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Toosmart
04-13-2010, 12:57 AM
Delete Please

Green_Beard
04-13-2010, 12:59 AM
can i get a couple replays?

Toosmart
04-13-2010, 01:05 AM
Please note this guide is a working progress I will update more into it!!!!! I promise!!!
Also make request and I will share

Chicolei
04-13-2010, 05:53 AM
About Chipper, personally I don't think he was meant to be a "solo killer." In my opinion he's best used in a tandem, with Glacius to be exact. Which leads me to my first point, getting Rocket Barrage asap is a terrible waste since it's a skill with a high rate of inaccuracy. Unless you're standing beside an enemy hero then you're gonna have a hard time making the rockets hit. Together with another disabler you're gonna be better off with maxing Tar Toss right off the bat. You also get Focus Buffer too early in my opinion, even if it works exactly like Sandwraith's Disperse you're still getting it too early even if you're using it on your allies. I agree with the whole Sawblades part, although vector targetting can be a ***** sometimes, getting a nice mouse most often than not solves this. Also take note that if an enemy gets hit by the sawblades again after the DoT part then it will get hit by another initial damage and another set of DoTs.

I like how you go Nomes on this guy. Practically one of the best items for an int hero, it gives Chipper the needed mana regen and mana pool. I personally like Ghost Marchers on Chipper though because it helps me run down someone and gives me a much needed damage boost. Core ends there since Chipper wasn't really made to farm. (Someone correct me here if I'm wrong.>.>) For luxury I'd always get Cyclone, not only because of the mana boost but it also helps you to land Sawblades twice. A decent scenario would look like this.

Sawblades > Tar > Rocket x3 > Cyclone rinse and repeat.

This would help you achieve the maximum damage potential of Chipper. All other items you listed above such as Nullstone, Shrunken and what not are a bit of overkill because of farming issues. I'd rather get a Void Talisman or a Portal Key for survivability. (forgot to note that Portal Key helps with better setups and what not.)

Hope this helps.

jusTooBad
04-13-2010, 07:47 AM
I have to say that I disagree with quite some of the things written here.
Of course, The Chipper is really new, so I might as well be terribly wrong with my opinion.

To start with, I think The Chipper is one of the heroes in the games who really NEEDS to get his sololane. Apart from very few combinations, I played with a really nice Devourer dualmid- worked fine, I can't think of why sidelanes should be good for him.
There are some reasons for this, the most important imho is that when you hit level 7 and are mid, your Rocket Barrage paired with a Tar Toss can easily bring down most heroes on the sidelanes (you can also use your ult when needed), who should be about level 5 at the time. If instead you are on a dual-lane they will be far less effective.
Another reason that I think mid is good for him is that I really like getting a Bottle:Bottle: on him.

Now for the skills. Again I kind of disagree. Like Chicolei, I think you should not skill the Focus Buffer that early. Actually I am one of those people you were mentioning, who don't like Focus Buffer at all. Compared to the Sandwraith's Disperse you mention it is first of all and active skill and secondly it divides the damage taken between the enemies :(.
I think TC especially early game to early midgame really lacks a big manapool. Hitting level 7, one Rocket costs 95 mana. That is quite a lot! So if you try to harrass your opponents, throwing a Tar Toss and nuking some Rockets it easily takes away more than half of your mana. So instead of going for Focus Buffer at all I would suggest getting attributes first, maxing Focus Buffer as late as possible (I really don't think it is strong, sorry :( ).

For the items I agree with Chicolei's Ghostmarchers:EnhancedMarchers:. Getting those fast will help you chasing down your enemies in your early game ganks and also provides some of the damage The Chipper really needs badly for getting some lasthits. So I would go for them right after getting the bottle.
After this I experimented a little with getting the Ring of Sorcery:RingOfSorcery: kind of fast, which also worked out quite well. Still, when you should get in the position of not getting a good farm, dying too often maybe, I think going for Nomes Wisdom:NomesWisdom: might be better. The Ring of the Teacher:RingOfTheTeacher: grants some nice mana regeneration and you can get it kind of easy.
After that I LOVE(!) getting a Portal Key:Portalkey: for him. It synergizes with the Ghostmarchers:EnhancedMarchers: in therms of chasing and ganking and it also lets you place your Tar Toss and the Sawblade Showdown a lot more efficently in teamfights. And of course it will save yourself from dying in a lot of situations. So my suggested itembuild at this point would be....:

Depending on you getting a courier/wards or not. I usually would get the courier so in most cases I start like:

:MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :RunesOfTheBlight: + :Courier: (265+90+200 = 555 Gold)
:Bottle: (600 Gold totalling 1155 Gold)
:Marchers:+:Punchdagger:+:Punchdagger:= :EnhancedMarchers: (1500 Gold ~ 2655 Gold)
:RingOfSorcery: or :NomesWisdom: (1700 or 2300 Gold ~ 4355 Gold or 4955 Gold)
:PortalKey: (2150 Gold ~ 6505 Gold or 7105 Gold)
If you can complete this you are lucky! Get some fancy stuff after this I guess. Getting a heart:BehemothsHeart: or a sacstone:SacrificialStone: helps a lot if you feel a little squishy. Also you get your ultimate down to only 25.5 seconds cooldown with the heart, which is AWESOME!

Please tell me what you think about this and if you think it's completely stupid tell me why. :)

jtb

Chicolei
04-13-2010, 07:52 AM
I have yet to try this out, but it's similar to Swiftblade, his counter-attack and getting a Blademail to counter it.

What I have in mind is to get a Blademail, cast Focus Buffer on yourself and dive into a 5-man team. The rest is still unknown.:smile:

jusTooBad
04-13-2010, 07:58 AM
Sounds fun, but you will need some tanky items before I guess. :D

Chicolei
04-13-2010, 08:45 AM
Barbed Armor isn't a tank item. Actually, getting Barbed Armor after you get tank items make it useless. It's just another way of giving Chipper some free immunity.

Anizer1
04-13-2010, 09:25 AM
Late game Sac Stone or Early Game nomes wisdom. A restoration stone would be prob. the best with Chipper because then you could ult twice.

Chicolei
04-13-2010, 09:41 AM
Late game Sac Stone or Early Game nomes wisdom. A restoration stone would be prob. the best with Chipper because then you could ult twice.

You must be one eager kid. Resto on a 30 second ult is way beyond overkill.

ganondorf`
04-13-2010, 11:12 AM
I've played him a fair bit, I usually like to max missiles as a foundation.

Missiles -

devastates opponents early mid games, you can turn them into quite an attack by rapidly (and by rapidly I mean either shooting as fast as you can, or shooting one, gaining confidence in it's accuracy mid flight and then shooting the other 2 off)

Now obviously this isn't a good strategy if you aren't really efficient at hitting enemies with them, like I mean you really need these 3 missile combos to be successful hits 85 or so percent of the time. Otherwise it's just a massive MASSIVE waste, you should just practice with some single missiles first.

oh and I forgot, don't bother doing this at point blank range, missiles just do half damage and you just waste mana, every missile is gold.

word on positioning -

Shoot from sneaky places, when opponents don't know you're there, like behind trees, in the river, and being aware of you current position when you are shooting without chipper on screen is vital if you are shooting through creeps or even heroes, for the love of god, don't hit the creeps with these bad boys. Shoot around or through them (usually referring to the gap between melee and ranged creeps) You need to move the screen from chipper to your target, instead of positioning the screen on the mini map with out having a good reference point for the chipper, or you will have no angle judgement, which is an important component of aiming.

Try and snag the enemy heroes backing with a quick missile, I have gotten loads of kills this way.

This is great for super efficient quick 2 man ganks.

If any hero has a bit of hp off their health bar, hitting all three will leave them running as another hero takes over to finish the job. Utilising skills such as tar throw aren't always necessary as sometimes quickly taking out one leg of a team and totally cripple them for a battle.

tar throw -

This skill I find very good, so when ever you are close enough use it, such as early lane game, and combined with the missiles, that is hitting them after they are covered with tar does extra damage, and combined with slow they are suddenly spring into a predictable defensive play style. which is almost always b, because when they stop to attack, they just become super easy to finish of with a missile and any needed regular range attacks (thanks to it's awesome cooldown).

Focus buffer -

To be honest, I haven't experimented with this, I am trying to perfect my aiming, tar missile combo and ult placement. I just chuck it OTHER heroes, as I try to sit back on the edge of the battle with this hero, or sometimes just trying to encourage my team mate to go in with me by applying it on them.

I'm gonna write more on the ult tomorrow, because it's getting late.

MintPanda1
04-13-2010, 11:17 AM
The purpose to not max out rocket barrage is not



to not max out rocket barrage is



not max out rocket barrage

Are you serious? Hitting triple barrage at level 7 allows you to easily combo nuke a hero to half health or below, with tar, you can easily gank or take down and opponent with a lane/teammate.

Toosmart
04-13-2010, 11:28 AM
I have to say that I disagree with quite some of the things written here.
Of course, The Chipper is really new, so I might as well be terribly wrong with my opinion.

To start with, I think The Chipper is one of the heroes in the games who really NEEDS to get his sololane. Apart from very few combinations, I played with a really nice Devourer dualmid- worked fine, I can't think of why sidelanes should be good for him.
There are some reasons for this, the most important imho is that when you hit level 7 and are mid, your Rocket Barrage paired with a Tar Toss can easily bring down most heroes on the sidelanes (you can also use your ult when needed), who should be about level 5 at the time. If instead you are on a dual-lane they will be far less effective.
Another reason that I think mid is good for him is that I really like getting a Bottle:Bottle: on him.

Now for the skills. Again I kind of disagree. Like Chicolei, I think you should not skill the Focus Buffer that early. Actually I am one of those people you were mentioning, who don't like Focus Buffer at all. Compared to the Sandwraith's Disperse you mention it is first of all and active skill and secondly it divides the damage taken between the enemies :(.
I think TC especially early game to early midgame really lacks a big manapool. Hitting level 7, one Rocket costs 95 mana. That is quite a lot! So if you try to harrass your opponents, throwing a Tar Toss and nuking some Rockets it easily takes away more than half of your mana. So instead of going for Focus Buffer at all I would suggest getting attributes first, maxing Focus Buffer as late as possible (I really don't think it is strong, sorry :( ).

For the items I agree with Chicolei's Ghostmarchers:EnhancedMarchers:. Getting those fast will help you chasing down your enemies in your early game ganks and also provides some of the damage The Chipper really needs badly for getting some lasthits. So I would go for them right after getting the bottle.
After this I experimented a little with getting the Ring of Sorcery:RingOfSorcery: kind of fast, which also worked out quite well. Still, when you should get in the position of not getting a good farm, dying too often maybe, I think going for Nomes Wisdom:NomesWisdom: might be better. The Ring of the Teacher:RingOfTheTeacher: grants some nice mana regeneration and you can get it kind of easy.
After that I LOVE(!) getting a Portal Key:Portalkey: for him. It synergizes with the Ghostmarchers:EnhancedMarchers: in therms of chasing and ganking and it also lets you place your Tar Toss and the Sawblade Showdown a lot more efficently in teamfights. And of course it will save yourself from dying in a lot of situations. So my suggested itembuild at this point would be....:

Depending on you getting a courier/wards or not. I usually would get the courier so in most cases I start like:

:MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :RunesOfTheBlight: + :Courier: (265+90+200 = 555 Gold)
:Bottle: (600 Gold totalling 1155 Gold)
:Marchers:+:Punchdagger:+:Punchdagger:= :EnhancedMarchers: (1500 Gold ~ 2655 Gold)
:RingOfSorcery: or :NomesWisdom: (1700 or 2300 Gold ~ 4355 Gold or 4955 Gold)
:PortalKey: (2150 Gold ~ 6505 Gold or 7105 Gold)
If you can complete this you are lucky! Get some fancy stuff after this I guess. Getting a heart:BehemothsHeart: or a sacstone:SacrificialStone: helps a lot if you feel a little squishy. Also you get your ultimate down to only 25.5 seconds cooldown with the heart, which is AWESOME!

Please tell me what you think about this and if you think it's completely stupid tell me why. :)

jtb Ill agree the Ring of Sorcery is nice for the Mana boost but, the cooldown is too long for it to be efficient for my taste.

MintPanda1
04-13-2010, 11:29 AM
RoS isn't more efficient than a manatube or even a scarab on a high int hero like chipper. Even a couple of nulls would be better. Nome's first is definitely the strongest choice on him atm imo.

Chicolei
04-13-2010, 11:38 AM
Are you serious? Hitting triple barrage at level 7 allows you to easily combo nuke a hero to half health or below, with tar, you can easily gank or take down and opponent with a lane/teammate.

Yes and you're left with what, a quarter of your mana pool? Not to mention you're completely ignoring the fact that Rocket Barrage and Tar Toss both have indirect targetting meaning your room for error is kinda big. It's just like you're telling us this, "hitting someone with a maxed out Javelin of Light at level 7 most likely means death." The damage difference between a level 2 Rocket Barrage and a Level 4 Rocket Barrage is also very minimal. It's a difference of 50 damage, further reduced. Tar Toss on the other hand scales "abnormally," at level 4 you get a max of 80% slow. Paired with a decent disabler, even a retard could land it dead center. Imo maxing out Rocket Barrage is way too unreliable for me.

Toosmart
04-13-2010, 11:42 AM
Well said. unless you change the build to have that kind of mana at level 7 then i understand but, i use the rockets if i have to chase someone or finish them off. Tar+Rocket is only for the early harass.

Chicolei
04-13-2010, 11:49 AM
What I'm trying to say basically is that 80% slow is too good to ignore. Not to mention that it has an area of effect. Level 2 Rocket Barrage is more than enough to finish someone while chasing. Take note that the rockets only have a 4 second cooldown.

MintPanda1
04-13-2010, 12:18 PM
I clearly stated with a teammate, once again. Similarly to tar, you can't land the rockets without a teammate to initiate with a disable or stun. The damage difference may be small but you get 3 instead of 2. Ferrying over manapots or getting an early manatube/neophyte/scarab is sufficient mana regeneration, or bottle refreshing. Burst damage is his largest asset early game, telling me you don't level it is like telling me I should not level Witch's ult at 6 instead go for an extra level of miniturization. Scaling doesn't matter, the slow is still significant at 2/3.

Chicolei
04-13-2010, 12:52 PM
I knew this was coming. Tar Toss IS easier with or without an ally since it's AoE, it's like you're telling me you can't hit **** with Pebbles' stun. On the other hand Rocket Barrage hits creeps and heroes, similar to Javelin of Light. It's funny how you consider 405 damage "burst." Chipper's best asset isn't burst but it's his diversity. He has a great slow spell, a decent damage spell, a support spell and a great crowd control spell. What he lacks though is a good mana pool. You say that a scarab, a bottle, a mana tube or whatever is sufficient for him but in reality you are actually delaying another gank and giving you an empty space inbetween actions. Let me give you 2 scenarios.

Scenario 1: Chipper has full mana, I gank top using a set of Level 4 Rockets and a single Tar Toss. I am down to quarter mana which renders me useless. I use my bottle and I get my mana up. I have another shot at getting a kill. I have to make these 2 attempts count, otherwise I should go find a rune or go home to regen.

Scenario 2: Chipper has full mana, I gank top using max Tar Toss, a bit of normal attacks and a couple of Rockets, I don't connect with all of my rockets but it's fine Tar Toss was too much for the little bugger. I am down to half a bar or more. I again use my Tar Toss and Rockets. I use my Bottle. I have another try and a bit more mana to blow up a couple of creeps.

Is it me or is Scenario 2 better? You will never always get things right. We are actually debating about 2 things, my mana consumption of 225, your mana consumption of 350 and human inaccuracy. You talk as if you always hit em rockets and have an infinite mana pool. It is as if you have godlike precision that you can hit them rockets with ease. This is where most people fail, mana management and proper "foresight." Unlike you I always picture myself succeeding and failing. I adapt to these situations and produce my own win-win situation. Cheers.


can i get a couple replays?

These are for reference only, me on my alt account Kalibre45 messing with Chipper and his various builds. In no particular order:
38734085
38331542
38292565
38015538

jusTooBad
04-13-2010, 01:58 PM
Ill agree the Ring of Sorcery is nice for the Mana boost but, the cooldown is too long for it to be efficient for my taste.

I agree with the RoS is lacking effeciency in the later middle to lategame.
When you get it, and you get it earlier than you get Nomes (!), I think it works fine.
The reason is, that you will be around level 9. So when you have maxed both Rocket Barrage and Tar Toss they really leech your mana. If you also use your ultimate you are down to almost 0. So the RoS will give you a really nice boost of your manapool.
Compared to almost any mana regeneration item it will give you back less mana per second but what in my opinion matters is the damage burst The Chipper has.
So having both a RoS and a Bottle rather early will make sure you can still fire some more rockets after the initial burst.
I think The Chipper is a good early/mid game ganker/nuker. I don't think he will be any good in the endgame when creating doing a good amount of confusion in the early stages of the game.
I agree 100% on Nomes Wisdom beeing the better item later on but I am not sure about it early on. ;)

Chicolei
04-13-2010, 02:12 PM
I don't think he will be any good in the endgame...

His use endgame is for his Tar Toss, which lowers an enemy's movespeed and attackspeed and Focus Buffer.

Toosmart
04-13-2010, 02:58 PM
again as i said not efficient for my taste. I would maybe depending on the situation get a RoS if my teammate is a stunner.

GANSHER
04-13-2010, 08:06 PM
I think the best way to use his ulti to full effect is to combine it with Keeper's ulti for Tempest's ulti. It's almost a guaranteed genocide

MintPanda1
04-14-2010, 10:27 AM
I knew this was coming. Tar Toss IS easier with or without an ally since it's AoE, it's like you're telling me you can't hit **** with Pebbles' stun. On the other hand Rocket Barrage hits creeps and heroes, similar to Javelin of Light. It's funny how you consider 405 damage "burst." Chipper's best asset isn't burst but it's his diversity. He has a great slow spell, a decent damage spell, a support spell and a great crowd control spell. What he lacks though is a good mana pool. You say that a scarab, a bottle, a mana tube or whatever is sufficient for him but in reality you are actually delaying another gank and giving you an empty space inbetween actions. Let me give you 2 scenarios.


Let's address each assumption you have put up here.

Pebbles is str, with a stun, which is CC+nuke and has a follow up of a slaughtering stun+chuck combo. Sorry, if I see chipper walking up to me I will simply disable, stun, and facerape him before he gets in tar toss' range.

405 damage including the possible dps from a prerequisite tar toss can amount to 500+ damage in the time frame of one or two seconds. Witch slayers ult (after reduction) is 412.5 magic damage, and if you call that burst and not this (since you so intelligently quoted post-reduction values) then you are contradicting yourself. Good job.

So what if he has great versatility? Focus buffer isn't technically largely applicable until mid/late, and early game it has almost no effective use at all.

His mana pool is completely fine, and his int gain is decent. Throw in a couple of talismans of exiles and you will be fine. You won't be "delaying another gank" and if you so proclaim tar toss is the ultimate gank spell, its mana upkeep is incredibly low, so once again, you are contradicting yourself.



Scenario 1: Chipper has full mana, I gank top using a set of Level 4 Rockets and a single Tar Toss. I am down to quarter mana which renders me useless. I use my bottle and I get my mana up. I have another shot at getting a kill. I have to make these 2 attempts count, otherwise I should go find a rune or go home to regen.


I didn't know you could have 4 rockets and 1 tar toss. Are you implying the last skill is in stats or focus buffer? That is ridiculous. Level 2 tar toss has a 40% scaling slow. That's equivalent to DotA's old omniknight passive degen aura. To me, that is significant enough.

Let me tell you how a non-retarded ganker would do it:

Walk in, tar-toss, get an ally to stun/disable, fire 3 rockets (it isn't hard to press Q+click 3 times, sorry to tell you) and kapow, there is your kill.

Gank again? Heal up with bottle, or just camp in lane/roam. Whilst finding a victim your mana regeneration should be fairly significant, if not stack a few mana pots. They are inexpensive items useful during non-combat phases. Nearby gank possible? Go in and throw in a tar toss, throw as many rockets as your remaining mana pool offers. Either way, you can easily continue being a strong ganker, and the exp gain from killing could probably pull you to L3 toss by then.



Scenario 2: Chipper has full mana, I gank top using max Tar Toss, a bit of normal attacks and a couple of Rockets, I don't connect with all of my rockets but it's fine Tar Toss was too much for the little bugger. I am down to half a bar or more. I again use my Tar Toss and Rockets. I use my Bottle. I have another try and a bit more mana to blow up a couple of creeps.


Yeah sure. You don't have mana to throw 3 rockets, instead you do to throw 4-5 rockets and have left over mana for creeps? Maybe something isn't right in your brain. You are giving a scenario as if the opponent has no sort of CC, stun, nuke whatsoever, and has no lanemate availabe. You are also implying he has no sort of burst health (no power supply, no health potions, no healthtube or trinkets), no runes of blight, etc. The way I see it, tar toss is simply a slow which can significantly hinder carrybased autoattacking heroes, but against intelligence nukers, gankers, roamers and combo lanes, depending on a tar toss is asking to get obliterated. Okay, your teammate goes in to stun/CC. Yeah! you landed 80% slow! So what? Does it increase their vulnerability (nuked, -armor, debuffed, casting time decreased (ie. magebane), health decreased, DoT)? I don't think so. The only thing that does anything like that in your arsenal are your rockets, and having that triple burst makes THAT much of a difference. You are comparing with me 225 damage against 405 damage, sorry, but 180 more instant damage at level 7 is too good to pass up for me. For what? an extra 10 mana per rocket? Seriously. Come on. Even by level 7 with a neophyte's book you should be standing at around 500-600 or so mana, and throwing 3 rockets will just put you at half. You are simply exaggerating.



Is it me or is Scenario 2 better? You will never always get things right. We are actually debating about 2 things, my mana consumption of 225, your mana consumption of 350 and human inaccuracy. You talk as if you always hit em rockets and have an infinite mana pool. It is as if you have godlike precision that you can hit them rockets with ease. This is where most people fail, mana management and proper "foresight." Unlike you I always picture myself succeeding and failing. I adapt to these situations and produce my own win-win situation. Cheers.


Is it me or are you placing unnecessary hostility against my posts? Sorry, you won't always get things right either. "Getting things right" is what makes a gank successful or a failure. If you get it wrong, don't play the bloody hero.

I talk as if I want an ensured kill and have the ability to click rockets on a disabled hero (stationary target, if you still don't understand what that means). If you can't hit rockets like that, your "management" and "proper foresight" is an utter failure. I guess in this case you are mostly picturing yourself failing. In your sense, a win-win situation is you having leftover mana for some "harassment" instead of nailing the kill whilst it was possible.

Being extremely rude and flaunting unnecessary hostility does nothing to hold your ground. It just shows how you have no strength in your arguments and are simply using aggression to attain your debate.

jusTooBad
04-15-2010, 08:31 AM
I think all in all I kind of agree with MintPanda, though I do not think The Chipper has a decent manapool compared to the cost of his skills.
Still, it doesn't really matter. If you go to a lane, ganking someone (implying you are solo mid you will have a 3v2 situation most of the times) you should in most of the cases be able to bring at least 1 enemy hero down. Rocket Barrage is really a nice amount on BURST! damage and paired with Tar Toss you can really make one opponent feel bad. And since you are not alone, your allies should be able to help you. So.. ;)

Still for ganking, and Chipper is a ganker, you need to max Barrage first and then Tar Toss secondly. Focus Buffer really doesn't help you at all at this stage (And imho it does not really help much later all the same...).

Btw, I am still not convinced that Nomes is better than RoS. It helps you more in the later game, but it helps you less in early ganks. Still, I am trying to figure it out completely. Up to now I think RoS is better when you can solo mid and get a decent farm. Nomes is better otherwise, because it will help you more in lategame and if you can't get RoS before midgame it won't help you much anymore.

jtb

PS: Dagger rocks!

Toosmart
04-16-2010, 12:51 AM
Im going to say of the bat the Chipper should never solo mid. His survivability and base str is way too low for mid solo. And I would not waste the gold on trying to survive mid. He can be played as a ganker and if you know how to farm well with then you can make more gold to port often enough to gank lanes. If you do not use your Ult efficiently then dont play the chipper.

Again as I said its not efficient enough for me. During mid and Late game having Nomes there is a lower chance of going back to base to heal. If you are properly scouting with your rockets and you have full mana its like having a Ring of Regen.

Shikadi
04-16-2010, 04:41 AM
Chipper is SO squishy, it's his biggest problem; an even bigger problem than his quickly exhausted mana pool. I always get Steamboots (set to Str, or Int while regen'ing) for that extra survivability and usually a Fort Bracer too. Nome's is a perfect item for him, agreed. I'm also a big fan of Sacrificial Stone.

Definitely don't like the idea of Ring of Sorcery, waste of time and money when you need to focus on Nome's. That gives you plenty of Mana regen.

jusTooBad
04-18-2010, 11:11 PM
Mana regen does not matter in ganks.

Toosmart
04-19-2010, 09:22 AM
In most ganks, players will do everything in the power of the hero to make the gank successful. In the chipper's situation there may not be any room to recover if player misses rockets. Please don't think that landing rockets are easy as target-clicking. It like raging on a Devourer who misses the stun 1/6 of the time at a critical moment. Making all the other times like he hooked nothing all game.

MintPanda1
04-19-2010, 09:27 AM
In most ganks, players will do everything in the power of the hero to make the gank successful. In the chipper's situation there may not be any room to recover if player misses rockets. Please don't think that landing rockets are easy as target-clicking. It like raging on a Devourer who misses the stun 1/6 of the time at a critical moment. Making all the other times like he hooked nothing all game.

So you're telling people to pick rot over hook because you suck at hooking?

It is as simple as target-clicking on a disabled hero. For god's sake read for once. You have lane mates and teammates to help you gank - disable and stun and slow. Though chipper's rockets travel slower than other projectiles such as guttling hook, it isn't harder to land than Valk's arrow at close range, ESPECIALLY when there is a 0.1 second stun which means if 1 rocket lands, all will.

Toosmart
04-19-2010, 09:50 AM
For god's sake read for once.


Dude chillax it was a general statement. I have no intentions in telling you how to play any hero. And simply arguing on what is better doesn't mean anything. Play how you want to play if you make results.