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View Full Version : Naril [AGI CONTEST] (feedback please)



ValleW
04-20-2010, 01:59 PM
Naril
Fang of winds
(FEEDBACK AND COMMENTS ARE WELCOME AND APPRICIATED!)
http://i206.photobucket.com/albums/bb279/RaleOrtanoSukaran/DragonSlayre/DS%20Creatures/Feline/6GodofWindandMetalByakk-1.jpg


The picture is taken from photobucket, I TAKE NO CREDIT FOR IT!





Concept:
I was thinking that Naril is a snow leopard that looks a little transparent and windy, like in the picture. Nothing relly special about him, maybe some winds randomly sweeping through him.


Affiliation: Legion
Main Stat: Agility



Stats:
Movement Speed: 300
Base AttackDamage: 31 - 42
Attack Range: 100
Armor: 2.3
Base Attack Per Secound: 0.83
Agi: 28
Str: 24
Int: 26


Skills:

[Q]Wind Growl

Naril uses his lounges to take a deep breath and growl, creating a strong wind in a straight line keeping enemies away.
Skill mechanics: Think zephyrs gust, but it knocks down the enemy on the first hit, then it just makes it impossible for them to go straight into the wind(Like a wall).




Skill Type: Active
Damage Type: Magic
Cast Time: 2s
Channel Time: 1/2/4/5 (Can be stopped by moving)
Range: 1000
Radius: around 300 (Wide of breath)
Cooldown: 32/26/20/18
Mana: 105 - all levels
1. Knocks down the first enemy it hits + deals 40 inital magic damage. (Allies take no damage on any level)
2. Knocks down the first enemy it hits + deals 80 inital magic damage.
3. Knocks down the first enemy it hits + deals 80 inital magic damage.
4. Knocks down the first enemy it hits + deals 120 inital magic damage.


Usage: Keep enemys heroes or creeps away from your wave so that you can take a tower, can also be used to push a friendly player forward to get a kill.
Funny Comment: "You need a mint?"


[W]Pawn!

Naril summon two wind pawns thats catches and holds the enemy. Because of the thin air created around the pawns, the enemy is having a hard time breathing making him silenced and taking damage over-time.
Skill mechanics: Two cat pawns come up from the ground and hold the enemy while dealing a small amount of damage per second.




Skill Type: Active
Damage Type: Magic
Cast Time: Instant
Channel Time: N/A
Range: 600
Cooldown: 80/70/65/60
Mana: 250/200/180/170
1. Holds the enemy for 1s + 20 magic damage per second
2. Holds the enemy for 2s + 30 magic damage per second
3. Holds the enemy for 3s + 40 magic damage per second
4. Holds the enemy for 5s + 40 magic damage per second


Usage: Hold a enemy down while taking either him or someone/something else down.
Funny Comment: "Pwn!"


[E]Swiftly Winds
Since Naril is made of winds he moves swiftly and is harder to hit.

Skill mechanics: N/A




Skill Type: Passive
Damage Type: N/A
Cast Time: N/A
Channel Time: N/A
Range: N/A
Cooldown: N/A
Mana: N/A
1. 5% Movement Speed + 5% Evasion
2. 10% Movement Speed + 10% Evasion
3. 15% Movement Speed + 10% Evasion
4. 20% Movement Speed + 15% Evasion


Usage: Makes you faster allowing you to get to your allies quicker.
Funny Comment: "What ya trying to do, hit the wind?"


[R]Wind Tennis(need a name)
Naril channels the powers of the winds, creating a bunch of wind balls that he fires in a 180 grade infront of him.(Watch picture under for more info)

Skill mechanics: Naril stand and points his head up while a bunch of winds are gathering around his mouth. When channel times finishes he "spits" out these wind balls everywhere in that particular grade infront of him. If hit by the balls you will recive a DoT that does their damage. If hit by multiple balls(low chance) you will get the DoT from the first and the second. DoT stacks.




Skill Type: Active
Damage Type: Superior Magic
Cast Time: 2/3/4
Channel Time: 5/4/3
Cooldown: 200/185/170
Mana: 350/300/270
Range: 1000 (Distance balls will fly)
Radius: 500 (Wide of balls)
Damage: 200/400/600
First ball always flys straight and the balls should always be atleast 700 units away from each other and move in diffrent direction away from each other.
1. Spits out 2 wind balls in diffrent directions + Damage over 2s
2. Spits out 3 wind balls in diffrent directions + Damage over 3s
3. Spits out 4 wind balls in diffrent directions + Damage over 4s

STAFF OF THE MASTER: Increace damage with 300/500/700 but reduce balls flying out 1/2/3.
Usage: Allows you to nuke enemies even if they have magic reductions and help your teamates get further becuse of the high damage will often make enemies flee. But makes you hard to use ulti in forest because of high chance to hit and aggro all creeps.



http://img59.imageshack.us/img59/2791/namnlseu.jpg (http://img59.imageshack.us/i/namnlseu.jpg/)
This picture shows the area were Naril is able to shoots the wind balls.






Feedback, comments, own ideas and improvemt are happily accepted =)


Hero Made by [TZR]ValleW =)
P.S look out for other heroes made by TZR members (will be posted by me)