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Rarw
04-10-2010, 04:53 PM
When I first started playing :corr: I found a guide on the forum that seemed legit and got a lot of affirmative posts. The build was essentially Ghost Marchers>Helm of Black Legion> Shaman's> Frostburn>Behe. I've played most of my games with this build with a pretty good success rate. With it he is strong enough to tower dive, jungle, take the focus in team battles. However, when I mentioned I was using this build in vent I got ridiculed. They said I should focus on more of a DPS output.

If someone could post an item build for CD that would be greatly appreciated.

Also, why is Geo's>Frostburn? Geo's has better stats but Frostburn's slow has been so helpful for me.

failshot
04-10-2010, 04:58 PM
Your illusions will get the damage syphon from your ability when you activate them.

Rarw
04-10-2010, 04:58 PM
Would I have to cast the illusions then the spell, or vise versa?

arcainic
04-10-2010, 05:13 PM
illlusion then spell am i right? cause activating geobane dispels yourself (at least a few patches ago it did i think)?

getting Hotbl has been less popular now that it only reduces 20 damage on ranged, some ppl rush frostburn and shamans instead xD

ImASurgeon
04-10-2010, 05:31 PM
Geo's if you want to build Shieldbreaker. You get the MS and bonus illusions without stacking modifiers.

Also, going for straight tank items relies heavily on the use of your conduit, otherwise you wont scale into the late game. There is no 1 certain build on CD. He works well with so many items, that what you build should reflect the situation.

Killstealing
04-10-2010, 05:32 PM
why focus on dps when you got a +200 dmg skill
now that's retarded

TeMpEsT09
04-10-2010, 05:33 PM
Umm activate first then activate Geo. Too bad illus cant have overload.

Voulture
04-10-2010, 05:36 PM
Steamboots / Ghost marchers -> Headress (may be skipped if against physical, get 950 armor thing than -> Frostburn -> Barbed / Behe / Whispering / Wingbow

ImASurgeon
04-10-2010, 05:38 PM
why focus on dps when you got a +200 dmg skill
now that's retarded

1 stun and you get +0 damage...

Damendar
04-10-2010, 05:41 PM
When I first started playing :corr: I found a guide on the forum that seemed legit and got a lot of affirmative posts. The build was essentially Ghost Marchers>Helm of Black Legion> Shaman's> Frostburn>Behe. I've played most of my games with this build with a pretty good success rate. With it he is strong enough to tower dive, jungle, take the focus in team battles. However, when I mentioned I was using this build in vent I got ridiculed. They said I should focus on more of a DPS output.

If someone could post an item build for CD that would be greatly appreciated.

Also, why is Geo's>Frostburn? Geo's has better stats but Frostburn's slow has been so helpful for me.

I think your main problem here is that you seem to go with a particular build all the time regardless of the situation. You are supposed to adapt the items you get to fit the current game.

If you're facing a team of pyro, plague, slither, witch slayer and tb lets say, you can skip the HotBL pretty easily. Shamans is MUCH more important in this case because most of that teams damage is magical.

Your build is indeed the 'default' tank build for CD, but if your whole team was saying to go DPS, you probably didn't need to be quite so tanky. DPS Items for him can include Geo's, Frostburn, Shieldbreaker, etc. Pretty much anything that works well with other agility carries.

Being able to adapt your item builds on the fly according to current circumstances is one of the things you'll master as you move into the 1600-1700 psr range.

arcainic
04-10-2010, 05:42 PM
you still get the +damage you've accumulated until your conduit is canceled. nullfire purges it right off though.

z3rocool
04-10-2010, 05:45 PM
I generally favor the strict dps build due to my ability to move so quickly with frostburn/steamboots/static discharge. If I start to get focused, i run out of the fight so they are forced to attack my teammates then i run back in and start dping again. This means however that conduit can go out of range but that doesnt really matter if you have a dps build. I am really interested in trying out the strict take cd build because I see a lot of good situations. It really depends on what the other team is, if you need to be a tank, then go ahead and be a tank.

laserblade
04-10-2010, 06:01 PM
Good success rate? So what are your teammates complaining about then? o_O

Rarw
04-10-2010, 06:17 PM
Good success rate? So what are your teammates complaining about then? o_O

It was on vent, they just though it was a stupid build.

TeMpEsT09
04-10-2010, 06:21 PM
It was on vent, they just though it was a stupid build.
Then it's their problem. they are retarded IMO. It's how you play the hero.

Donn
04-10-2010, 06:26 PM
1 stun and you get +0 damage...
How would getting DPS items stop you from getting stunned? :rolleyes:

also, 1 stun doesn't mean +0 damage, it means you cant deal any damage through auto attacks for the duration of the stun, because conduit stays on.

arcainic
04-10-2010, 06:27 PM
duno if that's you, but i had a teammate who's corrupted with behemoth heart/shamans etc... who initiates last in teamfights and runs away at half health while the rest of us are still fighting at 25%....

Rarw
04-10-2010, 06:31 PM
duno if that's you, but i had a teammate who's corrupted with behemoth heart/shamans etc... who initiates last in teamfights and runs away at half health while the rest of us are still fighting at 25%....

CD isn't supposed to initiate, he is supposed to come in from the side and wreck kids after the fighting has started. He should be far enough away his wave does good damage, then charge in and conduit. Also, the enemy heroes need to be low for his conduit to hit them.

It's not me as I have yet to fully finish the build I posted because they concede before I can finish it.

ImASurgeon
04-10-2010, 06:37 PM
How would getting DPS items stop you from getting stunned? :rolleyes:

also, 1 stun doesn't mean +0 damage, it means you cant deal any damage through auto attacks for the duration of the stun, because conduit stays on.

My bad, 1 stun and 701 units away and +0 damage...

Pandabro
04-10-2010, 06:42 PM
I've had the most success with a tanking build. I don't usually rush a Frostburn like some do, unless I have 2 healing support on the team and I don't feel like I need much survivability. Most of the time I'll get HotBL and then decide if I really need to get a Headress, if I have a second carry on the team I'll get a headress or if there is a surplus of nukers on the other team. Otherwise I'll usually get Frostburn or Geo after my HotBL.

Rarw
04-10-2010, 06:47 PM
I've had the most success with a tanking build. I don't usually rush a Frostburn like some do, unless I have 2 healing support on the team and I don't feel like I need much survivability. Most of the time I'll get HotBL and then decide if I really need to get a Headress, if I have a second carry on the team I'll get a headress or if there is a surplus of nukers on the other team. Otherwise I'll usually get Frostburn or Geo after my HotBL.

How do you decide between Frostburn or Geo?

YawningAngel
04-10-2010, 06:59 PM
Depends whether you want/need the slow and tankiness you get from Frostburn.

painkiller`
04-10-2010, 07:06 PM
I once got a "lol noob! kick pls!!!" when I suggested the :corr: in our team should tank because we didn't have another hero who could really take damage.

Sh*t happens in HoN. No reason to doubt your build if you've had success with it.

Donn
04-10-2010, 09:17 PM
My bad, 1 stun and 701 units away and +0 damage...

stop trying to be sarcastic.

also, even if the link is broken your + damage is retained for the full duration.

apot
04-10-2010, 10:00 PM
ghost marchers (/bottle/powersupply/bracer) -> shrunken head seems to work pretty well on him
you get enough HP to towerdive if you have to and shrunken means you can almost always get at least 5 seconds of conduit

edit: also, imo shrunken should always be taken over shaman's on cd

Leetard179
04-11-2010, 12:15 AM
shrunken head is a very good item yes. you should be able to rape a squishy or two by the time its up when you are fed.

also, disciple should always be built tanky. I cringe when I see a disciple go thunderclaw o.o

ImASurgeon
04-11-2010, 12:20 AM
stop trying to be sarcastic.

also, even if the link is broken your + damage is retained for the full duration.

Stop being a moron... If you throw it, and are stunned within the next second, you will not take the +200 damage. It takes 10 seconds to charge up. You will take +20 damage and be useless until your cooldown period is over.

Pancakes`
04-11-2010, 11:48 AM
I wanted to know if I could get some community advice on this matchmaker game.

38299100
It's about 58 minutes long.

:fors::soulr::ophe::pred::deme:
vs
:arma::corr::dark:Chipper:elec:

I solo'd mid as CD, pretty much dominated it. I picked up a frostburn, we won most early ganks.

At this point I decided to save for behemoths heart because I felt like I was getting targeted and didn't have much survivability. Plus I've seen other people in comp games get a behe heart if the game goes long enough, seems like the perfect item to make sure you can stay doing dmg with conduit+ult.

Our armadon was really good, but he started raging on my build complaining we didn't have enough dps. I used conduit every fight, which I think gave me enough damage. Obviously there is no such thing as too much damage, but I thought I was doing my job. He said I should have gone shieldbreaker against pred. I disagree with this because pred/fa were doing a ton of damage, hence the reason for survivability.

Even though we dominated early/mid game, even winning a decent amount of endgame fights, we ended up losing to the brutal pushing power that they had.

If I built cd wrong for this game, what would be the better way, and why? Was my build a big factor for losing the game? Or maybe my level of skill?

Plus if anyone wants to watch that replay, I would appreciate some feedback on my play. I just started using CD more in the last few days, he can absolutely wreck in teamfights and I like the anti-carry conduit.

Also I feel like armadon should have build an astrolabe, they had 4 sources of heals and we had none. Thoughts on that?

Thanks.

Powster_
04-11-2010, 12:13 PM
that.. helm of black legion then shaman headdress build is the old tank build.. I think it got useless when they nerfed helm of black legion..

Now I use.. bottle -> ghost marchesr -> power supply -> frostburn -> shrunken head -> riftshard

Works perfect for me.. HP from power supply, HP from frostburn, HP from shrunken head so your still a tank but a tank with magic immunity, good attack speed, and a slow.

Donn
04-11-2010, 01:02 PM
Stop being a moron... If you throw it, and are stunned within the next second, you will not take the +200 damage. It takes 10 seconds to charge up. You will take +20 damage and be useless until your cooldown period is over.

Conduit continues to charge EVEN WHEN YOU'RE STUNNED. that means unless they are already ~600 units away when you threw conduit (which would mean you're retarded) your +damage would not be merely 20. Assuming they notice conduit right away and start running away from you, that would take at least 2 seconds, which is another +40 damage.

ImASurgeon
04-11-2010, 05:25 PM
Conduit continues to charge EVEN WHEN YOU'RE STUNNED. that means unless they are already ~600 units away when you threw conduit (which would mean you're retarded) your +damage would not be merely 20. Assuming they notice conduit right away and start running away from you, that would take at least 2 seconds, which is another +40 damage.

By your logic, you would have to be right next to them when you throw conduit. Not gonna happen lategame.. 1 stun, 4 steps and the conduit breaks, leaving you with a cooldown period and totally useless.

Look at my most played hero, I think I know a little more than you.

And +40 damage is nothin.

Donn
04-11-2010, 05:51 PM
By your logic, you would have to be right next to them when you throw conduit. Not gonna happen lategame.. 1 stun, 4 steps and the conduit breaks, leaving you with a cooldown period and totally useless.

Look at my most played hero, I think I know a little more than you.

And +40 damage is nothin.

by YOUR logic, you throw conduit as soon as you see the enemy? no wonder you get DPS items on CD :rolleyes:

ooh, bringing up stats now? k, look at our PSR. think i i know a little more about this game than you.

Distort3d
04-11-2010, 05:57 PM
Owned.

CD gets most of his damage by staying in the fight. Thus a tanky build is good on him.

And you say that one stun and 600~ range and you're outta there? Nope. You just got purged by CD's 3rd skill and by the time you've escaped conduit range, CD already has ~100 dmg drained. oh and escaping 700 range is easy?? Not only do you get purged if you try to CC him, he has teammates(god forbid having them as a 1400 player) who can slow/stun YOU forcing you to stay and get leeched.

ImASurgeon
04-11-2010, 06:01 PM
by YOUR logic, you throw conduit as soon as you see the enemy? no wonder you get DPS items on CD :rolleyes:

ooh, bringing up stats now? k, look at our PSR. think i i know a little more about this game than you.

You play support heroes... You didnt carry yourself to your PSR. Stick to your guns.

You dont throw it straight away. Throwing it on the carry is important because you are draining him whilst boosting yourself. BUT, if you do get stunned, its 3-4 steps to exit the radius.

Donn
04-11-2010, 06:08 PM
You play support heroes... You didnt carry yourself to your PSR. Stick to your guns.

You dont throw it straight away. Throwing it on the carry is important because you are draining him whilst boosting yourself. BUT, if you do get stunned, its 3-4 steps to exit the radius.

sorry surgeon, from now on ill pick a carry every game to ensure my whole team is filled with hard carries. I won't buy wards so when teammates get ganked i can yell "OMFG NOOB!!!111" and i wont buy a chicken so my team runs out of regen items in laning phase :rolleyes:


but i digress. those three-four steps? yeah, that's about minus 40-100 damage on their carry.

Distort3d
04-11-2010, 07:47 PM
You play support heroes... You didnt carry yourself to your PSR. Stick to your guns.

You dont throw it straight away. Throwing it on the carry is important because you are draining him whilst boosting yourself. BUT, if you do get stunned, its 3-4 steps to exit the radius.

Someone who has CS of 70/8 who plays carries with 1400 psr looks alot cooler than someone who plays support and gets 77/7.
Your argument is moot.

With carries, your CK should be upwards of 150; over 200.
http://replays.heroesofnewerth.com/match_replay.php?mid=38369307


Throwing it on their carry is retarded alot of the time..
:swif: begins spinning
:pred: stonehides
:mali: :madm: :souls: turns on shrunken head

Oh and don't bother checking up my stats on this account. This is the account I used before I realized how bad -em is, and I play on another account now.

Just let this be a lesson. Don't fcking cite stats, because it's jackshit most of the time anyways.

jerk`n
04-11-2010, 08:06 PM
Steam boots/Ghost > Iron Shield/Wraith > Shamans > Heart (Good farm) / Geo (Bad Farm)

HotBL isn't as popular as it once was on CD/Arachna due to the nerf for range heroes, however it is still useful against heavy physical teams with little magic damage.
BKB is situation, since it purges your buffs.

Hate people who build CD with DPS items, his damage comes from Overload and Conduit.

Grizfang
04-11-2010, 08:18 PM
Someone who has CS of 70/8 who plays carries with 1400 psr looks alot cooler than someone who plays support and gets 77/7.
Your argument is moot.

With carries, your CK should be upwards of 150; over 200.
http://replays.heroesofnewerth.com/match_replay.php?mid=38369307


Throwing it on their carry is retarded alot of the time..
:swif: begins spinning
:pred: stonehides
:mali: :madm: :souls: turns on shrunken head


someone got served ^^

storkme1
05-03-2010, 06:26 AM
So for example, if I'm up against :moon::blac::slit::vood::jera: I should ignore HotBL and rush shamans after ghost marchers?

AzaeI
05-03-2010, 09:46 AM
So for example, if I'm up against :moon::blac::slit::vood::jera: I should ignore HotBL and rush shamans after ghost marchers?
No in this team you have just 2 guy with magic dmg and 1 deal too physical dmg so rush hemlet.
After you can take shamans specially to resit to BS and ulti of MQ.

GoodEggs
05-03-2010, 09:56 AM
I had someone tell me CD was the shittest carry ever today. Quite funny and i was too lazy to refute their statement.

I haven't played with CD since the new patch but my guess is that the Frostburn build would still work decently. I mostly went with Frostburn after a rushed Post Haste to maximise my mobility, add a decent amount of survivability and damage and cause it has a really good build-up. It can then be broken up into Geo + Skadi as well which is a big plus.

nimarq
05-03-2010, 10:20 AM
Tbh. dont make HotBL. It doesn't scale well at all, Shaman's is by far superior unless they dont have any magic damage worth mentioning. Also, 2 bracers and Frostburn which you can later make into Frostwolf's and Geometer's should make you fairly resilient. Or just go straight for Geo's, depending on what you want. You don't HAVE to go for a tanky build, depends on the situation. Yes, conduit will give you damage but it takes time.

KissBlade
05-03-2010, 10:50 AM
I think your main problem here is that you seem to go with a particular build all the time regardless of the situation. You are supposed to adapt the items you get to fit the current game.

If you're facing a team of pyro, plague, slither, witch slayer and tb lets say, you can skip the HotBL pretty easily. Shamans is MUCH more important in this case because most of that teams damage is magical.

Your build is indeed the 'default' tank build for CD, but if your whole team was saying to go DPS, you probably didn't need to be quite so tanky. DPS Items for him can include Geo's, Frostburn, Shieldbreaker, etc. Pretty much anything that works well with other agility carries.

Being able to adapt your item builds on the fly according to current circumstances is one of the things you'll master as you move into the 1600-1700 psr range.


This is correct. For 100% of the heroes in this game. Sadly enough, most people don't realize this.

sHoWTiMe
05-03-2010, 10:56 AM
I like enhanced marchers -> frostburn (possibly shrunken head) -> dissemble frostburn -> frostwolf + geometer's bane -> wingbow

Saw this build from chu`. It dominates.

nimarq
05-03-2010, 02:23 PM
I like enhanced marchers -> frostburn (possibly shrunken head) -> dissemble frostburn -> frostwolf + geometer's bane -> wingbow

Saw this build from chu`. It dominates.

Yep, that's how I like to build him too.

Imagine
05-03-2010, 02:26 PM
^

same but get bottle and ps for the survavability

nimarq
05-03-2010, 02:30 PM
^

same but get bottle and ps for the survavability

Well obviously you get 1-2 bracers, bottle and possibly Power Supply in between.

Imagine
05-03-2010, 02:32 PM
Yeah forgot the bracers. :) But what i am saying is that you really need the ps

SilentSage
05-03-2010, 04:26 PM
I like enhanced marchers -> frostburn (possibly shrunken head) -> dissemble frostburn -> frostwolf + geometer's bane -> wingbow

Saw this build from chu`. It dominates.

Is this build still effective even after the Frostburn nerf? If my opinion, I think it would be easier to just go for straight Geometer....

Skull4er
05-03-2010, 04:34 PM
you should start with icebrand first to get more hp and tower dive more safety. after that firebrand for speed and you have your frostburn --->dissesemble it after your items for either frostwolfs or geo and continue to build the other one.

as many times stated above, corrupted needs to be a little bit more tankier to stay in the battle and deal damage. geo alone won't help that much.

SilentSage
05-03-2010, 04:37 PM
you should start with icebrand first to get more hp and tower dive more safety. after that firebrand for speed and you have your frostburn --->dissesemble it after your items for either frostwolfs or geo and continue to build the other one.

as many times stated above, corrupted needs to be a little bit more tankier to stay in the battle and deal damage. geo alone won't help that much.

Ah, sorry, you misunderstood me....What I meant was, wouldn't it just be easier to build a Geometer's Bane and a Frostwolfs seperately, rather than building a Frostburn, disassembling it, and then building a Geometer's Bane and Frostwolf...

nimarq
05-04-2010, 04:33 AM
Ah, sorry, you misunderstood me....What I meant was, wouldn't it just be easier to build a Geometer's Bane and a Frostwolfs seperately, rather than building a Frostburn, disassembling it, and then building a Geometer's Bane and Frostwolf...

Well, the thing is if you rush Geometer's, it'll be a lot easier to escape you, and Frostwolf is pretty expensive so I find it ineffective to try and go straight for that. Unless you have absolutely WTF-farm. Make Frostburn, gank some and you should pretty much have finished Geometer's. :)
Frostburn gives speed, slow, vitality and some damage which is great for early-mid game when you should be raping face.. At least IMO.
Rushing Geo's should work fine too as well, particularly if you have slowers in your team.

BarneyGumbal
05-04-2010, 05:18 AM
I'm a fan of Blockk's tank CD guide.

Patchurii
05-04-2010, 05:14 PM
I still don't understand why Geo's is better than Frostwolf on CD. Geo's doesn't synergize with anything about him at all, while Frostwolf gives everything he needs plus more.

nimarq
05-05-2010, 09:22 AM
I still don't understand why Geo's is better than Frostwolf on CD. Geo's doesn't synergize with anything about him at all, while Frostwolf gives everything he needs plus more.

AFAIK Conduit works on illusions too.. That's synergy if you ask me. The movement speed is nice as well.

Killstealing
05-05-2010, 12:21 PM
You play support heroes... You didnt carry yourself to your PSR. Stick to your guns.

You dont throw it straight away. Throwing it on the carry is important because you are draining him whilst boosting yourself. BUT, if you do get stunned, its 3-4 steps to exit the radius.
wait so you carried yourself all the way up to 1445? Awesome! Also 3-4 steps is 700 units now? Okay, good to know!
btw 700 units of walking at approx. 350 MS is still 2 seconds of carry running away.

Patchurii
05-05-2010, 05:10 PM
AFAIK Conduit works on illusions too.. That's synergy if you ask me. The movement speed is nice as well.
Does not work on illusions. Test it. If it did, Geo's Bane would be awesome on him. Just buy the Firebrand if you want the movespeed.

L1Nk115
05-06-2010, 04:54 PM
stats items
bottle
BoTs
heart
mock [if there's time] otherwise maybe bkb
geo
shieldbreaker
just depends on what the other team has. if they have a lot of spellcasters i usually just go heart anyways, cause its such a beefy item + give dps. might rush mock if i completely crush mid [mock by 15] or go vanguard if i farm poorly

Phearos
05-06-2010, 10:25 PM
This is what I've seen most great cd's do, requires actual thinking though ><
3 minors> 1 flask or runes > Get your minute thirty bottle > Ghost

Then you have to asses your opponents. Are you facing a zephyr, plague rider, and engineer? Grab BKB > Behe heart
Chronos, pestilence, dsham? Hotbl > Daemonic Breastplate > dps item or heart
Pyro, blackmith, slither? Headress > geobane > fw skull

It obviously won't be that simple in practice, but, like I said, you've gotta actually think.

There are many ways to build him, but nearly all involve at least 1 if not 2 or 3 of the following- Headress, hotbl, bkb, heart.
And whichever of these are most appropriate- Dem Breastplate, Riftshards, Frostwolf, shieldbreaker, geobane, wingbow, savage mace. Frostburn is trash now imho, money better spent elsewhere.

The only time where I wouldn't grab one of the tank items listed above is if your team has an enormous advantage picks-wise, especially regarding initiation. In this case rushing geobane > shieldbreaker or savage mace would suffice.

Blockk
05-07-2010, 02:47 AM
I'm a fan of Blockk's tank CD guide.

This man has a good head on his shoulders.

seriosbiznes
05-07-2010, 02:56 AM
No in this team you have just 2 guy with magic dmg and 1 deal too physical dmg so rush hemlet.
After you can take shamans specially to resit to BS and ulti of MQ.

actually, all 5 of those heros dish out magic nukes

nimarq
05-07-2010, 03:38 AM
Does not work on illusions. Test it. If it did, Geo's Bane would be awesome on him. Just buy the Firebrand if you want the movespeed.

Yes, it would seem that you are right. I still think it's a good item though, illus hurt. Might go for Frostwolf's first tho.. Not a big fan of tank only items, having to wait 5-10 seconds every fight before you can start killing stuff is kind of meh but I guess Frostwolfs would do the trick.

Patchurii
05-07-2010, 09:03 AM
If they can't kill you, they've already lost the battle. Doesn't matter if you hit like a truck or not, cause you will. Tide also deals a fton of damage anyway in teamfights. Anywhere from 1000 to something like 1750 total damage. (assuming you land it against 5 players)