Rignite
04-18-2010, 02:29 AM
Outlaw
http://s.bebo.com/app-image/8162768220/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/07/25/spawn_comic_cover_175_cl.jpg
The Outlaw is a man of lawlessness, who takes what he wants and lets nothing stand in his way, even lives. He's a dark and enigmatic man, wearing the ensemble of a cowboy (hat, jeans, boots, spurs) and always has on a heavy leather duster. The Outlaw is a multipurpose hero that can gank, support, disable, damage, but is at all times of the game an extremely powerful pusher. He is able to scale well as a carry if built that way as well.
Quotes
On Movement
"I'll move out at my own pace."
"Don't expect me to gallop, I prefer to trot"
"Cheat me and die"
"All in due time"
On attack
"One bullet per corpse"
"Gambling lives are we?"
"I never miss"
"Just another dirty job"
Ultimate
"I'm getting real sick of your face partner, excuse me while I rearrange it to six feet under."
Taunt
"You look like you could use a bullet in the back" - On use
"*blowing sound* Nothing hotter than a smoking gun and a job done" - On kill
"Damnit, even I can't cheat death!" - On death
Threaten (Q)
http://i40.tinypic.com/5evi8i.jpg
The Outlaw threatens a target, calling upon all the underlings working alongside him to react and attempt to take that target down above all others.
"Your death is a certainty, coward!"
Skill Mechanics: Applies Threatened (Unit) to target if target is an enemy unit, and Threatened (Building) to target if target is an enemy building. The target takes more damage and all allied creeps within 2000 units of the Outlaw and his target are forced to attack the Threatened target. If any units or buildings are destroyed by allied creeps while Threatened, it is counted as if the Outlaw was the one to get the killing blow.
Any threatened units are visible/revealed for the duration of the debuff.
Lasts 10 seconds at all levels.
All sources includes units allied to the Threatened target, meaning that if the Outlaw is not careful, his Threatened target can be denied just as easier as it is for him to kill it.
Single unit targeting.
Threatened (Unit)
Unit takes 5% more damage from all sources.
Unit takes 10% more damage from all sources.
Unit takes 15% more damage from all sources.
Unit takes 20% more damage from all sources.
Threatened (Building)
Building takes 2.5% more damage from all sources and misses 20% if building is tower.
Building takes 5% more damage from all sources and misses 30% if buiding is tower.
Building takes 7.5% more damage from all sources and misses 40% if building is tower.
Buidling takes 10% more damage from all sources and misses 50% if building is tower.
Range - 650
Manacost - 75/100/125/150
Cooldown - 30/25/20/15
Pot Shot (Passive)
http://i44.tinypic.com/htczo4.jpg
Being a man who follows his own rules, the Outlaw is always on the lookout for any and all opportunities to gain the upper hand. Whenever he is given the chance, the Outlaw will take aim and fire his second revolver, aiming for the most underhanded spots possible.
"Cheating is the only sure way to win."
Skill Mechanics: Fires a second shot a small percentage of the time that does damage like a normal attack and applies the debuff Pot Shot to the target.
Pot Shot can only occur off of a regular attack, and can not occur off of another Pot Shot.
Mini-stuns.
Pot Shot debuff slows target by %, they regain all of it over 2 seconds.
Pot Shot's damage is the same as auto attack, it's just a modified second attack.
Pot Shot is unaffected by item effects, such as Rift Shards or Frostburn.
10% chance on attack to do a Pot Shot.
15% chance on attack to do a Pot Shot.
20% chance on attack to do a Pot Shot.
25% chance on attack to do a Pot Shot.
Pot Shot debuff slows by - 15/25/35/45 % per level
Moonshine Flame (E)
http://i41.tinypic.com/2uf9dmq.jpg
Never the type to go anywhere without some of his homemade alcohol, the Outlaw knows full well the potency of the drink he has made to both burn the throat and warm the belly. He also has found that it's just as adept at burning the landscape and warming any enemies before him...to a crisp.
"Careful, this isn't just any other drink..."
Skill Mechanics: Blankets a large area with a powerful fire that spreads and burns enemy units, buildings, and trees down. Enemy units that wander into the flame take damage over time and units that are caught in the initial flame take additional damage from the burning alcohol spread on their bodies. Those unlucky enough to be near a burning building or tree take additional damage as well.
Applies "Burned!" to units caught in the initial AoE blast.
Applies "Scorched!" to units within 100 units of a burning building or tree.
Applies "Blazed!" to trees caught in the move's range.
Buildings burn as well and take the damage of the move's AoE burn.
Buildings are not affected by "Burned!", "Scorched!", or "Blazed!".
Creates a blazing fire that starts at a radius of 50 and spreads to a radius of 100 before dissipating over 5 seconds. Units caught in fire take 25 damage per second.
Creates a blazing fire that start at a radius of 75 and spreads to a radius of 150 before dissipating over 6 seconds. Units caught in fire take 30 damage per second.
Creates a blazing fire that starts at a radius of 100 and spreads to a radius of 200 before dissipating over 7 seconds. Units caught in fire take 35 damage per second.
Creates a blazing fire that starts at a radius of 125 and spreads to a radius of 250 before dissipating over 8 seconds. Units caught in fire take 45 damage per second.
Units that are "Burned!" take an additional 25/50/75/100 damage over 2 seconds.
Units that are "Scorched!" take an additional 50/100/150/200 damage for each two seconds they linger within 100 units of a "Blazed!" tree or building.
Trees that are "Blazed!" are burned down when Moonshine Flame is over.
Range - 425/450/475/500
Manacost - 175/200/225/250
Cooldown - 30/35/40/45
Six Shot Showdown (R)
http://i42.tinypic.com/6rsjcz.jpg
Fed up with the fact that his enemy is still breathing, the Outlaw decides to center his attention on taking them down, and fast. The Outlaw reloads his revolver and focuses his entire will on the target, forcing them into a showdown. Never one to lose, the Outlaw makes sure that the showdown ends in his favor, always taking one last Pot Shot to make sure the job is done."It doesn't matter what time it is, high noon or not, you're dead!"
Skill Mechanics: After a short moment of channeling where the Outlaw empties his gun and reloads it, the Outlaw forces his target into a "Showdown". During the "Showdown", the Outlaw quickly fires off a series of six shots over a 3 second period, and the target is forced to auto attack the Outlaw for the same duration.
Applies "Showdown!" debuff to the enemy unit targeted.
The last shot will always activate a Pot Shot, totaling at least 7 attacks every time.
The other five attacks are able to activate a Pot Shot.
Chance of Pot Shot occurring is dependent on level of Pot Shot.
Fires off six rounds, each round doing base damage + 15% of base damage.
Fires off six rounds, each round doing base damage + 30% of base damage.
Fires off six rounds, each round doing base damage + 45% of base damage.
"Showdown!" debuff disables the effected unit by causing it to turn attention to the Outlaw and auto attack him for 3 seconds.
Range - 400
Manacost - 150/200/250
Cooldown - 90/60/45
- There he is. I know a lot of his numbers could probably use tweaking, especially Moonshine Flame, but the purpose is obviously there. I had a lot of fun thinking him up and am more than happy to take any criticisms on him. I think the synergy he could have with all heroes is just amazing and his abilities make him a sound, solid, and hopefully above all else, a BALANCED hero. Besides, I know everyone is probably with me on the thought that playing as an Old West style Outlaw is just awesome.
http://s.bebo.com/app-image/8162768220/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/07/25/spawn_comic_cover_175_cl.jpg
The Outlaw is a man of lawlessness, who takes what he wants and lets nothing stand in his way, even lives. He's a dark and enigmatic man, wearing the ensemble of a cowboy (hat, jeans, boots, spurs) and always has on a heavy leather duster. The Outlaw is a multipurpose hero that can gank, support, disable, damage, but is at all times of the game an extremely powerful pusher. He is able to scale well as a carry if built that way as well.
Quotes
On Movement
"I'll move out at my own pace."
"Don't expect me to gallop, I prefer to trot"
"Cheat me and die"
"All in due time"
On attack
"One bullet per corpse"
"Gambling lives are we?"
"I never miss"
"Just another dirty job"
Ultimate
"I'm getting real sick of your face partner, excuse me while I rearrange it to six feet under."
Taunt
"You look like you could use a bullet in the back" - On use
"*blowing sound* Nothing hotter than a smoking gun and a job done" - On kill
"Damnit, even I can't cheat death!" - On death
Threaten (Q)
http://i40.tinypic.com/5evi8i.jpg
The Outlaw threatens a target, calling upon all the underlings working alongside him to react and attempt to take that target down above all others.
"Your death is a certainty, coward!"
Skill Mechanics: Applies Threatened (Unit) to target if target is an enemy unit, and Threatened (Building) to target if target is an enemy building. The target takes more damage and all allied creeps within 2000 units of the Outlaw and his target are forced to attack the Threatened target. If any units or buildings are destroyed by allied creeps while Threatened, it is counted as if the Outlaw was the one to get the killing blow.
Any threatened units are visible/revealed for the duration of the debuff.
Lasts 10 seconds at all levels.
All sources includes units allied to the Threatened target, meaning that if the Outlaw is not careful, his Threatened target can be denied just as easier as it is for him to kill it.
Single unit targeting.
Threatened (Unit)
Unit takes 5% more damage from all sources.
Unit takes 10% more damage from all sources.
Unit takes 15% more damage from all sources.
Unit takes 20% more damage from all sources.
Threatened (Building)
Building takes 2.5% more damage from all sources and misses 20% if building is tower.
Building takes 5% more damage from all sources and misses 30% if buiding is tower.
Building takes 7.5% more damage from all sources and misses 40% if building is tower.
Buidling takes 10% more damage from all sources and misses 50% if building is tower.
Range - 650
Manacost - 75/100/125/150
Cooldown - 30/25/20/15
Pot Shot (Passive)
http://i44.tinypic.com/htczo4.jpg
Being a man who follows his own rules, the Outlaw is always on the lookout for any and all opportunities to gain the upper hand. Whenever he is given the chance, the Outlaw will take aim and fire his second revolver, aiming for the most underhanded spots possible.
"Cheating is the only sure way to win."
Skill Mechanics: Fires a second shot a small percentage of the time that does damage like a normal attack and applies the debuff Pot Shot to the target.
Pot Shot can only occur off of a regular attack, and can not occur off of another Pot Shot.
Mini-stuns.
Pot Shot debuff slows target by %, they regain all of it over 2 seconds.
Pot Shot's damage is the same as auto attack, it's just a modified second attack.
Pot Shot is unaffected by item effects, such as Rift Shards or Frostburn.
10% chance on attack to do a Pot Shot.
15% chance on attack to do a Pot Shot.
20% chance on attack to do a Pot Shot.
25% chance on attack to do a Pot Shot.
Pot Shot debuff slows by - 15/25/35/45 % per level
Moonshine Flame (E)
http://i41.tinypic.com/2uf9dmq.jpg
Never the type to go anywhere without some of his homemade alcohol, the Outlaw knows full well the potency of the drink he has made to both burn the throat and warm the belly. He also has found that it's just as adept at burning the landscape and warming any enemies before him...to a crisp.
"Careful, this isn't just any other drink..."
Skill Mechanics: Blankets a large area with a powerful fire that spreads and burns enemy units, buildings, and trees down. Enemy units that wander into the flame take damage over time and units that are caught in the initial flame take additional damage from the burning alcohol spread on their bodies. Those unlucky enough to be near a burning building or tree take additional damage as well.
Applies "Burned!" to units caught in the initial AoE blast.
Applies "Scorched!" to units within 100 units of a burning building or tree.
Applies "Blazed!" to trees caught in the move's range.
Buildings burn as well and take the damage of the move's AoE burn.
Buildings are not affected by "Burned!", "Scorched!", or "Blazed!".
Creates a blazing fire that starts at a radius of 50 and spreads to a radius of 100 before dissipating over 5 seconds. Units caught in fire take 25 damage per second.
Creates a blazing fire that start at a radius of 75 and spreads to a radius of 150 before dissipating over 6 seconds. Units caught in fire take 30 damage per second.
Creates a blazing fire that starts at a radius of 100 and spreads to a radius of 200 before dissipating over 7 seconds. Units caught in fire take 35 damage per second.
Creates a blazing fire that starts at a radius of 125 and spreads to a radius of 250 before dissipating over 8 seconds. Units caught in fire take 45 damage per second.
Units that are "Burned!" take an additional 25/50/75/100 damage over 2 seconds.
Units that are "Scorched!" take an additional 50/100/150/200 damage for each two seconds they linger within 100 units of a "Blazed!" tree or building.
Trees that are "Blazed!" are burned down when Moonshine Flame is over.
Range - 425/450/475/500
Manacost - 175/200/225/250
Cooldown - 30/35/40/45
Six Shot Showdown (R)
http://i42.tinypic.com/6rsjcz.jpg
Fed up with the fact that his enemy is still breathing, the Outlaw decides to center his attention on taking them down, and fast. The Outlaw reloads his revolver and focuses his entire will on the target, forcing them into a showdown. Never one to lose, the Outlaw makes sure that the showdown ends in his favor, always taking one last Pot Shot to make sure the job is done."It doesn't matter what time it is, high noon or not, you're dead!"
Skill Mechanics: After a short moment of channeling where the Outlaw empties his gun and reloads it, the Outlaw forces his target into a "Showdown". During the "Showdown", the Outlaw quickly fires off a series of six shots over a 3 second period, and the target is forced to auto attack the Outlaw for the same duration.
Applies "Showdown!" debuff to the enemy unit targeted.
The last shot will always activate a Pot Shot, totaling at least 7 attacks every time.
The other five attacks are able to activate a Pot Shot.
Chance of Pot Shot occurring is dependent on level of Pot Shot.
Fires off six rounds, each round doing base damage + 15% of base damage.
Fires off six rounds, each round doing base damage + 30% of base damage.
Fires off six rounds, each round doing base damage + 45% of base damage.
"Showdown!" debuff disables the effected unit by causing it to turn attention to the Outlaw and auto attack him for 3 seconds.
Range - 400
Manacost - 150/200/250
Cooldown - 90/60/45
- There he is. I know a lot of his numbers could probably use tweaking, especially Moonshine Flame, but the purpose is obviously there. I had a lot of fun thinking him up and am more than happy to take any criticisms on him. I think the synergy he could have with all heroes is just amazing and his abilities make him a sound, solid, and hopefully above all else, a BALANCED hero. Besides, I know everyone is probably with me on the thought that playing as an Old West style Outlaw is just awesome.