Gran`Guard
04-16-2010, 08:49 AM
Juvia Intelligence hero
History:
Through time she has seen the animals suffer, the water corrupt, and the forests decay, now however she has chosen to take up sword and use her conjuring powers over water to try and put a stop to the tide of battle and the growing darkness.
I imagine a female hero, much like Nymphora, but more womanlike, her hair is long and dark blue, she is wearing a long bright blue dress, and has butterfly wings, and when she stands still for a little period of time, she will start an elegant dance circling around herself.
Something like this perhaps. (kinda hard to make better since i only got pain to work with)
http://i963.photobucket.com/albums/ae114/clhan174/Juvia.jpg
when she is moving she will "glide across the field on her wings" but when she stands still her wings are folded on her back, much like Pestilence when he moves with flight active, and how the wings are folded when he stops moving.
Affiliation: Legion.
Role: Ganker/support
Base Stats:
Str - 18 (1,4 str gain pr. Lvl)
Agi - 19 (1,6 agi gain pr. Lvl)
Int - 24 (3,1 int gain pr. Lvl)
Type: ranged
Base dmg: 47-54
Speed: 0,59
Range: 550
Attack mechanic: Juvia conjures a water globe and throws it at the enemy, on touch it explodes dealing dmg.
Movement speed: 310
Base Armor: 2,88
Base Magic Armor: 5,50
Quotes:
Move:
"Take a look at the beautiful nature."
(sings)"Drip, Drip, Drop."
"i?d wish it would rain more often."
Attack:
"Feel the wrath of nature!"
"Leave the forest, creature of darkness!"
"I can?t leave this land corrupted!"
Death:
"The rain..it?s beautiful"(if Enchanted rain is active)
"The cleansing will come...eventually"
"Sol, watch over this forest"
Abilities:
Tidal wave-
Description:
Juvia conjures the water in form of a wave from the surrounding nature extracting the powers of the nature, and sends it crushing towards her opponents in the direction of her choosing.
Mana cost: 110/120/130/140
Cooldown: 18/16/14/12
Range: 650
Radius: 300 (375 when used in river.)
Quote: The waters are mine to control.
First of all the concept of this skill is based on the surroundings, which means it deals a constant amount of damage 135/170/210/240 and pushed back the enemy targets 100/150/200/250 units, but has an added effect depending on where the spell is used (legion side, river or hellbourne side)
The use of this spell is pretty much based on the same concept as Zephyr?s gust, but with an added effect instead of a stun.
Legion side ( the wave has a glowing bright blue color) it leaves a trace of cleansing water periodically healing and removing debuffs from the allies standing in the trace heals for .2/.3/.4/.5% of the heroes maximum hp every second they stand in it.
River (the wave is a dark blue color and the radius is increased by 25%) it leaves the enemy with the debuff "Soaked" which slows the movement speed by 5%/10%/15%/20% and attack speed of the enemy by 10/15/20/25
Hellbourne side (the wave now has a greenish glow to it to symbolize the corruption of the surroundings) it leaves the enemies hit tainted by the corruption, dealing 10/15/20/30 magic dmg every second for 3 seconds and negates health regeneration.
Skill mechanic: Juvia glows for a moment as she gathers the energy and then conjures a wave in the wanted direction; the choice of direction is based on that of "Zephyr?s" gust.
Synergy: let?s you get away from or closer to enemies, also has a quite small radius, but has quite balanced effects depending on the place used. also synergizes well with Torrent Mastery, to make an example, push the heroes into radius of the "Torrent" Spell.
Balance: quite low damage, due to the added effects, a balanced cd so it can?t be used constantly and a fair amount of mana required.
Liquid barrier-
Description:
Juvia conjures an everlasting barrier of water around herself, passively increasing magic armor and decreases the effectiveness of physical attacks made against her, it also makes it possible for Juvia, to faster gather water from her barrier increasing the powers of her other abilities.
Liquid Barrier effects: passively increases magic armor by .5/1/1.5/2 and reduces all physical damage taken by 5%/10%/15%/20%.
Tidal Wave: decreases cooldown by .5/1/1.5/2 seconds
Torrent buff: increases radius range by 25/50/75/100
Torrent Mastery buff: lets Juvia keep the movement speed for 2/3/4/5 seconds after exiting the river.
Enchanted Rain: increases the duration by .5 seconds per lvl.
Skill mechanic: the moment it is picked in the same effect as the "Tidal pull" of Kraken, erupts for a second then vanishes leaving Juvia with a passive bluish glow.
Quote: Don?t you think water is refreshing?
Synergy: seeing as Juvia is quite a ?squishy hero? due to low strength gain, this passive ability kinda makes up for it without making her invincible, it buffs her other abilities aswell, but without making them overpowered.
Balance: buffs her surviving/nuking capabilities but without making her the superior ganker.
Torrent Mastery-
Description:
Juvia?s powers of the tide helps her move with increased speed in the water, and teaches her to conjure a torrent of water at the targeted location dealing damage and stunning the enemies hit.
Torrent mastery effect: passively increases the movement speed of Juvia by 4%/8%/12%/15% when moving in the river
Torrent effects: creates a small puddle at the targeted location, after .5 seconds the puddle bursts out a mighty torrent throwing the enemies in the air for .7 seconds damaging for 90/150/210/280 magic damage and stunning them upon landing for .7 seconds.
Range: 700
Radius: 200
Mana cost: 110/125/140/155
Cooldown: 10 seconds
Torrent Skill mechanic: Juvia lifts her arms and a puddle forms at the targeted location and a mighty torrent burst up from the puddle.
Torrent Mastery Mechanic: when Juvia moves in the river a constant small torrent is formed under her. (a good example of this is the same mechanic as Kraken?s Tidal pull.)
Quote: See? It IS possible to drown in a puddle.
Synergy: this ability is good for initiating, and nuking, but must be placed right in order to work, the radius is quite small and it takes .5 seconds for it to activate.
Balance: the mana cost is quite high, and damage is balanced, it is easy to learn but hard to master.
Ultimate-
Enchanted rain-
Description:
Juvia channels forth a gigantic rain cloud covering the entire battlefield, as Juvia draws on the powers of the falling rain, she is invigorated, improving her own combat capabilities, as well as weakening the powers of the enemies. (thanks to Ajhacket for the idea.)
Duration of this spell is 10/12seconds at all lvls, (but is increased to 12/14seconds with four points in Liquid barrier)
Range: 999999
Radius: 999999
Mana cost: 175/150/250/225/300/275
Cooldown: 140/120/120/100/100/80seconds.
Enchanted Rain effects: gives Juvia the "Torrent Mastery" buff for the duration, and converts Juvia?s attacks to magic damage. Every 3 second all allied heroes are cleansed of debuffs, all allies receive a liquid barrier increasing their magic armor by .5/1/1/1.5/1.5/2 and increasing their resists to slow effects by 15%/20%/20%/25%/25%/30%
Corrupted Rain effects: (enemies) during the duration of the rain the enemy heroes gets diseased by the corrupted powers of the hellbourne, this spell places a damage over time effect dealing 10/15/15/20/20/25 magic dmg every second and a debuff giving them 2/3/4 negative magic armor.
Skill Mechanic: after a 4 second channel where she dances around performing a "rain dance", it will start raining over the entire map, all allied heroes will gain the "enchanted rain" effect and will glow a vast bright blue, while enemy heroes gain the "corrupted rain" effect and will glow vastly green.
Quote: Drip, drip, drop.
Note: this ability consists through death, for the entire duration.
Synergy: great spell for killing escaping enemies (like TB?s ult) and good for supporting heroes in team battles and heroes in combat who is out of reach.
Balance: this spell is very mana consuming and is mostly a support spell as it lowers the enemies base dmg, and deals low dmg over time, it also increases the allies survivability with increased hp and mana regen, and resist to slow effects. However the long channel time makes it easy to interrupt and it is easily spotted due to it beginning to rain.
? = Staff of the Master effects
History:
Through time she has seen the animals suffer, the water corrupt, and the forests decay, now however she has chosen to take up sword and use her conjuring powers over water to try and put a stop to the tide of battle and the growing darkness.
I imagine a female hero, much like Nymphora, but more womanlike, her hair is long and dark blue, she is wearing a long bright blue dress, and has butterfly wings, and when she stands still for a little period of time, she will start an elegant dance circling around herself.
Something like this perhaps. (kinda hard to make better since i only got pain to work with)
http://i963.photobucket.com/albums/ae114/clhan174/Juvia.jpg
when she is moving she will "glide across the field on her wings" but when she stands still her wings are folded on her back, much like Pestilence when he moves with flight active, and how the wings are folded when he stops moving.
Affiliation: Legion.
Role: Ganker/support
Base Stats:
Str - 18 (1,4 str gain pr. Lvl)
Agi - 19 (1,6 agi gain pr. Lvl)
Int - 24 (3,1 int gain pr. Lvl)
Type: ranged
Base dmg: 47-54
Speed: 0,59
Range: 550
Attack mechanic: Juvia conjures a water globe and throws it at the enemy, on touch it explodes dealing dmg.
Movement speed: 310
Base Armor: 2,88
Base Magic Armor: 5,50
Quotes:
Move:
"Take a look at the beautiful nature."
(sings)"Drip, Drip, Drop."
"i?d wish it would rain more often."
Attack:
"Feel the wrath of nature!"
"Leave the forest, creature of darkness!"
"I can?t leave this land corrupted!"
Death:
"The rain..it?s beautiful"(if Enchanted rain is active)
"The cleansing will come...eventually"
"Sol, watch over this forest"
Abilities:
Tidal wave-
Description:
Juvia conjures the water in form of a wave from the surrounding nature extracting the powers of the nature, and sends it crushing towards her opponents in the direction of her choosing.
Mana cost: 110/120/130/140
Cooldown: 18/16/14/12
Range: 650
Radius: 300 (375 when used in river.)
Quote: The waters are mine to control.
First of all the concept of this skill is based on the surroundings, which means it deals a constant amount of damage 135/170/210/240 and pushed back the enemy targets 100/150/200/250 units, but has an added effect depending on where the spell is used (legion side, river or hellbourne side)
The use of this spell is pretty much based on the same concept as Zephyr?s gust, but with an added effect instead of a stun.
Legion side ( the wave has a glowing bright blue color) it leaves a trace of cleansing water periodically healing and removing debuffs from the allies standing in the trace heals for .2/.3/.4/.5% of the heroes maximum hp every second they stand in it.
River (the wave is a dark blue color and the radius is increased by 25%) it leaves the enemy with the debuff "Soaked" which slows the movement speed by 5%/10%/15%/20% and attack speed of the enemy by 10/15/20/25
Hellbourne side (the wave now has a greenish glow to it to symbolize the corruption of the surroundings) it leaves the enemies hit tainted by the corruption, dealing 10/15/20/30 magic dmg every second for 3 seconds and negates health regeneration.
Skill mechanic: Juvia glows for a moment as she gathers the energy and then conjures a wave in the wanted direction; the choice of direction is based on that of "Zephyr?s" gust.
Synergy: let?s you get away from or closer to enemies, also has a quite small radius, but has quite balanced effects depending on the place used. also synergizes well with Torrent Mastery, to make an example, push the heroes into radius of the "Torrent" Spell.
Balance: quite low damage, due to the added effects, a balanced cd so it can?t be used constantly and a fair amount of mana required.
Liquid barrier-
Description:
Juvia conjures an everlasting barrier of water around herself, passively increasing magic armor and decreases the effectiveness of physical attacks made against her, it also makes it possible for Juvia, to faster gather water from her barrier increasing the powers of her other abilities.
Liquid Barrier effects: passively increases magic armor by .5/1/1.5/2 and reduces all physical damage taken by 5%/10%/15%/20%.
Tidal Wave: decreases cooldown by .5/1/1.5/2 seconds
Torrent buff: increases radius range by 25/50/75/100
Torrent Mastery buff: lets Juvia keep the movement speed for 2/3/4/5 seconds after exiting the river.
Enchanted Rain: increases the duration by .5 seconds per lvl.
Skill mechanic: the moment it is picked in the same effect as the "Tidal pull" of Kraken, erupts for a second then vanishes leaving Juvia with a passive bluish glow.
Quote: Don?t you think water is refreshing?
Synergy: seeing as Juvia is quite a ?squishy hero? due to low strength gain, this passive ability kinda makes up for it without making her invincible, it buffs her other abilities aswell, but without making them overpowered.
Balance: buffs her surviving/nuking capabilities but without making her the superior ganker.
Torrent Mastery-
Description:
Juvia?s powers of the tide helps her move with increased speed in the water, and teaches her to conjure a torrent of water at the targeted location dealing damage and stunning the enemies hit.
Torrent mastery effect: passively increases the movement speed of Juvia by 4%/8%/12%/15% when moving in the river
Torrent effects: creates a small puddle at the targeted location, after .5 seconds the puddle bursts out a mighty torrent throwing the enemies in the air for .7 seconds damaging for 90/150/210/280 magic damage and stunning them upon landing for .7 seconds.
Range: 700
Radius: 200
Mana cost: 110/125/140/155
Cooldown: 10 seconds
Torrent Skill mechanic: Juvia lifts her arms and a puddle forms at the targeted location and a mighty torrent burst up from the puddle.
Torrent Mastery Mechanic: when Juvia moves in the river a constant small torrent is formed under her. (a good example of this is the same mechanic as Kraken?s Tidal pull.)
Quote: See? It IS possible to drown in a puddle.
Synergy: this ability is good for initiating, and nuking, but must be placed right in order to work, the radius is quite small and it takes .5 seconds for it to activate.
Balance: the mana cost is quite high, and damage is balanced, it is easy to learn but hard to master.
Ultimate-
Enchanted rain-
Description:
Juvia channels forth a gigantic rain cloud covering the entire battlefield, as Juvia draws on the powers of the falling rain, she is invigorated, improving her own combat capabilities, as well as weakening the powers of the enemies. (thanks to Ajhacket for the idea.)
Duration of this spell is 10/12seconds at all lvls, (but is increased to 12/14seconds with four points in Liquid barrier)
Range: 999999
Radius: 999999
Mana cost: 175/150/250/225/300/275
Cooldown: 140/120/120/100/100/80seconds.
Enchanted Rain effects: gives Juvia the "Torrent Mastery" buff for the duration, and converts Juvia?s attacks to magic damage. Every 3 second all allied heroes are cleansed of debuffs, all allies receive a liquid barrier increasing their magic armor by .5/1/1/1.5/1.5/2 and increasing their resists to slow effects by 15%/20%/20%/25%/25%/30%
Corrupted Rain effects: (enemies) during the duration of the rain the enemy heroes gets diseased by the corrupted powers of the hellbourne, this spell places a damage over time effect dealing 10/15/15/20/20/25 magic dmg every second and a debuff giving them 2/3/4 negative magic armor.
Skill Mechanic: after a 4 second channel where she dances around performing a "rain dance", it will start raining over the entire map, all allied heroes will gain the "enchanted rain" effect and will glow a vast bright blue, while enemy heroes gain the "corrupted rain" effect and will glow vastly green.
Quote: Drip, drip, drop.
Note: this ability consists through death, for the entire duration.
Synergy: great spell for killing escaping enemies (like TB?s ult) and good for supporting heroes in team battles and heroes in combat who is out of reach.
Balance: this spell is very mana consuming and is mostly a support spell as it lowers the enemies base dmg, and deals low dmg over time, it also increases the allies survivability with increased hp and mana regen, and resist to slow effects. However the long channel time makes it easy to interrupt and it is easily spotted due to it beginning to rain.
? = Staff of the Master effects