View Full Version : Neutral Spawn Range Indicator

04-12-2010, 04:58 PM
Similar to the way the tower range indicator works:


Except this would show the range around each neutral camp (400 for easy, 500 for others) so it would be possible to know how far to pull out side of the creep camp to safely kill 1 group of neutrals while having them not run back to stack (such as warbeast jungling, tempest etc).

For some heroes it's good to have lots of stacks but lvl 1 warbeast and others want their stacks without their own creeps getting killed by 6 sporespitters....

I hope it makes sense. I just would like to see a range indicator around each neutral camp so it would be possible to know exactly how far I need to pull the neutrals out to attack them without them returning home and still spawning a second group.

04-12-2010, 05:01 PM
Awesome idea.

04-13-2010, 06:07 AM
Nice idea, had this too, never learned either how long i jungeled :(

04-23-2010, 03:10 AM
I would love to see this happen. I always mess it up when trying to pull.

06-01-2013, 02:19 PM
With the new indicators when placing wards i think this mod is much more possible now.
But besides showneutralspawnblockrange="true" in "resources0.s2z/items/basic/(flaming|mana)_eye/item.entity" i could not find any other reference to this.
Maybe an experienced modder has more luck.

06-23-2013, 12:19 PM
bump i need this :)