View Full Version : UI Grid (updated 4/20/2010)
Javelin
04-20-2010, 02:41 AM
This mod provides a grid overlay of the in-game interface. The purpose of this mod is to allow you to align your movable interface items using a visual grid.
There is no snapping to grid or anything like that, this is a visual element only.
The button to toggle the grid appears in PRACTICE MODE ONLY!
.honmod (http://javelin.atspace.com/UIGrid/UIGrid.honmod) download (requires Mod Manager (http://forums.heroesofnewerth.com/showthread.php?t=25883))
Requires Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)
Changelog
4/19/2010 - Version 1.0
Initial Release
4/19/2010 - Version 1.1
Now compatible with Test++
Fixed FPS drop while mod is installed
Integrated with mod options framework
Options: Grid Width/Height, Grid Offset X/Y, Line Size, Line Color
Autoupdate Added
Suggested by Triklin (http://forums.heroesofnewerth.com/showthread.php?t=106785)
http://i.imgur.com/N2LIUl.jpg
Saifox
04-20-2010, 03:05 AM
Awesome thanks, downloading now.
chibi22
04-20-2010, 04:37 AM
tnx!! nice idea!! downloaded it!!
Creep666
04-20-2010, 06:36 AM
yup this really helps when doing major customizing of movframes
revan_xp
04-20-2010, 07:13 AM
white/grey grid would have been cooler imho
gj anyway
Sephinator
04-20-2010, 09:12 AM
Didn't AsiaPingPong say that he would implement this?
It doesn't work with test++ (http://forums.heroesofnewerth.com/showthread.php?t=91502)
Javelin
04-20-2010, 12:37 PM
I'll fix the Test++ compatibility shortly. I glanced at it, should be an easy fix.
Regarding the colors, I'm curious to whether you guys would be interested in a more customizable grid, probably using modoptions to adjust grid spacing, line size, and colors.
Let me know if this is something you want to see!
Herandcosch
04-20-2010, 12:40 PM
Let me know if this is something you want to see!
A customizable grid line count or the other way, a customizable grind spacing, in height also in width :D
Dotatod
04-20-2010, 12:40 PM
I'll fix the Test++ shortly. I glanced at it, should be an easy fix.
Regarding the colors, I'm interested in whether you guys would be interested in a more customizable grid, probably using modoptions to adjust grid spacing, line size, and colors.
Let me know if this is something you want to see!
Being able to auto update would be nice :)
Sephinator: Now he doesn't have to.
Trilkin
04-20-2010, 12:42 PM
This current implementation is pretty much exactly what I envisioned it to be! It's fantastic, Jav! I basically just came. =P
Suggestion list:
As you self-suggested, making the grid customizable would be awesome, especially in grid spacing and line color. Right now, the color scheme is a bit odd for my eyes. Red is a more vibrant color than blue, so the blue median lines are actually somewhat hard to see. Reversing the current color scheme would improve that tremendously. Another good default color scheme would be bright green for the median lines and white for the grid lines.
Snap to grid, obviously, would be a great function, but I think that needs to be built into Movable Frames itself. Something to work with APP on, no doubt.
Another nice option would be to choose which 'strata' the grid is on, if that's possible - that is, whether the grid goes above or below the UI elements.
If I think of anything else, I'll let you know.
Trilkin
04-20-2010, 12:44 PM
Oh, another thing I just thought of - is it possible to make the grid have an even number of boxes per resolution without a ton of work? Right now, some of the grid boxes clip (I'm using 1280x1024, a 5:4 AR) outside of the screen, making alignment in that respect funky, but not undoable.
Do you guys notice your fps drop when using it? Not that it matters, it's practice..
Otherwise very nice, i alligned abilities and hp/mana bars just in the middle.
Zaraki
04-20-2010, 01:48 PM
Very nice idea. Helpful and practical. I agree with some of the above suggestions as well; customization of the gird would be nice.
As to color, Red might be a bad choice, especially for people that are colorblind. Best option would be to allow people to choose the color of the grid by inputting an RGB number.
Trilkin
04-20-2010, 01:56 PM
Do you guys notice your fps drop when using it? Not that it matters, it's practice..
Otherwise very nice, i alligned abilities and hp/mana bars just in the middle.
Yes, there's a tremendous FPS drop when using it. It's the way HoN handles rendering UI objects for some reason. Even when you're in a normal game, it seems to affect the FPS - I wonder if it loads regardless of what mode you're in, the button to toggle it is just hidden.
In either case, it's not exactly the type of mod that needs to always be active so it's a very minor gripe =) I unapplied it when I was done, and the game runs fine.
Javelin
04-20-2010, 02:09 PM
Working on it atm. Got the Test++ compatiblity fixed. I think I know why there's an FPS drop, fixing that too.
Remaining on the list are modoptions and autoupdate for now.
Javelin
04-20-2010, 03:52 PM
Updated!
4/19/2010 - Version 1.1
Now compatible with Test++
Fixed FPS drop while mod is installed
Integrated with mod options framework
Options: Grid Width/Height, Grid Offset X/Y, Line Size, Line Color
Autoupdate Added
Dotatod
04-20-2010, 04:05 PM
Updated!
4/19/2010 - Version 1.1
Now compatible with Test++
Fixed FPS drop while mod is installed
Integrated with mod options framework
Options: Grid Width/Height, Grid Offset X/Y, Line Size, Line Color
Autoupdate Added
Goodwork, however when testing the auto update, it comes back as failed instead of being up to date.
Javelin
04-20-2010, 04:24 PM
Oops! Sorry about that, fixed. Had the wrong version uploaded.
Edit: Erk.. my new upload still isn't going through.. (Working on it)
Edit2: Alright, now it seems to work. Sorry about that.. it's my first auto-updatable mod
Trilkin
04-20-2010, 06:35 PM
Javelin, you are amazing.
Javelin
04-20-2010, 06:40 PM
:D I'm glad you like it!
Oh, another thing I just thought of - is it possible to make the grid have an even number of boxes per resolution without a ton of work? Right now, some of the grid boxes clip (I'm using 1280x1024, a 5:4 AR) outside of the screen, making alignment in that respect funky, but not undoable.
Does the offset option let you get it to do what you want it to? I wasn't quite sure if I understood exactly what you were getting at..
Tisser
04-20-2010, 07:15 PM
I could see this becoming part of movf.
grohn
04-20-2010, 09:38 PM
I could see this becoming part of movf.
So could I.
Javelin
04-20-2010, 09:50 PM
So could I.
As I said in the other thread, take a look at the code and feel free to use it in any way, shape, or form. Let me know if theres anything i can do to help.
Trilkin
04-20-2010, 10:49 PM
:D I'm glad you like it!
Does the offset option let you get it to do what you want it to? I wasn't quite sure if I understood exactly what you were getting at..
Kind've, yes.
What I meant is that there should be an even disbursement of boxes, based on resolution, but that's probably WAY outside of the scope. It's not a huge deal at all. I really like what was done with it - it's everything I wanted =)
Also, APP, do I get a tiny credit in Movf if you add this functionality in it? =P
SHiRKiT
04-21-2010, 08:02 AM
Link is offline for me =/
Delfofthebla
04-21-2010, 08:12 AM
I was jumping with joy until you said it didn't snap to the grid.
:(
chibi22
04-22-2010, 01:14 AM
Fixed
Trilkin
04-23-2010, 05:24 PM
Just want to check back in and say that I'm extremely satisfied with this mod, Jav. It's a simple concept, but I'm sure it wasn't super easy to put together, and I'm happy you made it =)
Javelin
04-23-2010, 07:02 PM
Good! I'm glad you like it, I had fun working on it. :)
Villainelle
04-28-2010, 05:27 PM
NM, solved it. The grid button was hidden by the movf button. Cheers!
Lim_Dul
05-22-2010, 01:49 PM
The mirror for updates is dead which makes for annoying timeouts in HoNModman. I edited it out for the time being but it should be fixed...
Villainelle
05-23-2010, 04:04 PM
The mirror for updates is dead which makes for annoying timeouts in HoNModman. I edited it out for the time being but it should be fixed...
Yeah, same problem here.
PureSpider
05-24-2010, 08:39 AM
Didn't AsiaPingPong say that he would implement this?
Yes please! :blac:
PureSpider
05-30-2010, 02:12 PM
Bump for integration into movf!
Do it please :)
hsram
06-09-2010, 01:44 PM
NM, solved it. The grid button was hidden by the movf button. Cheers!
It's not there for me. Anyone else not seeing this button?
Chafe
08-02-2010, 01:40 PM
You guys getting it to work with 1.0.8?
hsram
10-12-2010, 01:49 PM
haven't seen it yet but here (http://dl.dropbox.com/u/8476663/Heroes%20of%20Newerth/My%20Mods/mods/UIGrid.honmod) is an unofficial update that works with the implemented mod options framework.