The sacred Monk Pays with Experience ( this means if he was lvl 6 at the moment of using this tincture he will be downgraded to lvl 5 losing access to new skills and benefits from level).
Divine Tinctures: cost in gold.-1000//Cost in experience: 1 level
Holy Tinctures: cost in gold.-2000//Cost in experience: 2 Level
You can only buy 5 Enhacements on the game.
Holy Strenght: Str +5
Divine Strenght: STR +10
Holy Wisdom: INT +5
Divine Wisdom: Int +10
Holy Dextery : AGI +5
Divine Dextery: AGI +10
Holy Speed: Movement/Attack Speed Rate by 10%
Divine Speed: movement/Attack Speed Rate by 20%
Holy Shield: + 10 ARMOR
Divine Shield: +20 ARMOR
Holy Protection: + 10 Magical Reduction
Divine Protection: +20 Magical Reduction
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All right this character is almost fully done, I dont know what else you think is wrong, please help me with this, I really think that this could make a very interesting hero to play with/ against.
RESPECT
This hero cant have any money so any money granted from turns will be distributed to his/her party members, as well the Destroying Structures reward and the creeping gold and killing heroes bounty, ALSO the dying cost would be reduced instantly from EVERY one in the team.
This hero cant use items. ( Except for Consumibles) But since he doesnt make any money, his pary partners would have to buy them for him .
Model:
Name: Yue Sayuri
Secret Name:Ayoru Mitzuke
Title: Sacred Monk
Alliance: Legion
Roll: Tank/Support
Primary Attribute: Inteligence
Attributes and Growth:
Strength: 19+ 2.2
Agility: 19 + 2.2
Intelligence: 25+ 3.15
Starting Stats:
Health: 577
Mana: 420
Armor: 1.2
Damage: 1-130
Attack Speed: 2.40
Movement Speed: 360
Range: 128(melee)
Learns Divine Vow, Sacred Vow, Sanctity Touch, Divine Powers.
_____________________
_____________________
_____________________
_____________________
Skills
1.- Divine Vow: When the sacred Monk offers herself to serve her diety, she accepted that items and money are material things that cannot be used, in order to better accomplish her duties, she received a voice that ask her to take some vows ... divine vow was the first of this passive vows ( Q)
a) 1st Level: (Enhacement) :Increment of AC ( Magical and Phisical Reduction) about 3 Armor, about 5% magic reduction+ Enhacement +4 AGI/ STR / Int
b) 2nd Level: Enhacement ( same as before)
c) 3rd Level: Enhacement ( same as before)
d) 4th Level: Enhacement (same as before)
Total of: 16 Agi/Str/int == Armor: 12 == Magic Reduction 20%
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_____________________
2.-Sacred Vow
The second Vow that the Sacred Monk took was to protect the Legion and to fight against the contra-Natura creatures, so she is going to protect her partners and to crush whatever unnatural creatures she finds.
Passive Skill that can heal party members and damage foes (W)
a) First Level: Salvation and Repel//Salvation against Spells ( 5% chance of avoiding ALL damage from each spell or attack received)+ //Absorb 5% of damage (all kinds) & Repel( this skill works like this: the damage you take, you transform it in damage and damages your foes/ heals your party friends, INCLUDING yourself) incoming and Repel it in form of damage to your foes as well as healing your party( 1000 AoE)
b) 2nd level: Salvation , Repel( same as before)
c) 3rd level: Salvation , Repel( same as before)
d: 4th Level: Salvation , Repel( same as before)
Total of: Salvation: 20% Salvation and 20% of Repel
_____________________
_____________________
3.- Sanctity Touch
The Sacred Monk ask her diety to give her more effective weapons, and then realize that she only needed to belive in herself and try to do her best... her diety answered giving her a Sanctity touch that only uses against ENEMY HEROES.
Chance of inflicting one ( or more ) of the next enhacements on each attack (E)
a)1st Level. Sanctity Touch
---- Pray( make your foes cry for their sins) 2% chance of bashing an enemy for .5 sec Stun
----Belive( make them pay for their sins) 2% chance 1.0x Damage Multiplier
----Repent ( Make them run for their sins) 1% chance-2 Armor each hit
---- Holy Form ( Make them known their inquisitor) 5% chance of making you hiper fast ( about 25% faster Walk/Attack)
----Punishment ( Make them perish for their sins) 1 % to make your foes Slower by 5% and 15% Aument damage (Both phisical and Magical)
b) 2nd Level Sanctity Touch( same as before)
c) 3rd Level Sanctity Touch( same as before)
d) 4rd Level Sanctity Touch( same as before)
Total of: 8% chance of Bash for 2 Sec ; 8% chance critical 4x; 4% Chance -8 Armor each hit; 4% chance of -8 Armor Each hit; 4% chance 100% Faster Attack/Speed Rate; 4% Chance 20% slow and to take 60% extra damage.
_____________________
_____________________
Divine Powers( level 6-11-16) ULTIMATE
Finally the Sacred Monk is ready to fight side to side with her diety... she is fully covered with an supernatural aura that sorrounds her and sometimes even her party members... and she is always facing her diety. Press (R) to choose and then: (D)(A)
( get access to this Spell-Like Habilities, and you can use anyone of them)
( Like the spell-habilities of Kael The invoker ( Dota)
Affliction Wave (D): Sends up a wave of colour from Sacred monk´s Mind, to the foes causiung different afflictions
If the Sacred Monk Has inverted some EXP and her partners have invested some money to get her the Sacred Bottle and Divine Tinctures it gets the following Effects ( accumulative depending on how many and what kind of Tinctures has been bought)
Holy STR: / - 5 HP /Sec ( 5 Second Duration)
Divine STR:/ - 10 HP /Sec ( 7 Second Duration)
Holy WIS: / - 5 Mana /Sc ( 5 Second Duration)
Divine WIS: / -10 Mana /Sec ( 7 S. Duration)
Holy DEX: .5 Sec Stun
Divine DEX: 1.5 Sec Stun
Holy Speed: - 3% AS/MS (Duration 2 Seg)
Divine Speed: - 5% AS/MS (Duration 3 Seg)
Holy Shield: - 3 Armor
Divine Shield: - 5 Armor
Holy Protection: - 10 Magic Resistence
Divine Protection: - 20 Magic Resistence
Auras
To choose (A) and then (F)(S)(C)
The sacred monk gains acces to Auras that affect her party ( 1000 AOE) This auras are choosen, each one cost mana , and have cooldown
( Fighting Monk Aura (F)) PER LEVEL +5 Dmg+ 2% Damage return -1 Armor heroes ( only affects heroes)
( Supporting Monk Aura (S)) PER LEVEL -3 Dmg Affects heroes and creeps -2% attack and run speed ( affects only enemy heroes) + 4 Hp and Mana /Sec ( only affects friendly heroes)
(Concealing Monk Aura (C)) This is a invisibility aura that only affects 1-3 Hero ( random) in a 1000 AOE around Sacred Monk. Fade Time: 4/2/0 Sec. If the Monk or the other hero that is concealed by this effect attacks the Concealing Aura dissapears and the cooldown is used ( this skill starts the cooldown time when you attack or your teameate. you cannot use this skill again until the cooldown have passed)
AURA NORMAL.
Mana Cost: 250/300/500 Activation
Mana Cost: 30/45/60/Second
Cooldown 90/60/30
AURA SELF
Mana Cost: 50/100/200Activation
Mana Cost: 10/15/20 /Second
Cooldown 90/60/30
YOU CANT HAVE 2 Auras at the same time.
YOU NEED TO PRESS AGAIN THE AURA TO CHANGE THE AURA FROM SELF TO NORMAL
YOU CAN UPGRADE FROM SELF AREA TO NORMAL AURA WITHOUT XPENDING THE COOLDOWN
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_____________________
Consacrated Items
Sacred Bottle ( Cost 2500 Gps) ( This item will drop on death)
Only one heroe can buy this item in the game,this item can only be bought once in the game (the hero that buy this item Lost 2500 at the moment of buying it)
Divine Tintures: buying Cooldown 480 Seg. This items can only be bought for a heroe with Sacred Bottle in his inventory. Last 60 Seg. or until is used.
Cost: Each Tincture has a different Cost, but they all need to be bought by members of the team, NO ONE can drink them, EXCEPT the Sacred Monk. The Members of the team pays with gold ( The money will be reduced from the Characters for EACH team member, so if there are 4 heroes, they all are going to lose the cost of the tincture) The sacred Monk Pays with Experience ( this means if he was lvl 6 at the moment of using this tincture he will be downgraded to lvl 5 losing access to new skills and benefits from level).
Divine Tinctures: cost in gold.-1000//Cost in experience: 1 level
Holy Tinctures: cost in gold.-2000//Cost in experience: 2 Level
You can only buy 5 Enhacements on the game.
Holy Strenght: Str +5
Divine Strenght: STR +10
Holy Wisdom: INT +5
Divine Wisdom: Int +10
Holy Dextery : AGI +5
Divine Dextery: AGI +10
Holy Speed: Movement/Attack Speed Rate by 10%
Divine Speed: movement/Attack Speed Rate by 20%
Holy Shield: + 10 ARMOR
Divine Shield: +20 ARMOR
Holy Protection: + 10 Magical Reduction
Divine Protection: +20 Magical Reduction
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All right this character is almost fully done, I dont know what else you think is wrong, please help me with this, I really think that this could make a very interesting hero to play with/ against.
RESPECT