Duey
04-17-2010, 09:47 AM
Steamtank
4050
(Click Me!)
The Lore portion (unimportant to mechanics, skip to next paragraph for summary of hero):
As the battle for Newerth raged both sides were looking for a champion that would give them the edge they needed. During this search, the legion came across a very unlikely hero. A brilliant engineer had unearthed some old technology during some explosive testing and, luckily, did not damage it badly. He began to reverse engineer it until he was able to understand and reconstruct it to its original glory: a steamtank. Many stepped forward prepared to pilot this discovery into battle, ready to die in its iron belly for the greater good, but the engineer refused. He claimed noone but himself would be able to be the operator since the tanks controls were very complex and required a great understanding of the tank's inner workings to use. Now he is the newest hero to join with the legion's ranks. Only time will tell if this engineer and his war machine will live up to the title of "Champion".
Inspired by the Siege Tank from Starcraft and dota's sidereal engine suggestion, seemed like it could make an interesting hero. Unlike other heroes which involve careful move-hitting to achieve maximum damage during a chase, the Steamtank has the ability to turn into a static artillery unit. This gives it a drastic increase in range, but also reduces attack speed and armor, making it vulnerable to attacks/ganks and reducing reliablity. It also can be very successful in pushing a lane by transforming away from where the creeps are fighting and then laying down last-hits from safety, however last-hitting will be difficult due to the reduced attack speed.
Suggested Stats & Items:
Strength: 19 (+1.9)
Agility: 23 (+2.3)
Intelligence: 14 (+1.4)
Movement Speed: 300
Armor: 3.3 (16.5% reduction)
Magic Armor: 5.5 (24.8% reduction)
Range: 600
Attack Cooldown: 1.382
Attacks per Second: 0.742
[attack animation should be similar, if not identical, to Engineer's. Only real difference would be the sound it makes, tanks are louder than guns.]
Recommended items:
:Steamboots: - Good for Atk Speed and Health (should be STR)
:AlchemistBones: - Good Atk Speed for Artillery Mode
:AssassinShroud: - Good damage and allows easy escapes after transforming out of Artillery Mode
:SavageMace: - Best item when wanting maximum damage, since it eliminates the miss chance when firing uphill from far off. Should be coupled with attack speed for best results.
:ElderParasite: - Due to the distance from the fight, allows maximum abuse of this item's potential
:Portalkey: - Good for avoiding ganks and 'chasing' while still in Artillery Mode
_________________________________
Salvo (Q)
http://www.guildwars.com/images/professions/skillicons/ranger/ignitearrows.jpg
The Steamtank can fire shots in quick succession at a great range.
Skill Mechanics: After a slight delay deals AoE damage at target area and reduces the magic armor of those in the AoE.
http://i41.tinypic.com/t7lkq9.pngSkill uses charges, see below.
http://i41.tinypic.com/t7lkq9.pngGains benefits from Ultimate.
http://i41.tinypic.com/t7lkq9.pngMaximum of 2 debuff charges on enemies.
http://i41.tinypic.com/t7lkq9.pngProjectile travels at 4000 speed.
http://i41.tinypic.com/t7lkq9.pngEach hit adds a debuff charge that stacks, reduces magic armor based on the number of charges, debuff charges last 1.5 seconds.
(1) Deals 55 Magic Damage within the AOE, each debuff charge reduces magic armor by 0.
(2) Deals 70 Magic Damage within the AOE, each debuff charge reduces magic armor by 1.
(3) Deals 85 Magic Damage within the AOE, each debuff charge reduces magic armor by 2.
(4) Deals 105 Magic Damage within the AOE, each debuff charge reduces magic armor by 3.
Targeting: Ground, AOE
AOE Radius: 275
Cast Range: 800/850/900/950
Mana Cost: 35
Cooldown: 0.1 Seconds (to prevent being queue'd up and let loose all at once).
Charges: Each use of this ability consumes 1 charge. Maximum of 3 Charges. Charges do not regenerate until the skill is out of Charges. After 10 seconds at 0 charges, the ability is given maximum charges.
Additional Info
Notes: The Bread and Butter of the Steamtank, designed for bursts of spamming. The lacking of passive charge regeneration and short debuff time encourages this spell to be used all in one go for maximum damage, but allows it to be flexible and used to finish off escaping opponents with repeated carefully placed shots. Also has powerful presence in team fights for the short reduction in magic armor.
Example: at level 4 with this skill the first would hit for (105x0.76[24% is approx base magic armor])= 79.8 damage and apply 1 debuff charge, the second, if within the debuff window, would deal (105x0.87[13% resist after debuff])= 91.35 and apply 1 debuff charge, making the total debuff charges 2.
_________________________________
Cluster Mines (W)
http://static.wowhead.com/images/wow/icons/large/inv_misc_bomb_02.jpg
The Steamtank drops a group of land mines that will arm themselves after a short delay.
Skill Mechanics: Creates cluster mines in random locations within target AOE that explode when an enemy nears or when they are destroyed by an enemy.
http://i41.tinypic.com/t7lkq9.pngGains benefits from Ultimate.
http://i41.tinypic.com/t7lkq9.pngMines last 100 seconds or until detonated. If this spell is cast while mines are still on the map, the mines are removed without detonating.
http://i41.tinypic.com/t7lkq9.pngMines take 2 seconds to arm after being created. An armed mine is stealthed and will detonate when an enemy gets near or when an enemy attacks it. An unarmed mine will not detonate on nearby enemies but will detonate when attacked.
http://i41.tinypic.com/t7lkq9.pngMines have as much vision as a :WardOfRevelation:.
http://i41.tinypic.com/t7lkq9.pngThe Steamtank can attack his own mines for premature detonation.
http://i41.tinypic.com/t7lkq9.pngMines have a weighted % chance to be created close to the middle of the AOE vs the extremes (More likely to be closer to the center vs the edge).
http://i41.tinypic.com/t7lkq9.pngMines deal 25% damage to towers on detonation, but cannot be detonated by tower's proximity. Since mines are gadgets they are also ignored by towers attacks, so despite being revealed by the tower the tower will not attack them.
http://i41.tinypic.com/t7lkq9.pngMines detonate after 0.5 seconds of when an enemy units comes within a 200 radius of it. Will not detonate on units that are leaping or charging (:valk: leap, :madm: barrel roll, :magm: lava surge, etc.). On detonation a mine deals 75 damage in a 250 radius and stuns enemies within a 250 radius for 0.25/0.5/0.75/1 seconds.
(1) Creates 1 mine in the center of the targeted AOE and 3 mines in a random location within a 350 radius.
(2) Creates 1 mine in the center of the targeted AOE and 5 mines in a random location within a 400 radius.
(3) Creates 1 mine in the center of the targeted AOE and 7 mines in a random location within a 450 radius.
(4) Creates 1 mine in the center of the targeted AOE and 9 mines in a random location within a 500 radius.
Targeting: Ground, AOE
Cast Range: 800
Mana Cost: 150
Cooldown: 40 seconds
Additional Info
Notes: A spell that has utility as a pushing ability, defensive ability, and an offensive ability. Can be used as a pushing ability by dropping mines on creep waves for easy pushing or by dropping on top of towers for a big nuke (150 damage if all mines are detonated near the tower). Defensively can be used to keep enemies from using certain paths to get to the Steamtank in Artillery Mode or just blocking off certain areas in general. Offensively can be used to block paths of escape or can attack mines to detonate them on certain nearby enemies prematurely.
_________________________________
Support Fire (Passive & Active E)
http://static.wowhead.com/images/wow/icons/large/spell_fire_selfdestruct.jpg
The incoming fire from the Steamtank inspires allied heroes and units to achieve heroic feats while increasing the Steamtank's aptitude at long range combat.
Skill Mechanics: Applies the 'Support Fire' debuff on attack, when a unit is killed while under the effects of 'Support Fire' allied units of the inflictor within 500 units gain attack and movement speed for a short period of time. When a tower is killed while under the effects of 'Support Fire' allied units of the inflictor within 1000 units gain attack and movement speed. Passively grants the Steamtank increased attack range.
http://i41.tinypic.com/t7lkq9.pngWorks off the same mechanics as Magmus's Volcanic Touch, but instead of dealing damage it buffs allies near the target that died. Whenever a unit is killed while debuffed by Support Fire, their death "inspires" your nearby allied units giving them attack and movement speed.
http://i41.tinypic.com/t7lkq9.pngCan be activated at no mana cost to grant the same attack and movement speed as though a unit was killed, but causes the spell to go on cooldown making the passive attack modifier go dormant until it is ready again. Grants attack and movement speed to allied units within 900 units of the Steamtank for 3 seconds. The amount granted is dependant on the level of the ability (see below).
http://i41.tinypic.com/t7lkq9.pngThis ability contains an Attack Modifier. Attack modifiers are exclusive and do not stack with other attack modifiers.
Applies Support Fire Debuff on attack, Support Fire lasts 0.25 seconds.
When Debuffed unit is killed:
(1) grants 10% attack speed and 2.5% movement speed to allied units of the inflicter for 3 seconds. +45 Range to the Steamtank.
(2) grants 15% attack speed and 5% movement speed to allied units of the inflicter for 3 seconds. +65 Range to the Steamtank.
(3) grants 20% attack speed and 7.5% movement speed to allied units of the inflicter for 3 seconds. +85 Range to the Steamtank.
(4) grants 25% attack speed and 10% movement speed to allied units of the inflicter for 3 seconds. +105 Range to the Steamtank.
Targeting: 500 units around killed enemy units
Cast Range: -
Mana Cost: -
Cooldown: 35 seconds
Additional Info
Notes: A powerful pushing ability (since your creeps benefit from your last-hits) and good for support during teamfights and potentially during ganks. Like dwarven sniper, the range increase will allow the Steamtank to out-range towers, but only at level 4, not 3 (As long as the Steamtank has 600 base range). Also has the functionality of pushing out an instant buff to surrounding units need be, but goes on substantial cooldown afterward, deactivating the attack modifier until the ability is off cooldown. For those who may have concerns with its pushing power when trying to freeze a lane, the long cooldown time can "cut off" the spell indefinitely need be, only casting the inspire for 3 seconds every 35 seconds. This will allow them to still reap the benefits of the passive range bonus without worries of farming potential.
_________________________________
Transform (R)
Ultimate
This spell toggles you between Combat Mode and Artillery Mode
(see attachments for transformed artwork).
Combat Mode / Artillery Mode
http://static.wowhead.com/images/wow/icons/large/inv_misc_enggizmos_30.jpg / http://static.wowhead.com/images/wow/icons/large/inv_musket_04.jpg
The Steamtank transforms into a static artillery unit sacrificing movement and defenses for range and splash. / The Steamtank transforms into a mobile war machine, sacrificing range for movement and defense.
Skill Mechanics: Transforms between the 2 modes. Because the appendages on the tank are under heavy steam pressure, Artillery Mode can be cast faster than Combat Mode.
Not as complicated as it looks, short version: a range boost with heavy restrictions to prevent abuse.
http://i41.tinypic.com/t7lkq9.pngBy default the tank is in Combat Mode, there are no changes unless the tank is in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTakes 1 second to transform into Artillery Mode, 3 seconds to transform into Combat Mode. This is not a channeled spell, it just has a high cast time when transforming into Combat Mode. Alternatively it could be that Combat Mode is a 1 sec cast time but has a 2 second delay before triggering, either way as long as Combat Mode cast time > Artillery Mode cast time.
http://i41.tinypic.com/t7lkq9.pngThis doesn't count as casting a spell, so silences wouldn't disable transformation, it doesn't add charges to Mana Battery/Power Supply, and health won't be gained if under the effects of Nome's Wisdom.
http://i41.tinypic.com/t7lkq9.pngIf stunned/disabled while transforming, you are instantly put in the mode you were transforming into (Does not include immobilized, perplexed, or slowed, only debuffs that cause total loss of control of the character, such as stuns, fears, or hold abilities such as :succ::pand::poll:).
http://i41.tinypic.com/t7lkq9.pngArtillery Mode cannot be purged or otherwise removed except by transformation or death.
Artillery Mode Effects:
http://i41.tinypic.com/t7lkq9.png-100% movement speed.
http://i41.tinypic.com/t7lkq9.png-100% armor gained from agility.
http://i41.tinypic.com/t7lkq9.png-50% attack speed gained from agility.
http://i41.tinypic.com/t7lkq9.pngCannot cast Transform - Artillery Mode in the following areas. If moved/teleported into or onto any of the below you will be disarmed and automatically transform back into Combat Mode.
> Near trees (like Kraken Ult).
> in a tarpit or fountain or within 500 units around an allies tarpit or fountain.
> on impassable terrain (such as cliffs and mountains, like rune wardspots).
> within 900 units of an allied tower or barracks.
http://i41.tinypic.com/t7lkq9.pngCannot Damage neutral creeps or Bosses (Kongar / Watchtower Boss) while in Artillery Mode (Recent patches cause you to miss 100% when attacking Kongar out of his lair, but this is mostly to prevent easy farm by sitting in the middle of the jungle and sniping creep camps).
http://i41.tinypic.com/t7lkq9.pngWhenever you deal damage you will be revealed for 0.25 seconds (Artillery is loud).
http://i41.tinypic.com/t7lkq9.pngArtillery Mode cannot propagate to illusions.
Experience Compensation:
http://i41.tinypic.com/t7lkq9.pngBorrows the exp mechanic of Fayde's Old Reflection to make up for exp loss at large ranges. Your attacks in artillery mode create an invisible invulnerable exp gadget directly under the target.
http://i41.tinypic.com/t7lkq9.pngOnly 1 exp gadget can be active at a time, when a new one is created the current one is destroyed.
http://i41.tinypic.com/t7lkq9.pngExp gadgets last 7 seconds or until a new one is made.
http://i41.tinypic.com/t7lkq9.pngAny Exp that the gadget would get that the Steamtank wouldn't is transferred to the Steamtank.
(1) +1595 Range. Your attacks apply 40% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
(2) +1945 Range. Your attacks apply 60% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTargets hit by Salvo are ministunned for 0.1 seconds while in Artillery Mode.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
(3) +2295 Range. Your attacks apply 80% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTargets hit by Salvo are ministunned for 0.2 seconds while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngIncreases Max charges from 3 to 4.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
Targeting: -
Cast Range: -
Mana Cost: -
Cooldown: 1 second when casting Artillery Mode, 3 seconds when casting Combat Mode
Additional Info
Notes: This skill defines the hero, because of the debuffs, raw attack speed and armor are more advantageous than agility when in Artillery Mode. Experienced Steamtank players may want to get :Portalkey: to give the tank some mobility while in Artillery Mode, making extended chases possible or provide for an escape mechanism in Artillery Mode.
_________________________________
4050
(Click Me!)
The Lore portion (unimportant to mechanics, skip to next paragraph for summary of hero):
As the battle for Newerth raged both sides were looking for a champion that would give them the edge they needed. During this search, the legion came across a very unlikely hero. A brilliant engineer had unearthed some old technology during some explosive testing and, luckily, did not damage it badly. He began to reverse engineer it until he was able to understand and reconstruct it to its original glory: a steamtank. Many stepped forward prepared to pilot this discovery into battle, ready to die in its iron belly for the greater good, but the engineer refused. He claimed noone but himself would be able to be the operator since the tanks controls were very complex and required a great understanding of the tank's inner workings to use. Now he is the newest hero to join with the legion's ranks. Only time will tell if this engineer and his war machine will live up to the title of "Champion".
Inspired by the Siege Tank from Starcraft and dota's sidereal engine suggestion, seemed like it could make an interesting hero. Unlike other heroes which involve careful move-hitting to achieve maximum damage during a chase, the Steamtank has the ability to turn into a static artillery unit. This gives it a drastic increase in range, but also reduces attack speed and armor, making it vulnerable to attacks/ganks and reducing reliablity. It also can be very successful in pushing a lane by transforming away from where the creeps are fighting and then laying down last-hits from safety, however last-hitting will be difficult due to the reduced attack speed.
Suggested Stats & Items:
Strength: 19 (+1.9)
Agility: 23 (+2.3)
Intelligence: 14 (+1.4)
Movement Speed: 300
Armor: 3.3 (16.5% reduction)
Magic Armor: 5.5 (24.8% reduction)
Range: 600
Attack Cooldown: 1.382
Attacks per Second: 0.742
[attack animation should be similar, if not identical, to Engineer's. Only real difference would be the sound it makes, tanks are louder than guns.]
Recommended items:
:Steamboots: - Good for Atk Speed and Health (should be STR)
:AlchemistBones: - Good Atk Speed for Artillery Mode
:AssassinShroud: - Good damage and allows easy escapes after transforming out of Artillery Mode
:SavageMace: - Best item when wanting maximum damage, since it eliminates the miss chance when firing uphill from far off. Should be coupled with attack speed for best results.
:ElderParasite: - Due to the distance from the fight, allows maximum abuse of this item's potential
:Portalkey: - Good for avoiding ganks and 'chasing' while still in Artillery Mode
_________________________________
Salvo (Q)
http://www.guildwars.com/images/professions/skillicons/ranger/ignitearrows.jpg
The Steamtank can fire shots in quick succession at a great range.
Skill Mechanics: After a slight delay deals AoE damage at target area and reduces the magic armor of those in the AoE.
http://i41.tinypic.com/t7lkq9.pngSkill uses charges, see below.
http://i41.tinypic.com/t7lkq9.pngGains benefits from Ultimate.
http://i41.tinypic.com/t7lkq9.pngMaximum of 2 debuff charges on enemies.
http://i41.tinypic.com/t7lkq9.pngProjectile travels at 4000 speed.
http://i41.tinypic.com/t7lkq9.pngEach hit adds a debuff charge that stacks, reduces magic armor based on the number of charges, debuff charges last 1.5 seconds.
(1) Deals 55 Magic Damage within the AOE, each debuff charge reduces magic armor by 0.
(2) Deals 70 Magic Damage within the AOE, each debuff charge reduces magic armor by 1.
(3) Deals 85 Magic Damage within the AOE, each debuff charge reduces magic armor by 2.
(4) Deals 105 Magic Damage within the AOE, each debuff charge reduces magic armor by 3.
Targeting: Ground, AOE
AOE Radius: 275
Cast Range: 800/850/900/950
Mana Cost: 35
Cooldown: 0.1 Seconds (to prevent being queue'd up and let loose all at once).
Charges: Each use of this ability consumes 1 charge. Maximum of 3 Charges. Charges do not regenerate until the skill is out of Charges. After 10 seconds at 0 charges, the ability is given maximum charges.
Additional Info
Notes: The Bread and Butter of the Steamtank, designed for bursts of spamming. The lacking of passive charge regeneration and short debuff time encourages this spell to be used all in one go for maximum damage, but allows it to be flexible and used to finish off escaping opponents with repeated carefully placed shots. Also has powerful presence in team fights for the short reduction in magic armor.
Example: at level 4 with this skill the first would hit for (105x0.76[24% is approx base magic armor])= 79.8 damage and apply 1 debuff charge, the second, if within the debuff window, would deal (105x0.87[13% resist after debuff])= 91.35 and apply 1 debuff charge, making the total debuff charges 2.
_________________________________
Cluster Mines (W)
http://static.wowhead.com/images/wow/icons/large/inv_misc_bomb_02.jpg
The Steamtank drops a group of land mines that will arm themselves after a short delay.
Skill Mechanics: Creates cluster mines in random locations within target AOE that explode when an enemy nears or when they are destroyed by an enemy.
http://i41.tinypic.com/t7lkq9.pngGains benefits from Ultimate.
http://i41.tinypic.com/t7lkq9.pngMines last 100 seconds or until detonated. If this spell is cast while mines are still on the map, the mines are removed without detonating.
http://i41.tinypic.com/t7lkq9.pngMines take 2 seconds to arm after being created. An armed mine is stealthed and will detonate when an enemy gets near or when an enemy attacks it. An unarmed mine will not detonate on nearby enemies but will detonate when attacked.
http://i41.tinypic.com/t7lkq9.pngMines have as much vision as a :WardOfRevelation:.
http://i41.tinypic.com/t7lkq9.pngThe Steamtank can attack his own mines for premature detonation.
http://i41.tinypic.com/t7lkq9.pngMines have a weighted % chance to be created close to the middle of the AOE vs the extremes (More likely to be closer to the center vs the edge).
http://i41.tinypic.com/t7lkq9.pngMines deal 25% damage to towers on detonation, but cannot be detonated by tower's proximity. Since mines are gadgets they are also ignored by towers attacks, so despite being revealed by the tower the tower will not attack them.
http://i41.tinypic.com/t7lkq9.pngMines detonate after 0.5 seconds of when an enemy units comes within a 200 radius of it. Will not detonate on units that are leaping or charging (:valk: leap, :madm: barrel roll, :magm: lava surge, etc.). On detonation a mine deals 75 damage in a 250 radius and stuns enemies within a 250 radius for 0.25/0.5/0.75/1 seconds.
(1) Creates 1 mine in the center of the targeted AOE and 3 mines in a random location within a 350 radius.
(2) Creates 1 mine in the center of the targeted AOE and 5 mines in a random location within a 400 radius.
(3) Creates 1 mine in the center of the targeted AOE and 7 mines in a random location within a 450 radius.
(4) Creates 1 mine in the center of the targeted AOE and 9 mines in a random location within a 500 radius.
Targeting: Ground, AOE
Cast Range: 800
Mana Cost: 150
Cooldown: 40 seconds
Additional Info
Notes: A spell that has utility as a pushing ability, defensive ability, and an offensive ability. Can be used as a pushing ability by dropping mines on creep waves for easy pushing or by dropping on top of towers for a big nuke (150 damage if all mines are detonated near the tower). Defensively can be used to keep enemies from using certain paths to get to the Steamtank in Artillery Mode or just blocking off certain areas in general. Offensively can be used to block paths of escape or can attack mines to detonate them on certain nearby enemies prematurely.
_________________________________
Support Fire (Passive & Active E)
http://static.wowhead.com/images/wow/icons/large/spell_fire_selfdestruct.jpg
The incoming fire from the Steamtank inspires allied heroes and units to achieve heroic feats while increasing the Steamtank's aptitude at long range combat.
Skill Mechanics: Applies the 'Support Fire' debuff on attack, when a unit is killed while under the effects of 'Support Fire' allied units of the inflictor within 500 units gain attack and movement speed for a short period of time. When a tower is killed while under the effects of 'Support Fire' allied units of the inflictor within 1000 units gain attack and movement speed. Passively grants the Steamtank increased attack range.
http://i41.tinypic.com/t7lkq9.pngWorks off the same mechanics as Magmus's Volcanic Touch, but instead of dealing damage it buffs allies near the target that died. Whenever a unit is killed while debuffed by Support Fire, their death "inspires" your nearby allied units giving them attack and movement speed.
http://i41.tinypic.com/t7lkq9.pngCan be activated at no mana cost to grant the same attack and movement speed as though a unit was killed, but causes the spell to go on cooldown making the passive attack modifier go dormant until it is ready again. Grants attack and movement speed to allied units within 900 units of the Steamtank for 3 seconds. The amount granted is dependant on the level of the ability (see below).
http://i41.tinypic.com/t7lkq9.pngThis ability contains an Attack Modifier. Attack modifiers are exclusive and do not stack with other attack modifiers.
Applies Support Fire Debuff on attack, Support Fire lasts 0.25 seconds.
When Debuffed unit is killed:
(1) grants 10% attack speed and 2.5% movement speed to allied units of the inflicter for 3 seconds. +45 Range to the Steamtank.
(2) grants 15% attack speed and 5% movement speed to allied units of the inflicter for 3 seconds. +65 Range to the Steamtank.
(3) grants 20% attack speed and 7.5% movement speed to allied units of the inflicter for 3 seconds. +85 Range to the Steamtank.
(4) grants 25% attack speed and 10% movement speed to allied units of the inflicter for 3 seconds. +105 Range to the Steamtank.
Targeting: 500 units around killed enemy units
Cast Range: -
Mana Cost: -
Cooldown: 35 seconds
Additional Info
Notes: A powerful pushing ability (since your creeps benefit from your last-hits) and good for support during teamfights and potentially during ganks. Like dwarven sniper, the range increase will allow the Steamtank to out-range towers, but only at level 4, not 3 (As long as the Steamtank has 600 base range). Also has the functionality of pushing out an instant buff to surrounding units need be, but goes on substantial cooldown afterward, deactivating the attack modifier until the ability is off cooldown. For those who may have concerns with its pushing power when trying to freeze a lane, the long cooldown time can "cut off" the spell indefinitely need be, only casting the inspire for 3 seconds every 35 seconds. This will allow them to still reap the benefits of the passive range bonus without worries of farming potential.
_________________________________
Transform (R)
Ultimate
This spell toggles you between Combat Mode and Artillery Mode
(see attachments for transformed artwork).
Combat Mode / Artillery Mode
http://static.wowhead.com/images/wow/icons/large/inv_misc_enggizmos_30.jpg / http://static.wowhead.com/images/wow/icons/large/inv_musket_04.jpg
The Steamtank transforms into a static artillery unit sacrificing movement and defenses for range and splash. / The Steamtank transforms into a mobile war machine, sacrificing range for movement and defense.
Skill Mechanics: Transforms between the 2 modes. Because the appendages on the tank are under heavy steam pressure, Artillery Mode can be cast faster than Combat Mode.
Not as complicated as it looks, short version: a range boost with heavy restrictions to prevent abuse.
http://i41.tinypic.com/t7lkq9.pngBy default the tank is in Combat Mode, there are no changes unless the tank is in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTakes 1 second to transform into Artillery Mode, 3 seconds to transform into Combat Mode. This is not a channeled spell, it just has a high cast time when transforming into Combat Mode. Alternatively it could be that Combat Mode is a 1 sec cast time but has a 2 second delay before triggering, either way as long as Combat Mode cast time > Artillery Mode cast time.
http://i41.tinypic.com/t7lkq9.pngThis doesn't count as casting a spell, so silences wouldn't disable transformation, it doesn't add charges to Mana Battery/Power Supply, and health won't be gained if under the effects of Nome's Wisdom.
http://i41.tinypic.com/t7lkq9.pngIf stunned/disabled while transforming, you are instantly put in the mode you were transforming into (Does not include immobilized, perplexed, or slowed, only debuffs that cause total loss of control of the character, such as stuns, fears, or hold abilities such as :succ::pand::poll:).
http://i41.tinypic.com/t7lkq9.pngArtillery Mode cannot be purged or otherwise removed except by transformation or death.
Artillery Mode Effects:
http://i41.tinypic.com/t7lkq9.png-100% movement speed.
http://i41.tinypic.com/t7lkq9.png-100% armor gained from agility.
http://i41.tinypic.com/t7lkq9.png-50% attack speed gained from agility.
http://i41.tinypic.com/t7lkq9.pngCannot cast Transform - Artillery Mode in the following areas. If moved/teleported into or onto any of the below you will be disarmed and automatically transform back into Combat Mode.
> Near trees (like Kraken Ult).
> in a tarpit or fountain or within 500 units around an allies tarpit or fountain.
> on impassable terrain (such as cliffs and mountains, like rune wardspots).
> within 900 units of an allied tower or barracks.
http://i41.tinypic.com/t7lkq9.pngCannot Damage neutral creeps or Bosses (Kongar / Watchtower Boss) while in Artillery Mode (Recent patches cause you to miss 100% when attacking Kongar out of his lair, but this is mostly to prevent easy farm by sitting in the middle of the jungle and sniping creep camps).
http://i41.tinypic.com/t7lkq9.pngWhenever you deal damage you will be revealed for 0.25 seconds (Artillery is loud).
http://i41.tinypic.com/t7lkq9.pngArtillery Mode cannot propagate to illusions.
Experience Compensation:
http://i41.tinypic.com/t7lkq9.pngBorrows the exp mechanic of Fayde's Old Reflection to make up for exp loss at large ranges. Your attacks in artillery mode create an invisible invulnerable exp gadget directly under the target.
http://i41.tinypic.com/t7lkq9.pngOnly 1 exp gadget can be active at a time, when a new one is created the current one is destroyed.
http://i41.tinypic.com/t7lkq9.pngExp gadgets last 7 seconds or until a new one is made.
http://i41.tinypic.com/t7lkq9.pngAny Exp that the gadget would get that the Steamtank wouldn't is transferred to the Steamtank.
(1) +1595 Range. Your attacks apply 40% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
(2) +1945 Range. Your attacks apply 60% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTargets hit by Salvo are ministunned for 0.1 seconds while in Artillery Mode.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
(3) +2295 Range. Your attacks apply 80% splash damage in a 125 radius.
Salvo Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to Global (9999999) while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngTargets hit by Salvo are ministunned for 0.2 seconds while in Artillery Mode.
http://i41.tinypic.com/t7lkq9.pngIncreases Max charges from 3 to 4.
Cluster Mines Effects
http://i41.tinypic.com/t7lkq9.pngIncreases Cast Range to 1600 while in Artillery Mode.
Targeting: -
Cast Range: -
Mana Cost: -
Cooldown: 1 second when casting Artillery Mode, 3 seconds when casting Combat Mode
Additional Info
Notes: This skill defines the hero, because of the debuffs, raw attack speed and armor are more advantageous than agility when in Artillery Mode. Experienced Steamtank players may want to get :Portalkey: to give the tank some mobility while in Artillery Mode, making extended chases possible or provide for an escape mechanism in Artillery Mode.
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