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Wrecking
08-11-2009, 09:35 PM
Asmodeus - Demon Lord [Edited]

Summoned from the depths of hell to fight for the Hellbourne, Asmodeus is the Prince of the Underworld and will bring terror to those who oppose him. Those whom do not know of his powers will greatly regret fighting against this desolate beast.
As you fight side to side with your brothers you hear a terrifying roar that sends a chilling wave up your spine. You finally realize it's all over.


Alliance: Hellbourne
Primary Attribute: Strength
Role: Support/Tank/Damage Dealer


Range: 100 | Move Speed: 300
Str: 25 + 3.1 | Agi: 10 + 0.8 | Int: 18 + 2.2
Damage: 52-67 | HP: 650 | Mana: 210
Attack Speed: 1.40 | Armor: 5

Hero Abilities


Howl of Terror
Asmodeus lets a loose a howl, putting fear into the hearts of those who oppose him. Renders the heroes useless, making them run in terror in the direction they are facing for 4 seconds. In this time their armor is reduced and speed is lowered.
Level 1 - Reduces armor by 2 and slows their speed by 10%
Level 2 - Reduces armor by 3 and slows their speed by 15%
Level 3 - Reduces armor by 4 and slows their speed by 20%
Level 4 - Reduces armor by 4 and slows their speed by 30%
Mana cost: 100/125/150/155
Cooldown: 20


Shield Stun
Asmodeus strikes at a melee range enemy unit with such force that it stuns the unit and deals minor damage.
Level 1 - Deals 50 damage, Stuns for 2 seconds.
Level 2 - Deals 100 damage, Stuns for 2.5 seconds.
Level 3 - Deals 150 damage, Stuns for 3 seconds.
Level 4 - Deals 200 damage, Stuns for 3.2 seconds
Mana cost: 90/100/115/120
Cooldown: 8



Presence of the Demon King
All allied melee units within 700 AoE steal hit points when they hit enemy units.
Level 1 - Gains 5% of attack damage.
Level 2 - Gains 10% of attack damage.
Level 3 - Gains 15% of attack damage.
Level 4 - Gains 20% of attack damage
Mana cost: N/A
Cooldown: N/A


or



Presence of the Demon King
The presence of the Demon King strikes so much fear into the hearts of his enemies that they slowly begin to die.
Level 1 - Deals 0.4% of the max HP of the target per second. 850 AoE
Level 2 - Deals 0.6% of the max hp of the target per second. 875 AoE
Level 3 - Deals 0.8% of the max hp of the target per second. 900 AoE
Level 4 - Deals 1.0% of the max Hp of the target per second. 925 AoE



Hellfire
The Demon Lord sets the ground on fire, damaging enemy units and healing allied units. This also increases the movement speed/ attack speed of all allied units in a 850 AoE.
Lasts 10 seconds.
Level 1 - 30 damage/10 health a second, 10% increased attack speed/speed.
Level 2- 35 damage/20 health a second, 15% increased attack speed/speed.
Level 3 - 40 damage/30 health a second, 20% increased attack speed/speed.
Manacost: 150/200/250
Cooldown: 150/130/100

or


Hellfire
The Demon Lord sets the ground on fire, damaging enemy units and healing allied units. This also increases the damage of all allied units in a 850 AoE.
Lasts 10 seconds.
Level 1 - 20 damage/10 health a second, 5% increased attack damage.
Level 2- 30 damage/20 health a second, 10% increased attack damage.
Level 3 - 40 damage/30 health a second, 15% increased attack damage.
Manacost: 150/200/250
Cooldown: 150/130/100


This hero is a combination of a couple of heroes. The howl was my own idea, but the stun is from Dragon Knight, Lifesteal from Leoric, and the Hellfire Ultimate is a more rigged version of Lucifers "Scorched Earth".

jotacekm
08-11-2009, 09:54 PM
sounds like a nice hero

i would change his ulti:

dmg to 20/30/40 and the att speed gain to 25/35/45, since 10/15/20 is barely noticeable. Would also change the heal to heal only the hero himself and not the allies, since HE is the demon lord, hehe. And buff the heal to 10/20/30 per sec. And the cooldown should be lower, since enemies can just go out of the area of the ulti.

Evilite
08-11-2009, 09:58 PM
I love the interesting situations that the howl and the stun would bring to the game. Without bringing new situations to the game, a new hero is just a copy of an existing one. So that is very awesome. However, the ultimate is way too similar to zephyr's and just too generic over all. Also, the AoE Lifesteal may stack with some other lifesteal stuff to make allied heroes that are way too overpowered. That remains a mystery until the hero is ported in though. I wouldn't change the lifesteal so soon.

Wrecking
08-11-2009, 10:15 PM
Thanks for the input... it really helps... yes ill change the stuff to make it balanced and what not and perhaps change his ult

MajikNinja
08-18-2009, 12:46 PM
while this is a good idea i noticed that you are good at this please make a port for leoric because he is badly missed in HoN

Wrecking
08-18-2009, 12:58 PM
There is already a post on a port of leoric. But ill work on one later perhaps.

Thanks for the comments